| West Town Moves |
| Name |
Type |
Strength |
Hits |
Direction |
Distance |
Speed | Effect |
| Acrobatics |
 |
★★★ |
1 |
Assault |
Wide |
Medium |
Increases damage if no coins have been collected |
| Brick Break |
 |
★★★ |
2 |
Close |
Wide |
Medium |
No additional effect |
| Grass Knot |
 |
★★★ |
1 |
Close |
Wide |
Medium |
Does more damage the heavier the opponent |
| Low Kick |
 |
★★★ |
1 |
Close |
Wide |
Fast |
Does more damage to heavier opponents |
| Endure |
 |
- |
1 |
- |
Wide |
Fast |
Allows you to survive to 1 Hit Point when attacked |
| Payback |
 |
★★★ |
1 |
Close |
Wide |
Fast |
Doubles damage if the user has just been hit |
| Swift |
 |
★★★ |
1 |
Projectile |
Wide |
Medium |
Homes in on enemies |
| Swords Dance |
 |
- |
1 |
- |
Wide |
Slow |
Incrases the user's Attack |
| Fling |
 |
★★★ |
1 |
Projectile |
Short-Distance |
Medium |
Throws coins at the opponent |
| Rest |
 |
- |
1 |
- |
Long Distance |
Medium |
Puts the user to sleep but heals all HP |
| Force Palm |
 |
★★★ |
1 |
Close |
Wide |
Fast |
May paralyse the opponent |
| Substitute |
 |
- |
1 |
- |
Long Distance |
Slow |
Lowers your HP but creates a substitute |
| Hidden Power |
 |
★★★ |
1 |
All Directions |
Short-Distance |
Medium |
Does different damage depending on the Pokémon species |
| Reflect |
 |
- |
1 |
All Directions |
Long Distance |
Slow |
Halves damage received while this move is in effect |
| Level Up |
|
| — |
Pound |
 |
The target is physically pounded with a long tail or a foreleg, etc. |
| — |
Meditate |
 |
The user meditates to awaken the power deep within its body and raise its Attack stat. |
| — |
Detect |
 |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| — |
Fake Out |
 |
An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. |
| 5 |
Meditate |
 |
The user meditates to awaken the power deep within its body and raise its Attack stat. |
| 9 |
Detect |
 |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| 13 |
Fake Out |
 |
An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. |
| 17 |
Doubleslap |
 |
The target is slapped repeatedly, back and forth, two to five times in a row. |
| 21 |
Swift |
 |
Star-shaped rays are shot at the opposing team. This attack never misses. |
| 25 |
Calm Mind |
 |
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| 29 |
Force Palm |
 |
The target is attacked with a shock wave. It may also leave the target with paralysis. |
| 33 |
Drain Punch |
 |
An energy-draining punch. The user's HP is restored by half the damage taken by the target. |
| 37 |
Jump Kick |
 |
The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself. |
| 41 |
U-turn |
 |
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| 45 |
Wide Guard |
 |
The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chance of failing rises. |
| 49 |
Bounce |
 |
The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis. |
| 56 |
Hi Jump Kick |
 |
The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead. |
| 63 |
Reversal |
 |
An all-out attack that becomes more powerful the less HP the user has. |
| 70 |
Aura Sphere |
 |
The user looses a blast of aura power from deep within its body at the target. This move is certain to hit. |
| Machine Moves |
|
| Calm Mind |
 |
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| Toxic |
 |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| Bulk Up |
 |
The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. |
| Hidden Power |
 |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| Sunny Day |
 |
The user intensifies the sun for five turns, powering up Fire-type moves. |
| Taunt |
 |
The target is taunted into a rage that allows it to use only attack moves for three turns. |
| Hyper Beam |
 |
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| Protect |
 |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| Rain Dance |
 |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| Frustration |
 |
A full-power attack that grows more powerful the less the user likes its Trainer. |
| Return |
 |
A full-power attack that grows more powerful the more the user likes its Trainer. |
| Dig |
 |
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
| Brick Break |
 |
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. |
| Double Team |
 |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| Reflect |
 |
A wondrous wall of light is put up to suppress damage from physical attacks for five turns. |
| Rock Tomb |
 |
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. |
| Aerial Ace |
 |
The user confounds the target with speed, then slashes. The attack lands without fail. |
| Facade |
 |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| Rest |
 |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| Attract |
 |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| Low Sweep |
 |
The user attacks the target's legs swiftly, reducing the target's Speed stat. |
| Round |
 |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| Focus Blast |
 |
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
| Fling |
 |
The user flings its held item at the target to attack. Its power and effects depend on the item. |
| Acrobatics |
 |
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. |
| Payback |
 |
If the user moves after the target, this attack's power will be doubled. |
| Retaliate |
 |
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
| Giga Impact |
 |
The user charges at the target using every bit of its power. The user must rest on the next turn. |
| Stone Edge |
 |
The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. |
| Swords Dance |
 |
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
| Psych Up |
 |
The user hypnotizes itself into copying any stat change made by the target. |
| Rock Slide |
 |
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. |
| Work Up |
 |
The user is roused, and its Attack and Sp. Atk stats increase. |
| Poison Jab |
 |
The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target. |
| Grass Knot |
 |
The user snares the target with grass and trips it. The heavier the target, the greater the damage. |
| Swagger |
 |
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
| U-turn |
 |
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Substitute |
 |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| Rock Smash |
 |
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. |
| Strength |
 |
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. |