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 #143 Snorlax
General Location Attacks Stats Egg Moves
Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture Name Other Names No. Gender Ratio Type
Normal SpriteShiny Sprite
Snorlax
Japan: Kabigon
カビゴン
French: Ronflex
German: Relaxo
Korean: 잠만보
National: #143
Alola: #043
Melemele: #043
Akala: #---
Ula'ula: #---
Poni: #---
Kanto: #143
Male :88.1%
Female :11.9%
Normal-type
Classification Height Weight Capture Rate Base Egg Steps
Sleeping Pokémon 6'11"
2.1m
1014.1lbs
460kg
2510,240
Abilities: Immunity - Thick Fat - Gluttony (Hidden Ability)
Immunity: The Pokémon cannot be Poisoned while having this ability.
Thick Fat: Fire and Ice-type moves deal 50% damage.
Hidden Ability (Available):
Gluttony: The Pokémon will use a berry when its Hit Points are below 50%.
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,250,000 Points
Slow
70 2 HP Point(s)
Can't call S.O.S. Partners
Damage Taken
Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *1 *1 *1 *1 *1 *2 *1 *1 *1 *1 *1 *1 *0 *1 *1 *1 *1
Wild Hold ItemCatch/Transfer Candy Egg Groups
 Leftovers
Leftovers
- 100%
Health Candy RewardHealth Candy L RewardHealth Candy XL RewardSnorlax Candy Reward
Health CandyHealth Candy LHealth Candy XLSnorlax Candy
Monster
Evolutionary Chain
Munchlax Level Up with Happiness Value at 220 Snorlax
Full IncenseTo get Munchlax, you will need to breed while holding the Full Incense
Locations - In-Depth Details
Sun Route 1 (SOS Only)Details
Moon Route 1 (SOS Only)Details
Ultra Sun Route 1 (SOS Only)Details
Ultra Moon Route 1 (SOS Only)Details
Let's Go, Pikachu! Route 12, Route 16, Cerulean CaveDetails
Let's Go, Eevee! Route 12, Route 16, Cerulean CaveDetails
Trainer Locations  Details
Flavor Text
Sun Its stomach is said to be incomparably strong. Even Muk’s poison is nothing more than a hint of spice on Snorlax’s tongue.
Moon It eats nearly 900 pounds of food every day. It starts nodding off while eating—and continues to eat even while it’s asleep.
Ultra Sun It doesn’t do anything other than eat and sleep. When prompted to make a serious effort, though, it apparently displays awesome power.
Ultra Moon It has no interest in anything other than eating. Even if you climb up on its stomach while it’s napping, it doesn’t seem to mind at all!
Let's Go, Pikachu! Will eat anything, even if the food happens to be a little moldy. It never gets an upset stomach.
Let's Go, Eevee!

  • Generation VII Level Up
    LevelAttack NameTypeCat.Att.Acc.PPEffect %
    Tackle Tackle - Normal-type Tackle: Physical Move 40 100 35 --
    A physical attack in which the user charges and slams into the target with its whole body.
    4 Defense Curl Defense Curl - Normal-type Defense Curl: Other Move -- -- 40 --
    The user curls up to conceal weak spots and raise its Defense stat.
    9 Amnesia Amnesia - Psychic-type Amnesia: Other Move -- -- 20 --
    The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat.
    12 Lick Lick - Ghost-type Lick: Physical Move 30 100 30 30
    The target is licked with a long tongue, causing damage. This may also leave the target with paralysis.
    17 Chip Away Chip Away - Normal-type Chip Away: Physical Move 70 100 20 --
    Looking for an opening, the user strikes consistently. The target's stat changes don't affect this attack's damage.
    20 Yawn Yawn - Normal-type Yawn: Other Move -- -- 10 --
    The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
    25 Body Slam Body Slam - Normal-type Body Slam: Physical Move 85 100 15 30
    The user drops onto the target with its full body weight. This may also leave the target with paralysis.
