Name Type Cat. PP Att. Acc. Effect
Accelerock 20 40 100 The user smashes into the target at high speed. This move always goes first.
Acid Downpour 1 -- -- The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move.
Acrobatics 15 55 100 The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
Aerial Ace 20 60 -- The user confounds the target with speed, then slashes. This attack never misses.
All-Out Pummeling 1 -- -- The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
Anchor Shot 20 80 100 The user entangles the target with its anchor chain while attacking. The target becomes unable to flee.
Aqua Jet 20 40 100 The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
Aqua Tail 10 90 90 The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Arm Thrust 20 15 100 The user lets loose a flurry of open-palmed arm thrusts that hit two to five times in a row.
Assurance 10 60 100 If the target has already taken some damage in the same turn, this attack's power is doubled.
Astonish 15 30 100 The user attacks the target while shouting in a startling fashion. This may also make the target flinch.
Attack Order 15 90 100 The user calls out its underlings to pummel the target. Critical hits land more easily.
Avalanche 10 60 100 The power of this attack move is doubled if the user has been hurt by the target in the same turn.
Barrage 20 15 85 Round objects are hurled at the target to strike two to five times in a row.
Beak Blast 15 100 100 The user first heats up its beak, and then it attacks the target. Making direct contact with the Pokémon while it's heating up its beak results in a burn.
Beat Up 10 -- 100 The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.
Bide 10 -- -- The user endures attacks for two turns, then strikes back to cause double the damage taken.
Bind 20 15 85 Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
Bite 25 60 100 The target is bitten with viciously sharp fangs. This may also make the target flinch.
Black Hole Eclipse 1 -- -- The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
Blaze Kick 10 85 90 The user launches a kick that lands a critical hit more easily. This may also leave the target with a burn.
Bloom Doom 1 -- -- The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Body Slam 15 85 100 The user drops onto the target with its full body weight. This may also leave the target with paralysis.
Bolt Strike 5 130 85 The user surrounds itself with a great amount of electricity and charges its target. This may also leave the target with paralysis.
Bone Club 20 65 85 The user clubs the target with a bone. This may also make the target flinch.
Bone Rush 10 25 90 The user strikes the target with a hard bone two to five times in a row.
Bonemerang 10 50 90 The user throws the bone it holds. The bone loops around to hit the target twice—coming and going.
Bounce 5 85 85 The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.
Brave Bird 15 120 100 The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot.
Breakneck Blitz 1 -- -- The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
Brick Break 15 75 100 The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
Brutal Swing 20 60 100 The user swings its body around violently to inflict damage on everything in its vicinity.
Bug Bite 20 60 100 The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.
Bulldoze 20 60 100 The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.
Bullet Punch 30 40 100 The user strikes the target with tough punches as fast as bullets. This move always goes first.
Bullet Seed 30 25 100 The user forcefully shoots seeds at the target two to five times in a row.
Catastropika 1 210 -- The user, Pikachu, surrounds itself with the maximum amount of electricity using its Z-Power and pounces on its target with full force.
Chip Away 20 70 100 Looking for an opening, the user strikes consistently. The target's stat changes don't affect this attack's damage.
Circle Throw 10 60 90 The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
Clamp 15 35 85 The target is clamped and squeezed by the user's very thick and sturdy shell for four to five turns.
Close Combat 5 120 100 The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats.
Comet Punch 15 18 85 The target is hit with a flurry of punches that strike two to five times in a row.
Constrict 35 10 100 The target is attacked with long, creeping tentacles, vines, or the like. This may also lower the target's Speed stat.
Continental Crush 1 -- -- The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move.
Corkscrew Crash 1 -- -- The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Counter 20 -- 100 A retaliation move that counters any physical attack, inflicting double the damage taken.
Covet 25 60 100 The user endearingly approaches the target, then steals the target's held item.
Crabhammer 10 100 90 The target is hammered with a large pincer. Critical hits land more easily.
Cross Chop 5 100 80 The user delivers a double chop with its forearms crossed. Critical hits land more easily.
Cross Poison 20 70 100 A slashing attack with a poisonous blade that may also poison the target. Critical hits land more easily.
