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 #292 Shedinja
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Shedinja
Japan: Nukenin
ヌケニン
French: Munja
German: Ninjatom
Korean: 껍질몬
National: #292
Central Kalos: #113
Coastal Kalos: #---
Mountain Kalos: #---
Shedinja is Genderless
Classification Height Weight Capture Rate Base Egg Steps
Shed Pokémon 2'07"
0.8m
2.6lbs
1.2kg
453,840
Abilities: Wonder Guard
Wonder Guard: The Pokémon is only harmed by Super Effective damage, weather effects and condition effects.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
600,000 Points
Erratic
70 2 HP Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Mineral
Evolutionary Chain
Locations
X Evolve Nincada
Y Evolve Nincada
Omega Ruby Evolve Nincada
Alpha Sapphire Evolve Nincada
X & Y Level Up
LevelAttack NameTypeAppealJam
Scratch  
Quite an appealing move.
Harden  
Prevents the user from being startled one time this turn.
5 Leech Life  
Shows off the Pokémon’s appeal about as well as the move used just before it.
9 Sand Attack  
Makes audience expect little of other contestants.
14 Fury Swipes  
Effectiveness varies depending on when it is used.
19 Mind Reader  
Causes the user to move earlier on the next turn.
25 Spite
Badly startles all Pokémon that successfully showed their appeal.
31 Confuse Ray  
Badly startles Pokémon that the audience has high expectations of.
38 Shadow Sneak  
Causes the user to move earlier on the next turn.
43 Grudge
Startles all other Pokémon. User cannot act in the next turn.
47 Phantom Force  
Prevents the user from being startled until the turn ends.
50 Heal Block  
Temporarily stops the crowd from growing excited.
59 Shadow Ball  
Quite an appealing move.

ΩRαS Level Up
LevelAttack NameTypeAppealJam
Scratch  
Quite an appealing move.
Harden  
Prevents the user from being startled one time this turn.
5 Leech Life  
Shows off the Pokémon’s appeal about as well as the move used just before it.
9 Sand Attack  
Makes audience expect little of other contestants.
13 Fury Swipes  
Effectiveness varies depending on when it is used.
17 Spite
Badly startles all Pokémon that successfully showed their appeal.
21 Shadow Sneak  
Causes the user to move earlier on the next turn.
25 Mind Reader  
Causes the user to move earlier on the next turn.
29 Confuse Ray  
Badly startles Pokémon that the audience has high expectations of.
33 Shadow Ball  
Quite an appealing move.
37 Grudge
Startles all other Pokémon. User cannot act in the next turn.
41 Heal Block  
Temporarily stops the crowd from growing excited.
45 Phantom Force  
Prevents the user from being startled until the turn ends.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM01 Hone Claws  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM22 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM30 Shadow Ball  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM37 Sandstorm
Badly startles all Pokémon that successfully showed their appeal.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM54 False Swipe  
Makes the audience quickly grow bored when an appeal move has little effect.
TM61 Will-O-Wisp  
Makes audience expect little of other contestants.
TM65 Shadow Claw  
Quite an appealing move.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM70 Flash  
Makes audience expect little of other contestants.
TM76 Struggle Bug  
Works great if the user goes last this turn.
TM81 X-Scissor
Badly startles Pokémon that used a move of the same type.
TM85 Dream Eater  
Works well if it is the same type as the move used by the last Pokémon.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Bug Bite   Details
Makes audience expect little of other contestants.
Bug Buzz Details
Badly startles the last Pokémon to act before the user.
Endure   Details
Causes the user to move later on the next turn.
Feint Attack   Details
Works great if the user goes first this turn.
Final Gambit   Details
A move of huge appeal, but using it prevents the user from taking further contest moves.
Gust Details
Badly startles the last Pokémon to act before the user.
Night Slash   Details
Affected by how well the previous Pokémon's move went.
Silver Wind   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Bug Bite  
Makes audience expect little of other contestants.
Giga Drain
Badly startles the last Pokémon to act before the user.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Spite
Badly startles all Pokémon that successfully showed their appeal.
Trick
Badly startles Pokémon that used a move of the same type.
Pre-Evolution Only Moves
Attack NameTypeAppealJam Method
Mud-slap  
Lv. 17
Makes audience expect little of other contestants.
Metal Claw  
Lv. 21
Quite an appealing move.
Bide  
Lv. 29
Causes the user to move later on the next turn.
False Swipe  
Lv. 33
Makes the audience quickly grow bored when an appeal move has little effect.
Dig  
Lv. 37
Prevents the user from being startled one time this turn.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Telekinesis   Gen V TM19
Makes the remaining Pokémon nervous.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Fury Cutter   Move Tutor - PtHGSS
An appealing move that can be used repeatedly without boring the audience.
Sucker Punch   Move Tutor - PtHGSS
Excites the audience a lot if used first.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
String Shot Move Tutor - HGSS
Startles the last Pokémon to act before the user.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Mud-slap   Move Tutor - Emerald
Makes audience expect little of other contestants.
Fury Cutter   Move Tutor - Emerald
An appealing move that can be used repeatedly without boring the audience.
Nightmare Move Tutor - XD
Startles all of the Pokémon to act before the user.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 236 1 90 45 30 30 40
Max Stats
Hindering Nature
Lv. 50 1 - 1 85 - 127 45 - 87 31 - 73 31 - 73 40 - 82
Lv. 100 1 - 1 166 - 251 85 - 170 58 - 143 58 - 143 76 - 161
Max Stats
Neutral Nature
Lv. 50 1 - 1 95 - 142 50 - 97 35 - 82 35 - 82 45 - 92
Lv. 100 1 - 1 185 - 279 95 - 189 65 - 159 65 - 159 85 - 179
Max Stats
Beneficial Nature
Lv. 50 1 - 1 104 - 156 55 - 106 38 - 90 38 - 90 49 - 101
Lv. 100 1 - 1 203 - 306 104 - 207 71 - 174 71 - 174 93 - 196

<--- #291
Ninjask
#293
Whismur
--->

 
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