    28 Rest Rest - Psychic-type Rest: Other Move -- -- 10 --
    The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    28 Snore Snore - Normal-type Snore: Special Move 50 100 15 30
    This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
    33 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- -- 10 --
    While it is asleep, the user randomly uses one of the moves it knows.
    35 Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 90 5 --
    The user charges at the target using every bit of its power. The user can't move on the next turn.
    36 Rollout Rollout - Rock-type Rollout: Physical Move 30 90 20 --
    The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
    41 Block Block - Normal-type Block: Other Move -- -- 5 --
    The user blocks the target's way with arms spread wide to prevent escape.
    44 Belly Drum Belly Drum - Normal-type Belly Drum: Other Move -- -- 10 --
    The user maximizes its Attack stat in exchange for HP equal to half its max HP.
    49 Crunch Crunch - Dark-type Crunch: Physical Move 80 100 15 20
    The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
    50 Heavy Slam Heavy Slam - Steel-type Heavy Slam: Physical Move ?? 100 10 --
    The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
    57 High Horsepower High Horsepower - Ground-type High Horsepower: Physical Move 95 95 10 --
    The user fiercely attacks the target using its entire body.
    TM & HM Attacks
    TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
    TM01 Work Up Work Up - Normal-type Work Up: Other Move -- -- 30 --
    The user is roused, and its Attack and Sp. Atk stats increase.
    TM06 Toxic Toxic - Poison-type Toxic: Other Move -- 90 10 --
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM10 Hidden Power Hidden Power - Normal-type Hidden Power: Special Move 60 100 15 --
    A unique attack that varies in type depending on the Pokémon using it.
    TM11 Sunny Day Sunny Day - Fire-type Sunny Day: Other Move -- -- 5 --
    The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
    TM13 Ice Beam Ice Beam - Ice-type Ice Beam: Special Move 90 100 10 10
    The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
    TM14 Blizzard Blizzard - Ice-type Blizzard: Special Move 110 70 5 10
    A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
    TM15 Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 5 --
    The target is attacked with a powerful beam. The user can't move on the next turn.
    TM17 Protect Protect - Normal-type Protect: Other Move -- -- 10 --
    Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM18 Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- -- 5 --
    The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
    TM21 Frustration Frustration - Normal-type Frustration: Physical Move ?? 100 20 --
    This full-power attack grows more powerful the less the user likes its Trainer.
    TM22 Solar Beam Solar Beam - Grass-type Solar Beam: Special Move 120 100 10 --
    In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
    TM23 Smack Down Smack Down - Rock-type Smack Down: Physical Move 50 100 15 100
    The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it's hit.
    TM24 Thunderbolt Thunderbolt - Electric-type Thunderbolt: Special Move 90 100 15 10
    A strong electric blast crashes down on the target. This may also leave the target with paralysis.
    TM25 Thunder Thunder - Electric-type Thunder: Special Move 110 70 10 30
    A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
    TM26 Earthquake Earthquake - Ground-type Earthquake: Physical Move 100 100 10 --
    The user sets off an earthquake that strikes every Pokémon around it.
    TM27 Return Return - Normal-type Return: Physical Move ?? 100 20 --
    This full-power attack grows more powerful the more the user likes its Trainer.
    TM29 Psychic Psychic - Psychic-type Psychic: Special Move 90 100 10 10
    The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    TM30 Shadow Ball Shadow Ball - Ghost-type Shadow Ball: Special Move 80 100 15 20
    The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
    TM31 Brick Break Brick Break - Fighting-type Brick Break: Physical Move 75 100 15 --
    The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
    TM32 Double Team Double Team - Normal-type Double Team: Other Move -- -- 15 --
    By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM35 Flamethrower Flamethrower - Fire-type Flamethrower: Special Move 90 100 15 10
    The target is scorched with an intense blast of fire. This may also leave the target with a burn.
