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 #217 Ursaring
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Ursaring
Japan: Ringuma
リングマ
French: Ursaring
German: Ursaring
Korean: 링곰
National: #217
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #133
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Hibernator Pokémon 5'11"
1.8m
277.3lbs
125.8kg
605,120
Abilities: Guts - Quick Feet - Unnerve (Hidden Ability)
Guts: Attack is increased by 50% when induced with a status (BURN, PARALYZE, SLEEP, POISON, FREEZE). Burn’s effect of lowering Attack is not applied.
Quick Feet: Speed is increased by 50% when induced with a status (Burn, Poison, Sleep, Frozen & Paralysis). If Paralysed, the speed drop is ignored.
Hidden Ability (Available):
Unnerve: The opponent Pokémon will never use their held Berry while the Pokémon is in battle
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 2 Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Field
Evolutionary Chain
Gender Differences
MaleFemale
Locations - In-Depth Details
X Route 21Details
Y Route 21Details
Omega Ruby  
Alpha Sapphire  
Generation VI Level Up
LevelAttack NameTypeAppealJam
Hammer Arm  
A very appealing move, but after using this move, the user is more easily startled.
Covet  
Affected by how well the previous Pokémon's move went.
Scratch  
Quite an appealing move.
Leer
Badly startles Pokémon that the audience has high expectations of.
Lick
Startles the last Pokémon to act before the user.
Fake Tears  
Makes the audience quickly grow bored when an appeal move has little effect.
8 Fury Swipes  
Effectiveness varies depending on when it is used.
15 Feint Attack  
Works great if the user goes first this turn.
22 Sweet Scent  
Prevents the user from being startled one time this turn.
25 Play Nice  
Works better the more the crowd is excited.
29 Slash  
Quite an appealing move.
38 Scary Face  
Brings down the energy of any Pokémon that have already used a move this turn.
47 Rest  
Prevents the user from being startled until the turn ends.
49 Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
58 Thrash  
A very appealing move, but after using this move, the user is more easily startled.
67 Hammer Arm  
A very appealing move, but after using this move, the user is more easily startled.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM01 Hone Claws  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM05 Roar  
Causes the user to move later on the next turn.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM08 Bulk Up  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM12 Taunt
Badly startles Pokémon that the audience has high expectations of.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM23 Smack Down
Badly startles Pokémon that the audience has high expectations of.
TM26 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM31 Brick Break  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM41 Torment  
Makes the remaining Pokémon nervous.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM52 Focus Blast  
Quite an appealing move.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM65 Shadow Claw  
Quite an appealing move.
TM66 Payback  
Works great if the user goes last this turn.
TM67 Retaliate  
Affected by how well the previous Pokémon's move went.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM71 Stone Edge  
Affected by how well the previous Pokémon's move went.
TM75 Swords Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM98 Power-Up Punch  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Belly Drum   Details
A very appealing move, but after using this move, the user is more easily startled.
Chip Away   Details
Excites the audience in any kind of contest.
Close Combat   Details
A very appealing move, but after using this move, the user is more easily startled.
Counter   Details
Works great if the user goes last this turn.
Cross Chop   Details
Affected by how well the previous Pokémon's move went.
Crunch Details
Badly startles the last Pokémon to act before the user.
Double-Edge   Details
A very appealing move, but after using this move, the user is more easily startled.
Fake Tears   Details
Makes the audience quickly grow bored when an appeal move has little effect.
Metal Claw   Details
Quite an appealing move.
Night Slash   Details
Affected by how well the previous Pokémon's move went.
Play Rough   Details
Brings down the energy of any Pokémon that have already used a move this turn.
Seismic Toss   Details
An appealing move that can be used repeatedly without boring the audience.
Sleep Talk   Details
Effectiveness varies depending on when it is used.
Take Down   Details
A very appealing move, but after using this move, the user is more easily startled.
Yawn   Details
Makes the remaining Pokémon nervous.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Covet  
Affected by how well the previous Pokémon's move went.
Fire Punch  
Quite an appealing move.
Focus Punch  
Works great if the user goes last this turn.
Gunk Shot
Badly startles all Pokémon that successfully showed their appeal.
Hyper Voice
Startles all of the Pokémon to act before the user.
Ice Punch  
Quite an appealing move.
Last Resort  
Works well if the user is pumped up.
Low Kick  
Works better the later it is used in a turn.
Seed Bomb  
Quite an appealing move.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Superpower  
A very appealing move, but after using this move, the user is more easily startled.
Thunder Punch  
Quite an appealing move.
Uproar
Badly startles Pokémon that the audience has high expectations of.
Pre-Evolution Only Moves
Attack NameTypeAppealJam Method
Fling  
Lv. 1
Brings down the energy of any Pokémon that have already used a move this turn.
Baby-doll Eyes  
Lv. 1
Causes the user to move earlier on the next turn.
Charm
Lv. 36
Badly startles Pokémon that the audience has high expectations of.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Work Up   Gen V TM83
Excites the audience a lot if used first.
Endure   Gen IV 203
Causes the user to move later on the next turn.
Avalanche   Gen IV 419
Affected by how well the previous Pokémon's move went.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Fury Cutter   Move Tutor - PtHGSS
An appealing move that can be used repeatedly without boring the audience.
Swift   Move Tutor - PtHGSS
Works great if the user goes first this turn.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Rollout   Move Tutor - PtHGSS
An appealing move that can be used repeatedly without boring the audience.
Headbutt   Move Tutor - HGSS
Quite an appealing move.
Mega Punch   Move Tutor - FRLG
An appealing move that can be used repeatedly without boring the audience.
Mega Kick   Move Tutor - FRLG
Works better the more the crowd is excited.
Body Slam Move Tutor - FRLG
Badly startles the last Pokémon to act before the user.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Metronome   Move Tutor - FRLG
Effectiveness varies depending on when it is used.
Dynamic Punch Move Tutor - Emerald
Badly startles Pokémon that the audience has high expectations of.
Rollout   Move Tutor - Emerald
An appealing move that can be used repeatedly without boring the audience.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.
Mud-slap   Move Tutor - Emerald
Makes audience expect little of other contestants.
Swift   Move Tutor - Emerald
Works great if the user goes first this turn.
Defense Curl   Move Tutor - Emerald
Prevents the user from being startled one time this turn.
Fury Cutter   Move Tutor - Emerald
An appealing move that can be used repeatedly without boring the audience.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 500 90 130 75 75 75 55
Max Stats
Hindering Nature
Lv. 50 150 - 197 121 - 163 72 - 114 72 - 114 72 - 114 54 - 96
Lv. 100 290 - 384 238 - 323 139 - 224 139 - 224 139 - 224 103 - 188
Max Stats
Neutral Nature
Lv. 50 150 - 197 135 - 182 80 - 127 80 - 127 80 - 127 60 - 107
Lv. 100 290 - 384 265 - 359 155 - 249 155 - 249 155 - 249 115 - 209
Max Stats
Beneficial Nature
Lv. 50 150 - 197 148 - 200 88 - 139 88 - 139 88 - 139 66 - 117
Lv. 100 290 - 384 291 - 394 170 - 273 170 - 273 170 - 273 126 - 229

<--- #216
Teddiursa
#218
Slugma
--->

 
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