#107 Hitmonchan

General Location Attacks Stats Egg Moves
Gen IX Dex Gen VIII Dex Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

This Pokédex entry is for Generation VII Pokémon games. For Generation IX Pokémon games. Check out Hitmonchan Pokémon Scarlet & Violet data
Picture
Normal SpriteShiny Sprite
Name Other Names No. Gender Ratio Type
Hitmonchan
Japan: Ebiwalar
エビワラー
French: Tygnon
German: Nockchan
Korean: 홍수몬
National: #107
Alola: #---
Melemele: #---
Akala: #---
Ula'ula: #---
Poni: #---
Kanto: #107
Male :100%
Female :0%
Fighting-type
Classification Height Weight Capture Rate Base Egg Steps
Punching Pokémon 4'07"
1.4m
110.7lbs
50.2kg
456,400
Abilities: Keen Eye - Iron Fist - Inner Focus (Hidden Ability)
Keen Eye: Opponent cannot lower this Pokémon’s accuracy. The Pokémon ignores evasion boosts of the opponent
Iron Fist: The power of punching moves is increased by 20%.
Hidden Ability (Available through transfer):
Inner Focus: This Pokémon will not flinch. Does not prevent flinching with Focus Punch.
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,000,000 Points
Medium Fast
70 2 Sp. Defense Point(s)
Not Wild

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *1 *1 *1 *1 *1 *1 *1 *1 *2 *2 *0.5 *0.5 *1 *1 *0.5 *1 *2
Wild Hold ItemCatch/Transfer Candy Egg Groups
 
Courage Candy RewardCourage Candy L RewardCourage Candy XL RewardHitmonchan Candy Reward
Courage CandyCourage Candy LCourage Candy XLHitmonchan Candy
Human-like
Evolutionary Chain
Tyrogue
Attack < Defence at Level 20 Attack > Defence at Level 20 Attack = Defence at Level 20
HitmonchanHitmonleeHitmontop

Locations

- In-Depth Details
Sun Transfer required
Moon Transfer required
Ultra Sun Transfer required
Ultra Moon Transfer required
Let's Go, Pikachu! Victory Road
Saffron City Fighting Dojo Gift
Details
Let's Go, Eevee! Victory Road
Saffron City Fighting Dojo Gift
Details

Flavor Text

Let's Go, Pikachu! Punches in corkscrew fashion. It can punch its way through a concrete wall like a drill.
Let's Go, Eevee!


Attacks


Generation VII Level Up

LevelAttack NameTypeCat.Att.Acc.PPEffect %
Evolve Comet Punch Comet Punch - Normal-type Comet Punch: Physical Move 18 85 15 --
The target is hit with a flurry of punches that strike two to five times in a row.
Close Combat Close Combat - Fighting-type Close Combat: Physical Move 120 100 5 100
The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats.
Counter Counter - Fighting-type Counter: Physical Move ?? 100 20 --
A retaliation move that counters any physical attack, inflicting double the damage taken.
Focus Punch Focus Punch - Fighting-type Focus Punch: Physical Move 150 100 20 --
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
Revenge Revenge - Fighting-type Revenge: Physical Move 60 100 10 --
This attack move's power is doubled if the user has been hurt by the opponent in the same turn.
Agility Agility - Psychic-type Agility: Other Move -- -- 30 --
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
Pursuit Pursuit - Dark-type Pursuit: Physical Move 40 100 20 --
The power of this attack move is doubled if it's used on a target that's switching out of battle.
Mach Punch Mach Punch - Fighting-type Mach Punch: Physical Move 40 100 30 --
The user throws a punch at blinding speed. This move always goes first.
6 Agility Agility - Psychic-type Agility: Other Move -- -- 30 --
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
11 Pursuit Pursuit - Dark-type Pursuit: Physical Move 40 100 20 --
The power of this attack move is doubled if it's used on a target that's switching out of battle.
16 Mach Punch Mach Punch - Fighting-type Mach Punch: Physical Move 40 100 30 --
The user throws a punch at blinding speed. This move always goes first.
16 Bullet Punch Bullet Punch - Steel-type Bullet Punch: Physical Move 40 100 30 --
The user strikes the target with tough punches as fast as bullets. This move always goes first.
21 Feint Feint - Normal-type Feint: Physical Move 30 100 10 --
This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves.
26 Vacuum Wave Vacuum Wave - Fighting-type Vacuum Wave: Special Move 40 100 30 --
The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.
31 Quick Guard Quick Guard - Fighting-type Quick Guard: Other Move -- -- 15 --
The user protects itself and its allies from priority moves.
36 Thunder Punch Thunder Punch - Electric-type Thunder Punch: Physical Move 75 100 15 10
The target is punched with an electrified fist. This may also leave the target with paralysis.
36 Ice Punch Ice Punch - Ice-type Ice Punch: Physical Move 75 100 15 10
The target is punched with an icy fist. This may also leave the target frozen.
36 Fire Punch Fire Punch - Fire-type Fire Punch: Physical Move 75 100 15 10
The target is punched with a fiery fist. This may also leave the target with a burn.
41 Sky Uppercut Sky Uppercut - Fighting-type Sky Uppercut: Physical Move 85 90 15 --
The user attacks the target with an uppercut thrown skyward with force.
46 Mega Punch Mega Punch - Normal-type Mega Punch: Physical Move 80 85 20 --
The target is slugged by a punch thrown with muscle-packed power.
50 Detect Detect - Fighting-type Detect: Other Move -- -- 5 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
56 Focus Punch Focus Punch - Fighting-type Focus Punch: Physical Move 150 100 20 --
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
61 Counter Counter - Fighting-type Counter: Physical Move ?? 100 20 --
A retaliation move that counters any physical attack, inflicting double the damage taken.
66 Close Combat Close Combat - Fighting-type Close Combat: Physical Move 120 100 5 100
The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats.