    TM37 Sandstorm Sandstorm - Rock-type Sandstorm: Other Move -- -- 10 --
    A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
    TM38 Fire Blast Fire Blast - Fire-type Fire Blast: Special Move 110 85 5 10
    The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
    TM39 Rock Tomb Rock Tomb - Rock-type Rock Tomb: Physical Move 60 95 15 100
    Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
    TM42 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
    This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    TM44 Rest Rest - Psychic-type Rest: Other Move -- -- 10 --
    The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM45 Attract Attract - Normal-type Attract: Other Move -- 100 15 --
    If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM48 Round Round - Normal-type Round: Special Move 60 100 15 --
    The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
    TM52 Focus Blast Focus Blast - Fighting-type Focus Blast: Special Move 120 70 5 10
    The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
    TM56 Fling Fling - Dark-type Fling: Physical Move ?? 100 10 --
    The user flings its held item at the target to attack. This move's power and effects depend on the item.
    TM68 Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 90 5 --
    The user charges at the target using every bit of its power. The user can't move on the next turn.
    TM78 Bulldoze Bulldoze - Ground-type Bulldoze: Physical Move 60 100 20 100
    The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.
    TM80 Rock Slide Rock Slide - Rock-type Rock Slide: Physical Move 75 90 10 30
    Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
    TM87 Swagger Swagger - Normal-type Swagger: Other Move -- 85 15 --
    The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
    TM88 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- -- 10 --
    While it is asleep, the user randomly uses one of the moves it knows.
    TM90 Substitute Substitute - Normal-type Substitute: Other Move -- -- 10 --
    The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM93 Wild Charge Wild Charge - Electric-type Wild Charge: Physical Move 90 100 15 --
    The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
    TM94 Surf Surf - Water-type Surf: Special Move 90 100 15 --
    The user attacks everything around it by swamping its surroundings with a giant wave.
    TM100 Confide Confide - Normal-type Confide: Other Move -- -- 20 100
    The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    Egg Moves (Details)
    Attack NameTypeCat.Att.Acc.PPEffect %  
    Lick Lick - Ghost-type Lick: Physical Move 30 100 30 30 Details
    The target is licked with a long tongue, causing damage. This may also leave the target with paralysis.
    Charm Charm - Fairy-type Charm: Other Move -- 100 20 -- Details
    The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat.
    Double-Edge Double-Edge - Normal-type Double-Edge: Physical Move 120 100 15 -- Details
    A reckless, life-risking tackle. This also damages the user quite a lot.
    Curse Curse - Ghost-type Curse: Other Move -- -- 10 -- Details
    A move that works differently for the Ghost type than for all other types.
    Fissure Fissure - Ground-type Fissure: Physical Move ?? 30 5 -- Details
    The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.
    Whirlwind Whirlwind - Normal-type Whirlwind: Other Move -- -- 20 -- Details
    The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
    Pursuit Pursuit - Dark-type Pursuit: Physical Move 40 100 20 -- Details
    The power of this attack move is doubled if it's used on a target that's switching out of battle.
    Counter Counter - Fighting-type Counter: Physical Move ?? 100 20 -- Details
    A retaliation move that counters any physical attack, inflicting double the damage taken.
    Natural Gift Natural Gift - Normal-type Natural Gift: Physical Move ?? 100 15 -- Details
    The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
    After You After You - Normal-type After You: Other Move -- -- 15 -- Details
    The user helps the target and makes it use its move right after the user.
    Belch Belch - Poison-type Belch: Special Move 120 90 10 -- Details
    The user lets out a damaging belch at the target. The user must eat a held Berry to use this move.
    Power-Up Punch
    USUM Only
    Power-Up Punch - Fighting-type Power-Up Punch: Physical Move 40 100 20 100 Details
    Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.

    Ultra Sun/Ultra Moon Move Tutor Attacks
    Attack NameTypeCat.Att.Acc.PPEffect %
    CovetCovet - Normal-typeCovet: Physical Move6010025--
    The user endearingly approaches the target, then steals the target's held item.
    Iron HeadIron Head - Steel-typeIron Head: Physical Move801001530
    The user slams the target with its steel-hard head. This may also make the target flinch.
    Seed BombSeed Bomb - Grass-typeSeed Bomb: Physical Move8010015--
    The user slams a barrage of hard-shelled seeds down on the target from above.
