| X & Y Level Up |
|
| — |
Sonic Boom |
 |
   |
|
| An appealing move that can be used repeatedly without boring the audience. |
| — |
Sand Attack |
 |
   |
|
| Makes audience expect little of other contestants. |
| — |
Feint Attack |
 |
  |
|
| Works great if the user goes first this turn. |
| — |
Sand Tomb |
 |
   |
|
| Temporarily stops the crowd from growing excited. |
| 4 |
Sand Attack |
 |
   |
|
| Makes audience expect little of other contestants. |
| 7 |
Feint Attack |
 |
  |
|
| Works great if the user goes first this turn. |
| 10 |
Sand Tomb |
 |
   |
|
| Temporarily stops the crowd from growing excited. |
| 13 |
Mud-Slap |
 |
   |
|
| Makes audience expect little of other contestants. |
| 17 |
Bide |
 |
   |
|
| Causes the user to move later on the next turn. |
| 21 |
Bulldoze |
 |
  |
  |
| Badly startles the last Pokémon to act before the user. |
| 25 |
Rock Slide |
 |
  |
  |
| Startles all of the Pokémon to act before the user. |
| 29 |
Supersonic |
 |
   |
|
| Makes audience expect little of other contestants. |
| 34 |
Screech |
 |
   |
|
| Makes audience expect little of other contestants. |
| 35 |
Dragon Breath |
 |
  |
   |
| Badly startles the last Pokémon to act before the user. |
| 39 |
Earth Power |
 |
    |
|
| Quite an appealing move. |
| 44 |
Sandstorm |
 |
  |
 |
| Badly startles all Pokémon that successfully showed their appeal. |
| 45 |
Dragon Tail |
 |
   |
|
| Causes the user to move later on the next turn. |
| 49 |
Hyper Beam |
 |
    |
    |
| Startles all other Pokémon. User cannot act in the next turn. |
| 55 |
Dragon Claw |
 |
    |
|
| Quite an appealing move. |
| ΩRαS Level Up |
|
| — |
Sand Attack |
 |
   |
|
| Makes audience expect little of other contestants. |
| — |
Sonic Boom |
 |
   |
|
| An appealing move that can be used repeatedly without boring the audience. |
| — |
Feint Attack |
 |
  |
|
| Works great if the user goes first this turn. |
| — |
Bide |
 |
   |
|
| Causes the user to move later on the next turn. |
| 5 |
Mud-Slap |
 |
   |
|
| Makes audience expect little of other contestants. |
| 8 |
Bulldoze |
 |
  |
  |
| Badly startles the last Pokémon to act before the user. |
| 12 |
Sand Tomb |
 |
   |
|
| Temporarily stops the crowd from growing excited. |
| 15 |
Rock Slide |
 |
  |
  |
| Startles all of the Pokémon to act before the user. |
| 19 |
Supersonic |
 |
   |
|
| Makes audience expect little of other contestants. |
| 22 |
Screech |
 |
   |
|
| Makes audience expect little of other contestants. |
| 26 |
Earth Power |
 |
    |
|
| Quite an appealing move. |
| 29 |
Dragon Tail |
 |
   |
|
| Causes the user to move later on the next turn. |
| 33 |
Earthquake |
 |
  |
 |
| Badly startles all Pokémon that successfully showed their appeal. |
| 35 |
Dragon Breath |
 |
  |
   |
| Badly startles the last Pokémon to act before the user. |
| 36 |
Sandstorm |
 |
  |
 |
| Badly startles all Pokémon that successfully showed their appeal. |
| 40 |
Uproar |
 |
  |
 |
| Badly startles Pokémon that the audience has high expectations of. |
| 43 |
Hyper Beam |
 |
    |
    |
| Startles all other Pokémon. User cannot act in the next turn. |
| 45 |
Dragon Claw |
 |
    |
|
| Quite an appealing move. |
| 47 |
Dragon Rush |
 |
   |
|
| Affected by how well the previous Pokémon's move went. |
| TM & HM Attacks |
|
| TM01 |
Hone Claws |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| TM02 |
Dragon Claw |
 |
    |
|
| Quite an appealing move. |
| TM06 |
Toxic |
 |
   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM10 |
Hidden Power |
 |
   |
|
| An appealing move that can be used repeatedly without boring the audience. |
| TM11 |
Sunny Day |
 |
 |
|
| Works better the more the crowd is excited. |
| TM15 |
Hyper Beam |
 |
    |
    |
| Startles all other Pokémon. User cannot act in the next turn. |
| TM17 |
Protect |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| TM19 |
Roost |
 |
    |
|
| Makes the audience quickly grow bored when an appeal move has little effect. |
| TM21 |
Frustration |
 |
  |
   |
| Badly startles the last Pokémon to act before the user. |
| TM22 |
Solar Beam |
 |
   |
|
| Affected by how well the previous Pokémon's move went. |
| TM26 |
Earthquake |
 |
  |
 |
| Badly startles all Pokémon that successfully showed their appeal. |
| TM27 |
Return |
 |
    |
|
| Quite an appealing move. |
| TM28 |
Dig |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| TM32 |
Double Team |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| TM35 |