TM & HM Attacks

TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM01 Work Up Work Up - Normal-type Work Up: Other Move -- -- 30 --
The user is roused, and its Attack and Sp. Atk stats increase.
TM06 Toxic Toxic - Poison-type Toxic: Other Move -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM08 Bulk Up Bulk Up - Fighting-type Bulk Up: Other Move -- -- 20 --
The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.
TM10 Hidden Power Hidden Power - Normal-type Hidden Power: Special Move 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM11 Sunny Day Sunny Day - Fire-type Sunny Day: Other Move -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
TM17 Protect Protect - Normal-type Protect: Other Move -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM21 Frustration Frustration - Normal-type Frustration: Physical Move ?? 100 20 --
This full-power attack grows more powerful the less the user likes its Trainer.
TM26 Earthquake Earthquake - Ground-type Earthquake: Physical Move 100 100 10 --
The user sets off an earthquake that strikes every Pokémon around it.
TM27 Return Return - Normal-type Return: Physical Move ?? 100 20 --
This full-power attack grows more powerful the more the user likes its Trainer.
TM31 Brick Break Brick Break - Fighting-type Brick Break: Physical Move 75 100 15 --
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
TM32 Double Team Double Team - Normal-type Double Team: Other Move -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM39 Rock Tomb Rock Tomb - Rock-type Rock Tomb: Physical Move 60 95 15 100
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
TM42 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM44 Rest Rest - Psychic-type Rest: Other Move -- -- 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM45 Attract Attract - Normal-type Attract: Other Move -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46 Thief Thief - Dark-type Thief: Physical Move 60 100 25 --
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
TM47 Low Sweep Low Sweep - Fighting-type Low Sweep: Physical Move 65 100 20 100
The user makes a swift attack on the target's legs, which lowers the target's Speed stat.
TM48 Round Round - Normal-type Round: Special Move 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM52 Focus Blast Focus Blast - Fighting-type Focus Blast: Special Move 120 70 5 10
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
TM56 Fling Fling - Dark-type Fling: Physical Move ?? 100 10 --
The user flings its held item at the target to attack. This move's power and effects depend on the item.
TM71 Stone Edge Stone Edge - Rock-type Stone Edge: Physical Move 100 80 5 --
The user stabs the target from below with sharpened stones. Critical hits land more easily.
TM78 Bulldoze Bulldoze - Ground-type Bulldoze: Physical Move 60 100 20 100
The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.
TM80 Rock Slide Rock Slide - Rock-type Rock Slide: Physical Move 75 90 10 30
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
TM87 Swagger Swagger - Normal-type Swagger: Other Move -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM88 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute Substitute - Normal-type Substitute: Other Move -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM100 Confide Confide - Normal-type Confide: Other Move -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.