    Gunk ShotGunk Shot - Poison-typeGunk Shot: Physical Move12080530
    The user shoots filthy garbage at the target to attack. This may also poison the target.
    Thunder PunchThunder Punch - Electric-typeThunder Punch: Physical Move751001510
    The target is punched with an electrified fist. This may also leave the target with paralysis.
    Fire PunchFire Punch - Fire-typeFire Punch: Physical Move751001510
    The target is punched with a fiery fist. This may also leave the target with a burn.
    Ice PunchIce Punch - Ice-typeIce Punch: Physical Move751001510
    The target is punched with an icy fist. This may also leave the target frozen.
    BlockBlock - Normal-typeBlock: Other Move----5--
    The user blocks the target's way with arms spread wide to prevent escape.
    Last ResortLast Resort - Normal-typeLast Resort: Physical Move1401005--
    This move can be used only after the user has used all the other moves it knows in the battle.
    SuperpowerSuperpower - Fighting-typeSuperpower: Physical Move1201005100
    The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats.
    Icy WindIcy Wind - Ice-typeIcy Wind: Special Move559515100
    The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats.
    Zen HeadbuttZen Headbutt - Psychic-typeZen Headbutt: Physical Move80901520
    The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
    Hyper VoiceHyper Voice - Normal-typeHyper Voice: Special Move9010010--
    The user lets loose a horribly echoing shout with the power to inflict damage.
    SnoreSnore - Normal-typeSnore: Special Move501001530
    This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
    Focus PunchFocus Punch - Fighting-typeFocus Punch: Physical Move15010020--
    The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
    Shock WaveShock Wave - Electric-typeShock Wave: Special Move60--20--
    The user strikes the target with a quick jolt of electricity. This attack never misses.
    Water PulseWater Pulse - Water-typeWater Pulse: Special Move601002020
    The user attacks the target with a pulsing blast of water. This may also confuse the target.
    After YouAfter You - Normal-typeAfter You: Other Move----15--
    The user helps the target and makes it use its move right after the user.
    OutrageOutrage - Dragon-typeOutrage: Physical Move12010010--
    The user rampages and attacks for two to three turns. The user then becomes confused.
    RecycleRecycle - Normal-typeRecycle: Other Move----10--
    The user recycles a held item that has been used in battle so it can be used again.
    SnatchSnatch - Dark-typeSnatch: Other Move----10--
    The user steals the effects of any attempts to use a healing or stat-changing move.
    Stomping TantrumStomping Tantrum - Ground-typeStomping Tantrum: Physical Move7510010--
    Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
    Special Moves
    Attack NameTypeCat.Att.Acc.PPEffect %
    CelebrateCelebrate - Normal-typeCelebrate: Other Move/td>----40--
    The Pokémon congratulates you on your special day!Pokémon Center DX - Opening Distribution

    Usable Z Moves
    Attack NameTypeCat.Max Att.Acc.PPEffect %
    Breakneck Blitz Breakneck Blitz - Normal-type Physical MoveSpecial Move 200(Phy)/200(Spe) -- 1 --
    The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
    All-Out Pummeling All-Out Pummeling - Fighting-type Physical MoveSpecial Move 200(Phy)/190(Spe) -- 1 --
    The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
    Acid Downpour Acid Downpour - Poison-type Physical MoveSpecial Move 190(Phy)/190(Spe) -- 1 --
    The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move.
    Tectonic Rage Tectonic Rage - Ground-type Physical Move 180 -- 1 --
    The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
    Continental Crush Continental Crush - Rock-type Physical Move 140 -- 1 --
    The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move.
    Never-Ending Nightmare Never-Ending Nightmare - Ghost-type Physical MoveSpecial Move 100(Phy)/160(Spe) -- 1 --
    Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.
    Corkscrew Crash Corkscrew Crash - Steel-type Physical Move 160 -- 1 --
    The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
    Inferno Overdrive Inferno Overdrive - Fire-type Physical MoveSpecial Move 140(Phy)/185(Spe) -- 1 --
    The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move.
