#166 Ledian
General Location Attacks Stats Egg Moves
Gen VII Dex Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex Gen II Dex

Picture Name Other Names No. Gender Ratio Type
Ledian
Japan: Redian
レディアン
French: Coxyclaque
German: Ledian
Korean: 레디안
National: #166
Alola: #021
Melemele: #021
Akala: #---
Ula'ula: #009
Poni: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Five Star Pokémon 4'07"
1.4m
78.5lbs
35.6kg
903,840
Abilities: Swarm - Early Bird - Iron Fist (Hidden Ability)
Swarm: When HP is below 1/3rd its maximum, power of Bug-type moves is increased by 50%.
Early Bird: Sleep conditions lasts for half as long, rounding down. For example, half of three turns is 1.5, which rounds down to one turn. When the number of turns to sleep is one, half of this rounded down is zero, and the Pokémon wakes up instantly.
Hidden Ability (Available):
Iron Fist: The power of punching moves is increased by 20%.
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
800,000 Points
Fast
70 2 Sp. Defense Point(s)
Unlikely
Damage Taken
*1 *2 *1 *2 *0.25 *2 *0.25 *1 *0 *2 *1 *0.5 *4 *1 *1 *1 *1 *1
Wild Hold Item Egg Groups
 
Bug
Evolutionary Chain
Gender Differences
MaleFemale
Locations - In-Depth Details
Sun Route 10, Route 11, Route 17, Malie Garden, Ula'ula MeadowDetails
Moon Route 10, Route 11, Route 17, Malie Garden, Ula'ula MeadowDetails
Ultra Sun Route 10, Route 11, Route 17, Malie Garden, Ula'ula MeadowDetails
Ultra Moon Route 10, Route 11, Route 17, Malie Garden, Ula'ula MeadowDetails
Trainer Locations  Details
Flavor Text
Sun While it’s believed that starlight provides it with energy, this Pokémon also loves to eat berries. In the daytime, it curls up in the grass to sleep.
Moon In battle, it throws punches with all four arms. The power of each individual blow is piddly, so it aims to win by quantity rather than quality.
Ultra Sun It’s said that the patterns on its back are related to the stars in the night sky, but the details of that relationship remain unclear.
Ultra Moon It flies through the night sky, sprinkling sparkly dust. According to some, if that dust sticks to you, good things will happen to you.

Generation VII Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Tackle 40 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Supersonic -- 55 20 --
The user generates odd sound waves from its body that confuse the target.
Swift 60 -- 20 --
Star-shaped rays are shot at the opposing Pokémon. This attack never misses.
5 Supersonic -- 55 20 --
The user generates odd sound waves from its body that confuse the target.
8 Swift 60 -- 20 --
Star-shaped rays are shot at the opposing Pokémon. This attack never misses.
12 Light Screen -- -- 30 --
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
12 Reflect -- -- 20 --
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
12 Safeguard -- -- 25 --
The user creates a protective field that prevents status conditions for five turns.
15 Mach Punch 40 100 30 --
The user throws a punch at blinding speed. This move always goes first.
20 Silver Wind 60 100 5 10
The target is attacked with powdery scales blown by the wind. This may also raise all the user's stats.
24 Comet Punch 18 85 15 --
The target is hit with a flurry of punches that strike two to five times in a row.
29 Baton Pass -- -- 40 --
The user switches places with a party Pokémon in waiting and passes along any stat changes.
33 Agility -- -- 30 --
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
38 Bug Buzz 90 100 10 10
The user generates a damaging sound wave by vibration. This may also lower the target's Sp. Def stat.
42 Air Slash 75 95 15 30
The user attacks with a blade of air that slices even the sky. This may also make the target flinch.
47 Double-Edge 120 100 15 --
A reckless, life-risking tackle. This also damages the user quite a lot.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user can't move on the next turn.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
TM17 Protect -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM19 Roost -- -- 10 --
The user lands and rests its body. It restores the user's HP by up to half of its max HP.
TM20 Safeguard -- -- 25 --
The user creates a protective field that prevents status conditions for five turns.
TM21 Frustration ?? 100 20 --
This full-power attack grows more powerful the less the user likes its Trainer.
TM22 Solar Beam 120 100 10 --
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
TM27 Return ?? 100 20 --
This full-power attack grows more powerful the more the user likes its Trainer.
TM31 Brick Break 75 100 15 --
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect -- -- 20 --
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
TM40 Aerial Ace 60 -- 20 --
The user confounds the target with speed, then slashes. This attack never misses.
TM42 Facade 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46 Thief 60 100 25 --
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM52 Focus Blast 120 70 5 10
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
TM56 Fling ?? 100 10 --
The user flings its held item at the target to attack. This move's power and effects depend on the item.
TM62 Acrobatics 55 100 15 --
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user can't move on the next turn.
TM75 Swords Dance -- -- 20 --
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
TM83 Infestation 20 100 20 100
The target is infested and attacked for four to five turns. The target can't flee during this time.
TM87 Swagger -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM89 U-turn 70 100 20 --
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Psybeam 65 100 20 10 Details
The target is attacked with a peculiar ray. This may also leave the target confused.
Bide ?? -- 10 -- Details
The user endures attacks for two turns, then strikes back to cause double the damage taken.
Silver Wind 60 100 5 10 Details
The target is attacked with powdery scales blown by the wind. This may also raise all the user's stats.
Bug Buzz 90 100 10 10 Details
The user generates a damaging sound wave by vibration. This may also lower the target's Sp. Def stat.
Screech -- 85 40 -- Details
An earsplitting screech harshly lowers the target's Defense stat.
Encore -- 100 5 -- Details
The user compels the target to keep using the move it encored for three turns.
Knock Off 65 100 20 -- Details
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
Bug Bite 60 100 20 -- Details
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.
Focus Punch 150 100 20 -- Details
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
Drain Punch 75 100 10 -- Details
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
Dizzy Punch 70 100 10 20 Details
The target is hit with rhythmically launched punches. This may also leave the target confused.
Tailwind -- -- 15 -- Details
The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns.
Endure
USUM Only
-- -- 10 -- Details
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Counter
USUM Only
?? 100 20 -- Details
A retaliation move that counters any physical attack, inflicting double the damage taken.

