#644 Zekrom
General Location Attacks Stats Egg Moves
Gen VII Dex Gen VI Dex Gen V Dex

Picture Name Other Names No. Gender Ratio Type
Zekrom
Japan: Zekrom
ゼクロム
French: Zekrom
German: Zekrom
Korean: 제크로무
National: #644
Alola: #---
Melemele: #---
Akala: #---
Ula'ula: #---
Poni: #---
Zekrom is Genderless
Classification Height Weight Capture Rate Base Egg Steps
Deep Black Pokémon 9'06"
2.9m
760.6lbs
345kg
330,720
Abilities: Teravolt
Teravolt: Moves can be used on the target regardless of its Abilities.
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,250,000 Points
Slow
0 3 Attack Point(s)
Can't call S.O.S. Partners
Damage Taken
*1 *0.5 *0.5 *0.25 *0.5 *2 *1 *1 *2 *0.5 *1 *1 *1 *1 *2 *1 *0.5 *2
Wild Hold Item Egg Groups
  Zekrom cannot breed
Evolutionary Chain
Locations - In-Depth Details
Sun Trade from Ultra Sun/Ultra Moon
Moon Trade from Ultra Sun/Ultra Moon
Ultra Sun Trade from Ultra Moon
Ultra Moon Ultra Space WildsDetails
Trainer Locations  Details
Level Up Anchors Sun/Moon Ultra Sun/Ultra Moon
Sun/Moon Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Thunder Fang 65 95 15 20
The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
Dragon Rage ?? 100 10 --
This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage.
8 Imprison -- -- 10 --
If opposing Pokémon know any move also known by the user, they are prevented from using it.
15 Ancient Power 60 100 5 10
The user attacks with a prehistoric power. This may also raise all the user's stats at once.
22 Thunderbolt 90 100 15 10
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
29 Dragon Breath 60 100 20 30
The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis.
36 Slash 70 100 20 --
The target is attacked with a slash of claws or blades. Critical hits land more easily.
43 Zen Headbutt 80 90 15 20
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
50 Fusion Bolt 100 100 5 --
The user throws down a giant lightning bolt. This move's power is increased when influenced by an enormous flame.
54 Dragon Claw 80 100 15 --
The user slashes the target with huge sharp claws.
64 Imprison -- -- 10 --
If opposing Pokémon know any move also known by the user, they are prevented from using it.
71 Crunch 80 100 15 20
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
78 Thunder 110 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
85 Outrage 120 100 10 --
The user rampages and attacks for two to three turns. The user then becomes confused.
92 Hyper Voice 90 100 10 --
The user lets loose a horribly echoing shout with the power to inflict damage.
100 Bolt Strike 130 85 5 20
The user surrounds itself with a great amount of electricity and charges its target. This may also leave the target with paralysis.

Ultra Sun/Ultra Moon Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Thunder Fang 65 95 15 20
The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
Dragon Rage ?? 100 10 --
This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage.
8 Imprison -- -- 10 --
If opposing Pokémon know any move also known by the user, they are prevented from using it.
15 Ancient Power 60 100 5 10
The user attacks with a prehistoric power. This may also raise all the user's stats at once.
22 Thunderbolt 90 100 15 10
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
29 Dragon Breath 60 100 20 30
The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis.
36 Slash 70 100 20 --
The target is attacked with a slash of claws or blades. Critical hits land more easily.
43 Zen Headbutt 80 90 15 20
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
50 Fusion Bolt 100 100 5 --
The user throws down a giant lightning bolt. This move's power is increased when influenced by an enormous flame.
54 Dragon Claw 80 100 15 --
The user slashes the target with huge sharp claws.
64 Noble Roar -- 100 30 100
Letting out a noble roar, the user intimidates the target and lowers its Attack and Sp. Atk stats.
71 Crunch 80 100 15 20
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
78 Thunder 110 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
85 Outrage 120 100 10 --
The user rampages and attacks for two to three turns. The user then becomes confused.
92 Hyper Voice 90 100 10 --
The user lets loose a horribly echoing shout with the power to inflict damage.
100 Bolt Strike 130 85 5 20
The user surrounds itself with a great amount of electricity and charges its target. This may also leave the target with paralysis.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM02 Dragon Claw 80 100 15 --
The user slashes the target with huge sharp claws.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user can't move on the next turn.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
TM17 Protect -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM19 Roost -- -- 10 --
The user lands and rests its body. It restores the user's HP by up to half of its max HP.
TM20 Safeguard -- -- 25 --
The user creates a protective field that prevents status conditions for five turns.
TM21 Frustration ?? 100 20 --
This full-power attack grows more powerful the less the user likes its Trainer.
TM24 Thunderbolt 90 100 15 10
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
TM25 Thunder 110 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
TM27 Return ?? 100 20 --
This full-power attack grows more powerful the more the user likes its Trainer.
TM29 Psychic 90 100 10 10
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
TM30 Shadow Ball 80 100 15 20
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect -- -- 20 --
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
TM39 Rock Tomb 60 95 15 100
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
TM42 Facade 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM49 Echoed Voice 40 100 15 --
The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.
TM51 Steel Wing 70 90 25 10
The target is hit with wings of steel. This may also raise the user's Defense stat.
TM52 Focus Blast 120 70 5 10
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
TM56 Fling ?? 100 10 --
The user flings its held item at the target to attack. This move's power and effects depend on the item.
TM57 Charge Beam 50 90 10 70
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
TM59 Brutal Swing 60 100 20 --
The user swings its body around violently to inflict damage on everything in its vicinity.
TM65 Shadow Claw 70 100 15 --
The user slashes with a sharp claw made from shadows. Critical hits land more easily.
TM66 Payback 50 100 10 --
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user can't move on the next turn.
TM71 Stone Edge 100 80 5 --
The user stabs the target from below with sharpened stones. Critical hits land more easily.
TM72 Volt Switch 70 100 20 --
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM73 Thunder Wave -- 90 20 --
The user launches a weak jolt of electricity that paralyzes the target.
TM76 Fly 90 95 15 --
The user soars and then strikes its target on the next turn.
TM80 Rock Slide 75 90 10 30
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
TM82 Dragon Tail 60 90 10 --
The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
TM87 Swagger -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM91 Flash Cannon 80 100 10 10
The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat.
TM93 Wild Charge 90 100 15 --
The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Draco Meteor130905100
Comets are summoned down from the sky onto the target. The attack's recoil harshly lowers the user's Sp. Atk stat.

