| Name | Other Names | No. | Gender Ratio | Type | 
		
			| Ninetales | 
			 | Japan: | Kyukon キュウコン
 |   | French: | Feunard |   | German: | Vulnona |   | Korean: | 나인테일 |  |  | National: | #038 |  | BW Unova: | #--- |  | B2W2 Unova: | #249 | 
 |  |  | 
		
			| Abilities: Flash Fire - Drought (Hidden Ability) | 
		
			| Flash Fire: Activates when user is hit by a damaging Fire-type move (including Fire-type Hidden Power). Once activated, user’s Fire-type moves deal 1.5 times damage. While this ability is in effect, this Pokémon is immune to damage from Fire-type attacks and Fire-type Hidden Power (accuracy and effect from these moves are ignored). For Fire-type Pokémon with this ability, Will-O-Wisp activates this ability without having an effect. If a non-Fire-type Pokémon has this ability, Will-O-Wisp will activate the ability and will have an effect. Hidden Ability (Available):
 Drought: Weather changes to Clear Skies when the Pokémon enters the battle.
 | 
		
			| Classification | Height | Weight | Capture Rate | Base Egg Steps | 
		
			| Fox Pokémon | 3’07” 1.1m
 | 43.9lbs 19.9kg
 | 75 | 5,120 | 
		
			| Experience Growth | Base Happiness | Effort Values Earned | Flee Flag | Entree Forest Level | 
		
			| 1,000,000 Points Medium Fast
 | 70 | 1 Speed Point(s) 1 Sp. Defense Point(s)
 
 | 70 | Level 10 | 
	
	
	
| TM & HM Attacks | 
|
| TM03 | Psyshock |  |  | 80 | 100 | 10 | -- | 
					| The user materializes an odd psychic wave to attack the target. This attack does physical damage. | 
| TM04 | Calm Mind |  |  | -- | -- | 20 | -- | 
					| The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | 
| TM05 | Roar |  |  | -- | 100 | 20 | -- | 
					| The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. | 
| TM06 | Toxic |  |  | -- | 90 | 10 | -- | 
					| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM10 | Hidden Power |  |  | ?? | 100 | 15 | -- | 
					| A unique attack that varies in type and intensity depending on the Pokémon using it. | 
| TM11 | Sunny Day |  |  | -- | -- | 5 | -- | 
					| The user intensifies the sun for five turns, powering up Fire-type moves. | 
| TM15 | Hyper Beam |  |  | 150 | 90 | 5 | -- | 
					| The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | 
| TM17 | Protect |  |  | -- | -- | 10 | -- | 
					| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM20 | Safeguard |  |  | -- | -- | 25 | -- | 
					| The user creates a protective field that prevents status problems for five turns. | 
| TM21 | Frustration |  |  | ?? | 100 | 20 | -- | 
					| A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM22 | Solarbeam |  |  | 120 | 100 | 10 | -- | 
					| A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | 
| TM27 | Return |  |  | ?? | 100 | 20 | -- | 
					| A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM28 | Dig |  |  | 80 | 100 | 10 | -- | 
					| The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | 
| TM32 | Double Team |  |  | -- | -- | 15 | -- | 
					| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM35 | Flamethrower |  |  | 95 | 100 | 15 | 10 | 
					| The target is scorched with an intense blast of fire. It may also leave the target with a burn. | 
| TM38 | Fire Blast |  |  | 120 | 85 | 5 | 10 | 
					| The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. | 
| TM42 | Facade |  |  | 70 | 100 | 20 | -- | 
					| An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | 
| TM43 | Flame Charge |  |  | 50 | 100 | 20 | -- | 
					| The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat. | 
| TM44 | Rest |  |  | -- | -- | 10 | -- | 
					| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM45 | Attract |  |  | -- | 100 | 15 | -- | 
					| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
| TM48 | Round |  |  | 60 | 100 | 15 | -- | 
					| The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | 
| TM50 | Overheat |  |  | 140 | 90 | 5 | -- | 
					| The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat. | 
| TM53 | Energy Ball |  |  | 80 | 100 | 10 | -- | 
					| The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. | 
| TM59 | Incinerate |  |  | 30 | 100 | 15 | -- | 
					| The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. | 
| TM61 | Will-o-wisp |  |  | -- | 75 | 15 | -- | 
					| The user shoots a sinister, bluish-white flame at the target to inflict a burn. | 
| TM66 | Payback |  |  | 50 | 100 | 10 | -- | 
					| If the user moves after the target, this attack's power will be doubled. | 
| TM68 | Giga Impact |  |  | 150 | 90 | 5 | -- | 
					| The user charges at the target using every bit of its power. The user must rest on the next turn. | 
| TM77 | Psych Up |  |  | -- | -- | 10 | -- | 
					| The user hypnotizes itself into copying any stat change made by the target. | 
| TM85 | Dream Eater |  |  | 100 | 100 | 15 | -- | 
					| The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. | 
| TM87 | Swagger |  |  | -- | 90 | 15 | -- | 
					| The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | 
| TM90 | Substitute |  |  | -- | -- | 10 | -- | 
					| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| Egg Moves (Details) | 
 
