| Generation VI Level Up |
|
| — |
Water Spout |
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| A very appealing move, but after using this move, the user is more easily startled. |
| — |
Wring Out |
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  |
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| Badly startles Pokémon that used a move of the same type. |
| — |
Bubble |
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    |
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| Quite an appealing move. |
| — |
Water Sport |
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| Excites the audience in any kind of contest. |
| — |
Absorb |
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    |
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| Quite an appealing move. |
| — |
Night Shade |
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   |
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| An appealing move that can be used repeatedly without boring the audience. |
| 5 |
Absorb |
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    |
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| Quite an appealing move. |
| 9 |
Night Shade |
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   |
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| An appealing move that can be used repeatedly without boring the audience. |
| 13 |
Bubble Beam |
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   |
| Badly startles the last Pokémon to act before the user. |
| 17 |
Recover |
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  |
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| Works well if it is the same type as the move used by the last Pokémon. |
| 22 |
Water Pulse |
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   |
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| Makes audience expect little of other contestants. |
| 27 |
Ominous Wind |
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| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| 32 |
Brine |
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| Affected by how well the previous Pokémon's move went. |
| 37 |
Rain Dance |
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| Works better the more the crowd is excited. |
| 45 |
Hex |
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  |
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| Badly startles Pokémon that used a move of the same type. |
| 53 |
Hydro Pump |
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|
| Works better the more the crowd is excited. |
| 61 |
Wring Out |
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  |
 |
| Badly startles Pokémon that used a move of the same type. |
| 69 |
Water Spout |
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      |
|
| A very appealing move, but after using this move, the user is more easily startled. |
| TM & HM Attacks |
|
| TM06 |
Toxic |
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   |
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| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM07 |
Hail |
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  |
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| Badly startles all Pokémon that successfully showed their appeal. |
| TM10 |
Hidden Power |
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   |
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| An appealing move that can be used repeatedly without boring the audience. |
| TM12 |
Taunt |
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  |
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| Badly startles Pokémon that the audience has high expectations of. |
| TM13 |
Ice Beam |
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    |
| Badly startles the last Pokémon to act before the user. |
| TM14 |
Blizzard |
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   |
| Badly startles the last Pokémon to act before the user. |
| TM15 |
Hyper Beam |
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    |
    |
| Startles all other Pokémon. User cannot act in the next turn. |
| TM17 |
Protect |
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  |
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| Prevents the user from being startled one time this turn. |
| TM18 |
Rain Dance |
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|
| Works better the more the crowd is excited. |
| TM20 |
Safeguard |
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  |
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| Prevents the user from being startled one time this turn. |
| TM21 |
Frustration |
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  |
   |
| Badly startles the last Pokémon to act before the user. |
| TM27 |
Return |
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    |
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| Quite an appealing move. |
| TM29 |
Psychic |
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    |
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| Quite an appealing move. |
| TM30 |
Shadow Ball |
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    |
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| Quite an appealing move. |
| TM32 |
Double Team |
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|
| Gets the Pokémon pumped up. Helps prevent nervousness, too. |
| TM34 |
Sludge Wave |
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   |
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| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM36 |
Sludge Bomb |
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  |
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| Badly startles Pokémon that the audience has high expectations of. |
| TM42 |
Facade |
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  |
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| Works great if the user goes last this turn. |
| TM44 |
Rest |
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| Prevents the user from being startled until the turn ends. |
| TM45 |
Attract |
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  |
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| Makes the remaining Pokémon nervous. |
| TM48 |
Round |
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  |
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| Works well if it is the same type as the move used by the last Pokémon. |
| TM53 |
Energy Ball |
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    |
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| Quite an appealing move. |
| TM55 |
Scald |
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  |
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| Makes the remaining Pokémon nervous. |
| TM61 |
Will-O-Wisp |
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   |
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| Makes audience expect little of other contestants. |
| TM68 |
Giga Impact |
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    |
    |
| Startles all other Pokémon. User cannot act in the next turn. |
| TM70 |
Flash |
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   |
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| Makes audience expect little of other contestants. |
| TM77 |
Psych Up |
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  |
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| Works well if it is the same type as the move used by the last Pokémon. |
| TM85 |
Dream Eater |
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  |
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| Works well if it is the same type as the move used by the last Pokémon. |
| TM87 |
Swagger |
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   |
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| Brings down the energy of any Pokémon that have already used a move this turn. |
| TM88 |
Sleep Talk |
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|
| Effectiveness varies depending on when it is used. |
| TM90 |
Substitute |
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  |
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| Prevents the user from being startled one time this turn. |
| TM92 |
Trick Room |
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   |
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| Scrambles the order in which Pokémon will move on the next turn. |
| TM94 (ΩRαS) |
Secret Power |
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| Works well if the user is pumped up. |
| TM97 |
Dark Pulse |
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    |
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| Quite an appealing move. |
| TM99 |
Dazzling Gleam |
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    |
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| Quite an appealing move. |
| TM100 |
Confide |
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   |
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| Brings down the energy of any Pokémon that have already used a move this turn. |
| HM03 |
Surf |
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  |
  |
| Startles all of the Pokémon to act before the user. |
| HM05 |
Waterfall |
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    |
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| Quite an appealing move. |
| HM07 (ΩRαS) |
Dive |
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  |
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| Prevents the user from being startled one time this turn. |