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 #126 Magmar
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Magmar
Japan: Boober
ブーバー
French: Magmar
German: Magmar
Korean: 마그마
National: #126
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Male :75%
Female :25%
Classification Height Weight Capture Rate Base Egg Steps
Spitfire Pokémon 4'03"
1.3m
98.1lbs
44.5kg
456,400
Abilities: Flame Body - Vital Spirit (Hidden Ability)
Flame Body: The opponent has a 30% chance of being induced with Burn when using an attack, that requires physical contact, against this Pokémon.
Hidden Ability (Available):
Vital Spirit: The Pokémon cannot be Asleep while having this ability.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 2 Sp. Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Human-like
Evolutionary Chain
Locations
X Friend Safari
Y Friend Safari
Omega Ruby Evolve Magby
Alpha Sapphire Evolve Magby
Generation VI Level Up
LevelAttack NameTypeAppealJam
Smog  
Quite an appealing move.
Leer
Badly startles Pokémon that the audience has high expectations of.
Ember  
Quite an appealing move.
5 Ember  
Quite an appealing move.
8 Smokescreen
Prevents the user from being startled one time this turn.
12 Feint Attack  
Works great if the user goes first this turn.
15 Fire Spin  
Temporarily stops the crowd from growing excited.
19 Clear Smog  
Works great if the user goes first this turn.
22 Flame Burst  
Makes audience expect little of other contestants.
26 Confuse Ray  
Badly startles Pokémon that the audience has high expectations of.
29 Fire Punch  
Quite an appealing move.
36 Lava Plume
Startles all of the Pokémon to act before the user.
42 Sunny Day  
Works better the more the crowd is excited.
49 Flamethrower  
Quite an appealing move.
55 Fire Blast  
Works better the more the crowd is excited.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM27 Return  
Quite an appealing move.
TM29 Psychic  
Quite an appealing move.
TM31 Brick Break  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM35 Flamethrower  
Quite an appealing move.
TM38 Fire Blast  
Works better the more the crowd is excited.
TM42 Facade  
Works great if the user goes last this turn.
TM43 Flame Charge  
Works well if the user is pumped up.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM47 Low Sweep
Prevents the user from being startled until the turn ends.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM50 Overheat  
A very appealing move, but after using this move, the user is more easily startled.
TM52 Focus Blast  
Quite an appealing move.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM59 Incinerate  
Makes audience expect little of other contestants.
TM61 Will-O-Wisp  
Makes audience expect little of other contestants.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM98 Power-Up Punch  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Barrier   Details
Prevents the user from being startled until the turn ends.
Belch   Details
Works well if the user is pumped up.
Belly Drum   Details
A very appealing move, but after using this move, the user is more easily startled.
Cross Chop   Details
Affected by how well the previous Pokémon's move went.
Dynamic Punch Details
Badly startles Pokémon that the audience has high expectations of.
Flare Blitz   Details
A very appealing move, but after using this move, the user is more easily startled.
Focus Energy   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Iron Tail   Details
Quite an appealing move.
Karate Chop   Details
Quite an appealing move.
Mach Punch   Details
Causes the user to move earlier on the next turn.
Mega Punch   Details
An appealing move that can be used repeatedly without boring the audience.
Power Swap   Details
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
Screech   Details
Makes audience expect little of other contestants.
Thunder Punch   Details
Quite an appealing move.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Covet  
Affected by how well the previous Pokémon's move went.
Dual Chop
Badly startles Pokémon that used a move of the same type.
Fire Punch  
Quite an appealing move.
Focus Punch  
Works great if the user goes last this turn.
Heat Wave
Startles all of the Pokémon to act before the user.
Helping Hand  
Quite an appealing move.
Iron Tail  
Quite an appealing move.
Low Kick  
Works better the later it is used in a turn.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Thunder Punch  
Quite an appealing move.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Endure   Gen IV 203
Causes the user to move later on the next turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Headbutt   Move Tutor - HGSS
Quite an appealing move.
Mega Kick   Move Tutor - FRLG
Works better the more the crowd is excited.
Body Slam Move Tutor - FRLG
Badly startles the last Pokémon to act before the user.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Counter   Move Tutor - FRLG
Works great if the user goes last this turn.
Seismic Toss   Move Tutor - FRLG
An appealing move that can be used repeatedly without boring the audience.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.
Mud-slap   Move Tutor - Emerald
Makes audience expect little of other contestants.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 495 65 95 57 100 85 93
Max Stats
Hindering Nature
Lv. 50 125 - 172 90 - 132 55 - 98 94 - 136 81 - 123 88 - 130
Lv. 100 240 - 334 175 - 260 107 - 191 184 - 269 157 - 242 171 - 256
Max Stats
Neutral Nature
Lv. 50 125 - 172 100 - 147 62 - 109 105 - 152 90 - 137 98 - 145
Lv. 100 240 - 334 195 - 289 119 - 213 205 - 299 175 - 269 191 - 285
Max Stats
Beneficial Nature
Lv. 50 125 - 172 110 - 161 68 - 119 115 - 167 99 - 150 107 - 159
Lv. 100 240 - 334 214 - 317 130 - 234 225 - 328 192 - 295 210 - 313

<--- #125
Electabuzz
#127
Pinsir
--->

 
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