| Generation VI Level Up | 
|
				| — | Tackle |  |     |  | 
				| Quite an appealing move. | 
				| — | Supersonic |  |    |  | 
				| Makes audience expect little of other contestants. | 
				| — | Comet Punch |  |  |  | 
				| Effectiveness varies depending on when it is used. | 
				| 6 | Supersonic |  |    |  | 
				| Makes audience expect little of other contestants. | 
				| 9 | Comet Punch |  |  |  | 
				| Effectiveness varies depending on when it is used. | 
				| 14 | Light Screen |  |   |  | 
				| Prevents the user from being startled one time this turn. | 
				| 14 | Reflect |  |   |  | 
				| Prevents the user from being startled one time this turn. | 
				| 14 | Safeguard |  |   |  | 
				| Prevents the user from being startled one time this turn. | 
				| 17 | Mach Punch |  |    |  | 
				| Causes the user to move earlier on the next turn. | 
				| 24 | Baton Pass |  |  |  | 
				| Works well if the user is pumped up. | 
				| 29 | Silver Wind |  |  |  | 
				| Gets the Pokémon pumped up. Helps prevent nervousness, too. | 
				| 36 | Agility |  |    |  | 
				| Causes the user to move earlier on the next turn. | 
				| 41 | Swift |  |   |  | 
				| Works great if the user goes first this turn. | 
				| 48 | Double-Edge |  |       |  | 
				| A very appealing move, but after using this move, the user is more easily startled. | 
				| 53 | Bug Buzz |  |  |     | 
				| Badly startles the last Pokémon to act before the user. | 
| TM & HM Attacks | 
|
| TM06 | Toxic |  |    |  | 
				| Brings down the energy of any Pokémon that have already used a move this turn. | 
| TM10 | Hidden Power |  |    |  | 
				| An appealing move that can be used repeatedly without boring the audience. | 
| TM11 | Sunny Day |  |  |  | 
				| Works better the more the crowd is excited. | 
| TM15 | Hyper Beam |  |     |     | 
				| Startles all other Pokémon. User cannot act in the next turn. | 
| TM16 | Light Screen |  |   |  | 
				| Prevents the user from being startled one time this turn. | 
| TM17 | Protect |  |   |  | 
				| Prevents the user from being startled one time this turn. | 
| TM19 | Roost |  |     |  | 
				| Makes the audience quickly grow bored when an appeal move has little effect. | 
| TM20 | Safeguard |  |   |  | 
				| Prevents the user from being startled one time this turn. | 
| TM21 | Frustration |  |   |    | 
				| Badly startles the last Pokémon to act before the user. | 
| TM22 | Solar Beam |  |    |  | 
				| Affected by how well the previous Pokémon's move went. | 
| TM27 | Return |  |     |  | 
				| Quite an appealing move. | 
| TM28 | Dig |  |   |  | 
				| Prevents the user from being startled one time this turn. | 
| TM31 | Brick Break |  |     |  | 
				| Quite an appealing move. | 
| TM32 | Double Team |  |  |  | 
				| Gets the Pokémon pumped up. Helps prevent nervousness, too. | 
| TM33 | Reflect |  |   |  | 
				| Prevents the user from being startled one time this turn. | 
| TM40 | Aerial Ace |  |   |  | 
				| Works great if the user goes first this turn. | 
| TM42 | Facade |  |   |  | 
				| Works great if the user goes last this turn. | 
| TM44 | Rest |  |  |  | 
				| Prevents the user from being startled until the turn ends. | 
| TM45 | Attract |  |   |  | 
				| Makes the remaining Pokémon nervous. | 
| TM46 | Thief |  |  |  | 
				| Shows off the Pokémon’s appeal about as well as the move used just before it. | 
| TM48 | Round |  |   |  | 
				| Works well if it is the same type as the move used by the last Pokémon. | 
| TM52 | Focus Blast |  |     |  | 
				| Quite an appealing move. | 
| TM56 | Fling |  |    |  | 
				| Brings down the energy of any Pokémon that have already used a move this turn. | 
| TM62 | Acrobatics |  |  |  | 
				| Works well if the user is pumped up. | 
| TM68 | Giga Impact |  |     |     | 
				| Startles all other Pokémon. User cannot act in the next turn. | 
| TM70 | Flash |  |    |  | 
				| Makes audience expect little of other contestants. | 
| TM75 | Swords Dance |  |  |  | 
				| Gets the Pokémon pumped up. Helps prevent nervousness, too. | 
| TM76 | Struggle Bug |  |   |  | 
				| Works great if the user goes last this turn. | 
| TM83 | Infestation |  |    |  | 
				| Temporarily stops the crowd from growing excited. | 
| TM87 | Swagger |  |    |  | 
				| Brings down the energy of any Pokémon that have already used a move this turn. | 
| TM88 | Sleep Talk |  |  |  | 
				| Effectiveness varies depending on when it is used. | 
| TM89 | U-turn |  |     |  | 
				| Makes the audience quickly grow bored when an appeal move has little effect. | 
| TM90 | Substitute |  |   |  | 
				| Prevents the user from being startled one time this turn. | 
| TM94 (XY) HM06 (ΩRαS)
 | Rock Smash |  |     |  | 
				| Quite an appealing move. | 
| TM94 (ΩRαS) | Secret Power |  |  |  | 
				| Works well if the user is pumped up. | 
| TM98 | Power-Up Punch |  |  |  | 
				| Works well if the user is pumped up. | 
| TM100 | Confide |  |    |  | 
				| Brings down the energy of any Pokémon that have already used a move this turn. | 
| HM04 | Strength |  |     |  | 
				| Quite an appealing move. | 
| Transfer Only Moves (Details) | 
|
| Endure |  |    |  | Gen IV 203 | 
				| Causes the user to move later on the next turn. | 
| Captivate |  |     |  | Gen IV 445 | 
				| Makes the audience quickly grow bored when an appeal move has little effect. | 
| Natural Gift |  |  |  | Gen IV 363 | 
				| Works better the more the crowd is excited. | 
| Air Cutter |  |     |  | Move Tutor - PtHGSS | 
				| Quite an appealing move. | 
| Ominous Wind |  |  |  | Move Tutor - PtHGSS | 
				| Gets the Pokémon pumped up. Helps prevent nervousness, too. | 
| Rollout |  |    |  | Move Tutor - PtHGSS | 
				| An appealing move that can be used repeatedly without boring the audience. | 
| String Shot |  |   |    | Move Tutor - HGSS | 
				| Startles the last Pokémon to act before the user. | 
| Headbutt |  |     |  | Move Tutor - HGSS | 
				| Quite an appealing move. | 
| Mega Punch |  |    |  | Move Tutor - FRLG | 
				| An appealing move that can be used repeatedly without boring the audience. | 
| Mimic |  |  |  | Move Tutor - FRLG | 
				| Shows off the Pokémon’s appeal about as well as the move used just before it. | 
| Dynamic Punch |  |   |  | Move Tutor - Emerald | 
				| Badly startles Pokémon that the audience has high expectations of. | 
| Rollout |  |    |  | Move Tutor - Emerald | 
				| An appealing move that can be used repeatedly without boring the audience. | 
| Endure |  |    |  | Move Tutor - Emerald | 
				| Causes the user to move later on the next turn. |