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General | Location | Attacks | Stats | Egg Moves |
Gen VIII Dex | Gen VII Dex Let's Go Dex |
Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex | Gen II Dex | Gen I Dex |
This Pokédex entry is for Generation VII Pokémon games. or Generation VI Pokémon games. Check out Ninetales Pokémon Sword & Shield data |
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Abilities: Flash Fire - Drought (Hidden) (Normal Forme) - Snow Cloak- Snow Warning (Hidden) (Alola Form) | |||||
Flash Fire: Activates when user is hit by a damaging Fire-type move (including Fire-type Hidden Power). Once activated, user’s Fire-type moves deal 1.5 times damage. While this ability is in effect, this Pokémon is immune to damage from Fire-type attacks and Fire-type Hidden Power (accuracy and effect from these moves are ignored). For Fire-type Pokémon with this ability, Will-O-Wisp activates this ability without having an effect. If a non-Fire-type Pokémon has this ability, Will-O-Wisp will activate the ability and will have an effect. Hidden Ability: (Available through transfer) Drought: Weather changes to Intense Sunshine when the Pokémon enters the battle. As of X & Y, this lasts 5 turns. Alola Form Abilities: Snow Cloak: Raises the Pokémon’s evasion during a hailstorm by one level. Hidden Ability: (Available) Snow Warning: Hailstorm blows when the Pokémon enters battle. As of X & Y, this lasts 5 turns. |
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Experience Growth | Base Happiness | Effort Values Earned | S.O.S. Calling | ||
1,000,000 Points Medium Fast |
70 | 1 Speed Point(s) 1 Sp. Defense Point(s) Alola Form 2 Speed Point(s) | Not Wild |
Weakness |
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*1 | *0.5 | *2 | *1 | *0.5 | *0.5 | *1 | *1 | *2 | *1 | *1 | *0.5 | *2 | *1 | *1 | *1 | *0.5 | *0.5 |
Damage Taken Alola Form | |||||||||||||||||
*1 | *2 | *1 | *1 | *1 | *0.5 | *1 | *2 | *1 | *1 | *1 | *0.5 | *2 | *1 | *0 | *0.5 | *4 | *1 |
Wild Hold Item | Catch/Transfer Candy | Egg Groups | |||||||||||||||||||||||||||||||
Regular Form![]() Charcoal - 5% Alolan Form ![]() Snowball - 5% |
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Evolutionary Chain | ||||||
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Alternate Forms | |||||
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Locations- In-Depth Details |
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Sun | Evolve Vulpix | |
Moon | Trade from Sun | |
Ultra Sun | Evolve Vulpix | |
Ultra Moon | Trade from Sun/Ultra Sun | |
Let's Go, Pikachu! | Trade from Pokémon: Let's Go, Eevee! | |
Let's Go, Eevee! | Route 7, Route 8 (Kanto Form) Evolve Vulpix (Alola Form | Details |
Trainer Locations | Details |
Flavor Text |
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![]() | Sun | Legend has it that this mystical Pokémon was formed when nine saints coalesced into one. | Moon | Said to live for a thousand years, this Pokémon uses its supernatural abilities to manipulate fire. It can burn its prey to a crisp as it pleases. | Ultra Sun | It is vindictive and relentless by nature. Those who cross it even once will be cursed for a thousand years, along with their descendants. | Ultra Moon | The flickering flames it spews from its mouth leave its opponents hypnotized. Then, this extremely intelligent Pokémon attacks. | Let's Go, Pikachu! | According to an enduring legend, nine noble saints were united and reincarnated as this Pokémon. | Let's Go, Eevee! |
![]() | Sun | It creates drops of ice in its coat and showers them over its enemies. Anyone who angers it will be frozen stiff in an instant. | Moon | Possessing a calm demeanor, this Pokémon was revered as a deity incarnate before it was identified as a regional variant of Ninetales. | Ultra Sun | The reason it guides people all the way down to the mountain’s base is that it wants them to hurry up and leave. | Ultra Moon | Some said that deities visited mountains where Ninetales live, so in times long past, no one was allowed to go into those mountains. | Let's Go, Pikachu! | It lives on mountains perpetually covered in snow and is revered as a deity incarnate. It appears draped in a blizzard. | Let's Go, Eevee! |
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Attacks
Level Up Anchors Alolan Standard Alola Form Level Up
