| Level Up | 
|
				| — | 
				Superpower | 
				  | 
The user attacks the target with great power. However, it also lowers the user's Attack and Defense. | 
				| — | 
				Aqua Jet | 
				  | 
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. | 
				| — | 
				Powder Snow | 
				  | 
The user attacks with a chilling gust of powdery snow. It may also freeze the targets. | 
				| — | 
				Growl | 
				  | 
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. | 
				| — | 
				Bide | 
				  | 
The user endures attacks for two turns, then strikes back to cause double the damage taken. | 
				| — | 
				Icy Wind | 
				  | 
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat. | 
				| 5 | 
				Growl | 
				  | 
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered. | 
				| 9 | 
				Bide | 
				  | 
The user endures attacks for two turns, then strikes back to cause double the damage taken. | 
				| 13 | 
				Icy Wind | 
				  | 
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat. | 
				| 17 | 
				Fury Swipes | 
				  | 
The target is raked with sharp claws or scythes for two to five times in quick succession. | 
				| 21 | 
				Brine | 
				  | 
If the target's HP is down to about half, this attack will hit with double the power. | 
				| 25 | 
				Endure | 
				  | 
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
				| 29 | 
				Swagger | 
				  | 
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | 
				| 33 | 
				Slash | 
				  | 
The target is attacked with a slash of claws or blades. Critical hits land more easily. | 
				| 36 | 
				Flail | 
				  | 
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | 
				| 37 | 
				Icicle Crash | 
				  | 
The user attacks by harshly dropping an icicle onto the target. It may also make the target flinch. | 
				| 41 | 
				Rest | 
				  | 
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
				| 45 | 
				Blizzard | 
				  | 
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. | 
				| 53 | 
				Hail | 
				  | 
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | 
				| 59 | 
				Thrash | 
				  | 
The user rampages and attacks for two to three turns. It then becomes confused, however. | 
				| 66 | 
				Sheer Cold | 
				  | 
The target is attacked with a blast of absolute-zero cold. The target instantly faints if it hits. | 
| Machine Moves | 
|
					| Hone Claws | 
					  | 
The user sharpens its claws to boost its Attack stat and accuracy. | 
					| Roar | 
					  | 
The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. | 
					| Toxic | 
					  | 
A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
					| Hail | 
					  | 
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | 
					| Bulk Up | 
					  | 
The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. | 
					| Hidden Power | 
					  | 
A unique attack that varies in type and intensity depending on the Pokémon using it. | 
					| Taunt | 
					  | 
The target is taunted into a rage that allows it to use only attack moves for three turns. | 
					| Ice Beam | 
					  | 
The target is struck with an icy-cold beam of energy. It may also freeze the target solid. | 
					| Blizzard | 
					  | 
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. | 
					| Hyper Beam | 
					  | 
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | 
					| Protect | 
					  | 
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
					| Rain Dance | 
					  | 
The user summons a heavy rain that falls for five turns, powering up Water-type moves. | 
					| Frustration | 
					  | 
A full-power attack that grows more powerful the less the user likes its Trainer. | 
					| Return | 
					  | 
A full-power attack that grows more powerful the more the user likes its Trainer. | 
					| Dig | 
					  | 
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | 
					| Brick Break | 
					  | 
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. | 
					| Double Team | 
					  | 
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
					| Rock Tomb | 
					  | 
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. | 
					| Aerial Ace | 
					  | 
The user confounds the target with speed, then slashes. The attack lands without fail. | 
					| Facade | 
					  | 
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | 
					| Rest | 
					  | 
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
					| Attract | 
					  | 
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
					| Round | 
					  | 
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | 
					| Echoed Voice | 
					  | 
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. | 
					| Focus Blast | 
					  | 
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. | 
					| Fling | 
					  | 
The user flings its held item at the target to attack. Its power and effects depend on the item. | 
					| Shadow Claw | 
					  | 
The user slashes with a sharp claw made from shadows. Critical hits land more easily. | 
					| Giga Impact | 
					  | 
The user charges at the target using every bit of its power. The user must rest on the next turn. | 
					| Stone Edge | 
					  | 
The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. | 
					| Swords Dance | 
					  | 
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. | 
					| Bulldoze | 
					  | 
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. | 
					| Frost Breath | 
					  | 
The user blows a cold breath on the target. This attack always results in a critical hit. | 
					| Rock Slide | 
					  | 
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. | 
					| Grass Knot | 
					  | 
The user snares the target with grass and trips it. The heavier the target, the greater the damage. | 
					| Swagger | 
					  | 
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | 
					| Substitute | 
					  | 
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
					| Rock Smash | 
					  | 
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. | 
					| Cut | 
					  | 
The target is cut with a scythe or a claw. It can also be used to cut down thin trees. | 
					| Surf | 
					  | 
It swamps the area around the user with a giant wave. It can also be used for crossing water. | 
					| Strength | 
					  | 
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. | 
					| Dive | 
					  | 
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. |