As with all the starts of a generation, Pokémon Ruby & Sapphire introduced a variety of new moves. Many of these moves focused upon the new Double Battle mechanics, introducing new strategy to how you focus your Pokémon.
| Name | Type | PP | Att. | Acc. | Effect | Con. Type |
| Fake Out |
|
10 | 40 | 100 | A 1st-turn, 1st-strike move that causes flinching. |
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| Uproar |
|
10 | 50 | 100 | Causes an uproar for 2 to 5 turns and prevents sleep. |
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| Stockpile |
|
10 | -- | -- | Charges up power for up to 3 turns. |
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| Spit Up |
|
10 | 100 | 100 | Releases stockpiled power (the more the better). |
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| Swallow |
|
10 | -- | -- | Absorbs stockpiled power and restores HP. |
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| Heat Wave |
|
10 | 100 | 90 | Exhales a hot breath on the foe. May inflict a burn. |
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| Hail |
|
10 | -- | -- | Summons a hailstorm that strikes every turn. |
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| Torment |
|
15 | -- | 100 | Torments the foe and stops successive use of a move. |
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| Flatter |
|
15 | -- | 100 | Confuses the foe, but raises its SP. ATK. |
|
| Will-o-wisp |
|
15 | -- | 75 | Inflicts a burn on the foe with intense fire. |
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| Memento |
|
10 | -- | 100 | The user faints and lowers the foe's abilities. |
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| Facade |
|
20 | 70 | 100 | Boosts ATTACK when burned, paralyzed, or poisoned. |
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| Focus Punch |
|
20 | 150 | 100 | A powerful loyalty attack. The user flinches if hit. |
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| Smellingsalt |
|
10 | 60 | 100 | Powerful against paralyzed foes, but also heals them. |
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| Follow Me |
|
20 | -- | 100 | Draws attention to make foes attack only the user. |
|
| Nature Power |
|
20 | -- | 95 | The type of attack varies depending on the location. |
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| Charge |
|
20 | -- | 100 | Charges power to boost the electric move used next. |
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| Taunt |
|
20 | -- | 100 | Taunts the foe into only using attack moves. |
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| Helping Hand |
|
20 | -- | 100 | Boosts the power of the recipient's moves. |
|
| Trick |
|
10 | -- | 100 | Tricks the foe into trading held items. |
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| Role Play |
|
10 | -- | 100 | Mimics the target and copies its special ability. |
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| Wish |
|
10 | -- | 100 | A wish that restores HP. It takes time to work. |
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| Assist |
|
20 | -- | 100 | Attacks randomly with one of the partner's moves. |
|
| Ingrain |
|
20 | -- | 100 | Lays roots that restore HP. The user can't switch out. |
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| Superpower |
|
5 | 120 | 100 | Boosts strength sharply, but lowers abilities. |
|
| Magic Coat |
|
15 | -- | 100 | Reflects special effects back to the attacker. |
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| Recycle |
|
10 | -- | 100 | Recycles a used item for one more use. |
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| Revenge |
|
10 | 60 | 100 | An attack that gains power if injured by the foe. |
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| Brick Break |
|
15 | 75 | 100 | Destroys barriers such as REFLECT and causes damage. |
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| Yawn |
|
10 | -- | 100 | Lulls the foe into yawning, then sleeping next turn. |
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| Knock Off |
|
20 | 20 | 100 | Knocks down the foe's held item to prevent its use. |
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| Endeavor |
|
5 | -- | 100 | Gains power if the user's HP is lower than the foe's HP. |
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| Eruption |
|
5 | 150 | 100 | The higher the user's HP, the more damage caused. |
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| Skill Swap |
|
10 | -- | 100 | The user swaps special abilities with the target. |
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| Imprison |
|
10 | -- | 100 | Prevents foes from using moves known by the user. |
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| Refresh |
|
20 | -- | 100 | Heals poisoning, paralysis, or a burn. |
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| Grudge |
|
5 | -- | 100 | If the user faints, deletes the PP of the final move. |
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| Snatch |
|
10 | -- | 100 | Steals the effects of the move the foe uses next. |
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| Secret Power |
|
20 | 70 | 100 | An attack with effects that vary by location. |
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| Dive |
|
10 | 60 | 100 | Dives underwater the first turn and strikes next turn. |
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| Arm Thrust |
|
20 | 15 | 100 | Straight-arm punches that strike the foe 2 to 5 times. |
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| Camouflage |
|
20 | -- | 100 | Alters the POKéMON's type depending on the location. |
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| Tail Glow |
|
20 | -- | 100 | Flashes a light that sharply raises SP. ATK. |
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| Luster Purge |
|
5 | 70 | 100 | Attacks with a burst of light. May lower SP. DEF. |
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| Mist Ball |
|
5 | 70 | 100 | Attacks with a flurry of down. May lower SP. ATK. |
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| Featherdance |
|
15 | -- | 100 | Envelops the foe with down to sharply reduce ATTACK. |
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| Teeter Dance |
|
20 | -- | 100 | Confuses all POKéMON on the scene. |
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| Blaze Kick |
|
10 | 85 | 90 | A kick with a high critical- hit ratio. May cause a burn. |
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| Mud Sport |
|
15 | -- | 100 | Covers the user in mud to raise electrical resistance. |
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| Ice Ball |
|