Level Attack Name Type Cat. Att. Acc. PP Effect % Evolve Dazzling Gleam 80 100 10 -- The user damages opposing Pokémon by emitting a powerful flash. — Imprison -- -- 10 -- If opposing Pokémon know any move also known by the user, they are prevented from using it. — Nasty Plot -- -- 20 -- The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat. — Ice Beam 90 100 10 10 The target is struck with an icy-cold beam of energy. This may also leave the target frozen. — Ice Shard 40 100 30 -- The user flash-freezes chunks of ice and hurls them at the target. This move always goes first. — Confuse Ray -- 100 10 -- The target is exposed to a sinister ray that triggers confusion. — Safeguard -- -- 25 -- The user creates a protective field that prevents status conditions for five turns. Standard Level Up
Level Attack Name Type Cat. Att. Acc. PP Effect % — Imprison -- -- 10 -- If opposing Pokémon know any move also known by the user, they are prevented from using it. — Nasty Plot -- -- 20 -- The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat. — Flamethrower 90 100 15 10 The target is scorched with an intense blast of fire. This may also leave the target with a burn. — Quick Attack 40 100 30 -- The user lunges at the target at a speed that makes it almost invisible. This move always goes first. — Confuse Ray -- 100 10 -- The target is exposed to a sinister ray that triggers confusion. — Safeguard -- -- 25 -- The user creates a protective field that prevents status conditions for five turns. TM & HM Attacks
TM/HM # Attack Name Type Cat. Att. Acc. PP Effect % Form TM03 Psyshock 80 100 10 -- The user materializes an odd psychic wave to attack the target. This attack does physical damage. TM04 Calm Mind -- -- 20 -- The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. TM05 Roar -- -- 20 -- The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. TM06 Toxic -- 90 10 -- A move that leaves the target badly poisoned. Its poison damage worsens every turn. TM07 Hail -- -- 10 -- The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. TM10 Hidden Power 60 100 15 -- A unique attack that varies in type depending on the Pokémon using it. TM11 Sunny Day -- -- 5 -- The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. TM13 Ice Beam 90 100 10 10 The target is struck with an icy-cold beam of energy. This may also leave the target frozen. TM14 Blizzard 110 70 5 10 A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. TM15 Hyper Beam 150 90 5 -- The target is attacked with a powerful beam. The user can't move on the next turn. TM17 Protect -- -- 10 -- Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. TM18 Rain Dance -- -- 5 -- The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. TM20 Safeguard -- -- 25 -- The user creates a protective field that prevents status conditions for five turns. TM21 Frustration ?? 100 20 -- This full-power attack grows more powerful the less the user likes its Trainer. TM22 Solar Beam 120 100 10 -- In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. TM27 Return ?? 100 20 -- This full-power attack grows more powerful the more the user likes its Trainer. TM32 Double Team -- -- 15 -- By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. TM35 Flamethrower 90 100 15 10 The target is scorched with an intense blast of fire. This may also leave the target with a burn. TM38 Fire Blast 110 85 5 10 The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. TM42 Facade 70 100 20 -- This attack move doubles its power if the user is poisoned, burned, or paralyzed. TM43 Flame Charge 50 100 20 100 Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat. TM44 Rest -- -- 10 -- The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. TM45 Attract -- 100 15 -- If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. TM48 Round 60 100 15 -- The user attacks the target with a song. Others can join in the Round to increase the power of the attack. TM50 Overheat 130 90 5 100 The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat. TM53 Energy Ball 90 100 10 10 The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. TM61 Will-O-Wisp -- 85 15 -- The user shoots a sinister, bluish-white flame at the target to inflict a burn. TM66 Payback 50 100 10 -- The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. TM68 Giga Impact 150 90 5 -- The user charges at the target using every bit of its power. The user can't move on the next turn. TM70 Aurora Veil -- -- 20 -- This move reduces damage from physical and special moves for five