    Hydro Vortex Hydro Vortex - Water-type Special Move 175 -- 1 --
    The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move.
    Bloom Doom Bloom Doom - Grass-type Physical MoveSpecial Move 160(Phy)/190(Spe) -- 1 --
    The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
    Gigavolt Havoc Gigavolt Havoc - Electric-type Physical MoveSpecial Move 175(Phy)/185(Spe) -- 1 --
    The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
    Shattered Psyche Shattered Psyche - Psychic-type Physical MoveSpecial Move 160(Phy)/175(Spe) -- 1 --
    The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
    Subzero Slammer Subzero Slammer - Ice-type Physical MoveSpecial Move 140(Phy)/185(Spe) -- 1 --
    The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move.
    Devastating Drake Devastating Drake - Dragon-type Physical Move 190 -- 1 --
    The user materializes its aura using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
    Black Hole Eclipse Black Hole Eclipse - Dark-type Physical Move 160 -- 1 --
    The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
    Pulverizing Pancake Pulverizing Pancake - Normal-type Physical Move 210 -- 1 --
    Z-Power brings out the true capabilities of the user, Snorlax. The Pokémon moves its enormous body energetically and attacks the target with full force.
    Usable Z Moves (Transfer Only/Improved)
    Attack NameTypeCat.Max Att.Acc.PPEffect %
    Tectonic Rage
    Gen V or earlier
    Tectonic Rage - Ground-type Special Move 100 -- 1 --
    The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.


    Pre-Evolution Only Moves
    Attack NameTypeCat.Att.Acc.PPEffect % Method
    Last Resort Last Resort - Normal-type Last Resort: Physical Move 140 100 5 --
    Learn as MunchlaxLv. 1
    This move can be used only after the user has used all the other moves it knows in the battle.
    Recycle Recycle - Normal-type Recycle: Other Move -- -- 10 --
    Learn as MunchlaxLv. 1
    The user recycles a held item that has been used in battle so it can be used again.
    Metronome Metronome - Normal-type Metronome: Other Move -- -- 10 --
    Learn as MunchlaxLv. 1
    The user waggles a finger and stimulates its brain into randomly using nearly any move.
    Odor Sleuth Odor Sleuth - Normal-type Odor Sleuth: Other Move -- -- 40 --
    Learn as MunchlaxLv. 1
    Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.
    Screech Screech - Normal-type Screech: Other Move -- 85 40 --
    Learn as MunchlaxLv. 20
    An earsplitting screech harshly lowers the target's Defense stat.
    Stockpile Stockpile - Normal-type Stockpile: Other Move -- -- 20 --
    Learn as MunchlaxLv. 28
    The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times.
    Swallow Swallow - Normal-type Swallow: Other Move -- -- 10 --
    Learn as MunchlaxLv. 33
    The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.
    Fling Fling - Dark-type Fling: Physical Move ?? 100 10 --
    Learn as MunchlaxLv. 41
    The user flings its held item at the target to attack. This move's power and effects depend on the item.
    Natural Gift Natural Gift - Normal-type Natural Gift: Physical Move ?? 100 15 --
    Learn as MunchlaxLv. 49
    The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
    Snatch Snatch - Dark-type Snatch: Other Move -- -- 10 --
    Learn as MunchlaxLv. 50
    The user steals the effects of any attempts to use a healing or stat-changing move.
    Hold Back Hold Back - Normal-type Hold Back: Physical Move 40 100 40 --
    Learn as MunchlaxEvent
    The user holds back when it attacks, and the target is left with at least 1 HP.
    Happy Hour Happy Hour - Normal-type Happy Hour: Other Move -- -- 30 --
    Learn as MunchlaxEvent
    Using Happy Hour doubles the amount of prize money received after battle.
