| Black/White/Black 2/White 2 Level Up | 
|
				| — | Hypnosis |  |  | -- | 60 | 20 | -- | 
				| The user employs hypnotic suggestion to make the target fall into a deep sleep. | 
				| — | Lick |  |  | 20 | 100 | 30 | 30 | 
				| The target is licked with a long tongue, causing damage. It may also leave the target with paralysis. | 
				| 5 | Spite |  |  | -- | 100 | 10 | -- | 
				| The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. | 
				| 8 | Mean Look |  |  | -- | -- | 5 | -- | 
				| The user pins the target with a dark, arresting look. The target becomes unable to flee. | 
				| 12 | Curse |  |  | -- | -- | 10 | -- | 
				| A move that works differently for the Ghost type than for all other types. | 
				| 15 | Night Shade |  |  | ?? | 100 | 15 | -- | 
				| The user makes the target see a frightening mirage. It inflicts damage matching the user's level. | 
				| 19 | Confuse Ray |  |  | -- | 100 | 10 | -- | 
				| The target is exposed to a sinister ray that triggers confusion. | 
				| 22 | Sucker Punch |  |  | 80 | 100 | 5 | -- | 
				| This move enables the user to attack first. It fails if the target is not readying an attack, however. | 
				| 26 | Payback |  |  | 50 | 100 | 10 | -- | 
				| If the user moves after the target, this attack's power will be doubled. | 
				| 29 | Shadow Ball |  |  | 80 | 100 | 15 | -- | 
				| The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. | 
				| 33 | Dream Eater |  |  | 100 | 100 | 15 | -- | 
				| The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. | 
				| 36 | Dark Pulse |  |  | 80 | 100 | 15 | -- | 
				| The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. | 
				| 40 | Destiny Bond |  |  | -- | -- | 5 | -- | 
				| When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints. | 
				| 43 | Hex |  |  | 50 | 100 | 10 | -- | 
				| This relentless attack does massive damage to a target affected by status problems. | 
				| 47 | Nightmare |  |  | -- | 100 | 15 | -- | 
				| A sleeping target sees a nightmare that inflicts some damage every turn. | 
| TM & HM Attacks | 
|
| TM06 | Toxic |  |  | -- | 90 | 10 | -- | 
					| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM09 | Venoshock |  |  | 65 | 100 | 10 | -- | 
					| The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned. | 
| TM10 | Hidden Power |  |  | ?? | 100 | 15 | -- | 
					| A unique attack that varies in type and intensity depending on the Pokémon using it. | 
| TM11 | Sunny Day |  |  | -- | -- | 5 | -- | 
					| The user intensifies the sun for five turns, powering up Fire-type moves. | 
| TM12 | Taunt |  |  | -- | 100 | 20 | -- | 
					| The target is taunted into a rage that allows it to use only attack moves for three turns. | 
| TM17 | Protect |  |  | -- | -- | 10 | -- | 
					| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM18 | Rain Dance |  |  | -- | -- | 5 | -- | 
					| The user summons a heavy rain that falls for five turns, powering up Water-type moves. | 
| TM19 | Telekinesis |  |  | -- | -- | 15 | -- | 
					| The user makes the target float with its psychic power. The target is easier to hit for three turns. | 
| TM21 | Frustration |  |  | ?? | 100 | 20 | -- | 
					| A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM24 | Thunderbolt |  |  | 95 | 100 | 15 | 10 | 
					| A strong electric blast is loosed at the target. It may also leave the target with paralysis. | 
| TM27 | Return |  |  | ?? | 100 | 20 | -- | 
					| A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM29 | Psychic |  |  | 90 | 100 | 10 | -- | 
					| The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. | 
| TM30 | Shadow Ball |  |  | 80 | 100 | 15 | -- | 
					| The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. | 
| TM32 | Double Team |  |  | -- | -- | 15 | -- | 
					| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM36 | Sludge Bomb |  |  | 90 | 100 | 10 | 30 | 
					| Unsanitary sludge is hurled at the target. It may also poison the target. | 
| TM41 | Torment |  |  | -- | 100 | 15 | -- | 
					| The user torments and enrages the target, making it incapable of using the same move twice in a row. | 
| TM42 | Facade |  |  | 70 | 100 | 20 | -- | 
					| An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | 
| TM44 | Rest |  |  | -- | -- | 10 | -- | 
					| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM45 | Attract |  |  | -- | 100 | 15 | -- | 
					| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
| TM46 | Thief |  |  | 40 | 100 | 10 | -- | 
					| The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. | 
| TM48 | Round |  |  | 60 | 100 | 15 | -- | 
					| The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | 
| TM53 | Energy Ball |  |  | 80 | 100 | 10 | -- | 
					| The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. | 
| TM61 | Will-o-wisp |  |  | -- | 75 | 15 | -- | 
					| The user shoots a sinister, bluish-white flame at the target to inflict a burn. | 
| TM63 | Embargo |  |  | -- | 100 | 15 | -- | 
					| It prevents the target from using its held item. Its Trainer is also prevented from using items on it. | 
| TM64 | Explosion |  |  | 250 | 100 | 5 | -- | 
					| The user explodes to inflict damage on those around it. The user faints upon using this move. | 
| TM66 | Payback |  |  | 50 | 100 | 10 | -- | 
					| If the user moves after the target, this attack's power will be doubled. | 
| TM77 | Psych Up |  |  | -- | -- | 10 | -- | 
					| The user hypnotizes itself into copying any stat change made by the target. | 
| TM85 | Dream Eater |  |  | 100 | 100 | 15 | -- | 
					| The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. | 
| TM87 | Swagger |  |  | -- | 90 | 15 | -- | 
					| The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | 
| TM90 | Substitute |  |  | -- | -- | 10 | -- | 
					| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| TM92 | Trick Room |  |  | -- | -- | 5 | -- | 
					| The user creates a bizarre area in which slower Pokémon get to move first for five turns. | 
| Egg Moves (Details) | 
 
| Psywave |  |  | ?? | 80 | 15 | -- | Details | 
				| The target is attacked with an odd  psychic wave. The attack varies in intensity. | 
| Perish Song |  |  | -- | -- | 5 | -- | Details | 
				| Any Pokémon that hears this song faints in three turns, unless it switches out of battle. | 
| Haze |  |  | -- | -- | 30 | -- | Details | 
				| The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | 
| Astonish |  |  | 30 | 100 | 15 | -- | Details | 
				| The user attacks the target while shouting in a startling fashion. It may also make the target flinch. | 
| Grudge |  |  | -- | -- | 5 | -- | Details | 
				| If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out. | 
| Fire Punch |  |  | 75 | 100 | 15 | 10 | Details | 
				| The target is punched with a fiery fist. It may also leave the target with a burn. | 
| Ice Punch |  |  | 75 | 100 | 15 | 10 | Details | 
				| The target is punched with an icy fist. It may also leave the target frozen. | 
| Thunderpunch |  |  | 75 | 100 | 15 | 10 | Details | 
				| The target is punched with an electrified fist. It may also leave the target with paralysis. | 
| Disable |  |  | -- | 100 | 20 | -- | Details | 
				| For four turns, this move prevents the target from using the move it last used. | 
| Scary Face |  |  | -- | 100 | 10 | -- | Details | 
				| The user frightens the target with a scary face to harshly reduce its Speed stat. | 
| Clear Smog |  |  | 50 | -- | 15 | -- | Details | 
				| The user attacks by throwing a clump of special mud. All status changes are returned to normal. | 
| Smog |  |  | 20 | 70 | 20 | 40 | Details | 
				| The target is attacked with a discharge of filthy gases. It may also poison the target. | 
| Gen III & IV Only Moves (Details) | 
|
| Secret Power |  |  | 70 | 100 | 20 | 30 | Gen IV TM43 | 
				| The user attacks the target with a secret power. Its added effects vary depending on the user's environment. | 
| Endure |  |  | -- | -- | 10 | -- | Gen IV TM58 | 
				| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| Captivate |  |  | -- | 100 | 20 | -- | Gen IV TM78 | 
				| If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. | 
| Natural Gift |  |  | ?? | 100 | 15 | -- | Gen IV TM83 | 
				| The user draws power to attack by using its held Berry. The Berry determines its type and power. | 
| Ominous Wind |  |  | 60 | 100 | 5 | 10 | Move Tutor - PtHGSS | 
				| The user blasts the target with a gust of repulsive wind. It may also raise all the user's stats at once. | 
| Selfdestruct |  |  | 200 | 100 | 5 | -- | Move Tutor - XD | 
				| The user attacks everything around it by causing an explosion. The user faints upon using this move. | 
| Mimic |  |  | -- | -- | 10 | -- | Move Tutor - FRLG | 
				| The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. |