turns. This can be used only in a hailstorm. TM77 Psych Up -- -- 10 -- The user hypnotizes itself into copying any stat change made by the target. TM79 Frost Breath 60 90 10 100 The user blows its cold breath on the target. This attack always results in a critical hit. TM85 Dream Eater 100 100 15 -- The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. TM87 Swagger -- 85 15 -- The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. TM88 Sleep Talk -- -- 10 -- While it is asleep, the user randomly uses one of the moves it knows. TM90 Substitute -- -- 10 -- The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. TM97 Dark Pulse 80 100 15 20 The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. TM99 Dazzling Gleam 80 100 10 -- The user damages opposing Pokémon by emitting a powerful flash. TM100 Confide -- -- 20 100 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. Egg Moves (Details)
Attack Name Type Cat. Att. Acc. PP Effect % Feint Attack 60 -- 20 --
DetailsThe user approaches the target disarmingly, then throws a sucker punch. This attack never misses. Hypnosis -- 60 20 --
DetailsThe user employs hypnotic suggestion to make the target fall into a deep sleep. Flail ?? 100 15 --
DetailsThe user flails about aimlessly to attack. The less HP the user has, the greater the move's power. Spite -- 100 10 --
DetailsThe user unleashes its grudge on the move last used by the target by cutting 4 PP from it. Disable -- 100 20 --
DetailsFor four turns, this move prevents the target from using the move it last used. Howl -- -- 40 --
DetailsThe user howls loudly to raise its spirit, which raises its Attack stat. Heat Wave 95 90 10 10
DetailsThe user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn. Flare Blitz 120 100 15 10
DetailsThe user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn. Extrasensory 80 100 20 10
DetailsThe user attacks with an odd, unseeable power. This may also make the target flinch. Power Swap -- -- 10 --
DetailsThe user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target. Secret Power 70 100 20 30
DetailsThe additional effects of this attack depend upon where it was used. Hex 65 100 10 --
DetailsThis relentless attack does massive damage to a target affected by status conditions. Tail Slap 25 85 10 --
DetailsThe user attacks by striking the target with its hard tail. It hits the target two to five times in a row. Captivate -- 100 20 --
DetailsIf any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. Freeze-Dry 70 100 20 10
DetailsThe user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types. Agility -- -- 30 --
DetailsThe user relaxes and lightens its body to move faster. This sharply raises the Speed stat. Encore -- 100 5 --
DetailsThe user compels the target to keep using the move it encored for three turns. Moonblast 95 100 15 30
DetailsBorrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat. Charm -- 100 20 --
DetailsThe user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat. Ultra Sun/Ultra Moon Move Tutor Attacks
Attack Name Type Cat. Att. Acc. PP Effect % Form Covet 60 100 25 -- The user endearingly approaches the target, then steals the target's held item. Foul Play 95 100 15 -- The user turns the target's power against it. The higher the target's Attack stat, the greater the move's power. Zen Headbutt 80 90 15 20 The user focuses its willpower to its head and attacks the target. This may also make the target flinch. Iron Tail 100 75 15 30 The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. Snore 50 100 15 30 This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. Heat Wave 95 90 10 10 The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn. Role Play -- -- 10 -- The user mimics the target completely, copying the target's natural Ability. Pain Split -- -- 20 -- The user adds its HP to the target's HP, then equally shares the combined HP with the target. Spite -- 100 10 -- The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. Laser Focus -- -- 30 -- The user concentrates intensely. The attack on the next turn always results in a critical hit. Icy Wind 55 95 15 100 The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats. Aqua Tail 90 90 10 -- The user attacks by swinging its tail as if it were a vicious wave in a raging storm. Heal Bell -- -- 5 -- The user makes a soothing bell chime to heal the status conditions of all the party Pokémon. Wonder Room -- -- 10 -- The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. Usable Z Moves