Flamethrower |
 |
    |
|
| Quite an appealing move. |
| TM37 |
Sandstorm |
 |
  |
 |
| Badly startles all Pokémon that successfully showed their appeal. |
| TM38 |
Fire Blast |
 |
 |
|
| Works better the more the crowd is excited. |
| TM39 |
Rock Tomb |
 |
   |
|
| Makes audience expect little of other contestants. |
| TM40 |
Aerial Ace |
 |
  |
|
| Works great if the user goes first this turn. |
| TM42 |
Facade |
 |
  |
|
| Works great if the user goes last this turn. |
| TM44 |
Rest |
 |
 |
|
| Prevents the user from being startled until the turn ends. |
| TM45 |
Attract |
 |
  |
|
| Makes the remaining Pokémon nervous. |
| TM48 |
Round |
 |
  |
|
| Works well if it is the same type as the move used by the last Pokémon. |
| TM51 |
Steel Wing |
 |
   |
|
| Affected by how well the previous Pokémon's move went. |
| TM59 |
Incinerate |
 |
   |
|
| Makes audience expect little of other contestants. |
| TM68 |
Giga Impact |
 |
    |
    |
| Startles all other Pokémon. User cannot act in the next turn. |
| TM71 |
Stone Edge |
 |
   |
|
| Affected by how well the previous Pokémon's move went. |
| TM76 |
Struggle Bug |
 |
  |
|
| Works great if the user goes last this turn. |
| TM78 |
Bulldoze |
 |
  |
  |
| Badly startles the last Pokémon to act before the user. |
| TM80 |
Rock Slide |
 |
  |
  |
| Startles all of the Pokémon to act before the user. |
| TM82 |
Dragon Tail |
 |
   |
|
| Causes the user to move later on the next turn. |
| TM87 |
Swagger |
 |
   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM88 |
Sleep Talk |
 |
 |
|
| Effectiveness varies depending on when it is used. |
| TM89 |
U-turn |
 |
    |
|
| Makes the audience quickly grow bored when an appeal move has little effect. |
| TM90 |
Substitute |
 |
  |
|
| Prevents the user from being startled one time this turn. |
TM94 (XY) HM06 (ΩRαS) |
Rock Smash |
 |
    |
|
| Quite an appealing move. |
| TM94 (ΩRαS) |
Secret Power |
 |
 |
|
| Works well if the user is pumped up. |
| TM98 |
Power-Up Punch |
 |
 |
|
| Works well if the user is pumped up. |
| TM100 |
Confide |
 |
   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| HM02 |
Fly |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| HM04 |
Strength |
 |
    |
|
| Quite an appealing move. |
| Pre-Evolution Only Moves |
| Bug Buzz |
 |
 |
    |
 | Lv. 29 | |
| Badly startles the last Pokémon to act before the user. |
| Boomburst |
 |
    |
    |
 | Lv. 47 | |
| Startles all other Pokémon. User cannot act in the next turn. |
| Bite |
 |
  |
   |
 | Lv. 1 | |
| Badly startles the last Pokémon to act before the user. |
| Dig |
 |
  |
|
 | Lv. 19 | |
| Prevents the user from being startled one time this turn. |
| Crunch |
 |
 |
    |
 | Lv. 22 | |
| Badly startles the last Pokémon to act before the user. |
| Feint |
 |
   |
|
 | Lv. 29 | |
| Causes the user to move earlier on the next turn. |
| Superpower |
 |
      |
|
 | Lv. 40 | |
| A very appealing move, but after using this move, the user is more easily startled. |
| Fissure |
 |
  |
 |
 | Lv. 47 | |
| Badly startles all Pokémon that successfully showed their appeal. |
| Transfer Only Moves (Details) |
|
| Draco Meteor |
 |
      |
| Move Tutor - B2W2 |
| A very appealing move, but after using this move, the user is more easily startled. |
| Silver Wind |
 |
 |
|
Gen IV 318 |
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| Captivate |
 |
    |
|
Gen IV 445 |
| Makes the audience quickly grow bored when an appeal move has little effect. |
| Natural Gift |
 |
 |
|
Gen IV 363 |
| Works better the more the crowd is excited. |
| Defog |
 |
  |
|
Gen IV 432 |
| Works great if the user goes first this turn. |
| Air Cutter |
 |
    |
|
Move Tutor - PtHGSS |
| Quite an appealing move. |
| Ominous Wind |
 |
 |
|
Move Tutor - PtHGSS |
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| Swift |
 |
  |
|
Move Tutor - PtHGSS |
| Works great if the user goes first this turn. |
| Twister |
 |
    |
|
Move Tutor - PtHGSS |
| Quite an appealing move. |
| Headbutt |
 |
    |
|
Move Tutor - HGSS |
| Quite an appealing move. |
| Body Slam |
 |
 |
    | Move Tutor - FRLG |
| Badly startles the last Pokémon to act before the user. |
| Double-edge |
 |
      |
| Move Tutor - FRLG |
| A very appealing move, but after using this move, the user is more easily startled. |
| Mimic |
 |
 |
| Move Tutor - FRLG |
| Shows off the Pokémon’s appeal about as well as the move used just before it. |