Conkeldurr, The Muscular Pokémon. It is thought that Conkeldurr taught humans how to make concrete more than 2,000 years ago.Rather than rely on force, they master moves that utilize the centrifugal force of spinning concrete. They use concrete pillars as walking canes. They know moves that enable them to swing the pillars freely in battle.
Conkeldurr is a very interesting Pokémon, and it is suprisingly good. It has an amazing Attack stat and decent Hit Points & Defense to match, making it an incredibly bulky Pokémon. Though, despite the physical fortitude of this Pokémon, it is rather weak in its Special stats, but those aren't overly necessary on this Pokémon. It's also a bit slow, but that makes it work wonders in a Trick Room team. The entire concept of Conkeldurr is clear. This is a Pokémon that is always holding two bits of concrete, so you just know it's going to hit incredibly hard. It also doesn't have a single ability that isn't useful in any way. In some ways, Conkeldurr is one of the most brilliantly designed Pokémon in terms of core mechanics. There's very little bad to actually say about it.
Guts: Attack raises to 1.5 times when induced with a status (BURN, PARALYZE, SLEEP, POISON, FREEZE). Burn’s effect of lowering Attack is not applied. - This ability is always one that's beloved by many. It gives a significant boost, but can chip away at your own health. It also can hinder an enemy if they steal your item
Flames don't bother the Conkeldurr
Some would argue that Guts is the best ability to have on Conkeldurr and they certainly aren't wrong in their reasoning. Getting a 50% boost just because of a status condition is great, especially with the Flame Orb as it ignores Attack drop of the Burn and doesn't increase in damage like the poison from the Toxic Orb does. Drain Punch works the same as before. It does decent damage, with STAB, and will restore health on Conkeldurr, often negating hits from other Pokémon as well as the burn. Mach Punch is great due to getting STAB with a priority move, but it is somewhat weak. Stone Edge & Poison Jab both cover various weaknesses of Conkeldurr, specifically Flying and Fairy respectively. Payback is a decent option against Psychic-type Pokémon, but really Earthquake is your best bet as it does decent damage to any opponent. If you run this set on Conkeldurr, you're bound to defeat parts of your opponent's team with ease.
Respect your Conkeldurr
- Drain Punch
This is a standard Life Orb/Sheer Force set. As stated before, the combo is much loved because it will give you both the Life Orb boost and the Sheer Force boost without the recoil. Drain Punch is the only damaging move in this sets that doesn't activate the boosts, which is good as you don't want to lose its recovery effect anyway. The rest all do and provide decent coverage so you can pick to your own tastes depending upon your team. Of course, three of the options aren't currently available in Kalos, but in the future this set will be amazing. Bulk Up is also good if you can fit it in to fully shore up Conkeldurr's attacks to make it a massive powerhouse.
Assault Vest, Facade, Fling, Iron Fist, Knock Off
Double & Triple Battle Options
When Conkeldurr first hit the scene I remember the general consensus that it was just a superior Machamp. But that's only looking at base stats. Machamp still has the annoying No Guard + Dynamic punch combo alongside some key support moves like Encore and Quick Guard. How can Conkeldurr top that? Quite simple. What Conkeldurr lacks in support it more than makes up for in raw power. Which is incredible because Machamp hits like a truck regardless.
As if base 140 Attack wasn't enough power, all three of Conkeldurr's abilities boost it's attack further. Iron Fist powers up Mach Punch, Drain Punch and Hammer Arm. Sheer Force makes its elemental punches dangerous, especially when given a Life Orb, and Guts makes it so burns (and status in general) are beneficial to Conkeldurr, it also has the nice side effect of making your opponent think twice about choosing to use Will-O-Wisp so freely.
Conkeldurr not only deals out strong attacks, but can take strong attacks too, base 105/95/65 defenses allow for that. What was that? The special defense is too low? That's why we give Conkeldurr the Assault Vest.
Cirque du Durr
- Mach Punch
Conkeldurr is a solid Pokemon in and of itself, it is very flexible in the realm of physical attacking so this set can be changed around to suit your teams needs and still work effectively. Hammer Arm under Trick Room will allow Conkeldurr to outslow some of the opposition and maybe even get a flinch with Rock Slide.
- Mach Punch
Very similar to the last set except for the item and the option to protect. Since Conkeldurr will be hitting very hard, Trick Room support is appreciated to it can OHKO the enemy before it OHKO's Conkeldurr. Drain Punch will keep you alive longer to deal more damage. If Knock off isn't available, Stone Edge hits very hard too.
It is worth mentioning that Conkeldurr get's Helping Hand and Wide Guard. Though I feel that Conkeldurr should be on the receiving end of Helping hand rather than using it itself. and Wide Guard and ward off really obvious Earthquakes or keep the flinch happy Rock Slide at bay. Both can be good options, but again, Conkeldurr can be really flexible, so make it work for your team rather than the other way around.
I think Conkeldurr's best partner would be one that would discourage intimidate users while threatening them at the same time, so Pokemon wih Defiant and Competitive would be good choices. Opposing Talonflame are a problem too so Rotom-W/H wouldn't be a bad partner either.
Overall I'd say Conkeldurr is a great Pokemon, but unfortunately the environment it's in as of XY is not. The introduction of Fairy types and Gale Wings Talonflame have not been kind to it. If you're running Trick Room or are in need of a ridiculously powerful and bulky fighting type, look no further than Conkeldurr.
Special-type moves are key here. As Conkeldurr has got significant Defense and Hit Points, you need to chip away at the Special stat. Fairy-type moves like Moonblast and Psychic-type moves from powerful Pokémon such as Alakazam, Gardevoir etc. will likely OHKO Conkeldurr with ease. Another threat that can easily topple Conkeldurr is Gale Wings Talonflame. Due to priority, even in a Trick Room Talonflame will hit first with a Flying-type move, but be careful of any Rock-type move at Conkeldurr's disposal. Other Flying-type moves like Acrobatics from various strong Pokémon can do significant damage, too.
Locations in Games
Black 2/White 2:
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