| Faint Attack |  |  | 60 | -- | 20 | -- | Details | 
				| The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. | 
| Hypnosis |  |  | -- | 60 | 20 | -- | Details | 
				| The user employs hypnotic suggestion to make the target fall into a deep sleep. | 
| Flail |  |  | ?? | 100 | 15 | -- | Details | 
				| The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | 
| Spite |  |  | -- | 100 | 10 | -- | Details | 
				| The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | 
| Disable |  |  | -- | 100 | 20 | -- | Details | 
				| For four turns, this move prevents the target from using the move it last used. | 
| Howl |  |  | -- | -- | 40 | -- | Details | 
				| The user howls loudly to raise its spirit, boosting its Attack stat. | 
| Heat Wave |  |  | 100 | 90 | 10 | 10 | Details | 
				| The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn. | 
| Flare Blitz |  |  | 120 | 100 | 15 | 10 | Details | 
				| The user cloaks itself in fire and charges at the target. The user sustains serious damage and may leave the target burned. | 
| Extrasensory |  |  | 80 | 100 | 30 | -- | Details | 
				| The user attacks with an odd, unseeable power. It may also make the target flinch. | 
| Power Swap |  |  | -- | -- | 10 | -- | Details | 
				| The user employs its psychic power to switch changes to its Attack and Sp. Atk with the target. | 
| Secret Power |  |  | 70 | 100 | 20 | 30 | Details | 
				| The user attacks the target with a secret power. Its added effects vary depending on the user's environment. | 
| Hex |  |  | 50 | 100 | 10 | -- | Details | 
				| This relentless attack does massive damage to a target affected by status problems. | 
| Tail Slap |  |  | 25 | 85 | 10 | -- | Details | 
				| The user attacks by striking the target with its hard tail. It hits the target two to five times in a row. | 
| Pre-Evolution Only Moves | 
 
| Tail Whip |  |  | -- | 100 | 30 | -- |   |  | Lv. 4 |  | 
				| The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. | 
| Roar |  |  | -- | 100 | 20 | -- |   |  | Lv. 7 |  | 
				| The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. | 
| Fire Spin |  |  | 35 | 85 | 15 | 100 |   |  | Lv. 14 |  | 
				| The target becomes trapped within a fierce vortex of fire that rages for four to five turns. | 
| Imprison |  |  | -- | -- | 10 | -- |   |  | Lv. 21 |  | 
				| If the opponents know any move also known by the user, the opponents are prevented from using it. | 
| Flame Burst |  |  | 70 | 100 | 15 | -- |   |  | Lv. 24 |  | 
				| The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well. | 
| Will-o-wisp |  |  | -- | 75 | 15 | -- |   |  | Lv. 31 |  | 
				| The user shoots a sinister, bluish-white flame at the target to inflict a burn. | 
| Payback |  |  | 50 | 100 | 10 | -- |   |  | Lv. 34 |  | 
				| If the user moves after the target, this attack's power will be doubled. | 
| Flamethrower |  |  | 95 | 100 | 15 | 10 |   |  | Lv. 37 |  | 
				| The target is scorched with an intense blast of fire. It may also leave the target with a burn. | 
| Captivate |  |  | -- | 100 | 20 | -- |   |  | Lv. 41 |  | 
				| If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. | 
| Inferno |  |  | 100 | 50 | 5 | 100 |   |  | Lv. 44 |  | 
				| The user attacks by engulfing the target in an intense fire. It leaves the target with a burn. | 
| Grudge |  |  | -- | -- | 5 | -- |   |  | Lv. 47 |  | 
				| If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out. | 
| Extrasensory |  |  | 80 | 100 | 30 | -- |   |  | Lv. 51 |  | 
				| The user attacks with an odd, unseeable power. It may also make the target flinch. | 
| Fire Blast |  |  | 120 | 85 | 5 | 10 |   |  | Lv. 54 |  | 
				| The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. | 
| Gen III & IV Only Moves (Details) | 
|
| Endure |  |  | -- | -- | 10 | -- | Gen IV TM58 | 
				| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| Captivate |  |  | -- | 100 | 20 | -- | Gen IV TM78 | 
				| If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. | 
| Natural Gift |  |  | ?? | 100 | 15 | -- | Gen IV TM83 | 
				| The user draws power to attack by using its held Berry. The Berry determines its type and power. | 
| Ominous Wind |  |  | 60 | 100 | 5 | 10 | Move Tutor - PtHGSS | 
				| The user blasts the target with a gust of repulsive wind. It may also raise all the user's stats at once. | 
| Swift |  |  | 60 | -- | 20 | -- | Move Tutor - PtHGSS | 
				| Star-shaped rays are shot at the opposing team. This attack never misses. | 
| Headbutt |  |  | 70 | 100 | 15 | -- | Move Tutor - HGSS | 
				| The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. | 
| Body Slam |  |  | 85 | 100 | 15 | 30 | Move Tutor - FRLG | 
				| The user drops onto the target with its full body weight. It may also leave the target with paralysis. | 
| Double-edge |  |  | 120 | 100 | 15 | -- | Move Tutor - FRLG | 
				| A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. | 
| Mimic |  |  | -- | -- | 10 | -- | Move Tutor - FRLG | 
				| The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. |