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As with all the starts of a generation, Pokémon Ruby & Sapphire introduced a variety of new moves. Many of these moves focused upon the new Double Battle mechanics, introducing new strategy to how you focus your Pokémon.

Name Type PP Att. Acc. Effect Con. Type
Fake Out 10 40 100 A 1st-turn, 1st-strike move that causes flinching.
Uproar 10 50 100 Causes an uproar for 2 to 5 turns and prevents sleep.
Stockpile 10 -- -- Charges up power for up to 3 turns.
Spit Up 10 100 100 Releases stockpiled power (the more the better).
Swallow 10 -- -- Absorbs stockpiled power and restores HP.
Heat Wave 10 100 90 Exhales a hot breath on the foe. May inflict a burn.
Hail 10 -- -- Summons a hailstorm that strikes every turn.
Torment 15 -- 100 Torments the foe and stops successive use of a move.
Flatter 15 -- 100 Confuses the foe, but raises its SP. ATK.
Will-o-wisp 15 -- 75 Inflicts a burn on the foe with intense fire.
Memento 10 -- 100 The user faints and lowers the foe's abilities.
Facade 20 70 100 Boosts ATTACK when burned, paralyzed, or poisoned.
Focus Punch 20 150 100 A powerful loyalty attack. The user flinches if hit.
Smellingsalt 10 60 100 Powerful against paralyzed foes, but also heals them.
Follow Me 20 -- 100 Draws attention to make foes attack only the user.
Nature Power 20 -- 95 The type of attack varies depending on the location.
Charge 20 -- 100 Charges power to boost the electric move used next.
Taunt 20 -- 100 Taunts the foe into only using attack moves.
Helping Hand 20 -- 100 Boosts the power of the recipient's moves.
Trick 10 -- 100 Tricks the foe into trading held items.
Role Play 10 -- 100 Mimics the target and copies its special ability.
Wish 10 -- 100 A wish that restores HP. It takes time to work.
Assist 20 -- 100 Attacks randomly with one of the partner's moves.
Ingrain 20 -- 100 Lays roots that restore HP. The user can't switch out.
Superpower 5 120 100 Boosts strength sharply, but lowers abilities.
Magic Coat 15 -- 100 Reflects special effects back to the attacker.
Recycle 10 -- 100 Recycles a used item for one more use.
Revenge 10 60 100 An attack that gains power if injured by the foe.
Brick Break 15 75 100 Destroys barriers such as REFLECT and causes damage.
Yawn 10 -- 100 Lulls the foe into yawning, then sleeping next turn.
Knock Off 20 20 100 Knocks down the foe's held item to prevent its use.
Endeavor 5 -- 100 Gains power if the user's HP is lower than the foe's HP.
Eruption 5 150 100 The higher the user's HP, the more damage caused.
Skill Swap 10 -- 100 The user swaps special abilities with the target.
Imprison 10 -- 100 Prevents foes from using moves known by the user.
Refresh 20 -- 100 Heals poisoning, paralysis, or a burn.
Grudge 5 -- 100 If the user faints, deletes the PP of the final move.
Snatch 10 -- 100 Steals the effects of the move the foe uses next.
Secret Power 20 70 100 An attack with effects that vary by location.
Dive 10 60 100 Dives underwater the first turn and strikes next turn.
Arm Thrust 20 15 100 Straight-arm punches that strike the foe 2 to 5 times.
Camouflage 20 -- 100 Alters the POKéMON's type depending on the location.
Tail Glow 20 -- 100 Flashes a light that sharply raises SP. ATK.
Luster Purge 5 70 100 Attacks with a burst of light. May lower SP. DEF.
Mist Ball 5 70 100 Attacks with a flurry of down. May lower SP. ATK.
Featherdance 15 -- 100 Envelops the foe with down to sharply reduce ATTACK.
Teeter Dance 20 -- 100 Confuses all POKéMON on the scene.
Blaze Kick 10 85 90 A kick with a high critical- hit ratio. May cause a burn.
Mud Sport 15 -- 100 Covers the user in mud to raise electrical resistance.
Ice Ball 20 30 90 A 5-turn attack that gains power on successive hits.
Needle Arm 15 60 100 Attacks with thorny arms. May cause flinching.
Slack Off 10 -- 100 Slacks off and restores half the maximum HP.