Attack Name Type Cat. Max Att. Acc. PP Effect % Form Breakneck Blitz 200(Phy)/200(Spe)
200(Phy)/200(Spe)-- 1 -- The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. Never-Ending Nightmare 160 -- 1 -- Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move. Corkscrew Crash 180
180-- 1 -- The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move. Inferno Overdrive 190(Phy)/195(Spe) -- 1 -- The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move. Hydro Vortex 175 -- 1 -- The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move. Bloom Doom 190 -- 1 -- The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move. Shattered Psyche 160(Phy)/180(Spe)
160(Phy)/180(Spe)-- 1 -- The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move. Subzero Slammer 100(Phy)/185(Spe) -- 1 -- The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move. Black Hole Eclipse 175(Phy)/160(Spe)
175(Phy)/160(Spe)-- 1 -- The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. Twinkle Tackle 175 -- 1 -- The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move. Usable Z Moves (Transfer Only/Improved)
Attack Name Type Cat. Max Att. Acc. PP Effect % Tectonic Rage 160 -- 1 -- The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move. Pre-Evolution Only Moves
Attack Name Type Cat. Att. Acc. PP Effect % Method Ember 40 100 25 10 Lv. 1 The target is attacked with small flames. This may also leave the target with a burn. Tail Whip -- 100 30 -- Lv. 4 Lv. 4 The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. Roar -- -- 20 -- Lv. 7 The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. Baby-doll Eyes -- 100 30 -- Lv. 9 Lv. 9 The user stares at the target with its baby-doll eyes, which lowers its Attack stat. This move always goes first. Fire Spin 35 85 15 100 Lv. 15 The target becomes trapped within a fierce vortex of fire that rages for four to five turns. Payback 50 100 10 -- Lv. 18 The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. Will-o-wisp -- 85 15 -- Lv. 20 The user shoots a sinister, bluish-white flame at the target to inflict a burn. Feint Attack 60 -- 20 -- Lv. 23 Lv. 23 The user approaches the target disarmingly, then throws a sucker punch. This attack never misses. Hex 65 100 10 -- Lv. 26 Lv. 26 This relentless attack does massive damage to a target affected by status conditions. Flame Burst 70 100 15 -- Lv. 28 The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well. Extrasensory 80 100 20 10 Lv. 31 Lv. 31 The user attacks with an odd, unseeable power. This may also make the target flinch. Fire Blast 110 85 5 10 Lv. 42 The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. Grudge -- -- 5 -- Lv. 44 Lv. 44 If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out. Captivate -- 100 20 -- Lv. 47 Lv. 47 If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. Inferno 100 50 5 100 Lv. 50 The user attacks by engulfing the target in an intense fire. This leaves the target with a burn. Powder Snow 40 100 25 10 Lv. 1 The user attacks with a chilling gust of powdery snow. This may also freeze the opposing Pokémon. Icy Wind 55 95 15 100 Lv. 15 The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats. Mist -- -- 30 -- Lv. 20 The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. Aurora Beam 65 100 20 10 Lv. 28 The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat. Sheer Cold ?? 30 5 -- Lv. 50 The target faints instantly. It's less likely to hit the target if it's used by Pokémon other than Ice types. Transfer Only Moves (Details)
Attack Name Type Cat. Att. Acc. PP Effect % Method Dig 80 100 10 -- Gen VI TM28 The user burrows, then attacks on the next turn. Incinerate 60 100 15 -- Gen VI TM59 The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable. Endure -- -- 10 -- Gen IV TM58 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. Natural Gift ?? 