Crunch 15 80 100 The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
Crush Claw 10 75 95 The user slashes the target with hard and sharp claws. This may also lower the target's Defense stat.
Crush Grip 5 -- 100 The target is crushed with great force. The more HP the target has left, the greater this move's power.
Cut 30 50 95 The target is cut with a scythe or claw.
Darkest Lariat 10 85 100 The user swings both arms and hits the target. The target's stat changes don't affect this attack's damage.
Devastating Drake 1 -- -- The user materializes its aura using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Diamond Storm 5 100 95 The user whips up a storm of diamonds to damage opposing Pokémon. This may also sharply raise the user's Defense stat.
Dig 10 80 100 The user burrows, then attacks on the next turn.
Dive 10 80 100 Diving on the first turn, the user floats up and attacks on the next turn.
Dizzy Punch 10 70 100 The target is hit with rhythmically launched punches. This may also leave the target confused.
Double Hit 10 35 90 The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row.
Double Kick 30 30 100 The target is quickly kicked twice in succession using both feet.
Double Slap 10 15 85 The target is slapped repeatedly, back and forth, two to five times in a row.
Double-Edge 15 120 100 A reckless, life-risking tackle. This also damages the user quite a lot.
Dragon Ascent 5 120 100 After soaring upward, the user attacks its target by dropping out of the sky at high speeds. But it lowers its own Defense and Sp. Def stats in the process.
Dragon Claw 15 80 100 The user slashes the target with huge sharp claws.
Dragon Hammer 15 90 100 The user uses its body like a hammer to attack the target and inflict damage.
Dragon Rush 10 100 75 The user tackles the target while exhibiting overwhelming menace. This may also make the target flinch.
Dragon Tail 10 60 90 The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
Drain Punch 10 75 100 An energy-draining punch. The user's HP is restored by half the damage taken by the target.
Drill Peck 20 80 100 A corkscrewing attack with a sharp beak acting as a drill.
Drill Run 10 80 95 The user crashes into its target while rotating its body like a drill. Critical hits land more easily.
Dual Chop 15 40 90 The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.
Dynamic Punch 5 100 50 The user punches the target with full, concentrated power. This confuses the target if it hits.
Earthquake 10 100 100 The user sets off an earthquake that strikes every Pokémon around it.
Egg Bomb 10 100 75 A large egg is hurled at the target with maximum force to inflict damage.
Endeavor 5 -- 100 This attack move cuts down the target's HP to equal the user's HP.
Explosion 5 250 100 The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
Extreme Speed 5 80 100 The user charges the target at blinding speed. This move always goes first.
Facade 20 70 100 This attack move doubles its power if the user is poisoned, burned, or paralyzed.
Fake Out 10 40 100 This attack hits first and makes the target flinch. It only works the first turn the user is in battle.
False Swipe 40 40 100 A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
Feint 10 30 100 This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves.
Feint Attack 20 60 -- The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.
Fell Stinger 25 50 100 When the user knocks out a target with this move, the user's Attack stat rises drastically.
Fire Fang 15 65 95 The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
Fire Lash 15 80 100 The user strikes the target with a burning lash. This also lowers the target's Defense stat.
Fire Punch 15 75 100 The target is punched with a fiery fist. This may also leave the target with a burn.
First Impression 10 90 100 Although this move has great power, it only works the first turn the user is in battle.
Fissure 5 -- 30 The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.
Flail 15 -- 100 The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
Flame Charge 20 50 100 Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat.
Flame Wheel 25 60 100 The user cloaks itself in fire and charges at the target. This may also leave the target with a burn.
Flare Blitz 15 120 100 The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn.
Fling 10 -- 100 The user flings its held item at the target to attack. This move's power and effects depend on the item.
Fly 15 90 95 The user soars and then strikes its target on the next turn.
Flying Press 10 100 95 The user dives down onto the target from the sky. This move is Fighting and Flying type simultaneously.
Focus Punch 20 150 100 The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
Force Palm 10 60 100 The target is attacked with a shock wave. This may also leave the target with paralysis.