Ultra Sun/Ultra Moon Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Bug Bite6010020--
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.
Uproar9010010--
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
Thunder Punch751001510
The target is punched with an electrified fist. This may also leave the target with paralysis.
Ice Punch751001510
The target is punched with an icy fist. This may also leave the target frozen.
Snore501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Knock Off6510020--
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
Tailwind----15--
The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns.
Giga Drain7510010--
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Drain Punch7510010--
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
Focus Punch15010020--
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
Defog----15--
A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness.
Usable Z Moves
Attack NameTypeCat.Max Att.Acc.PPEffect %
Breakneck Blitz 200(Phy)/200(Spe) -- 1 --
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
All-Out Pummeling 200(Phy)/190(Spe) -- 1 --
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
Supersonic Skystrike 120(Phy)/140(Spe) -- 1 --
The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move.
Savage Spin-Out 140(Phy)/175(Spe) -- 1 --
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.
Bloom Doom 190 -- 1 --
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Gigavolt Havoc 140 -- 1 --
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
Shattered Psyche 120 -- 1 --
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
Subzero Slammer 140 -- 1 --
The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move.
Black Hole Eclipse 120 -- 1 --
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
Usable Z Moves (Transfer Only/Improved)
Attack NameTypeCat.Max Att.Acc.PPEffect %
Tectonic Rage 160 -- 1 --
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Continental Crush
Gen V or earlier
100 -- 1 --
The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move.
Never-Ending Nightmare
Gen V or earlier
120 -- 1 --
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.


Transfer Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Dig 80 100 10 -- Gen VI TM28
The user burrows, then attacks on the next turn.
Flash -- 100 20 -- Gen VI TM70
The user flashes a bright light that cuts the target's accuracy.
Struggle Bug 50 100 20 100 Gen VI TM76
While resisting, the user attacks the opposing Pokémon. This lowers the Sp. Atk stat of those hit.
Rock Smash 40 100 15 50 Gen VI TM94 (XY)
HM06 (ΪRαS)
The user attacks with a punch. This may also lower the target's Defense stat.
Secret Power 70 100 20 30 Gen VI TM94 (ΪRαS)
The additional effects of this attack depend upon where it was used.
Power-up Punch 40 100 20 100 Gen VI TM98
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
Strength 80 100 15 -- Gen VI HM04
The target is slugged with a punch thrown at maximum power.
Secret Power 70 100 20 30 Gen IV TM43
The additional effects of this attack depend upon where it was used.
Captivate -- 100 20 -- Gen IV TM78
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
Air Cutter 60 95 25 -- Move Tutor - PtHGSS
The user launches razor-like wind to slash the opposing Pokémon. Critical hits land more easily.
Ominous Wind 60 100 5 10 Move Tutor - PtHGSS
The user blasts the target with a gust of repulsive wind. This may also raise all the user's stats at once.
Rollout 30 90 20 -- Move Tutor - PtHGSS
The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
String Shot -- 95 40 -- Move Tutor - HGSS
The opposing Pokémon are bound with silk blown from the user's mouth that harshly lowers the Speed stat.
Headbutt 70 100 15 30 Move Tutor - HGSS
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
Mega Punch 80 85 20 -- Move Tutor - FRLG
The target is slugged by a punch thrown with muscle-packed power.
Mimic -- -- 10 -- Move Tutor - FRLG
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Dynamic Punch 100 50 5 100 Move Tutor - Emerald
The user punches the target with full, concentrated power. This confuses the target if it hits.
Curse -- -- 10 -- Gen II TM03
A move that works differently for the Ghost type than for all other types.
Sweet Scent -- 100 20 -- Gen II TM12
A sweet scent that harshly lowers opposing Pokémon's evasiveness.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 390 55 35 50 55 110 85
Max Stats
Hindering Nature
Lv. 50 115 - 162 36 - 78 49 - 91 54 - 96 103 - 145 81 - 123
Lv. 100 220 - 314 67 - 152 94 - 179 103 - 188 202 - 287 157 - 242
Max Stats
Neutral Nature
Lv. 50 115 - 162 40 - 87 55 - 102 60 - 107 115 - 162 90 - 137
Lv. 100 220 - 314 75 - 169 105 - 199 115 - 209 225 - 319 175 - 269
Max Stats
Beneficial Nature
Lv. 50 115 - 162 44 - 95 60 - 112 66 - 117 126 - 178 99 - 150
Lv. 100 220 - 314 82 - 185 115 - 218 126 - 229 247 - 350 192 - 295

<--- #165
Ledyba
#167
Spinarak
--->

 
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