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 #107 Hitmonchan
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Hitmonchan
Japan: Ebiwalar
エビワラー
French: Tygnon
German: Nockchan
Korean: 홍수몬
National: #107
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Male :100%
Female :0%
Classification Height Weight Capture Rate Base Egg Steps
Punching Pokémon 4'07"
1.4m
110.7lbs
50.2kg
456,400
Abilities: Keen Eye - Iron Fist - Inner Focus (Hidden Ability)
Keen Eye: Opponent cannot lower this Pokémon’s accuracy. The Pokémon ignores evasion boosts of the opponent
Iron Fist: The power of punching moves is increased by 20%.
Hidden Ability (Available):
Inner Focus: This Pokémon will not flinch. Does not prevent flinching with Focus Punch.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 2 Sp. Defense Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Human-like
Evolutionary Chain
Locations
X Evolve Tyrogue
Y Evolve Tyrogue
Omega Ruby Evolve Tyrogue
Alpha Sapphire Evolve Tyrogue
Generation VI Level Up
LevelAttack NameTypeAppealJam
Close Combat  
A very appealing move, but after using this move, the user is more easily startled.
Counter  
Works great if the user goes last this turn.
Focus Punch  
Works great if the user goes last this turn.
Revenge  
Works great if the user goes last this turn.
Comet Punch  
Effectiveness varies depending on when it is used.
6 Agility  
Causes the user to move earlier on the next turn.
11 Pursuit
Badly startles Pokémon that used a move of the same type.
16 Mach Punch  
Causes the user to move earlier on the next turn.
16 Bullet Punch  
Causes the user to move earlier on the next turn.
21 Feint  
Causes the user to move earlier on the next turn.
26 Vacuum Wave  
Causes the user to move earlier on the next turn.
31 Quick Guard  
Works great if the user goes first this turn.
36 Thunder Punch  
Quite an appealing move.
36 Ice Punch  
Quite an appealing move.
36 Fire Punch  
Quite an appealing move.
41 Sky Uppercut
Badly startles Pokémon that used a move of the same type.
46 Mega Punch  
An appealing move that can be used repeatedly without boring the audience.
50 Detect  
Prevents the user from being startled until the turn ends.
56 Focus Punch  
Works great if the user goes last this turn.
61 Counter  
Works great if the user goes last this turn.
66 Close Combat  
A very appealing move, but after using this move, the user is more easily startled.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM08 Bulk Up  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM26 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
TM27 Return  
Quite an appealing move.
TM31 Brick Break  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM47 Low Sweep
Prevents the user from being startled until the turn ends.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM52 Focus Blast  
Quite an appealing move.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM67 Retaliate  
Affected by how well the previous Pokémon's move went.
TM71 Stone Edge  
Affected by how well the previous Pokémon's move went.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM98 Power-Up Punch  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Bullet Punch   Details
Causes the user to move earlier on the next turn.
Counter   Details
Works great if the user goes last this turn.
Endure   Details
Causes the user to move later on the next turn.
Feint   Details
Causes the user to move earlier on the next turn.
Helping Hand   Details
Quite an appealing move.
High Jump Kick   Details
A very appealing move, but after using this move, the user is more easily startled.
Mach Punch   Details
Causes the user to move earlier on the next turn.
Mind Reader   Details
Causes the user to move earlier on the next turn.
Pursuit Details
Badly startles Pokémon that used a move of the same type.
Rapid Spin   Details
Works better the more the crowd is excited.
Vacuum Wave   Details
Causes the user to move earlier on the next turn.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Covet  
Affected by how well the previous Pokémon's move went.
Drain Punch  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Fire Punch  
Quite an appealing move.
Focus Punch  
Works great if the user goes last this turn.
Helping Hand  
Quite an appealing move.
Ice Punch  
Quite an appealing move.
Low Kick  
Works better the later it is used in a turn.
Role Play  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Thunder Punch  
Quite an appealing move.
Pre-Evolution Only Moves
Attack NameTypeAppealJam Method
Tackle  
Lv. 1
Quite an appealing move.
Helping Hand  
Lv. 1
Quite an appealing move.
Fake Out
Lv. 1
Badly startles the last Pokémon to act before the user.
Foresight
Lv. 1
Badly startles Pokémon that used a move of the same type.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Work Up   Gen V TM83
Excites the audience a lot if used first.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Swift   Move Tutor - PtHGSS
Works great if the user goes first this turn.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Headbutt   Move Tutor - HGSS
Quite an appealing move.
Mega Kick   Move Tutor - FRLG
Works better the more the crowd is excited.
Body Slam Move Tutor - FRLG
Badly startles the last Pokémon to act before the user.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Seismic Toss   Move Tutor - FRLG
An appealing move that can be used repeatedly without boring the audience.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Metronome   Move Tutor - FRLG
Effectiveness varies depending on when it is used.
Dynamic Punch Move Tutor - Emerald
Badly startles Pokémon that the audience has high expectations of.
Mud-slap   Move Tutor - Emerald
Makes audience expect little of other contestants.
Swift   Move Tutor - Emerald
Works great if the user goes first this turn.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 455 50 105 79 35 110 76
Max Stats
Hindering Nature
Lv. 50 110 - 157 99 - 141 75 - 117 36 - 78 103 - 145 72 - 115
Lv. 100 210 - 304 193 - 278 146 - 231 67 - 152 202 - 287 141 - 225
Max Stats
Neutral Nature
Lv. 50 110 - 157 110 - 157 84 - 131 40 - 87 115 - 162 81 - 128
Lv. 100 210 - 304 215 - 309 163 - 257 75 - 169 225 - 319 157 - 251
Max Stats
Beneficial Nature
Lv. 50 110 - 157 121 - 172 92 - 144 44 - 95 126 - 178 89 - 140
Lv. 100 210 - 304 236 - 339 179 - 282 82 - 185 247 - 350 172 - 276

<--- #106
Hitmonlee
#108
Lickitung
--->

 
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