Foul Play 15 95 100 The user turns the target's power against it. The higher the target's Attack stat, the greater the move's power.
Freeze Shock 5 140 90 On the second turn, the user hits the target with electrically charged ice. This may also leave the target with paralysis.
Frustration 20 -- 100 This full-power attack grows more powerful the less the user likes its Trainer.
Fury Attack 20 15 85 The target is jabbed repeatedly with a horn or beak two to five times in a row.
Fury Cutter 20 40 95 The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.
Fury Swipes 15 18 80 The target is raked with sharp claws or scythes quickly two to five times in a row.
Fusion Bolt 5 100 100 The user throws down a giant lightning bolt. This move's power is increased when influenced by an enormous flame.
Gear Grind 15 50 85 The user attacks by throwing steel gears at its target twice.
Giga Impact 5 150 90 The user charges at the target using every bit of its power. The user can't move on the next turn.
Gigavolt Havoc 1 -- -- The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
Guillotine 5 -- 30 A vicious, tearing attack with big pincers. The target faints instantly if this attack hits.
Gunk Shot 5 120 80 The user shoots filthy garbage at the target to attack. This may also poison the target.
Gyro Ball 5 -- 100 The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power.
Hammer Arm 10 100 90 The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however.
Head Charge 15 120 100 The user charges its head into its target, using its powerful guard hair. This also damages the user a little.
Head Smash 5 150 80 The user attacks the target with a hazardous, full-power headbutt. This also damages the user terribly.
Headbutt 15 70 100 The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
Heart Stamp 25 60 100 The user unleashes a vicious blow after its cute act makes the target less wary. This may also make the target flinch.
Heat Crash 10 -- 100 The user slams its target with its flame-covered body. The more the user outweighs the target, the greater the move's power.
Heavy Slam 10 -- 100 The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
High Horsepower 10 95 95 The user fiercely attacks the target using its entire body.
High Jump Kick 10 130 90 The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
Hold Back 40 40 100 The user holds back when it attacks, and the target is left with at least 1 HP.
Horn Attack 25 65 100 The target is jabbed with a sharply pointed horn to inflict damage.
Horn Drill 5 -- 30 The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits.
Horn Leech 10 75 100 The user drains the target's energy with its horns. The user's HP is restored by half the damage taken by the target.
Hydro Vortex 1 -- -- The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move.
Hyper Fang 15 80 90 The user bites hard on the target with its sharp front fangs. This may also make the target flinch.
Hyperspace Fury 5 100 -- Using its many arms, the user unleashes a barrage of attacks that ignore the effects of moves like Protect and Detect. But the user's Defense stat falls.
Ice Ball 20 30 90 The user attacks the target for five turns. The move's power increases each time it hits.
Ice Fang 15 65 95 The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.
Ice Hammer 10 100 90 The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however.
Ice Punch 15 75 100 The target is punched with an icy fist. This may also leave the target frozen.
Ice Shard 30 40 100 The user flash-freezes chunks of ice and hurls them at the target. This move always goes first.
Icicle Crash 10 85 90 The user attacks by harshly dropping large icicles onto the target. This may also make the target flinch.
Icicle Spear 30 25 100 The user launches sharp icicles at the target two to five times in a row.
Inferno Overdrive 1 -- -- The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move.
Iron Head 15 80 100 The user slams the target with its steel-hard head. This may also make the target flinch.
Iron Tail 15 100 75 The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
Jump Kick 10 100 95 The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
Karate Chop 25 50 100 The target is attacked with a sharp chop. Critical hits land more easily.
Knock Off 20 65 100 The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
Land's Wrath 10 90 100 The user gathers the energy of the land and focuses that power on opposing Pokémon to damage them.
Last Resort 5 140 100 This move can be used only after the user has used all the other moves it knows in the battle.
Leaf Blade 15 90 100 The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily.
Leafage 40 40 100 The user attacks by pelting the target with leaves.
Leech Life 10 80 100 The user drains the target's blood. The user's HP is restored by half the damage taken by the target.
Let's Snuggle Forever 1 190 -- After obtaining Z-Power, the user, Mimikyu, punches the target with full force.