    Uproar Uproar - Normal-type Uproar: Special Move 90 100 10 --
    Learn as MunchlaxTutor
    The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
    Zen Headbutt Zen Headbutt - Psychic-type Zen Headbutt: Physical Move 80 90 15 20
    Learn as MunchlaxEgg Move
    The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
    Self-destruct Self-Destruct - Normal-type Self-Destruct: Physical Move 200 100 5 --
    Learn as MunchlaxEgg Move
    The user attacks everything around it by causing an explosion. The user faints upon using this move.


    Transfer Only Moves (Details)
    Attack NameTypeCat.Att.Acc.PPEffect %Method
    #1#2
    Incinerate 60 100 15 -- Gen VI TM59
    The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
    Retaliate 70 100 5 -- Gen VI TM67
    The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased.
    Rock Smash 40 100 15 50 Gen VI TM94 (XY)
    HM06 (ΪRαS)
    The user attacks with a punch. This may also lower the target's Defense stat.
    Secret Power 70 100 20 30 Gen VI TM94 (ΪRαS)
    The additional effects of this attack depend upon where it was used.
    Strength 80 100 15 -- Gen VI HM04
    The target is slugged with a punch thrown at maximum power.
    Secret Power 70 100 20 30 Gen IV TM43
    The additional effects of this attack depend upon where it was used.
    Endure -- -- 10 -- Gen IV TM58
    The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    Captivate -- 100 20 -- Gen IV TM78
    If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
    Whirlpool 35 85 15 100 Gen IV HM05 HGSS
    The user traps the target in a violent swirling whirlpool for four to five turns.
    Mud-slap 20 100 10 100 Move Tutor - PtHGSS
    The user hurls mud in the target's face to inflict damage and lower its accuracy.
    Headbutt 70 100 15 30 Move Tutor - HGSS
    The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
    Mega Punch 80 85 20 -- Move Tutor - FRLG
    The target is slugged by a punch thrown with muscle-packed power.
    Mega Kick 120 75 5 -- Move Tutor - FRLG
    The target is attacked by a kick launched with muscle-packed power.
    Seismic Toss ?? 100 20 -- Move Tutor - FRLG
    The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
    Mimic -- -- 10 -- Move Tutor - FRLG
    The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
    Metronome -- -- 10 -- Move Tutor - FRLG
    The user waggles a finger and stimulates its brain into randomly using nearly any move.
    Dynamic Punch 100 50 5 100 Move Tutor - Emerald
    The user punches the target with full, concentrated power. This confuses the target if it hits.
    Psych Up -- -- 10 -- Move Tutor - Emerald
    The user hypnotizes itself into copying any stat change made by the target.
    Self-destruct 200 100 5 -- Move Tutor - XD
    The user attacks everything around it by causing an explosion. The user faints upon using this move.
    Zap Cannon 120 50 5 100 Gen II TM07
    The user fires an electric blast like a cannon to inflict damage and cause paralysis.
    Harden -- -- 30 --RB Lv. 41Y Lv. 41
    The user stiffens all the muscles in its body to raise its Defense stat.
    Take Down 90 85 20 -- Gen I TM09
    A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    Bubble Beam 65 100 20 10 Gen I TM11
    A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat.
    Water Gun 40 100 25 -- Gen I TM12
    The target is blasted with a forceful shot of water.
    Pay Day 40 100 20 -- Gen I TM16
    Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.
    Submission 80 80 20 -- Gen I TM17
    The user grabs the target and recklessly dives for the ground. This also damages the user a little.
    Rage 20 100 20 -- Gen I TM20
    As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
    Reflect -- -- 20 -- Gen I TM33
    A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
    Bide ?? -- 10 -- Gen I TM34
    The user endures attacks for two turns, then strikes back to cause double the damage taken.
    Skull Bash 130 100 10 100 Gen I TM40
    The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.
    Psywave ?? 100 15 -- Gen I TM46
    The target is attacked with an odd psychic wave. The attack varies in intensity.