100 15 -- Gen IV TM83 The user draws power to attack by using its held Berry. The Berry determines the move's type and power. Ominous Wind 60 100 5 10 Move Tutor - PtHGSS The user blasts the target with a gust of repulsive wind. This may also raise all the user's stats at once. Swift 60 -- 20 -- Move Tutor - PtHGSS Star-shaped rays are shot at the opposing Pokémon. This attack never misses. Headbutt 70 100 15 30 Move Tutor - HGSS The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. Body Slam 85 100 15 30 Move Tutor - FRLG The user drops onto the target with its full body weight. This may also leave the target with paralysis. Double-edge 120 100 15 -- Move Tutor - FRLG A reckless, life-risking tackle. This also damages the user quite a lot. Mimic -- -- 10 -- Move Tutor - FRLG The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. Curse -- -- 10 -- Gen II TM03 A move that works differently for the Ghost type than for all other types. Take Down 90 85 20 -- Gen I TM09 A reckless, full-body charge attack for slamming into the target. This also damages the user a little. Rage 20 100 20 -- Gen I TM20 As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. Reflect -- -- 20 -- Gen I TM33 A wondrous wall of light is put up to reduce damage from physical attacks for five turns. Bide ?? -- 10 -- Gen I TM34 The user endures attacks for two turns, then strikes back to cause double the damage taken. Skull Bash 130 100 10 100 Gen I TM40 The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn. Stats
HP Attack Defense Sp. Attack Sp. Defense Speed Base Stats - Total: 505 73 76 75 81 100 100 Max Stats
Hindering NatureLv. 50 133 - 180 72 - 115 72 - 114 77 - 119 94 - 136 94 - 136 Lv. 100 256 - 350 141 - 225 139 - 224 150 - 234 184 - 269 184 - 269 Max Stats
Neutral NatureLv. 50 133 - 180 81 - 128 80 - 127 86 - 133 105 - 152 105 - 152 Lv. 100 256 - 350 157 - 251 155 - 249 167 - 261 205 - 299 205 - 299 Max Stats
Beneficial NatureLv. 50 133 - 180 89 - 140 88 - 139 94 - 146 115 - 167 115 - 167 Lv. 100 256 - 350 172 - 276 170 - 273 183 - 287 225 - 328 225 - 328 Stats - Alolan Ninetales
HP Attack Defense Sp. Attack Sp. Defense Speed Base Stats - Total: 505 73 67 75 81 100 109 Max Stats
Hindering NatureLv. 50 133 - 180 64 - 107 72 - 114 77 - 119 94 - 136 102 - 144 Lv. 100 256 - 350 125 - 209 139 - 224 150 - 234 184 - 269 200 - 285 Max Stats
Neutral NatureLv. 50 133 - 180 72 - 119 80 - 127 86 - 133 105 - 152 114 - 161 Lv. 100 256 - 350 139 - 233 155 - 249 167 - 261 205 - 299 223 - 317 Max Stats
Beneficial NatureLv. 50 133 - 180 79 - 130 88 - 139 94 - 146 115 - 167 125 - 177 Lv. 100 256 - 350 152 - 256 170 - 273 183 - 287 225 - 328 245 - 348 Level Up Anchors Alolan Standard Standard Level Up
Level Attack Name Type Cat. Att. Acc. PP Effect % — Hypnosis -- 60 20 -- The user employs hypnotic suggestion to make the target fall into a deep sleep. — Nasty Plot -- -- 20 -- The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat. — Tackle 40 100 35 -- A physical attack in which the user charges and slams into the target with its whole body. — Tail Whip -- 100 30 -- The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. — Ember 40 100 25 10 The target is attacked with small flames. This may also leave the target with a burn. — Quick Attack 40 100 30 -- The user lunges at the target at a speed that makes it almost invisible. This move always goes first. Alola Form Level Up
Level Attack Name Type Cat. Att. Acc. PP Effect % — Hypnosis -- 60 20 -- The user employs hypnotic suggestion to make the target fall into a deep sleep. — Nasty Plot -- -- 20 -- The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat. — Tackle 40 100 35 -- A physical attack in which the user charges and slams into the target with its whole body. — Tail Whip -- 100 30 -- The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat. — Mist -- -- 30 -- The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns. — Ice Shard 40 100 30 -- The user flash-freezes chunks of ice and hurls them at the target. This move always goes first. TM & HM Attacks
TM/HM # Attack Name Type Cat. Att. Acc. PP Effect % Form TM01 Headbutt 70 100 15 30 The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. TM05 Rest -- -- 10 -- The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. TM07 Protect -- -- 10 -- Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. TM08 Substitute -- -- 10 -- The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. TM09 Reflect -- -- 20 -- A wondrous wall of light is put up to reduce damage from physical attacks for five turns. TM10 Dig 80 100 10 -- The user burrows, then attacks on the next turn. TM11 Will-O-Wisp -- 85 15 -- The user shoots a sinister, bluish-white flame at the target to inflict a burn. TM12 Facade 70 100 20 -- This attack move doubles its power if the user is poisoned, burned, or paralyzed. TM19 Iron Tail 100 75 15 30 The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. TM20 Dark Pulse 80 100 15 20 