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 #531 Audino
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Audino
Japan: Tabunne
タブンネ
French: Nanméouïe
German: Ohrdoch
Korean: 다부니
National: #531
Central Kalos: #123
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Hearing Pokémon 3'07"
1.1m
68.3lbs
31kg
2555,120
Abilities: Healer - Regenerator - Klutz (Hidden Ability)
Healer: At the end of the turn, there is a 30% chance of either Ally being healed from a status condition
Regenerator: When the Pokémon switches out of battle, up to 33.3% of its maximum Hit Points are restored
Hidden Ability (Available):
Klutz: The Pokémon cannot receive any effect of hold items except those that affect experience such as Exp.Share or Macho Brace.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
800,000 Points
Fast
70 2 HP Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 

Oran Berry
- 50%

Sitrus Berry
- 5%
Fairy
Evolutionary Chain
Locations - In-Depth Details
X Route 6
Friend Safari
Details
Y Route 6
Friend Safari
Details
Omega Ruby Mirage MountainDetails
Alpha Sapphire Mirage MountainDetails
Trainer Locations  Details
X & Y Level Up
LevelAttack NameTypeAppealJam
Last Resort  
Works well if the user is pumped up.
Play Nice  
Works better the more the crowd is excited.
Pound  
Quite an appealing move.
Growl  
Works great if the user goes last this turn.
Helping Hand  
Quite an appealing move.
5 Refresh  
Prevents the user from being startled one time this turn.
10 Double Slap  
Effectiveness varies depending on when it is used.
15 Attract  
Makes the remaining Pokémon nervous.
20 Secret Power  
Works well if the user is pumped up.
25 Entrainment
Badly startles Pokémon that used a move of the same type.
30 Take Down  
A very appealing move, but after using this move, the user is more easily startled.
35 Heal Pulse  
Excites the audience in any kind of contest.
40 After You  
Causes the user to move later on the next turn.
45 Simple Beam  
Brings down the energy of any Pokémon that have already used a move this turn.
50 Double-Edge  
A very appealing move, but after using this move, the user is more easily startled.
55 Last Resort  
Works well if the user is pumped up.

