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 #230 Kingdra
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Kingdra
Japan: Kingdra
キングドラ
French: Hyporoi
German: Seedraking
Korean: 킹드라
National: #230
Central Kalos: #---
Coastal Kalos: #041
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Dragon Pokémon 5'11"
1.8m
335.1lbs
152kg
455,120
Abilities: Swift Swim - Sniper - Damp (Hidden Ability)
Swift Swim: When rainy, The Pokémon’s Speed doubles. However, Speed will not double on the turn weather becomes Heavy Rain.
Sniper: Power of critical-hit moves is increased to 225% rather than 150%.
Hidden Ability (Available):
Damp: Explosion and Selfdestruct will not work while the Pokémon is on the field.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 1 Attack Point(s)
1 Sp. Attack Point(s)
1 Sp. Defense Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Water 1
Dragon
Evolutionary Chain
Locations
X Evolve Seadra
Y Evolve Seadra
Omega Ruby Evolve Seadra
Alpha Sapphire Evolve Seadra
Trainer Locations  Details
X & Y Level Up
LevelAttack NameTypeAppealJam
Dragon Pulse  
Quite an appealing move.
Yawn  
Makes the remaining Pokémon nervous.
Water Gun  
Quite an appealing move.
Smokescreen
Prevents the user from being startled one time this turn.
Leer
Badly startles Pokémon that the audience has high expectations of.
Bubble  
Quite an appealing move.
4 Smokescreen
Prevents the user from being startled one time this turn.
8 Leer
Badly startles Pokémon that the audience has high expectations of.
11 Bubble  
Quite an appealing move.
14 Focus Energy  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
18 Bubble Beam
Badly startles the last Pokémon to act before the user.
23 Agility  
Causes the user to move earlier on the next turn.
26 Twister  
Quite an appealing move.
30 Brine  
Affected by how well the previous Pokémon's move went.
40 Hydro Pump  
Works better the more the crowd is excited.
48 Dragon Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
57 Dragon Pulse  
Quite an appealing move.

ΩRαS Level Up
LevelAttack NameTypeAppealJam
Hydro Pump  
Works better the more the crowd is excited.
Yawn  
Makes the remaining Pokémon nervous.
Bubble  
Quite an appealing move.
Smokescreen
Prevents the user from being startled one time this turn.
Leer
Badly startles Pokémon that the audience has high expectations of.
Water Gun  
Quite an appealing move.
5 Smokescreen
Prevents the user from being startled one time this turn.
9 Leer
Badly startles Pokémon that the audience has high expectations of.
13 Water Gun  
Quite an appealing move.
17 Twister  
Quite an appealing move.
21 Bubble Beam
Badly startles the last Pokémon to act before the user.
26 Focus Energy  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
31 Brine  
Affected by how well the previous Pokémon's move went.
38 Agility  
Causes the user to move earlier on the next turn.
45 Dragon Pulse  
Quite an appealing move.
52 Dragon Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
60 Hydro Pump  
Works better the more the crowd is excited.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM07 Hail
Badly startles all Pokémon that successfully showed their appeal.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM13 Ice Beam
Badly startles the last Pokémon to act before the user.
TM14 Blizzard
Badly startles the last Pokémon to act before the user.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM27 Return  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM55 Scald  
Makes the remaining Pokémon nervous.
TM60 Quash  
Causes the user to move earlier on the next turn.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM91 Flash Cannon  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM03 Surf
Startles all of the Pokémon to act before the user.
HM05 Waterfall  
Quite an appealing move.
HM07 (ΩRαS) Dive  
Prevents the user from being startled one time this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Aurora Beam Details
Badly startles the last Pokémon to act before the user.
Clear Smog   Details
Works great if the user goes first this turn.
Disable   Details
Makes the remaining Pokémon nervous.
Dragon Breath Details
Badly startles the last Pokémon to act before the user.
Dragon Rage   Details
An appealing move that can be used repeatedly without boring the audience.
Flail   Details
Works better the later it is used in a turn.
Muddy Water Details
Startles all of the Pokémon to act before the user.
Octazooka   Details
An appealing move that can be used repeatedly without boring the audience.
Outrage   Details
A very appealing move, but after using this move, the user is more easily startled.
Razor Wind   Details
Affected by how well the previous Pokémon's move went.
Signal Beam   Details
Makes audience expect little of other contestants.
Splash   Details
Makes the audience quickly grow bored when an appeal move has little effect.
Water Pulse   Details
Makes audience expect little of other contestants.

Move Tutor Attacks
Attack NameTypeAppealJam
Draco Meteor  
A very appealing move, but after using this move, the user is more easily startled.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Bounce  
Prevents the user from being startled until the turn ends.
Dragon Pulse  
Quite an appealing move.
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
Iron Head  
Quite an appealing move.
Outrage  
A very appealing move, but after using this move, the user is more easily startled.
Signal Beam  
Makes audience expect little of other contestants.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Water Pulse  
Makes audience expect little of other contestants.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Dive   Gen V HM06
Prevents the user from being startled one time this turn.
Draco Meteor   Move Tutor - B2W2
A very appealing move, but after using this move, the user is more easily startled.
Endure   Gen IV 203
Causes the user to move later on the next turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Whirlpool   Gen IV 250
Temporarily stops the crowd from growing excited.
Swift   Move Tutor - PtHGSS
Works great if the user goes first this turn.
Headbutt   Move Tutor - HGSS
Quite an appealing move.
Body Slam Move Tutor - FRLG
Badly startles the last Pokémon to act before the user.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 540 75 95 95 95 95 85
Max Stats
Hindering Nature
Lv. 50 135 - 182 90 - 132 90 - 132 90 - 132 90 - 132 81 - 123
Lv. 100 260 - 354 175 - 260 175 - 260 175 - 260 175 - 260 157 - 242
Max Stats
Neutral Nature
Lv. 50 135 - 182 100 - 147 100 - 147 100 - 147 100 - 147 90 - 137
Lv. 100 260 - 354 195 - 289 195 - 289 195 - 289 195 - 289 175 - 269
Max Stats
Beneficial Nature
Lv. 50 135 - 182 110 - 161 110 - 161 110 - 161 110 - 161 99 - 150
Lv. 100 260 - 354 214 - 317 214 - 317 214 - 317 214 - 317 192 - 295

<--- #229
Houndoom
#231
Phanpy
--->

 
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