    Stats
      HP Attack Defense Sp. Attack Sp. Defense Speed
    Base Stats - Total: 540 160 110 65 65 110 30
    Max Stats
    Hindering Nature
    Lv. 50 220 - 267 103 - 145 63 - 105 63 - 105 103 - 145 31 - 73
    Lv. 100 430 - 524 202 - 287 121 - 206 121 - 206 202 - 287 58 - 143
    Max Stats
    Neutral Nature
    Lv. 50 220 - 267 115 - 162 70 - 117 70 - 117 115 - 162 35 - 82
    Lv. 100 430 - 524 225 - 319 135 - 229 135 - 229 225 - 319 65 - 159
    Max Stats
    Beneficial Nature
    Lv. 50 220 - 267 126 - 178 77 - 128 77 - 128 126 - 178 38 - 90
    Lv. 100 430 - 524 247 - 350 148 - 251 148 - 251 247 - 350 71 - 174

  • Let's Go Level Up
    LevelAttack NameTypeCat.Att.Acc.PPEffect %
    Tackle Tackle - Normal-type Tackle: Physical Move 40 100 35 --
    A physical attack in which the user charges and slams into the target with its whole body.
    6 Defense Curl Defense Curl - Normal-type Defense Curl: Other Move -- -- 40 --
    The user curls up to conceal weak spots and raise its Defense stat.
    13 Yawn Yawn - Normal-type Yawn: Other Move -- -- 10 --
    The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
    19 Lick Lick - Ghost-type Lick: Physical Move 30 100 30 30
    The target is licked with a long tongue, causing damage. This may also leave the target with paralysis.
    26 Headbutt Headbutt - Normal-type Headbutt: Physical Move 70 100 15 30
    The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
    32 Rest Rest - Psychic-type Rest: Other Move -- -- 10 --
    The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    39 Screech Screech - Normal-type Screech: Other Move -- 85 40 --
    An earsplitting screech harshly lowers the target's Defense stat.
    45 Amnesia Amnesia - Psychic-type Amnesia: Other Move -- -- 20 --
    The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat.
    52 Body Slam Body Slam - Normal-type Body Slam: Physical Move 85 100 15 30
    The user drops onto the target with its full body weight. This may also leave the target with paralysis.
    58 Crunch Crunch - Dark-type Crunch: Physical Move 80 100 15 20
    The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
    65 Superpower Superpower - Fighting-type Superpower: Physical Move 120 100 5 100
    The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats.
    TM & HM Attacks
    TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
    TM01 Headbutt Headbutt - Normal-type Headbutt: Physical Move 70 100 15 30
    The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
    TM05 Rest Rest - Psychic-type Rest: Other Move -- -- 10 --
    The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM07 Protect Protect - Normal-type Protect: Other Move -- -- 10 --
    Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM08 Substitute Substitute - Normal-type Substitute: Other Move -- -- 10 --
    The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM09 Reflect Reflect - Psychic-type Reflect: Other Move -- -- 20 --
    A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
    TM12 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
    This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    TM13 Brick Break Brick Break - Fighting-type Brick Break: Physical Move 75 100 15 --
    The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
    TM15 Seismic Toss Seismic Toss - Fighting-type Seismic Toss: Physical Move ?? 100 20 --
    The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
    TM22 Rock Slide Rock Slide - Rock-type Rock Slide: Physical Move 75 90 10 30
    Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
    TM23 Thunder Punch Thunder Punch - Electric-type Thunder Punch: Physical Move 75 100 15 10
    The target is punched with an electrified fist. This may also leave the target with paralysis.
    TM27 Toxic Toxic - Poison-type Toxic: Other Move -- 90 10 --
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM31 Fire Punch Fire Punch - Fire-type Fire Punch: Physical Move 75 100 15 10
    The target is punched with a fiery fist. This may also leave the target with a burn.
    TM35 Ice Punch Ice Punch - Ice-type Ice Punch: Physical Move 75 100 15 10
    The target is punched with an icy fist. This may also leave the target frozen.
    TM36 Thunderbolt Thunderbolt - Electric-type Thunderbolt: Special Move 90 100 15 10
    A strong electric blast crashes down on the target. This may also leave the target with paralysis.