ΩRαS Level Up
LevelAttack NameTypeAppealJam
Last Resort  
Works well if the user is pumped up.
Misty Terrain  
Excites the audience a lot if used first.
Play Nice  
Works better the more the crowd is excited.
Pound  
Quite an appealing move.
Growl  
Works great if the user goes last this turn.
Helping Hand  
Quite an appealing move.
5 Baby-Doll Eyes  
Causes the user to move earlier on the next turn.
9 Refresh  
Prevents the user from being startled one time this turn.
13 Disarming Voice  
Works great if the user goes first this turn.
17 Double Slap  
Effectiveness varies depending on when it is used.
21 Attract  
Makes the remaining Pokémon nervous.
25 Secret Power  
Works well if the user is pumped up.
29 Entrainment
Badly startles Pokémon that used a move of the same type.
33 Take Down  
A very appealing move, but after using this move, the user is more easily startled.
37 Heal Pulse  
Excites the audience in any kind of contest.
41 After You  
Causes the user to move later on the next turn.
45 Simple Beam  
Brings down the energy of any Pokémon that have already used a move this turn.
49 Double-Edge  
A very appealing move, but after using this move, the user is more easily startled.
53 Last Resort  
Works well if the user is pumped up.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM03 Psyshock
Badly startles the last Pokémon to act before the user.
TM04 Calm Mind  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM13 Ice Beam
Badly startles the last Pokémon to act before the user.
TM14 Blizzard
Badly startles the last Pokémon to act before the user.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM16 Light Screen  
Prevents the user from being startled one time this turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM20 Safeguard  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM22 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM24 Thunderbolt  
Quite an appealing move.
TM25 Thunder  
Works better the more the crowd is excited.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM29 Psychic  
Quite an appealing move.
TM30 Shadow Ball  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM33 Reflect  
Prevents the user from being startled one time this turn.
TM35 Flamethrower  
Quite an appealing move.
TM38 Fire Blast  
Works better the more the crowd is excited.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM49 Echoed Voice  
An appealing move that can be used repeatedly without boring the audience.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM57 Charge Beam  
Works well if the user is pumped up.
TM59 Incinerate  
Makes audience expect little of other contestants.
TM67 Retaliate  
Affected by how well the previous Pokémon's move went.
TM70 Flash  
Makes audience expect little of other contestants.
TM73 Thunder Wave
Startles all of the Pokémon to act before the user.
TM77 Psych Up  
Works well if it is the same type as the move used by the last Pokémon.
TM85 Dream Eater  
Works well if it is the same type as the move used by the last Pokémon.
TM86 Grass Knot  
Works better the later it is used in a turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM92 Trick Room  
Scrambles the order in which Pokémon will move on the next turn.
TM93 Wild Charge  
A very appealing move, but after using this move, the user is more easily startled.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM98 Power-Up Punch  
Works well if the user is pumped up.
TM99 Dazzling Gleam  
Quite an appealing move.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM03 Surf
Startles all of the Pokémon to act before the user.
Egg Moves (Details)
Attack NameTypeAppealJam  
Amnesia   Details
Prevents the user from being startled until the turn ends.
Bestow   Details
Works better the more the crowd is excited.
Draining Kiss   Details
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
Encore   Details
Makes the remaining Pokémon nervous.
Heal Bell   Details
Prevents the user from being startled until the turn ends.
Healing Wish   Details
A move of huge appeal, but using it prevents the user from taking further contest moves.
Lucky Chant   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Sleep Talk   Details
Effectiveness varies depending on when it is used.
Sweet Kiss   Details
Makes the remaining Pokémon nervous.
Wish   Details
Excites the audience a lot if used last.
Yawn   Details
Makes the remaining Pokémon nervous.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
After You  
Causes the user to move later on the next turn.
Covet  
Affected by how well the previous Pokémon's move went.
Drain Punch  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Fire Punch  
Quite an appealing move.
Focus Punch  
Works great if the user goes last this turn.
Gravity  
Makes the remaining Pokémon nervous.
Heal Bell  
Prevents the user from being startled until the turn ends.
Helping Hand  
Quite an appealing move.
Hyper Voice
Startles all of the Pokémon to act before the user.
Ice Punch  
Quite an appealing move.
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
Iron Tail  
Quite an appealing move.
Knock Off
Badly startles all of the Pokémon to act before the user.
Last Resort  
Works well if the user is pumped up.
Low Kick  
Works better the later it is used in a turn.
Magic Coat  
Works great if the user goes last this turn.
Pain Split  
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
Role Play  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Signal Beam  
Makes audience expect little of other contestants.
Skill Swap  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Snatch  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Thunder Punch  
Quite an appealing move.
Uproar
Badly startles Pokémon that the audience has high expectations of.
Zen Headbutt  
Quite an appealing move.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Telekinesis   Gen V TM19
Makes the remaining Pokémon nervous.
Work Up   Gen V TM83
Excites the audience a lot if used first.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 445 103 60 86 60 86 50
Max Stats
Hindering Nature
Lv. 50 163 - 210 58 - 100 81 - 124 58 - 100 81 - 124 49 - 91
Lv. 100 316 - 410 112 - 197 159 - 243 112 - 197 159 - 243 94 - 179
Max Stats
Neutral Nature
Lv. 50 163 - 210 65 - 112 91 - 138 65 - 112 91 - 138 55 - 102
Lv. 100 316 - 410 125 - 219 177 - 271 125 - 219 177 - 271 105 - 199
Max Stats
Beneficial Nature
Lv. 50 163 - 210 71 - 123 100 - 151 71 - 123 100 - 151 60 - 112
Lv. 100 316 - 410 137 - 240 194 - 298 137 - 240 194 - 298 115 - 218


Mega Evolution
Picture Name Other Names No. Gender Ratio Type
Mega Audino
Japan: MegaTabunne
メガタブンネ
French: MegaNanméouïe
German: Mega-Ohrdoch
Korean: 메가다부니
National: #531
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Hearing Pokémon 2'00"
0.6m
4.0lbs
1.8kg
255 5,120
Abilities: Healer
Healer: At the end of the turn, there is a 30% chance of either Ally being healed from a status condition
Damage Taken
*1 *1 *1 *1 *1 *1 *1 *2 *1 *1 *1 *0.5 *1 *0 *0 *0.5 *2 *1

Stats - Mega Evolution
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 545 103 60 126 80 126 50
Max Stats
Hindering Nature
Lv. 50 163 - 210 58 - 100 117 - 160 76 - 118 117 - 160 49 - 91
Lv. 100 316 - 410 112 - 197 231 - 315 148 - 233 231 - 315 94 - 179
Max Stats
Neutral Nature
Lv. 50 163 - 210 65 - 112 131 - 178 85 - 132 131 - 178 55 - 102
Lv. 100 316 - 410 125 - 219 257 - 351 165 - 259 257 - 351 105 - 199
Max Stats
Beneficial Nature
Lv. 50 163 - 210 71 - 123 144 - 195 93 - 145 144 - 195 60 - 112
Lv. 100 316 - 410 137 - 240 282 - 386 181 - 284 282 - 386 115 - 218

<--- #530
Excadrill
#532
Timburr
--->

 
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