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 #447 Riolu
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Riolu
Japan: Rioru
リオル
French: Riolu
German: Riolu
Korean: 리오르
National: #447
Central Kalos: #062
Coastal Kalos: #---
Mountain Kalos: #---
Male :87.5%
Female :12.5%
Classification Height Weight Capture Rate Base Egg Steps
Emanation Pokémon 2'04"
0.7m
44.5lbs
20.2kg
756,400
Abilities: Steadfast - Inner Focus - Prankster (Hidden Ability)
Steadfast: Speed raises by one level every time the Pokémon flinches.
Inner Focus: This Pokémon will not flinch. Does not prevent flinching with Focus Punch.
Hidden Ability (Available):
Prankster: Status category moves have their Speed Priority increased by 1
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,059,860 Points
Medium Slow
70 1 Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
  Riolu cannot breed
Evolutionary Chain
Locations - In-Depth Details
X Route 22
Friend Safari
Details
Y Route 22
Friend Safari
Details
Omega Ruby  
Alpha Sapphire  
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Foresight
Badly startles Pokémon that used a move of the same type.
Quick Attack  
Causes the user to move earlier on the next turn.
Endure  
Causes the user to move later on the next turn.
6 Counter  
Works great if the user goes last this turn.
11 Feint  
Causes the user to move earlier on the next turn.
15 Force Palm  
Quite an appealing move.
19 Copycat  
Affected by how well the previous Pokémon's move went.
24 Screech  
Makes audience expect little of other contestants.
29 Reversal  
Works better the later it is used in a turn.
47 Nasty Plot  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
50 Final Gambit  
A move of huge appeal, but using it prevents the user from taking further contest moves.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM05 Roar  
Causes the user to move later on the next turn.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM08 Bulk Up  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM26 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM31 Brick Break  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM47 Low Sweep
Prevents the user from being startled until the turn ends.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM52 Focus Blast  
Quite an appealing move.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM65 Shadow Claw  
Quite an appealing move.
TM66 Payback  
Works great if the user goes last this turn.
TM67 Retaliate  
Affected by how well the previous Pokémon's move went.
TM75 Swords Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM84 Poison Jab  
Quite an appealing move.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM98 Power-Up Punch  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Agility   Details
Causes the user to move earlier on the next turn.
Bite Details
Badly startles the last Pokémon to act before the user.
Blaze Kick   Details
An appealing move that can be used repeatedly without boring the audience.
Bullet Punch   Details
Causes the user to move earlier on the next turn.
Circle Throw   Details
Causes the user to move later on the next turn.
Cross Chop   Details
Affected by how well the previous Pokémon's move went.
Crunch Details
Badly startles the last Pokémon to act before the user.
Detect   Details
Prevents the user from being startled until the turn ends.
Follow Me   Details
Temporarily stops the crowd from growing excited.
High Jump Kick   Details
A very appealing move, but after using this move, the user is more easily startled.
Iron Defense   Details
Prevents the user from being startled until the turn ends.
Low Kick   Details
Works better the later it is used in a turn.
Mind Reader   Details
Causes the user to move earlier on the next turn.
Sky Uppercut Details
Badly startles Pokémon that used a move of the same type.
Vacuum Wave   Details
Causes the user to move earlier on the next turn.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Drain Punch  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Dual Chop
Badly startles Pokémon that used a move of the same type.
Focus Punch  
Works great if the user goes last this turn.
Helping Hand  
Quite an appealing move.
Ice Punch  
Quite an appealing move.
Iron Defense  
Prevents the user from being startled until the turn ends.
Iron Tail  
Quite an appealing move.
Low Kick  
Works better the later it is used in a turn.
Magnet Rise  
Makes the remaining Pokémon nervous.
Role Play  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Thunder Punch  
Quite an appealing move.
Zen Headbutt  
Quite an appealing move.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Work Up   Gen V TM83
Excites the audience a lot if used first.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Fury Cutter   Move Tutor - PtHGSS
An appealing move that can be used repeatedly without boring the audience.
Swift   Move Tutor - PtHGSS
Works great if the user goes first this turn.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Headbutt   Move Tutor - HGSS
Quite an appealing move.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 285 40 70 40 35 40 60
Max Stats
Hindering Nature
Lv. 50 100 - 147 67 - 109 40 - 82 36 - 78 40 - 82 58 - 100
Lv. 100 190 - 284 130 - 215 76 - 161 67 - 152 76 - 161 112 - 197
Max Stats
Neutral Nature
Lv. 50 100 - 147 75 - 122 45 - 92 40 - 87 45 - 92 65 - 112
Lv. 100 190 - 284 145 - 239 85 - 179 75 - 169 85 - 179 125 - 219
Max Stats
Beneficial Nature
Lv. 50 100 - 147 82 - 134 49 - 101 44 - 95 49 - 101 71 - 123
Lv. 100 190 - 284 159 - 262 93 - 196 82 - 185 93 - 196 137 - 240

<--- #446
Munchlax
#448
Lucario
--->

 
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