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 #330 Flygon
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Flygon
Japan: Furaigon
フライゴン
French: Libégon
German: Libelldra
Korean: 플라이곤
National: #330
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #005
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Mystic Pokémon 6'07"
2m
180.8lbs
82kg
455,120
Abilities: Levitate
Levitate: Damage dealing Ground-type moves have no effect on this Pokémon. Cannot be trapped by Arena Trap ability. Takes no damage from Spikes.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,059,860 Points
Medium Slow
70 1 Attack Point(s)
2 Speed Point(s)
Eligible
Wild Hold Item Egg Groups
 
Bug
Evolutionary Chain
Locations
X Evolve Vibrava
Y Evolve Vibrava
Omega Ruby Evolve Vibrava
Alpha Sapphire Evolve Vibrava
Trainer Locations  Details
X & Y Level Up
LevelAttack NameTypeAppealJam
Sonic Boom  
An appealing move that can be used repeatedly without boring the audience.
Sand Attack  
Makes audience expect little of other contestants.
Feint Attack  
Works great if the user goes first this turn.
Sand Tomb  
Temporarily stops the crowd from growing excited.
4 Sand Attack  
Makes audience expect little of other contestants.
7 Feint Attack  
Works great if the user goes first this turn.
10 Sand Tomb  
Temporarily stops the crowd from growing excited.
13 Mud-Slap  
Makes audience expect little of other contestants.
17 Bide  
Causes the user to move later on the next turn.
21 Bulldoze
Badly startles the last Pokémon to act before the user.
25 Rock Slide
Startles all of the Pokémon to act before the user.
29 Supersonic  
Makes audience expect little of other contestants.
34 Screech  
Makes audience expect little of other contestants.
35 Dragon Breath
Badly startles the last Pokémon to act before the user.
39 Earth Power  
Quite an appealing move.
44 Sandstorm
Badly startles all Pokémon that successfully showed their appeal.
45 Dragon Tail  
Causes the user to move later on the next turn.
49 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
55 Dragon Claw  
Quite an appealing move.

ΩRαS Level Up
LevelAttack NameTypeAppealJam
Sand Attack  
Makes audience expect little of other contestants.
Sonic Boom  
An appealing move that can be used repeatedly without boring the audience.
Feint Attack  
Works great if the user goes first this turn.
Bide  
Causes the user to move later on the next turn.
5 Mud-Slap  
Makes audience expect little of other contestants.
8 Bulldoze
Badly startles the last Pokémon to act before the user.
12 Sand Tomb  
Temporarily stops the crowd from growing excited.
15 Rock Slide
Startles all of the Pokémon to act before the user.
19 Supersonic  
Makes audience expect little of other contestants.
22 Screech  
Makes audience expect little of other contestants.
26 Earth Power  
Quite an appealing move.
29 Dragon Tail  
Causes the user to move later on the next turn.
33 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
35 Dragon Breath
Badly startles the last Pokémon to act before the user.
36 Sandstorm
Badly startles all Pokémon that successfully showed their appeal.
40 Uproar
Badly startles Pokémon that the audience has high expectations of.
43 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
45 Dragon Claw  
Quite an appealing move.
47 Dragon Rush  
Affected by how well the previous Pokémon's move went.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM01 Hone Claws  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM02 Dragon Claw  
Quite an appealing move.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM19 Roost  
Makes the audience quickly grow bored when an appeal move has little effect.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM22 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM26 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM35 Flamethrower  
Quite an appealing move.
TM37 Sandstorm
Badly startles all Pokémon that successfully showed their appeal.
TM38 Fire Blast  
Works better the more the crowd is excited.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM51 Steel Wing  
Affected by how well the previous Pokémon's move went.
TM59 Incinerate  
Makes audience expect little of other contestants.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM71 Stone Edge  
Affected by how well the previous Pokémon's move went.
TM76 Struggle Bug  
Works great if the user goes last this turn.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM82 Dragon Tail  
Causes the user to move later on the next turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM89 U-turn  
Makes the audience quickly grow bored when an appeal move has little effect.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM98 Power-Up Punch  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM02 Fly  
Prevents the user from being startled one time this turn.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Bug Bite   Details
Makes audience expect little of other contestants.
Earth Power   Details
Quite an appealing move.
Endure   Details
Causes the user to move later on the next turn.
Flail   Details
Works better the later it is used in a turn.
Focus Energy   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Fury Cutter   Details
An appealing move that can be used repeatedly without boring the audience.
Gust Details
Badly startles the last Pokémon to act before the user.
Mud Shot   Details
Quite an appealing move.
Quick Attack   Details
Causes the user to move earlier on the next turn.
Signal Beam   Details
Makes audience expect little of other contestants.

