#563 Cofagrigus
General Location Attacks Stats Egg Moves
Gen VII Dex Gen VI Dex Gen V Dex

Picture Name Other Names No. Gender Ratio Type
Cofagrigus
Japan: Desukarn
デスカーン
French: Tutankafer
German: Echnatoll
Korean: 데스니칸
National: #563
Alola: #---
Melemele: #---
Akala: #---
Ula'ula: #---
Poni: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Coffin Pokémon 5'07"
1.7m
168.7lbs
76.5kg
906,400
Abilities: Mummy
Mummy: Contact with the Pokémon changes the attacker's Ability to Mummy.
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,000,000 Points
Medium Fast
70 2 Defense Point(s)
Not Wild
Damage Taken
*0 *1 *1 *1 *1 *1 *0 *0.5 *1 *1 *1 *0.5 *1 *2 *1 *2 *1 *1
Wild Hold Item Egg Groups
 
Spell Tag
- 5%
Mineral
Amorphous
Evolutionary Chain
Locations
Sun Transfer required
Moon Transfer required
Ultra Sun Transfer required
Ultra Moon Transfer required
Trainer Locations  Details
Generation VII Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Evolve Scary Face -- 100 10 --
The user frightens the target with a scary face to harshly lower its Speed stat.
Astonish 30 100 15 30
The user attacks the target while shouting in a startling fashion. This may also make the target flinch.
Protect -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Disable -- 100 20 --
For four turns, this move prevents the target from using the move it last used.
Haze -- -- 30 --
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
5 Disable -- 100 20 --
For four turns, this move prevents the target from using the move it last used.
9 Haze -- -- 30 --
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
13 Night Shade ?? 100 15 --
The user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
17 Hex 65 100 10 --
This relentless attack does massive damage to a target affected by status conditions.
21 Will-O-Wisp -- 85 15 --
The user shoots a sinister, bluish-white flame at the target to inflict a burn.
25 Ominous Wind 60 100 5 10
The user blasts the target with a gust of repulsive wind. This may also raise all the user's stats at once.
29 Curse -- -- 10 --
A move that works differently for the Ghost type than for all other types.
33 Power Split -- -- 10 --
The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target.
33 Guard Split -- -- 10 --
The user employs its psychic power to average its Defense and Sp. Def stats with those of the target.
39 Shadow Ball 80 100 15 20
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
45 Grudge -- -- 5 --
If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out.
51 Mean Look -- -- 5 --
The user pins the target with a dark, arresting look. The target becomes unable to flee.
57 Destiny Bond -- -- 5 --
After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM04 Calm Mind -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user can't move on the next turn.
TM17 Protect -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM20 Safeguard -- -- 25 --
The user creates a protective field that prevents status conditions for five turns.
TM21 Frustration ?? 100 20 --
This full-power attack grows more powerful the less the user likes its Trainer.
TM27 Return ?? 100 20 --
This full-power attack grows more powerful the more the user likes its Trainer.
TM29 Psychic 90 100 10 10
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
TM30 Shadow Ball 80 100 15 20
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM42 Facade 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46 Thief 60 100 25 --
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM53 Energy Ball 90 100 10 10
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
TM61 Will-O-Wisp -- 85 15 --
The user shoots a sinister, bluish-white flame at the target to inflict a burn.
TM63 Embargo -- 100 15 --
This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it.
TM66 Payback 50 100 10 --
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user can't move on the next turn.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the target.
TM83 Infestation 20 100 20 100
The target is infested and attacked for four to five turns. The target can't flee during this time.
TM85 Dream Eater 100 100 15 --
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.
TM86 Grass Knot ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
TM87 Swagger -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM92 Trick Room -- -- 5 --
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
TM97 Dark Pulse 80 100 15 20
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Memento -- 100 10 -- Details
The user faints when using this move. In return, this harshly lowers the target's Attack and Sp. Atk stats.
Fake Tears -- 100 20 -- Details
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
Nasty Plot -- -- 20 -- Details
The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
Endure -- -- 10 -- Details
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Heal Block -- 100 15 -- Details
For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP.
Imprison -- -- 10 -- Details
If opposing Pokémon know any move also known by the user, they are prevented from using it.
Nightmare -- 100 15 -- Details
A sleeping target sees a nightmare that inflicts some damage every turn.
Disable -- 100 20 -- Details
For four turns, this move prevents the target from using the move it last used.
Ally Switch -- -- 15 -- Details
The user teleports using a strange power and switches places with one of its allies.
Toxic Spikes -- -- 20 -- Details
The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle.
Crafty Shield
USUM Only
-- -- 10 -- Details
The user protects itself and its allies from status moves with a mysterious power. This does not stop moves that do damage.

Ultra Sun/Ultra Moon Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Magic Coat----15--
A barrier reflects back to the target moves like Leech Seed and moves that damage status.
Block----5--
The user blocks the target's way with arms spread wide to prevent escape.
Iron Defense----15--
The user hardens its body's surface like iron, sharply raising its Defense stat.
Zen Headbutt80901520
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
Snore501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Knock Off6510020--
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
Role Play----10--
The user mimics the target completely, copying the target's natural Ability.
Pain Split----20--
The user adds its HP to the target's HP, then equally shares the combined HP with the target.
Shock Wave60--20--
The user strikes the target with a quick jolt of electricity. This attack never misses.
Spite--10010--
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
After You----15--
The user helps the target and makes it use its move right after the user.
Trick--10010--
The user catches the target off guard and swaps its held item with its own.
Wonder Room----10--
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
Snatch----10--
The user steals the effects of any attempts to use a healing or stat-changing move.
Skill Swap----10--
The user employs its psychic power to exchange Abilities with the target.
Telekinesis----15--
The user makes the target float with its psychic power. The target is easier to hit for three turns.
Ally Switch----15--
The user teleports using a strange power and switches places with one of its allies.
Usable Z Moves
Attack NameTypeCat.Max Att.Acc.PPEffect %
Breakneck Blitz 200(Phy)/200(Spe) -- 1 --
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
Savage Spin-Out 100 -- 1 --
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.
Never-Ending Nightmare 100(Phy)/160(Spe) -- 1 --
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.
Bloom Doom 175 -- 1 --
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Gigavolt Havoc 120 -- 1 --
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
Shattered Psyche 160(Phy)/180(Spe) -- 1 --
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
Black Hole Eclipse 120(Phy)/160(Spe) -- 1 --
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
Transfer Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Flash -- 100 20 -- Gen VI TM70
The user flashes a bright light that cuts the target's accuracy.
Secret Power 70 100 20 30 Gen VI TM94 (ΪRαS)
The additional effects of this attack depend upon where it was used.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 483 58 50 145 95 105 30
Max Stats
Hindering Nature
Lv. 50 118 - 165 49 - 91 135 - 177 90 - 132 99 - 141 31 - 73
Lv. 100 226 - 320 94 - 179 265 - 350 175 - 260 193 - 278 58 - 143
Max Stats
Neutral Nature
Lv. 50 118 - 165 55 - 102 150 - 197 100 - 147 110 - 157 35 - 82
Lv. 100 226 - 320 105 - 199 295 - 389 195 - 289 215 - 309 65 - 159
Max Stats
Beneficial Nature
Lv. 50 118 - 165 60 - 112 165 - 216 110 - 161 121 - 172 38 - 90
Lv. 100 226 - 320 115 - 218 324 - 427 214 - 317 236 - 339 71 - 174

<--- #562
Yamask
#564
Tirtouga
--->

 
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