The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. TM21 Foul Play 95 100 15 -- The user turns the target's power against it. The higher the target's Attack stat, the greater the move's power. TM27 Toxic -- 90 10 -- A move that leaves the target badly poisoned. Its poison damage worsens every turn. TM32 Dazzling Gleam 80 100 10 -- The user damages opposing Pokémon by emitting a powerful flash. TM33 Calm Mind -- -- 20 -- The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. TM37 Flamethrower 90 100 15 10 The target is scorched with an intense blast of fire. This may also leave the target with a burn. TM45 Solar Beam 200 100 10 -- In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. TM46 Fire Blast 110 85 5 10 The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. TM48 Hyper Beam 150 90 5 -- The target is attacked with a powerful beam. The user can't move on the next turn. TM51 Blizzard 110 70 5 10 A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. TM55 Ice Beam 90 100 10 10 The target is struck with an icy-cold beam of energy. This may also leave the target frozen. TM59 Dream Eater 100 100 15 -- The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP. Pre-Evolution Only Moves
Attack Name Type Cat. Att. Acc. PP Effect % Method Confuse Ray -- 100 10 -- Lv. 14 Lv. 14 The target is exposed to a sinister ray that triggers confusion. Will-o-wisp -- 85 15 -- Lv. 17 The user shoots a sinister, bluish-white flame at the target to inflict a burn. Fire Spin 35 85 15 100 Lv. 21 The target becomes trapped within a fierce vortex of fire that rages for four to five turns. Flamethrower 90 100 15 10 Lv. 24 The target is scorched with an intense blast of fire. This may also leave the target with a burn. Roar -- -- 20 -- Lv. 28 The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. Fire Blast 110 85 5 10 Lv. 31 The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. Aurora Beam 65 100 20 10 Lv. 17 The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat. Stats
HP Attack Defense Sp. Attack Sp. Defense Speed Base Stats - Total: 505 73 76 75 81 100 100 Max Stats
Hindering NatureLv. 50 No Candy 133 - 148 72 - 94 72 - 93 77 - 100 94 - 118 94 - 118 Candy 133 - 348 72 - 294 72 - 293 77 - 300 94 - 318 94 - 318 Lv. 100 No Candy 256 - 287 141 - 185 139 - 183 150 - 195 184 - 233 184 - 233 Candy 256 - 487 141 - 385 139 - 383 150 - 395 184 - 433 184 - 433 Max Stats
Neutral NatureLv. 50 No Candy 133 - 148 81 - 105 80 - 104 86 - 111 105 - 132 105 - 132 Candy 133 - 348 81 - 305 80 - 304 86 - 311 105 - 332 105 - 332 Lv. 100 No Candy 256 - 287 157 - 206 155 - 204 167 - 217 205 - 259 205 - 259 Candy 256 - 487 157 - 406 155 - 404 167 - 417 205 - 459 205 - 459 Max Stats
Beneficial NatureLv. 50 No Candy 133 - 148 89 - 116 88 - 115 94 - 122 115 - 145 115 - 145 Candy 133 - 348 89 - 316 88 - 315 94 - 322 115 - 345 115 - 345 Lv. 100 No Candy 256 - 287 172 - 226 170 - 224 183 - 238 225 - 284 225 - 284 Candy 256 - 487 172 - 426 170 - 424 183 - 438 225 - 484 225 - 484 CP (Combat Points) - Toggle Full Details
Level Min CP Max CP Max CP With Candy Level 5 26 CP 30 CP 2,670 CP Level 50 1,746 CP 2,202 CP 7,002 CP Level 100 6,774 CP 8,616 CP 10,000 CP Stats - Alolan Form
HP Attack Defense Sp. Attack Sp. Defense Speed Base Stats - Total: 505 73 67 75 81 100 109 Max Stats
Hindering NatureLv. 50 No Candy 133 - 148 64 - 85 72 - 93 77 - 100 94 - 118 102 - 127 Candy 133 - 348 64 - 285 72 - 293 77 - 300 94 - 318 102 - 327 Lv. 100 No Candy 256 - 287 125 - 168 139 - 183 150 - 195 184 - 233 200 - 250 Candy 256 - 487 125 - 368 139 - 383 150 - 395 184 - 433 200 - 450 Max Stats
Neutral NatureLv. 50 No Candy 133 - 148 72 - 95 80 - 104 86 - 111 105 - 132 114 - 141 Candy 133 - 348 72 - 295 80 - 304 86 - 311 105 - 332 114 - 341 Lv. 100 No Candy 256 - 287 139 - 187 155 - 204 167 - 217 205 - 259 223 - 279 Candy 256 - 487 139 - 387 155 - 404 167 - 417 205 - 459 223 - 479 Max Stats
Beneficial NatureLv. 50 No Candy 133 - 148 79 - 105 88 - 115 94 - 122 115 - 145 125 - 156 Candy 133 - 348 79 - 305 88 - 315 94 - 322 115 - 345 125 - 356 Lv. 100 No Candy 256 - 287 152 - 205 170 - 224 183 - 238 225 - 284 245 - 306 Candy 256 - 487 152 - 405 170 - 424 183 - 438 225 - 484 245 - 506 CP (Combat Points) - Alola Form - Toggle Full Details
Level Min CP Max CP Max CP With Candy Level 5 25 CP 30 CP 2,670 CP Level 50 1,746 CP 2,208 CP 7,008 CP Level 100 6,786 CP 8,646 CP 10,000 CP
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