Move Tutor Attacks
Attack NameTypeAppealJam
Draco Meteor  
A very appealing move, but after using this move, the user is more easily startled.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Bug Bite  
Makes audience expect little of other contestants.
Dragon Pulse  
Quite an appealing move.
Earth Power  
Quite an appealing move.
Fire Punch  
Quite an appealing move.
Giga Drain
Badly startles the last Pokémon to act before the user.
Heat Wave
Startles all of the Pokémon to act before the user.
Iron Tail  
Quite an appealing move.
Outrage  
A very appealing move, but after using this move, the user is more easily startled.
Signal Beam  
Makes audience expect little of other contestants.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Superpower  
A very appealing move, but after using this move, the user is more easily startled.
Tailwind  
Causes the user to move earlier on the next turn.
Thunder Punch  
Quite an appealing move.
Uproar
Badly startles Pokémon that the audience has high expectations of.
Pre-Evolution Only Moves
Attack NameTypeAppealJam Method
Bug Buzz
Lv. 29
Badly startles the last Pokémon to act before the user.
Boomburst
Lv. 47
Startles all other Pokémon. User cannot act in the next turn.
Bite
Lv. 1
Badly startles the last Pokémon to act before the user.
Dig  
Lv. 19
Prevents the user from being startled one time this turn.
Crunch
Lv. 22
Badly startles the last Pokémon to act before the user.
Feint  
Lv. 29
Causes the user to move earlier on the next turn.
Superpower  
Lv. 40
A very appealing move, but after using this move, the user is more easily startled.
Fissure
Lv. 47
Badly startles all Pokémon that successfully showed their appeal.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Draco Meteor   Move Tutor - B2W2
A very appealing move, but after using this move, the user is more easily startled.
Silver Wind   Gen IV 318
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Defog   Gen IV 432
Works great if the user goes first this turn.
Air Cutter   Move Tutor - PtHGSS
Quite an appealing move.
Ominous Wind   Move Tutor - PtHGSS
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Swift   Move Tutor - PtHGSS
Works great if the user goes first this turn.
Twister   Move Tutor - PtHGSS
Quite an appealing move.
Headbutt   Move Tutor - HGSS
Quite an appealing move.
Body Slam Move Tutor - FRLG
Badly startles the last Pokémon to act before the user.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 520 80 100 80 80 80 100
Max Stats
Hindering Nature
Lv. 50 140 - 187 94 - 136 76 - 118 76 - 118 76 - 118 94 - 136
Lv. 100 270 - 364 184 - 269 148 - 233 148 - 233 148 - 233 184 - 269
Max Stats
Neutral Nature
Lv. 50 140 - 187 105 - 152 85 - 132 85 - 132 85 - 132 105 - 152
Lv. 100 270 - 364 205 - 299 165 - 259 165 - 259 165 - 259 205 - 299
Max Stats
Beneficial Nature
Lv. 50 140 - 187 115 - 167 93 - 145 93 - 145 93 - 145 115 - 167
Lv. 100 270 - 364 225 - 328 181 - 284 181 - 284 181 - 284 225 - 328

<--- #329
Vibrava
#331
Cacnea
--->

 
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