Lick 30 30 100 The target is licked with a long tongue, causing damage. This may also leave the target with paralysis.
Liquidation 10 85 100 The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
Low Kick 20 -- 100 A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
Low Sweep 20 65 100 The user makes a swift attack on the target's legs, which lowers the target's Speed stat.
Lunge 15 80 100 The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat.
Mach Punch 30 40 100 The user throws a punch at blinding speed. This move always goes first.
Magnet Bomb 20 60 -- The user launches steel bombs that stick to the target. This attack never misses.
Magnitude 30 -- 100 The user attacks everything around it with a ground-shaking quake. Its power varies.
Malicious Moonsault 1 180 -- The user, Incineroar, strengthens its body using its Z-Power and crashes into the target with full force.
Mega Kick 5 120 75 The target is attacked by a kick launched with muscle-packed power.
Mega Punch 20 80 85 The target is slugged by a punch thrown with muscle-packed power.
Megahorn 10 120 85 Using its tough and impressive horn, the user rams into the target with no letup.
Metal Burst 10 -- 100 The user retaliates with much greater force against the opponent that last inflicted damage on it.
Metal Claw 35 50 95 The target is raked with steel claws. This may also raise the user's Attack stat.
Meteor Mash 10 90 90 The target is hit with a hard punch fired like a meteor. This may also raise the user's Attack stat.
Multi-Attack 10 90 100 Cloaking itself in high energy, the user slams into the target. The memory held determines the move's type.
Natural Gift 15 -- 100 The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
Needle Arm 15 60 100 The user attacks by wildly swinging its thorny arms. This may also make the target flinch.
Never-Ending Nightmare 1 -- -- Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.
Night Slash 15 70 100 The user slashes the target the instant an opportunity arises. Critical hits land more easily.
Nuzzle 20 20 100 The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.
Outrage 10 120 100 The user rampages and attacks for two to three turns. The user then becomes confused.
Pay Day 20 40 100 Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.
Payback 10 50 100 The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
Peck 35 35 100 The target is jabbed with a sharply pointed beak or horn.
Petal Blizzard 15 90 100 The user stirs up a violent petal blizzard and attacks everything around it.
Phantom Force 10 90 100 The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.
Pin Missile 20 25 95 Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
Plasma Fists 15 100 100 The user attacks with electrically charged fists. This move changes Normal-type moves to Electric-type moves.
Play Rough 10 90 90 The user plays rough with the target and attacks it. This may also lower the target's Attack stat.
Pluck 20 60 100 The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.
Poison Fang 15 50 100 The user bites the target with toxic fangs. This may also leave the target badly poisoned.
Poison Jab 20 80 100 The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.
Poison Sting 35 15 100 The user stabs the target with a poisonous stinger. This may also poison the target.
Poison Tail 25 50 100 The user hits the target with its tail. This may also poison the target. Critical hits land more easily.
Pound 35 40 100 The target is physically pounded with a long tail, a foreleg, or the like.
Power Trip 10 20 100 The user boasts its strength and attacks the target. The more the user's stats are raised, the greater the move's power.
Power Whip 10 120 85 The user violently whirls its vines, tentacles, or the like to harshly lash the target.
Power-Up Punch 20 40 100 Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
Precipice Blades 10 120 85 The user attacks opposing Pokémon by manifesting the power of the land in fearsome blades of stone.
Present 15 -- 90 The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however.
Psychic Fangs 10 85 100 The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect.
Psycho Cut 20 70 100 The user tears at the target with blades formed by psychic power. Critical hits land more easily.
Pulverizing Pancake 1 210 -- Z-Power brings out the true capabilities of the user, Snorlax. The Pokémon moves its enormous body energetically and attacks the target with full force.
Punishment 5 -- 100 The more the target has powered up with stat changes, the greater the move's power.
Pursuit 20 40 100 The power of this attack move is doubled if it's used on a target that's switching out of battle.
Quick Attack 30 40 100 The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
Rage 20 20 100 As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
Rapid Spin 40 20 100 A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.
