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 #607 Litwick
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Litwick
Japan: Hitomoshi
ヒトモシ
French: Funécire
German: Lichtel
Korean: 불켜미
National: #607
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #065
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Candle Pokémon 1'00"
0.3m
6.8lbs
3.1kg
1905,120
Abilities: Flash Fire - Flame Body - Infiltrator (Hidden Ability)
Flash Fire: Activates when user is hit by a damaging Fire-type move (including Fire-type Hidden Power). Once activated, user’s Fire-type moves deal 1.5 times damage. While this ability is in effect, this Pokémon is immune to damage from Fire-type attacks and Fire-type Hidden Power (accuracy and effect from these moves are ignored). For Fire-type Pokémon with this ability, Will-O-Wisp activates this ability without having an effect. If a non-Fire-type Pokémon has this ability, Will-O-Wisp will activate the ability and will have an effect.
Flame Body: The opponent has a 30% chance of being induced with Burn when using an attack, that requires physical contact, against this Pokémon.
Hidden Ability (Available):
Infiltrator: The protections and stat boosts caused by the moves Substitute, Reflect, Light Screen and Safeguard by the opponent are ignored.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,059,860 Points
Medium Slow
70 1 Sp. Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Amorphous
Evolutionary Chain
Locations - In-Depth Details
X Lost HotelDetails
Y Lost HotelDetails
Omega Ruby  
Alpha Sapphire  
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Ember  
Quite an appealing move.
Astonish
Badly startles the last Pokémon to act before the user.
3 Minimize  
Prevents the user from being startled until the turn ends.
5 Smog  
Quite an appealing move.
7 Fire Spin  
Temporarily stops the crowd from growing excited.
10 Confuse Ray  
Badly startles Pokémon that the audience has high expectations of.
13 Night Shade  
An appealing move that can be used repeatedly without boring the audience.
16 Will-O-Wisp  
Makes audience expect little of other contestants.
20 Flame Burst  
Makes audience expect little of other contestants.
24 Imprison  
Temporarily stops the crowd from growing excited.
28 Hex
Badly startles Pokémon that used a move of the same type.
33 Memento  
A move of huge appeal, but using it prevents the user from taking further contest moves.
38 Inferno
Badly startles the last Pokémon to act before the user.
43 Curse  
Causes the user to move later on the next turn.
49 Shadow Ball  
Quite an appealing move.
55 Pain Split  
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
61 Overheat  
A very appealing move, but after using this move, the user is more easily startled.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM04 Calm Mind  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM12 Taunt
Badly startles Pokémon that the audience has high expectations of.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM20 Safeguard  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM22 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM27 Return  
Quite an appealing move.
TM29 Psychic  
Quite an appealing move.
TM30 Shadow Ball  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM35 Flamethrower  
Quite an appealing move.
TM38 Fire Blast  
Works better the more the crowd is excited.
TM42 Facade  
Works great if the user goes last this turn.
TM43 Flame Charge  
Works well if the user is pumped up.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM50 Overheat  
A very appealing move, but after using this move, the user is more easily startled.
TM53 Energy Ball  
Quite an appealing move.
TM59 Incinerate  
Makes audience expect little of other contestants.
TM61 Will-O-Wisp  
Makes audience expect little of other contestants.
TM63 Embargo  
Brings down the energy of any Pokémon that have already used a move this turn.
TM66 Payback  
Works great if the user goes last this turn.
TM70 Flash  
Makes audience expect little of other contestants.
TM77 Psych Up  
Works well if it is the same type as the move used by the last Pokémon.
TM85 Dream Eater  
Works well if it is the same type as the move used by the last Pokémon.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM92 Trick Room  
Scrambles the order in which Pokémon will move on the next turn.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM97 Dark Pulse  
Quite an appealing move.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Acid   Details
Badly startles Pokémon that the audience has high expectations of.
Acid Armor   Details
Prevents the user from being startled until the turn ends.
Captivate   Details
Makes the audience quickly grow bored when an appeal move has little effect.
Clear Smog   Details
Works great if the user goes first this turn.
Endure   Details
Causes the user to move later on the next turn.
Haze   Details
Makes audience expect little of other contestants.
Heat Wave Details
Startles all of the Pokémon to act before the user.
Power Split   Details
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Heat Wave
Startles all of the Pokémon to act before the user.
Pain Split  
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
Shock Wave  
Works great if the user goes first this turn.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Spite
Badly startles all Pokémon that successfully showed their appeal.
Trick
Badly startles Pokémon that used a move of the same type.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Telekinesis   Gen V TM19
Makes the remaining Pokémon nervous.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 275 50 30 55 65 55 20
Max Stats
Hindering Nature
Lv. 50 110 - 157 31 - 73 54 - 96 63 - 105 54 - 96 22 - 64
Lv. 100 210 - 304 58 - 143 103 - 188 121 - 206 103 - 188 40 - 125
Max Stats
Neutral Nature
Lv. 50 110 - 157 35 - 82 60 - 107 70 - 117 60 - 107 25 - 72
Lv. 100 210 - 304 65 - 159 115 - 209 135 - 229 115 - 209 45 - 139
Max Stats
Beneficial Nature
Lv. 50 110 - 157 38 - 90 66 - 117 77 - 128 66 - 117 27 - 79
Lv. 100 210 - 304 71 - 174 126 - 229 148 - 251 126 - 229 49 - 152

<--- #606
Beheeyem
#608
Lampent
--->

 
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