Egg Moves (Details)

Attack NameTypeCat.Att.Acc.PPEffect %  
Rapid Spin Rapid Spin - Normal-type Rapid Spin: Physical Move 20 100 40 -- Details
A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.
High Jump Kick High Jump Kick - Fighting-type High Jump Kick: Physical Move 130 90 10 -- Details
The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
Mach Punch Mach Punch - Fighting-type Mach Punch: Physical Move 40 100 30 -- Details
The user throws a punch at blinding speed. This move always goes first.
Mind Reader Mind Reader - Normal-type Mind Reader: Other Move -- -- 5 -- Details
The user senses the target's movements with its mind to ensure its next attack does not miss the target.
Helping Hand Helping Hand - Normal-type Helping Hand: Other Move -- -- 20 -- Details
The user assists an ally by boosting the power of that ally's attack.
Counter Counter - Fighting-type Counter: Physical Move ?? 100 20 -- Details
A retaliation move that counters any physical attack, inflicting double the damage taken.
Vacuum Wave Vacuum Wave - Fighting-type Vacuum Wave: Special Move 40 100 30 -- Details
The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.
Bullet Punch Bullet Punch - Steel-type Bullet Punch: Physical Move 40 100 30 -- Details
The user strikes the target with tough punches as fast as bullets. This move always goes first.
Endure Endure - Normal-type Endure: Other Move -- -- 10 -- Details
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Pursuit Pursuit - Dark-type Pursuit: Physical Move 40 100 20 -- Details
The power of this attack move is doubled if it's used on a target that's switching out of battle.
Feint Feint - Normal-type Feint: Physical Move 30 100 10 -- Details
This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves.

Ultra Sun/Ultra Moon Move Tutor Attacks

Attack NameTypeCat.Att.Acc.PPEffect %
CovetCovet - Normal-typeCovet: Physical Move6010025--
The user endearingly approaches the target, then steals the target's held item.
Low KickLow Kick - Fighting-typeLow Kick: Physical Move??10020--
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
Thunder PunchThunder Punch - Electric-typeThunder Punch: Physical Move751001510
The target is punched with an electrified fist. This may also leave the target with paralysis.
Fire PunchFire Punch - Fire-typeFire Punch: Physical Move751001510
The target is punched with a fiery fist. This may also leave the target with a burn.
Ice PunchIce Punch - Ice-typeIce Punch: Physical Move751001510
The target is punched with an icy fist. This may also leave the target frozen.
SnoreSnore - Normal-typeSnore: Special Move501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Role PlayRole Play - Psychic-typeRole Play: Other Move----10--
The user mimics the target completely, copying the target's natural Ability.
Drain PunchDrain Punch - Fighting-typeDrain Punch: Physical Move7510010--
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
Focus PunchFocus Punch - Fighting-typeFocus Punch: Physical Move15010020--
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
Helping HandHelping Hand - Normal-typeHelping Hand: Other Move----20--
The user assists an ally by boosting the power of that ally's attack.
Throat ChopThroat Chop - Dark-typeThroat Chop: Physical Move8010015100
The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.
Laser FocusLaser Focus - Normal-typeLaser Focus: Other Move----30--
The user concentrates intensely. The attack on the next turn always results in a critical hit.

Usable Z Moves

Attack NameTypeCat.Max Att.Acc.PPEffect %
Breakneck Blitz Breakneck Blitz - Normal-type Physical MoveSpecial Move 160(Phy)/120(Spe) -- 1 --
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
All-Out Pummeling All-Out Pummeling - Fighting-type Physical MoveSpecial Move 200(Phy)/190(Spe) -- 1 --
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
Tectonic Rage Tectonic Rage - Ground-type Physical Move 180 -- 1 --
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Continental Crush Continental Crush - Rock-type Physical Move 180 -- 1 --
The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move.
Corkscrew Crash Corkscrew Crash - Steel-type Physical Move 100 -- 1 --
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Inferno Overdrive Inferno Overdrive - Fire-type Physical Move 140 -- 1 --
The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move.
Gigavolt Havoc Gigavolt Havoc - Electric-type Physical Move 140 -- 1 --
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
Subzero Slammer Subzero Slammer - Ice-type Physical Move 140 -- 1 --
The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move.
Black Hole Eclipse Black Hole Eclipse - Dark-type Physical Move 160 -- 1 --
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.

Usable Z Moves (Transfer Only/Improved)

Attack NameTypeCat.Max Att.Acc.PPEffect %
Breakneck Blitz Breakneck Blitz - Normal-type Physical Move 195 -- 1 --
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
Tectonic Rage
Gen V or earlier
Tectonic Rage - Ground-type Special Move 100 -- 1 --
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.


Pre-Evolution Only Moves

Attack NameTypeCat.Att.Acc.PPEffect % Method
Tackle Tackle - Normal-type Tackle: Physical Move 40 100 35 --
Learn as TyrogueLv. 1
A physical attack in which the user charges and slams into the target with its whole body.
Helping Hand Helping Hand - Normal-type Helping Hand: Other Move -- -- 20 --
Learn as TyrogueLv. 1
The user assists an ally by boosting the power of that ally's attack.
Fake Out Fake Out - Normal-type Fake Out: Physical Move 40 100 10 100
Learn as TyrogueLv. 1
This attack hits first and makes the target flinch. It only works the first turn the user is in battle.
Foresight Foresight - Normal-type Foresight: Other Move -- -- 40 --
Learn as TyrogueLv. 1
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.
Uproar Uproar - Normal-type Uproar: Special Move 90 100 10 --
Learn as TyrogueTutor
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.