Razor Leaf 25 55 95 Sharp-edged leaves are launched to slash at the opposing Pokémon. Critical hits land more easily.
Razor Shell 10 75 95 The user cuts its target with sharp shells. This may also lower the target's Defense stat.
Retaliate 5 70 100 The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased.
Return 20 -- 100 This full-power attack grows more powerful the more the user likes its Trainer.
Revenge 10 60 100 This attack move's power is doubled if the user has been hurt by the opponent in the same turn.
Reversal 15 -- 100 An all-out attack that becomes more powerful the less HP the user has.
Rock Blast 10 25 90 The user hurls hard rocks at the target. Two to five rocks are launched in a row.
Rock Climb 20 90 85 The user attacks the target by smashing into it with incredible force. This may also confuse the target.
Rock Slide 10 75 90 Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
Rock Smash 15 40 100 The user attacks with a punch. This may also lower the target's Defense stat.
Rock Throw 15 50 90 The user picks up and throws a small rock at the target to attack.
Rock Tomb 15 60 95 Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
Rock Wrecker 5 150 90 The user launches a huge boulder at the target to attack. The user can't move on the next turn.
Rolling Kick 15 60 85 The user lashes out with a quick, spinning kick. This may also make the target flinch.
Rollout 20 30 90 The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
Sacred Fire 5 100 95 The target is razed with a mystical fire of great intensity. This may also leave the target with a burn.
Sacred Sword 15 90 100 The user attacks by slicing with a long horn. The target's stat changes don't affect this attack's damage.
Sand Tomb 15 35 85 The user traps the target inside a harshly raging sandstorm for four to five turns.
Savage Spin-Out 1 -- -- The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.
Scratch 35 40 100 Hard, pointed, sharp claws rake the target to inflict damage.
Searing Sunraze Smash 1 200 -- After obtaining Z-Power, the user, Solgaleo, attacks the target with full force. This move can ignore the effect of the target's Ability.
Secret Power 20 70 100 The additional effects of this attack depend upon where it was used.
Seed Bomb 15 80 100 The user slams a barrage of hard-shelled seeds down on the target from above.
Seismic Toss 20 -- 100 The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
Self-Destruct 5 200 100 The user attacks everything around it by causing an explosion. The user faints upon using this move.
Shadow Bone 10 85 100 The user attacks by beating the target with a bone that contains a spirit. This may also lower the target's Defense stat.
Shadow Claw 15 70 100 The user slashes with a sharp claw made from shadows. Critical hits land more easily.
Shadow Force 5 120 100 The user disappears, then strikes the target on the next turn. This move hits even if the target protects itself.
Shadow Punch 20 60 -- The user throws a punch from the shadows. This attack never misses.
Shadow Sneak 30 40 100 The user extends its shadow and attacks the target from behind. This move always goes first.
Shattered Psyche 1 -- -- The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
Sinister Arrow Raid 1 180 -- The user, Decidueye, creates countless arrows using its Z-Power and shoots the target with full force.
Skull Bash 10 130 100 The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.
Sky Attack 5 140 90 A second-turn attack move where critical hits land more easily. This may also make the target flinch.
Sky Drop 10 60 100 The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky.
Sky Uppercut 15 85 90 The user attacks the target with an uppercut thrown skyward with force.
Slam 20 80 75 The target is slammed with a long tail, vines, or the like to inflict damage.
Slash 20 70 100 The target is attacked with a slash of claws or blades. Critical hits land more easily.
Smack Down 15 50 100 The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it's hit.
Smart Strike 10 70 -- The user stabs the target with a sharp horn. This attack never misses.
Smelling Salts 10 70 100 This attack's power is doubled when used on a target with paralysis. This also cures the target's paralysis, however.
Solar Blade 10 125 100 In this two-turn attack, the user gathers light and fills a blade with the light's energy, attacking the target on the next turn.
Soul-Stealing 7-Star Strike 1 195 -- After obtaining Z-Power, the user, Marshadow, punches and kicks the target consecutively with full force.
Spark 20 65 100 The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.
Spectral Thief 10 90 100 The user hides in the target's shadow, steals the target's stat boosts, and then attacks.