Ultra Sun/Ultra Moon Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Signal Beam751001510
The user attacks with a sinister beam of light. This may also confuse the target.
Thunder Punch751001510
The target is punched with an electrified fist. This may also leave the target with paralysis.
Earth Power901001010
The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
Magnet Rise----10--
The user levitates using electrically generated magnetism for five turns.
Zen Headbutt80901520
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
Dragon Pulse8510010--
The target is attacked with a shock wave generated by the user's gaping mouth.
Hyper Voice9010010--
The user lets loose a horribly echoing shout with the power to inflict damage.
Snore501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Tailwind----15--
The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns.
Shock Wave60--20--
The user strikes the target with a quick jolt of electricity. This attack never misses.
Outrage12010010--
The user rampages and attacks for two to three turns. The user then becomes confused.
Defog----15--
A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness.
Laser Focus----30--
The user concentrates intensely. The attack on the next turn always results in a critical hit.
Usable Z Moves
Attack NameTypeCat.Max Att.Acc.PPEffect %
Breakneck Blitz 200(Phy)/200(Spe) -- 1 --
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
All-Out Pummeling 190 -- 1 --
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
Supersonic Skystrike 175 -- 1 --
The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move.
Tectonic Rage 175 -- 1 --
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Continental Crush 180(Phy)/120(Spe) -- 1 --
The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move.
Savage Spin-Out 140 -- 1 --
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.
Never-Ending Nightmare 140(Phy)/160(Spe) -- 1 --
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.
Corkscrew Crash 140(Phy)/160(Spe) -- 1 --
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Gigavolt Havoc 195(Phy)/185(Spe) -- 1 --
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
Shattered Psyche 160(Phy)/175(Spe) -- 1 --
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
Devastating Drake 190(Phy)/195(Spe) -- 1 --
The user materializes its aura using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Black Hole Eclipse 160 -- 1 --
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
Usable Z Moves (Transfer Only/Improved)
Attack NameTypeCat.Max Att.Acc.PPEffect %
All-Out Pummeling 100 -- 1 --
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.


Transfer Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Hone Claws -- -- 15 -- Gen VI TM01
The user sharpens its claws to boost its Attack stat and accuracy.
Flash -- 100 20 -- Gen VI TM70
The user flashes a bright light that cuts the target's accuracy.
Rock Smash 40 100 15 50 Gen VI TM94 (XY)
HM06 (ΪRαS)
The user attacks with a punch. This may also lower the target's Defense stat.
Secret Power 70 100 20 30 Gen VI TM94 (ΪRαS)
The additional effects of this attack depend upon where it was used.
Cut 50 95 30 -- Gen VI HM01
The target is cut with a scythe or claw.
Strength 80 100 15 -- Gen VI HM04
The target is slugged with a punch thrown at maximum power.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 680 100 150 120 120 100 90
Max Stats
Hindering Nature
Lv. 50 160 - 207 139 - 181 112 - 154 112 - 154 94 - 136 85 - 127
Lv. 100 310 - 404 274 - 359 220 - 305 220 - 305 184 - 269 166 - 251
Max Stats
Neutral Nature
Lv. 50 160 - 207 155 - 202 125 - 172 125 - 172 105 - 152 95 - 142
Lv. 100 310 - 404 305 - 399 245 - 339 245 - 339 205 - 299 185 - 279
Max Stats
Beneficial Nature
Lv. 50 160 - 207 170 - 222 137 - 189 137 - 189 115 - 167 104 - 156
Lv. 100 310 - 404 335 - 438 269 - 372 269 - 372 225 - 328 203 - 306

<--- #643
Reshiram
#645
Landorus
--->

 
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