Transfer Only Moves (Details)

Attack NameTypeCat.Att.Acc.PPEffect %Method
Retaliate 70 100 5 -- Gen VI TM67
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased.
Rock Smash 40 100 15 50 Gen VI TM94 (XY)
HM06 (ΩRαS)
The user attacks with a punch. This may also lower the target's Defense stat.
Secret Power 70 100 20 30 Gen VI TM94 (ΩRαS)
The additional effects of this attack depend upon where it was used.
Power-up Punch 40 100 20 100 Gen VI TM98
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
Strength 80 100 15 -- Gen VI HM04
The target is slugged with a punch thrown at maximum power.
Secret Power 70 100 20 30 Gen IV TM43
The additional effects of this attack depend upon where it was used.
Captivate -- 100 20 -- Gen IV TM78
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
Swift 60 -- 20 -- Move Tutor - PtHGSS
Star-shaped rays are shot at the opposing Pokémon. This attack never misses.
Mud-slap 20 100 10 100 Move Tutor - PtHGSS
The user hurls mud in the target's face to inflict damage and lower its accuracy.
Headbutt 70 100 15 30 Move Tutor - HGSS
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
Mega Kick 120 75 5 -- Move Tutor - FRLG
The target is attacked by a kick launched with muscle-packed power.
Body Slam 85 100 15 30 Move Tutor - FRLG
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
Double-edge 120 100 15 -- Move Tutor - FRLG
A reckless, life-risking tackle. This also damages the user quite a lot.
Seismic Toss ?? 100 20 -- Move Tutor - FRLG
The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
Mimic -- -- 10 -- Move Tutor - FRLG
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Metronome -- -- 10 -- Move Tutor - FRLG
The user waggles a finger and stimulates its brain into randomly using nearly any move.
Dynamic Punch 100 50 5 100 Move Tutor - Emerald
The user punches the target with full, concentrated power. This confuses the target if it hits.
Curse -- -- 10 -- Gen II TM03
A move that works differently for the Ghost type than for all other types.
Take Down 90 85 20 -- Gen I TM09
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
Submission 80 80 20 -- Gen I TM17
The user grabs the target and recklessly dives for the ground. This also damages the user a little.
Rage 20 100 20 -- Gen I TM20
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
Bide ?? -- 10 -- Gen I TM34
The user endures attacks for two turns, then strikes back to cause double the damage taken.
Skull Bash 130 100 10 100 Gen I TM40
The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.


Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 455 50 105 79 35 110 76
Max Stats
Hindering Nature
Lv. 50 110 - 157 99 - 141 75 - 117 36 - 78 103 - 145 72 - 115
Lv. 100 210 - 304 193 - 278 146 - 231 67 - 152 202 - 287 141 - 225
Max Stats
Neutral Nature
Lv. 50 110 - 157 110 - 157 84 - 131 40 - 87 115 - 162 81 - 128
Lv. 100 210 - 304 215 - 309 163 - 257 75 - 169 225 - 319 157 - 251
Max Stats
Beneficial Nature
Lv. 50 110 - 157 121 - 172 92 - 144 44 - 95 126 - 178 89 - 140
Lv. 100 210 - 304 236 - 339 179 - 282 82 - 185 247 - 350 172 - 276