Spike Cannon 15 20 100 Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
Spirit Shackle 10 80 100 The user attacks while simultaneously stitching the target's shadow to the ground to prevent the target from escaping.
Splintered Stormshards 1 190 -- After obtaining Z-Power, the user, Lycanroc, attacks the target with full force. This move negates the effect on the battlefield.
Steamroller 20 65 100 The user crushes its target by rolling over the target with its rolled-up body. This may also make the target flinch.
Steel Wing 25 70 90 The target is hit with wings of steel. This may also raise the user's Defense stat.
Stomp 20 65 100 The target is stomped with a big foot. This may also make the target flinch.
Stomping Tantrum 10 75 100 Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
Stone Edge 5 100 80 The user stabs the target from below with sharpened stones. Critical hits land more easily.
Storm Throw 10 60 100 The user strikes the target with a fierce blow. This attack always results in a critical hit.
Strength 15 80 100 The target is slugged with a punch thrown at maximum power.
Struggle 1 50 -- This attack is used in desperation only if the user has no PP. It also damages the user a little.
Submission 20 80 80 The user grabs the target and recklessly dives for the ground. This also damages the user a little.
Subzero Slammer 1 -- -- The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move.
Sucker Punch 5 70 100 This move enables the user to attack first. This move fails if the target is not readying an attack.
Sunsteel Strike 5 100 100 The user slams into the target with the force of a meteor. This move can be used on the target regardless of its Abilities.
Super Fang 10 -- 90 The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half.
Superpower 5 120 100 The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats.
Supersonic Skystrike 1 -- -- The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move.
Tackle 35 40 100 A physical attack in which the user charges and slams into the target with its whole body.
Tail Slap 10 25 85 The user attacks by striking the target with its hard tail. It hits the target two to five times in a row.
Take Down 20 90 85 A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
Tectonic Rage 1 -- -- The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Thief 25 60 100 The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
Thousand Arrows 10 90 100 This move also hits opposing Pokémon that are in the air. Those Pokémon are knocked down to the ground.
Thousand Waves 10 90 100 The user attacks with a wave that crawls along the ground. Those hit can't flee from battle.
Thrash 10 120 100 The user rampages and attacks for two to three turns. The user then becomes confused.
Throat Chop 15 80 100 The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.
Thunder Fang 15 65 95 The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
Thunder Punch 15 75 100 The target is punched with an electrified fist. This may also leave the target with paralysis.
Triple Kick 10 10 90 A consecutive three-kick attack that becomes more powerful with each successive hit.
Trop Kick 15 70 100 The user lands an intense kick of tropical origins on the target. This also lowers the target's Attack stat.
Twineedle 20 25 100 The user damages the target twice in succession by jabbing it with two spikes. This may also poison the target.
Twinkle Tackle 1 -- -- The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move.
U-turn 20 70 100 After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
V-create 5 180 95 With a hot flame on its forehead, the user hurls itself at its target. This lowers the user's Defense, Sp. Def, and Speed stats.
Vice Grip 30 55 100 The target is gripped and squeezed from both sides to inflict damage.
Vine Whip 25 45 100 The target is struck with slender, whiplike vines to inflict damage.
Vital Throw 10 70 -- The user attacks last. In return, this throw move never misses.
Volt Tackle 15 120 100 The user electrifies itself and charges the target. This also damages the user quite a lot. This attack may leave the target with paralysis.
Wake-Up Slap 10 70 100 This attack inflicts big damage on a sleeping target. This also wakes the target up, however.
Waterfall 15 80 100 The user charges at the target and may make it flinch.
Wild Charge 15 90 100 The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
Wing Attack 35 60 100 The target is struck with large, imposing wings spread wide to inflict damage.
Wood Hammer 15 120 100 The user slams its rugged body into the target to attack. This also damages the user quite a lot.
Wrap 20 15 90 A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.
X-Scissor 15 80 100 The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
Zen Headbutt 15 80 90 The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
Zing Zap 10 80 100 A strong electric blast crashes down on the target, giving it an electric shock. This may also make the target flinch.
 
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