#143 Snorlax
General Location Attacks Stats Egg Moves 5th Gen Dex 3rd Gen Dex Spin Off Dex DP Entry
This Pokédex is for Diamond, Pearl, Platinum, HeartGold, SoulSilver. If you're looking for the Sword & Shield or Brilliant Diamond & Shining Pearl, Check out Snorlax Pokémon Sword & Shield data
Gen IX Dex Gen VIII Dex Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Images
D/P Pt HGSS
Normal Sprite Shiny Sprite Normal Sprite Shiny Sprite Normal Sprite Shiny Sprite
Name Jp. Name No. Gender Ratio Type
Snorlax Kabigon
カビゴン
National: #143
Sinnoh: #113
Johto: #230
Male :87.5%
Female :12.5%
Ability: Immunity & Thick Fat
Immunity: The Pokémon cannot be under the POISON condition while having this ability.
Thick Fat: Fire and Ice-type moves deal 50% damage.
Classification Height Weight Capture Rate Base Egg Steps
Sleeping Pokémon 6'11" 1041.1lbs 25 10,240
Experience Growth Base Happiness Effort Values Earned Colour Safari Zone Flee Rate
1,250,000 Points
Slow
70 2 HP Point(s)
Black 0
Damage Taken
*1 *1 *1 *1 *1 *1 *2 *1 *1 *1 *1 *1 *1 *0 *1 *1 *1
Wild Hold Item Egg Groups

Leftovers
- 100%
Monster
Evolutionary Chain
To get Munchlax, you will need to breed while holding the Full Incense
Flavour Text
Diamond Its stomach can digest any kind of food, even if it happens to be moldy or rotten.
Pearl It stops eating only to sleep. It doesn't feel full unless it eats nearly 900 pounds a day.
Platinum When its belly is full, it becomes too lethargic to even lift a finger, so it is safe to bounce on its belly.
HeartGold What sounds like its cry may actually be its snores or the rumblings of its hungry belly.
SoulSilver Its stomach's digestive juices can dissolve any kind of poison. It can even eat things off the ground.

Location (In-Depth Details)
Game Location
Ruby Trade from FireRed/LeafGreen/XD
Sapphire Trade from FireRed/LeafGreen/XD
Emerald Trade from FireRed/LeafGreen/XD
FireRed Routes 12 & 16
LeafGreen Routes 12 & 16
Colosseum Trade from FireRed/LeafGreen/XD
XD Snagged from Cipher Admin Ardos in Citadark Isle
Diamond Evolve from Munchlax
Pearl Evolve from Munchlax
Platinum Evolve Munchlax
HeartGold Route 11 Details
SoulSilver Route 11 Details
Trainer Locations  Details

Diamond/Pearl/Platinum/HeartGold/SoulSilver Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Tackle359535--
A physical attack in which the user charges and slams into the foe with its whole body.
4Defense Curl----40--
The user curls up to conceal weak spots and raise its Defense stat.
9Amnesia----20--
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
12Lick201003030
The foe is licked with a long tongue, causing damage. It may also paralyze the target.
17Belly Drum----10--
The user maximizes its Attack stat in exchange for HP equal to half its max HP.
20Yawn----10--
The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn.
25Rest----10--
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
28Snore401001530
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
28Sleep Talk----10--
While it is asleep, the user randomly uses one of the moves it knows.
33Body Slam851001530
The user drops onto the foe with its full body weight. It may leave the foe paralyzed.
36Block----5--
The user blocks the foe's way with arms spread wide to prevent escape.
41Rollout309020--
The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
44Crunch801001520
The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat.
49Giga Impact150905--
The user charges at the foe using every bit of its power. The user must rest on the next turn.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM01 Focus Punch 150 100 20 --
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM03 Water Pulse 60 100 20 20
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM06 Toxic -- 85 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM13 Ice Beam 95 100 10 10
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard 120 70 5 10
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM15 Hyper Beam 150 90 5 --
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 Solarbeam 120 100 10 --
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM24 Thunderbolt 95 100 15 10
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25 Thunder 120 70 10 30
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM26 Earthquake 100 100 10 --
The user sets off an earthquake that hits all the Pokémon in the battle.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29 Psychic 90 100 10 10
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM30 Shadow Ball 80 100 15 20
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM31 Brick Break 75 100 15 --
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34 Shock Wave 60 -- 20 --
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM35 Flamethrower 95 100 15 10
The foe is scorched with an intense blast of fire. The target may also be left with a burn.
TM37 Sandstorm -- -- 10 --
A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
TM38 Fire Blast 120 85 5 10
The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
TM39 Rock Tomb 50 80 10 100
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100 20 30
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM52 Focus Blast 120 70 5 10
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM56 Fling ?? 100 10 --
The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58 Endure -- -- 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM67 Recycle -- -- 10 --
The user recycles a held item that has been used in battle so it can be used again.
TM68 Giga Impact 150 90 5 --
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM78 Captivate -- 100 20 --
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM80 Rock Slide 75 90 10 30
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
TM82 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift ?? 100 15 --
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87 Swagger -- 90 15 --
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM03 Surf 95 100 15 --
It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
HM04 Strength 80 100 15 --
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM05 HGSS Whirlpool 15 70 15 --
Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools.
HM06 Rock Smash 40 100 15 50
The user hits with a punch that may lower the target's Defense. It can also smash cracked boulders.
HM08 Rock Climb 90 85 20 20
A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.
Platinum/HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Fire Punch 75 100 15 10
The foe is punched with a fiery fist. It may leave the target with a burn.
Ice Punch 75 100 15 10
The foe is punched with an icy fist. It may leave the target frozen.
Icy Wind 55 95 15 100
The user attacks with a gust of chilled air. It also lowers the target's Speed stat.
Thunderpunch 75 100 15 10
The foe is punched with an electrified fist. It may leave the target with paralysis.
Zen Headbutt 80 90 15 20
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
Last Resort 130 100 5 --
This move can be used only after the user has used all the other moves it knows in the battle.
Snore 40 100 15 30
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Gunk Shot 120 70 5 30
The user shoots filthy garbage at the foe to attack. It may also poison the target.
Iron Head 80 100 15 30
The foe slams the target with its steel-hard head. It may also make the target flinch.
Mud-slap 20 100 10 100
The user hurls mud in the foe's face to inflict damage and lower its accuracy.
Outrage 120 100 15 --
The user rampages and attacks for two to three turns. However, it then becomes confused.
Rollout 30 90 20 --
The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
Seed Bomb 80 100 15 --
The user slams a barrage of hard- shelled seeds down on the foe from above.
Superpower 120 100 5 --
The user attacks the foe with great power. However, it also lowers the user's Attack and Defense.

HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Block -- -- 5 --
The user blocks the foe's way with arms spread wide to prevent escape.
Headbutt 70 100 15 30
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.

Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Lick201003030Details
The foe is licked with a long tongue, causing damage. It may also paralyze the target.
Charm--10020--Details
The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered.
Double-edge12010015--Details
A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.
Curse----10--Details
A move that works differently for the Ghost type than for all the other types.
Fissure??305--Details
The user opens up a fissure in the ground and drops the foe in. The target instantly faints if it hits.
Substitute----10--Details
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Whirlwind--10020--Details
The foe is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends.
Pursuit4010020--Details
An attack move that inflicts double damage if used on a foe that is switching out of battle.
Counter - HGSS Only??10020--Details
A retaliation move that counters any physical attack, inflicting double the damage taken.

Pre-Evolution Moves
Attack NameTypeCat.Att.Acc.PPEffect % Means
Metronome----10--
Lv. 1
The user waggles a finger and stimulates the brain into randomly using nearly any move.
Odor Sleuth----40--
Lv. 1
Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
Screech--8540--
Lv. 20
An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
Stockpile----20--
Lv. 25
The user charges up power, and raises both its Defense and Sp. Def. The move can be used three times.
Swallow----10--
Lv. 28
The power stored using the move Stockpile is absorbed by the user to heal its HP.
Last Resort1301005--
Lv. 49
This move can be used only after the user has used all the other moves it knows in the battle.
Uproar5010010--
Tutor
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
Zen Headbutt80901520
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.

3rd Gen Only Moves
Attack NameTypeCat.Att.Acc.PPEffect % Means
Headbutt701001530
RSE
FRLG
Lv19
Lv17
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.
Covet4010040--
RSE
FRLG
Lv42
Lv45
The user endearingly approaches the foe, then steals the item the foe is holding.

Base/Max Pokéathlon Stats
SpeedPowerSkillStaminaJump

Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 160 110 65 65 110 30
Max Stats
Hindering Nature
Lv. 50 220 - 267 103 - 145 63 - 105 63 - 105 103 - 145 31 - 73
Lv. 100 430 - 524 202 - 287 121 - 206 121 - 206 202 - 287 58 - 143
Max Stats
Neutral Nature
Lv. 50 220 - 267 115 - 162 70 - 117 70 - 117 115 - 162 35 - 82
Lv. 100 430 - 524 225 - 319 135 - 229 135 - 229 225 - 319 65 - 159
Max Stats
Beneficial Nature
Lv. 50 220 - 267 126 - 178 77 - 128 77 - 128 126 - 178 38 - 90
Lv. 100 430 - 524 247 - 350 148 - 251 148 - 251 247 - 350 71 - 174

<--- #142
Aerodactyl
#144
Articuno
--->