Let's Go Level Up

LevelAttack NameTypeCat.Att.Acc.PPEffect %
Comet Punch Comet Punch - Normal-type Comet Punch: Physical Move 18 85 15 --
The target is hit with a flurry of punches that strike two to five times in a row.
5 Leer Leer - Normal-type Leer: Other Move -- 100 30 100
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
10 Agility Agility - Psychic-type Agility: Other Move -- -- 30 --
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
15 Feint Feint - Normal-type Feint: Physical Move 30 100 10 --
This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves.
20 Swift Swift - Normal-type Swift: Special Move 60 -- 20 --
Star-shaped rays are shot at the opposing Pokémon. This attack never misses.
25 Dizzy Punch Dizzy Punch - Normal-type Dizzy Punch: Physical Move 70 100 10 20
The target is hit with rhythmically launched punches. This may also leave the target confused.
30 Thunder Punch Thunder Punch - Electric-type Thunder Punch: Physical Move 75 100 15 10
The target is punched with an electrified fist. This may also leave the target with paralysis.
30 Ice Punch Ice Punch - Ice-type Ice Punch: Physical Move 75 100 15 10
The target is punched with an icy fist. This may also leave the target frozen.
30 Fire Punch Fire Punch - Fire-type Fire Punch: Physical Move 75 100 15 10
The target is punched with a fiery fist. This may also leave the target with a burn.
35 Focus Energy Focus Energy - Normal-type Focus Energy: Other Move -- -- 30 --
The user takes a deep breath and focuses so that critical hits land more easily.
40 Mega Punch Mega Punch - Normal-type Mega Punch: Physical Move 80 85 20 --
The target is slugged by a punch thrown with muscle-packed power.
45 Counter Counter - Fighting-type Counter: Physical Move ?? 100 20 --
A retaliation move that counters any physical attack, inflicting double the damage taken.

TM & HM Attacks

TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM01 Headbutt Headbutt - Normal-type Headbutt: Physical Move 70 100 15 30
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
TM03 Helping Hand Helping Hand - Normal-type Helping Hand: Other Move -- -- 20 --
The user assists an ally by boosting the power of that ally's attack.
TM05 Rest Rest - Psychic-type Rest: Other Move -- -- 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM07 Protect Protect - Normal-type Protect: Other Move -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM08 Substitute Substitute - Normal-type Substitute: Other Move -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM12 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM13 Brick Break Brick Break - Fighting-type Brick Break: Physical Move 75 100 15 --
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
TM15 Seismic Toss Seismic Toss - Fighting-type Seismic Toss: Physical Move ?? 100 20 --
The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
TM22 Rock Slide Rock Slide - Rock-type Rock Slide: Physical Move 75 90 10 30
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
TM23 Thunder Punch Thunder Punch - Electric-type Thunder Punch: Physical Move 75 100 15 10
The target is punched with an electrified fist. This may also leave the target with paralysis.
TM27 Toxic Toxic - Poison-type Toxic: Other Move -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM30 Bulk Up Bulk Up - Fighting-type Bulk Up: Other Move -- -- 20 --
The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.
TM31 Fire Punch Fire Punch - Fire-type Fire Punch: Physical Move 75 100 15 10
The target is punched with a fiery fist. This may also leave the target with a burn.
TM35 Ice Punch Ice Punch - Ice-type Ice Punch: Physical Move 75 100 15 10
The target is punched with an icy fist. This may also leave the target frozen.
TM41 Earthquake Earthquake - Ground-type Earthquake: Physical Move 100 100 10 --
The user sets off an earthquake that strikes every Pokémon around it.

Pre-Evolution Only Moves

Attack NameTypeCat.Att.Acc.PPEffect % Method




Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 455 50 105 79 35 110 76
Max Stats
Hindering Nature
Lv. 50No Candy 110 - 125 99 - 123 75 - 97 36 - 53 103 - 128 72 - 94
Candy 110 - 325 99 - 323 75 - 297 36 - 253 103 - 328 72 - 294
Lv. 100No Candy 210 - 241 193 - 243 146 - 191 67 - 104 202 - 253 141 - 185
Candy 210 - 441 193 - 443 146 - 391 67 - 304 202 - 453 141 - 385
Max Stats
Neutral Nature
Lv. 50No Candy 110 - 125 110 - 137 84 - 108 40 - 60 115 - 143 81 - 105
Candy 110 - 325 110 - 337 84 - 308 40 - 260 115 - 343 81 - 305
Lv. 100No Candy 210 - 241 215 - 270 163 - 213 75 - 116 225 - 281 157 - 206
Candy 210 - 441 215 - 470 163 - 413 75 - 316 225 - 481 157 - 406
Max Stats
Beneficial Nature
Lv. 50No Candy 110 - 125 121 - 151 92 - 119 44 - 67 126 - 157 89 - 116
Candy 110 - 325 121 - 351 92 - 319 44 - 267 126 - 357 89 - 316
Lv. 100No Candy 210 - 241 236 - 297 179 - 234 82 - 127 247 - 309 172 - 226
Candy 210 - 441 236 - 497 179 - 434 82 - 327 247 - 509 172 - 426

CP (Combat Points) - Toggle Full Details

LevelMin CPMax CPMax CP With Candy
Level 524 CP29 CP2,669 CP
Level 501,608 CP2,055 CP6,855 CP
Level 1006,222 CP8,058 CP10,000 CP

<--- Hitmonlee #106
Hitmonlee
#108
Lickitung
Lickitung --->