20 | 30 | 90 | A 5-turn attack that gains power on successive hits. |
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| Needle Arm |
|
15 | 60 | 100 | Attacks with thorny arms. May cause flinching. |
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| Slack Off |
|
10 | -- | 100 | Slacks off and restores half the maximum HP. |
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| Hyper Voice |
|
10 | 90 | 100 | A loud attack that uses sound waves to injure. |
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| Poison Fang |
|
15 | 50 | 100 | A sharp-fanged attack. May badly poison the foe. |
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| Crush Claw |
|
10 | 75 | 95 | Tears at the foe with sharp claws. May lower DEFENSE. |
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| Blast Burn |
|
5 | 150 | 90 | Powerful, but leaves the user immobile the next turn. |
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| Hydro Cannon |
|
5 | 150 | 90 | Powerful, but leaves the user immobile the next turn. |
|
| Meteor Mash |
|
10 | 100 | 85 | Fires a meteor-like punch. May raise ATTACK. |
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| Astonish |
|
15 | 30 | 100 | An attack that may shock the foe into flinching. |
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| Weather Ball |
|
10 | 50 | 100 | The move's type and power change with the weather. |
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| Aromatherapy |
|
5 | -- | -- | Heals all status problems with a soothing scent. |
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| Fake Tears |
|
20 | -- | 100 | Feigns crying to sharply lower the foe's SP. DEF. |
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| Air Cutter |
|
25 | 55 | 95 | Hacks with razorlike wind. High critical-hit ratio. |
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| Overheat |
|
5 | 140 | 90 | Allows a full-power attack, but sharply lowers SP. ATK. |
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| Odor Sleuth |
|
40 | -- | 100 | Negates the foe's efforts to heighten evasiveness. |
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| Rock Tomb |
|
10 | 50 | 80 | Stops the foe from moving with rocks and cuts SPEED. |
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| Silver Wind |
|
5 | 60 | 100 | A powdery attack that may raise abilities. |
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| Metal Sound |
|
40 | -- | 85 | Emits a horrible screech that sharply lowers SP. DEF. |
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| Grasswhistle |
|
15 | -- | 55 | Lulls the foe into sleep with a pleasant melody. |
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| Tickle |
|
20 | -- | 100 | Makes the foe laugh to lower ATTACK and DEFENSE. |
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| Cosmic Power |
|
20 | -- | -- | Raises DEFENSE and SP. DEF with a mystic power. |
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| Water Spout |
|
5 | 150 | 100 | Inflicts more damage if the user's HP is high. |
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| Signal Beam |
|
15 | 75 | 100 | A strange beam attack that may confuse the foe. |
|
| Shadow Punch |
|
20 | 60 | -- | An unavoidable punch that is thrown from shadows. |
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| Extrasensory |
|
30 | 80 | 100 | Attacks with a peculiar power. May cause flinching. |
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| Sky Uppercut |
|
15 | 85 | 90 | An uppercut thrown as if leaping into the sky. |
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| Sand Tomb |
|
15 | 15 | 70 | Traps and hurts the foe in quicksand for 2 to 5 turns. |
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| Sheer Cold |
|
5 | -- | 30 | A chilling attack that causes fainting if it hits. |
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| Muddy Water |
|
10 | 95 | 85 | Attacks with muddy water. May lower accuracy. |
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| Bullet Seed |
|
30 | 10 | 100 | Shoots 2 to 5 seeds in a row to strike the foe. |
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| Aerial Ace |
|
20 | 60 | -- | An extremely speedy and unavoidable attack. |
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| Icicle Spear |
|
30 | 10 | 100 | Attacks the foe by firing 2 to 5 icicles in a row. |
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| Iron Defense |
|
15 | -- | -- | Hardens the body's surface to sharply raise DEFENSE. |
|
| Block |
|
5 | -- | 100 | Blocks the foe's way to prevent escape. |
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| Howl |
|
40 | -- | -- | Howls to raise the spirit and boosts ATTACK. |
|
| Dragon Claw |
|
15 | 80 | 100 | Slashes the foe with sharp claws. |
|
| Frenzy Plant |
|
5 | 150 | 90 | Powerful, but leaves the user immobile the next turn. |
|
| Bulk Up |
|
20 | -- | -- | Bulks up the body to boost both ATTACK and DEFENSE. |
|
| Bounce |
|
5 | 85 | 85 | Bounces up, then down the next turn. May paralyze. |
|
| Mud Shot |
|
15 | 55 | 95 | Hurls mud at the foe and reduces SPEED. |
|
| Poison Tail |
|
25 | 50 | 100 | Has a high critical-hit ratio. May also poison. |
|
| Covet |
|
40 | 40 | 100 | Cutely begs to obtain an item held by the foe. |
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| Volt Tackle |
|
15 | 120 | 100 | A life-risking tackle that slightly hurts the user. |
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| Magical Leaf |
|
20 | 60 | -- | Attacks with a strange leaf that cannot be evaded. |
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| Water Sport |
|
15 | -- | 100 | The user becomes soaked to raise resistance to fire. |
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| Calm Mind |
|
20 | -- | -- | Raises SP. ATK and SP. DEF by focusing the mind. |
|
| Leaf Blade |
|
15 | 70 | 100 | Slashes with a sharp leaf. High critical-hit ratio. |
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| Dragon Dance |
|
20 | -- | -- | A mystical dance that ups ATTACK and SPEED. |
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| Rock Blast |
|
10 | 25 | 80 | Hurls boulders at the foe 2 to 5 times in a row. |
|
| Shock Wave |
|
20 | 60 | -- | A fast and unavoidable electric attack. |
|
| Water Pulse |
|
20 | 60 | 100 | Attacks with ultrasonic waves. May confuse the foe |
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| Doom Desire |
|
5 | 120 | 85 | Summons strong sunlight to attack 2 turns later. |
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| Psycho Boost |
|
5 | 140 | 90 | Allows a full-power attack, but sharply lowers SP. ATK. |
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