Hyper Voice 10 90 100 A loud attack that uses sound waves to injure.
Poison Fang 15 50 100 A sharp-fanged attack. May badly poison the foe.
Crush Claw 10 75 95 Tears at the foe with sharp claws. May lower DEFENSE.
Blast Burn 5 150 90 Powerful, but leaves the user immobile the next turn.
Hydro Cannon 5 150 90 Powerful, but leaves the user immobile the next turn.
Meteor Mash 10 100 85 Fires a meteor-like punch. May raise ATTACK.
Astonish 15 30 100 An attack that may shock the foe into flinching.
Weather Ball 10 50 100 The move's type and power change with the weather.
Aromatherapy 5 -- -- Heals all status problems with a soothing scent.
Fake Tears 20 -- 100 Feigns crying to sharply lower the foe's SP. DEF.
Air Cutter 25 55 95 Hacks with razorlike wind. High critical-hit ratio.
Overheat 5 140 90 Allows a full-power attack, but sharply lowers SP. ATK.
Odor Sleuth 40 -- 100 Negates the foe's efforts to heighten evasiveness.
Rock Tomb 10 50 80 Stops the foe from moving with rocks and cuts SPEED.
Silver Wind 5 60 100 A powdery attack that may raise abilities.
Metal Sound 40 -- 85 Emits a horrible screech that sharply lowers SP. DEF.
Grasswhistle 15 -- 55 Lulls the foe into sleep with a pleasant melody.
Tickle 20 -- 100 Makes the foe laugh to lower ATTACK and DEFENSE.
Cosmic Power 20 -- -- Raises DEFENSE and SP. DEF with a mystic power.
Water Spout 5 150 100 Inflicts more damage if the user's HP is high.
Signal Beam 15 75 100 A strange beam attack that may confuse the foe.
Shadow Punch 20 60 -- An unavoidable punch that is thrown from shadows.
Extrasensory 30 80 100 Attacks with a peculiar power. May cause flinching.
Sky Uppercut 15 85 90 An uppercut thrown as if leaping into the sky.
Sand Tomb 15 15 70 Traps and hurts the foe in quicksand for 2 to 5 turns.
Sheer Cold 5 -- 30 A chilling attack that causes fainting if it hits.
Muddy Water 10 95 85 Attacks with muddy water. May lower accuracy.
Bullet Seed 30 10 100 Shoots 2 to 5 seeds in a row to strike the foe.
Aerial Ace 20 60 -- An extremely speedy and unavoidable attack.
Icicle Spear 30 10 100 Attacks the foe by firing 2 to 5 icicles in a row.
Iron Defense 15 -- -- Hardens the body's surface to sharply raise DEFENSE.
Block 5 -- 100 Blocks the foe's way to prevent escape.
Howl 40 -- -- Howls to raise the spirit and boosts ATTACK.
Dragon Claw 15 80 100 Slashes the foe with sharp claws.
Frenzy Plant 5 150 90 Powerful, but leaves the user immobile the next turn.
Bulk Up 20 -- -- Bulks up the body to boost both ATTACK and DEFENSE.
Bounce 5 85 85 Bounces up, then down the next turn. May paralyze.
Mud Shot 15 55 95 Hurls mud at the foe and reduces SPEED.
Poison Tail 25 50 100 Has a high critical-hit ratio. May also poison.
Covet 40 40 100 Cutely begs to obtain an item held by the foe.
Volt Tackle 15 120 100 A life-risking tackle that slightly hurts the user.
Magical Leaf 20 60 -- Attacks with a strange leaf that cannot be evaded.
Water Sport 15 -- 100 The user becomes soaked to raise resistance to fire.
Calm Mind 20 -- -- Raises SP. ATK and SP. DEF by focusing the mind.
Leaf Blade 15 70 100 Slashes with a sharp leaf. High critical-hit ratio.
Dragon Dance 20 -- -- A mystical dance that ups ATTACK and SPEED.
Rock Blast 10 25 80 Hurls boulders at the foe 2 to 5 times in a row.
Shock Wave 20 60 -- A fast and unavoidable electric attack.
Water Pulse 20 60 100 Attacks with ultrasonic waves. May confuse the foe
Doom Desire 5 120 85 Summons strong sunlight to attack 2 turns later.
Psycho Boost 5 140 90 Allows a full-power attack, but sharply lowers SP. ATK.
 
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