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 #563 Cofagrigus
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Cofagrigus
Japan: Desukan
デスカーン
French: Tutankafer
German: Echnatoll
Korean: 데스니칸
National: #563
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Coffin Pokémon 5'07"
1.7m
168.7lbs
76.5kg
906,400
Abilities: Mummy
Mummy: If you are touched by an opponent, you make their ability Mummy.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 2 Defense Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Spell Tag
- 5%
Mineral
Amorphous
Evolutionary Chain
Locations
X Transfer required
Y Transfer required
Omega Ruby Mirage CaveDetails
Alpha Sapphire Mirage CaveDetails
Generation VI Level Up
LevelAttack NameTypeAppealJam
Astonish
Badly startles the last Pokémon to act before the user.
Protect  
Prevents the user from being startled one time this turn.
Disable  
Makes the remaining Pokémon nervous.
Haze  
Makes audience expect little of other contestants.
5 Disable  
Makes the remaining Pokémon nervous.
9 Haze  
Makes audience expect little of other contestants.
13 Night Shade  
An appealing move that can be used repeatedly without boring the audience.
17 Hex
Badly startles Pokémon that used a move of the same type.
21 Will-O-Wisp  
Makes audience expect little of other contestants.
25 Ominous Wind  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
29 Curse  
Causes the user to move later on the next turn.
33 Power Split  
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
33 Guard Split  
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
34 Scary Face  
Brings down the energy of any Pokémon that have already used a move this turn.
39 Shadow Ball  
Quite an appealing move.
45 Grudge
Startles all other Pokémon. User cannot act in the next turn.
51 Mean Look  
Makes the remaining Pokémon nervous.
57 Destiny Bond  
A move of huge appeal, but using it prevents the user from taking further contest moves.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM04 Calm Mind  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM20 Safeguard  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM27 Return  
Quite an appealing move.
TM29 Psychic  
Quite an appealing move.
TM30 Shadow Ball  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM53 Energy Ball  
Quite an appealing move.
TM61 Will-O-Wisp  
Makes audience expect little of other contestants.
TM63 Embargo  
Brings down the energy of any Pokémon that have already used a move this turn.
TM66 Payback  
Works great if the user goes last this turn.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM70 Flash  
Makes audience expect little of other contestants.
TM77 Psych Up  
Works well if it is the same type as the move used by the last Pokémon.
TM83 Infestation  
Temporarily stops the crowd from growing excited.
TM85 Dream Eater  
Works well if it is the same type as the move used by the last Pokémon.
TM86 Grass Knot  
Works better the later it is used in a turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM92 Trick Room  
Scrambles the order in which Pokémon will move on the next turn.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM97 Dark Pulse  
Quite an appealing move.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Ally Switch   Details
Scrambles the order in which Pokémon will move on the next turn.
Disable   Details
Makes the remaining Pokémon nervous.
Endure   Details
Causes the user to move later on the next turn.
Fake Tears   Details
Makes the audience quickly grow bored when an appeal move has little effect.
Heal Block   Details
Temporarily stops the crowd from growing excited.
Imprison   Details
Temporarily stops the crowd from growing excited.
Memento   Details
A move of huge appeal, but using it prevents the user from taking further contest moves.
Nasty Plot   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Nightmare Details
Startles all of the Pokémon to act before the user.
Toxic Spikes   Details
Makes the remaining Pokémon nervous.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
After You  
Causes the user to move later on the next turn.
Block  
Makes the remaining Pokémon nervous.
Iron Defense  
Prevents the user from being startled until the turn ends.
Knock Off
Badly startles all of the Pokémon to act before the user.
Magic Coat  
Works great if the user goes last this turn.
Pain Split  
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
Role Play  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Shock Wave  
Works great if the user goes first this turn.
Skill Swap  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Snatch  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Spite
Badly startles all Pokémon that successfully showed their appeal.
Trick
Badly startles Pokémon that used a move of the same type.
Wonder Room  
Scrambles the order in which Pokémon will move on the next turn.
Zen Headbutt  
Quite an appealing move.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Telekinesis   Gen V TM19
Makes the remaining Pokémon nervous.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 483 58 50 145 95 105 30
Max Stats
Hindering Nature
Lv. 50 118 - 165 49 - 91 135 - 177 90 - 132 99 - 141 31 - 73
Lv. 100 226 - 320 94 - 179 265 - 350 175 - 260 193 - 278 58 - 143
Max Stats
Neutral Nature
Lv. 50 118 - 165 55 - 102 150 - 197 100 - 147 110 - 157 35 - 82
Lv. 100 226 - 320 105 - 199 295 - 389 195 - 289 215 - 309 65 - 159
Max Stats
Beneficial Nature
Lv. 50 118 - 165 60 - 112 165 - 216 110 - 161 121 - 172 38 - 90
Lv. 100 226 - 320 115 - 218 324 - 427 214 - 317 236 - 339 71 - 174

<--- #562
Yamask
#564
Tirtouga
--->

 
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