    TM37 Flamethrower Flamethrower - Fire-type Flamethrower: Special Move 90 100 15 10
    The target is scorched with an intense blast of fire. This may also leave the target with a burn.
    TM38 Thunder Thunder - Electric-type Thunder: Special Move 110 70 10 30
    A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
    TM39 Outrage Outrage - Dragon-type Outrage: Physical Move 120 100 10 --
    The user rampages and attacks for two to three turns. The user then becomes confused.
    TM40 Psychic Psychic - Psychic-type Psychic: Special Move 90 100 10 10
    The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    TM41 Earthquake Earthquake - Ground-type Earthquake: Physical Move 100 100 10 --
    The user sets off an earthquake that strikes every Pokémon around it.
    TM42 Self-Destruct Self-Destruct - Normal-type Self-Destruct: Physical Move 200 100 5 --
    The user attacks everything around it by causing an explosion. The user faints upon using this move.
    TM43 Shadow Ball Shadow Ball - Ghost-type Shadow Ball: Special Move 80 100 15 20
    The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
    TM45 Solar Beam Solar Beam - Grass-type Solar Beam: Special Move 200 100 10 --
    In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
    TM46 Fire Blast Fire Blast - Fire-type Fire Blast: Special Move 110 85 5 10
    The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
    TM47 Surf Surf - Water-type Surf: Special Move 90 100 15 --
    The user attacks everything around it by swamping its surroundings with a giant wave.
    TM48 Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 5 --
    The target is attacked with a powerful beam. The user can't move on the next turn.
    TM49 Superpower Superpower - Fighting-type Superpower: Physical Move 120 100 5 100
    The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats.
    TM51 Blizzard Blizzard - Ice-type Blizzard: Special Move 110 70 5 10
    A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
    TM55 Ice Beam Ice Beam - Ice-type Ice Beam: Special Move 90 100 10 10
    The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
    TM57 Pay Day Pay Day - Normal-type Pay Day: Physical Move 40 100 20 --
    Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.
    Pre-Evolution Only Moves
    Attack NameTypeCat.Att.Acc.PPEffect % Method




    Stats
      HP Attack Defense Sp. Attack Sp. Defense Speed
    Base Stats - Total: 540 160 110 65 65 110 30
    Max Stats
    Hindering Nature
    Lv. 50No Candy 220 - 235 103 - 128 63 - 83 63 - 83 103 - 128 31 - 49
    Candy 220 - 435 103 - 328 63 - 283 63 - 283 103 - 328 31 - 249
    Lv. 100No Candy 430 - 461 202 - 253 121 - 163 121 - 163 202 - 253 58 - 94
    Candy 430 - 661 202 - 453 121 - 363 121 - 363 202 - 453 58 - 294
    Max Stats
    Neutral Nature
    Lv. 50No Candy 220 - 235 115 - 143 70 - 93 70 - 93 115 - 143 35 - 55
    Candy 220 - 435 115 - 343 70 - 293 70 - 293 115 - 343 35 - 255
    Lv. 100No Candy 430 - 461 225 - 281 135 - 182 135 - 182 225 - 281 65 - 105
    Candy 430 - 661 225 - 481 135 - 382 135 - 382 225 - 481 65 - 305
    Max Stats
    Beneficial Nature
    Lv. 50No Candy 220 - 235 126 - 157 77 - 103 77 - 103 126 - 157 38 - 60
    Candy 220 - 435 126 - 357 77 - 303 77 - 303 126 - 357 38 - 260
    Lv. 100No Candy 430 - 461 247 - 309 148 - 200 148 - 200 247 - 309 71 - 115
    Candy 430 - 661 247 - 509 148 - 400 148 - 400 247 - 509 71 - 315

    CP (Combat Points) - Toggle Full Details
    LevelMin CPMax CPMax CP With Candy
    Level 527 CP31 CP2,671 CP
    Level 501,863 CP2,310 CP7,110 CP
    Level 1007,248 CP9,054 CP10,000 CP

<--- Aerodactyl #142
Aerodactyl
#144
Articuno
Articuno --->

 
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