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 #685 Slurpuff
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Slurpuff
Japan: Peroriimu
ペロリーム
French: Cupcanaille
German: Sabbaione
Korean: 나루림
National: #685
Central Kalos: #132
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Meringue Pokémon 2'07"
0.8m
11.0lbs
5kg
1405,120
Abilities: Sweet Veil - Unburden (Hidden Ability)
Sweet Veil: Prevents ally Pokémon from falling asleep.
Hidden Ability (Available):
Unburden: Speed is doubled once the held item is consumed.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 2 Defense Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Fairy
Evolutionary Chain
Locations
X Evolve Swirlix
Y Trade from X
Omega Ruby  
Alpha Sapphire  
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Sweet Scent  
Prevents the user from being startled one time this turn.
Tackle  
Quite an appealing move.
5 Fairy Wind  
Quite an appealing move.
8 Play Nice  
Works better the more the crowd is excited.
10 Fake Tears  
Makes the audience quickly grow bored when an appeal move has little effect.
13 Round  
Works well if it is the same type as the move used by the last Pokémon.
17 Cotton Spore
Badly startles Pokémon that the audience has high expectations of.
21 Endeavor  
Works great if the user goes last this turn.
26 Aromatherapy  
Prevents the user from being startled until the turn ends.
31 Draining Kiss  
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
36 Energy Ball  
Quite an appealing move.
41 Cotton Guard  
Prevents the user from being startled until the turn ends.
45 Wish  
Excites the audience a lot if used last.
49 Play Rough  
Brings down the energy of any Pokémon that have already used a move this turn.
58 Light Screen  
Prevents the user from being startled one time this turn.
67 Safeguard  
Prevents the user from being startled one time this turn.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM04 Calm Mind  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM16 Light Screen  
Prevents the user from being startled one time this turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM20 Safeguard  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM24 Thunderbolt  
Quite an appealing move.
TM27 Return  
Quite an appealing move.
TM29 Psychic  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM35 Flamethrower  
Quite an appealing move.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM53 Energy Ball  
Quite an appealing move.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM70 Flash  
Makes audience expect little of other contestants.
TM77 Psych Up  
Works well if it is the same type as the move used by the last Pokémon.
TM85 Dream Eater  
Works well if it is the same type as the move used by the last Pokémon.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM99 Dazzling Gleam  
Quite an appealing move.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM03 Surf
Startles all of the Pokémon to act before the user.
Egg Moves (Details)
Attack NameTypeAppealJam  
After You   Details
Causes the user to move later on the next turn.
Belly Drum   Details
A very appealing move, but after using this move, the user is more easily startled.
Copycat   Details
Affected by how well the previous Pokémon's move went.
Yawn   Details
Makes the remaining Pokémon nervous.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
After You  
Causes the user to move later on the next turn.
Covet  
Affected by how well the previous Pokémon's move went.
Drain Punch  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Endeavor  
Works great if the user goes last this turn.
Gastro Acid  
Brings down the energy of any Pokémon that have already used a move this turn.
Heal Bell  
Prevents the user from being startled until the turn ends.
Helping Hand  
Quite an appealing move.
Magic Coat  
Works great if the user goes last this turn.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 480 82 80 86 85 75 72
Max Stats
Hindering Nature
Lv. 50 142 - 189 76 - 118 81 - 124 81 - 123 72 - 114 69 - 111
Lv. 100 274 - 368 148 - 233 159 - 243 157 - 242 139 - 224 134 - 218
Max Stats
Neutral Nature
Lv. 50 142 - 189 85 - 132 91 - 138 90 - 137 80 - 127 77 - 124
Lv. 100 274 - 368 165 - 259 177 - 271 175 - 269 155 - 249 149 - 243
Max Stats
Beneficial Nature
Lv. 50 142 - 189 93 - 145 100 - 151 99 - 150 88 - 139 84 - 136
Lv. 100 274 - 368 181 - 284 194 - 298 192 - 295 170 - 273 163 - 267

<--- #684
Swirlix
#686
Inkay
--->

 
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