| TM & HM Attacks |
|
| TM01 |
Hone Claws |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| TM06 |
Toxic |
 |
   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM10 |
Hidden Power |
 |
   |
|
| An appealing move that can be used repeatedly without boring the audience. |
| TM11 |
Sunny Day |
 |
 |
|
| Works better the more the crowd is excited. |
| TM12 |
Taunt |
 |
  |
 |
| Badly startles Pokémon that the audience has high expectations of. |
| TM15 |
Hyper Beam |
 |
    |
    |
| Startles all other Pokémon. User cannot act in the next turn. |
| TM17 |
Protect |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| TM21 |
Frustration |
 |
  |
   |
| Badly startles the last Pokémon to act before the user. |
| TM22 |
Solar Beam |
 |
   |
|
| Affected by how well the previous Pokémon's move went. |
| TM27 |
Return |
 |
    |
|
| Quite an appealing move. |
| TM28 |
Dig |
 |
  |
|
| Prevents the user from being startled one time this turn. |
| TM31 |
Brick Break |
 |
    |
|
| Quite an appealing move. |
| TM32 |
Double Team |
 |
 |
|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| TM35 |
Flamethrower |
 |
    |
|
| Quite an appealing move. |
| TM38 |
Fire Blast |
 |
 |
|
| Works better the more the crowd is excited. |
| TM39 |
Rock Tomb |
 |
   |
|
| Makes audience expect little of other contestants. |
| TM41 |
Torment |
 |
  |
|
| Makes the remaining Pokémon nervous. |
| TM42 |
Facade |
 |
  |
|
| Works great if the user goes last this turn. |
| TM43 |
Flame Charge |
 |
 |
|
| Works well if the user is pumped up. |
| TM44 |
Rest |
 |
 |
|
| Prevents the user from being startled until the turn ends. |
| TM45 |
Attract |
 |
  |
|
| Makes the remaining Pokémon nervous. |
| TM46 |
Thief |
 |
 |
|
| Shows off the Pokémon’s appeal about as well as the move used just before it. |
| TM47 |
Low Sweep |
 |
  |
   |
| Prevents the user from being startled until the turn ends. |
| TM48 |
Round |
 |
  |
|
| Works well if it is the same type as the move used by the last Pokémon. |
| TM50 |
Overheat |
 |
      |
|
| A very appealing move, but after using this move, the user is more easily startled. |
| TM52 |
Focus Blast |
 |
    |
|
| Quite an appealing move. |
| TM56 |
Fling |
 |
   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM59 |
Incinerate |
 |
   |
|
| Makes audience expect little of other contestants. |
| TM61 |
Will-O-Wisp |
 |
   |
|
| Makes audience expect little of other contestants. |
| TM62 |
Acrobatics |
 |
 |
|
| Works well if the user is pumped up. |
| TM65 |
Shadow Claw |
 |
    |
|
| Quite an appealing move. |
| TM66 |
Payback |
 |
  |
|
| Works great if the user goes last this turn. |
| TM68 |
Giga Impact |
 |
    |
    |
| Startles all other Pokémon. User cannot act in the next turn. |
| TM80 |
Rock Slide |
 |
  |
  |
| Startles all of the Pokémon to act before the user. |
| TM86 |
Grass Knot |
 |
 |
|
| Works better the later it is used in a turn. |
| TM87 |
Swagger |
 |
   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM88 |
Sleep Talk |
 |
 |
|
| Effectiveness varies depending on when it is used. |
| TM90 |
Substitute |
 |
  |
|
| Prevents the user from being startled one time this turn. |
TM94 (XY) HM06 (ΩRαS) |
Rock Smash |
 |
    |
|
| Quite an appealing move. |
| TM94 (ΩRαS) |
Secret Power |
 |
 |
|
| Works well if the user is pumped up. |
| TM98 |
Power-Up Punch |
 |
 |
|
| Works well if the user is pumped up. |
| TM100 |
Confide |
 |
   |
|
| Brings down the energy of any Pokémon that have already used a move this turn. |
| HM01 |
Cut |
 |
    |
|
| Quite an appealing move. |
| Pre-Evolution Only Moves |
| Scratch |
 |
    |
|
 | Lv. 1 | |
| Quite an appealing move. |
| Play Nice |
 |
 |
|
 | Lv. 1 | |
| Works better the more the crowd is excited. |
| Incinerate |
 |
   |
|
 | Lv. 10 | |
| Makes audience expect little of other contestants. |
| Yawn |
 |
  |
|
 | Lv. 16 | |
| Makes the remaining Pokémon nervous. |
| Bite |
 |
  |
   |
 | Lv. 19 | |
| Badly startles the last Pokémon to act before the user. |
| Amnesia |
 |
 |
|
 | Lv. 25 | |
| Prevents the user from being startled until the turn ends. |
| Fling |
 |
   |
|
 | Lv. 28 | |
| Brings down the energy of any Pokémon that have already used a move this turn. |
| Acrobatics |
 |
 |
|
 | Lv. 31 | |
| Works well if the user is pumped up. |
| Fire Blast |
 |
 |
|
 | Lv. 34 | |
| Works better the more the crowd is excited. |
| Recycle |
 |
 |
|
 | Lv. 37 | |
| Shows off the Pokémon’s appeal about as well as the move used just before it. |
| Natural Gift |
 |
 |
|
 | Lv. 40 | |
| Works better the more the crowd is excited. |
| Crunch |
 |
 |
    |
 | Lv. 43 | |
| Badly startles the last Pokémon to act before the user. |