| X & Y Level Up |
|
| — |
Magnetic Flux |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| — |
Charge |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| — |
Tackle |
 |
    |
|
| Quite an appealing move. |
| — |
Sonic Boom |
 |
   |
|
| An appealing move that can be used repeatedly without boring the audience. |
| — |
Spark |
 |
    |
|
| Quite an appealing move. |
| 5 |
Tackle |
 |
    |
|
| Quite an appealing move. |
| 8 |
Eerie Impulse |
 |
 |
   |
| Badly startles the last Pokémon to act before the user. |
| 12 |
Spark |
 |
    |
|
| Quite an appealing move. |
| 15 |
Rollout |
 |
   |
|
| An appealing move that can be used repeatedly without boring the audience. |
| 19 |
Screech |
 |
   |
|
| Makes audience expect little of other contestants. |
| 22 |
Charge Beam |
 |
 |
|
| Works well if the user is pumped up. |
| 26 |
Light Screen |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| 29 |
Electro Ball |
 |
   |
|
| Excites the audience a lot if used first. |
| 35 |
Self-Destruct |
 |
       |
|
| A move of huge appeal, but using it prevents the user from taking further contest moves. |
| 40 |
Swift |
 |
  |
|
| Works great if the user goes first this turn. |
| 46 |
Magnet Rise |
 |
  |
|
| Makes the remaining Pokémon nervous. |
| 51 |
Gyro Ball |
 |
 |
|
| Works better the later it is used in a turn. |
| 57 |
Explosion |
 |
       |
|
| A move of huge appeal, but using it prevents the user from taking further contest moves. |
| 62 |
Mirror Coat |
 |
  |
|
| Works great if the user goes last this turn. |
| ΩRαS Level Up |
|
| — |
Magnetic Flux |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| — |
Charge |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| — |
Tackle |
 |
    |
|
| Quite an appealing move. |
| — |
Sonic Boom |
 |
   |
|
| An appealing move that can be used repeatedly without boring the audience. |
| — |
Spark |
 |
    |
|
| Quite an appealing move. |
| 4 |
Sonic Boom |
 |
   |
|
| An appealing move that can be used repeatedly without boring the audience. |
| 6 |
Eerie Impulse |
 |
 |
   |
| Badly startles the last Pokémon to act before the user. |
| 9 |
Spark |
 |
    |
|
| Quite an appealing move. |
| 11 |
Rollout |
 |
   |
|
| An appealing move that can be used repeatedly without boring the audience. |
| 13 |
Screech |
 |
   |
|
| Makes audience expect little of other contestants. |
| 16 |
Charge Beam |
 |
 |
|
| Works well if the user is pumped up. |
| 20 |
Swift |
 |
  |
|
| Works great if the user goes first this turn. |
| 22 |
Electro Ball |
 |
   |
|
| Excites the audience a lot if used first. |
| 26 |
Self-Destruct |
 |
       |
|
| A move of huge appeal, but using it prevents the user from taking further contest moves. |
| 29 |
Light Screen |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| 36 |
Magnet Rise |
 |
  |
|
| Makes the remaining Pokémon nervous. |
| 41 |
Discharge |
 |
  |
  |
| Badly startles the last Pokémon to act before the user. |
| 47 |
Explosion |
 |
       |
|
| A move of huge appeal, but using it prevents the user from taking further contest moves. |
| 54 |
Gyro Ball |
 |
 |
|
| Works better the later it is used in a turn. |
| 58 |
Mirror Coat |
 |
  |
|
| Works great if the user goes last this turn. |
| TM & HM Attacks |
|
| TM06 |
Toxic |
 |
   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM10 |
Hidden Power |
 |
   |
|
| An appealing move that can be used repeatedly without boring the audience. |
| TM12 |
Taunt |
 |
  |
 |
| Badly startles Pokémon that the audience has high expectations of. |
| TM15 |
Hyper Beam |
 |
    |
    |
| Startles all other Pokémon. User cannot act in the next turn. |
| TM16 |
Light Screen |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| TM17 |
Protect |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| TM18 |
Rain Dance |
 |
 |
|
| Works better the more the crowd is excited. |
| TM21 |
Frustration |
 |
  |
   |
| Badly startles the last Pokémon to act before the user. |
| TM24 |
Thunderbolt |
 |
    |
|
| Quite an appealing move. |
| TM25 |
Thunder |
 |
 |
|
| Works better the more the crowd is excited. |
| TM27 |
Return |
 |
    |
|
| Quite an appealing move. |
| TM32 |
Double Team |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| TM41 |
Torment |
 |
  |
|
| Makes the remaining Pokémon nervous. |
| TM42 |
Facade |
 |
  |
|
| Works great if the user goes last this turn. |
| TM44 |
Rest |
 |
 |
|
| Prevents the user from being startled until the turn ends. |
| TM46 |
Thief |
 |
 |
|
| Shows off the Pokémon’s appeal about as well as the move used just before it. |
| TM48 |
Round |
 |
  |
|
| Works well if it is the same type as the move used by the last Pokémon. |
| TM57 |
Charge Beam |
 |
 |
|
| Works well if the user is pumped up. |
| TM64 |
Explosion |
 |
       |
|
| A move of huge appeal, but using it prevents the user from taking further contest moves. |
| TM68 |
Giga Impact |
 |
    |
    |
| Startles all other Pokémon. User cannot act in the next turn. |
| TM70 |
Flash |
 |
   |
|
| Makes audience expect little of other contestants. |
| TM72 |
Volt Switch |
 |
    |
|
| Makes the audience quickly grow bored when an appeal move has little effect. |
| TM73 |
Thunder Wave |
 |
 |
   |
| Startles all of the Pokémon to act before the user. |
| TM74 |
Gyro Ball |
 |
 |
|
| Works better the later it is used in a turn. |
| TM87 |
Swagger |
 |
   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM88 |
Sleep Talk |
 |
 |
|
| Effectiveness varies depending on when it is used. |
| TM90 |
Substitute |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| TM93 |
Wild Charge |
 |
      |
|
| A very appealing move, but after using this move, the user is more easily startled. |
| TM94 (ΩRαS) |
Secret Power |
 |
 |
|
| Works well if the user is pumped up. |
| TM100 |
Confide |
 |
   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |