#143 Snorlax
General Location Attacks Stats Egg Moves
Gen VII Dex Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture Name Other Names No. Gender Ratio Type
Snorlax
Japan: Kabigon
カビゴン
French: Ronflex
German: Relaxo
Korean: 잠만보
National: #143
Alola: #043
Melemele: #043
Akala: #---
Ula'ula: #---
Poni: #---
Male :88.1%
Female :11.9%
Classification Height Weight Capture Rate Base Egg Steps
Sleeping Pokémon 6'11"
2.1m
1014.1lbs
460kg
2510,240
Abilities: Immunity - Thick Fat - Gluttony (Hidden Ability)
Immunity: The Pokémon cannot be Poisoned while having this ability.
Thick Fat: Fire and Ice-type moves deal 50% damage.
Hidden Ability (Available):
Gluttony: The Pokémon will use a berry when its Hit Points are below 50%.
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,250,000 Points
Slow
70 2 HP Point(s)
Can't call S.O.S. Partners
Damage Taken
*1 *1 *1 *1 *1 *1 *2 *1 *1 *1 *1 *1 *1 *0 *1 *1 *1 *1
Wild Hold Item Egg Groups
 
Leftovers
- 100%
Monster
Evolutionary Chain
To get Munchlax, you will need to breed while holding the Full Incense
Locations - In-Depth Details
Sun Route 1 (SOS Only)Details
Moon Route 1 (SOS Only)Details
Ultra Sun Route 1 (SOS Only)Details
Ultra Moon Route 1 (SOS Only)Details
Trainer Locations  Details
Flavor Text
Sun Its stomach is said to be incomparably strong. Even Muk’s poison is nothing more than a hint of spice on Snorlax’s tongue.
Moon It eats nearly 900 pounds of food every day. It starts nodding off while eating—and continues to eat even while it’s asleep.
Ultra Sun It doesn’t do anything other than eat and sleep. When prompted to make a serious effort, though, it apparently displays awesome power.
Ultra Moon It has no interest in anything other than eating. Even if you climb up on its stomach while it’s napping, it doesn’t seem to mind at all!

Generation VII Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Tackle 40 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
4 Defense Curl -- -- 40 --
The user curls up to conceal weak spots and raise its Defense stat.
9 Amnesia -- -- 20 --
The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat.
12 Lick 30 100 30 30
The target is licked with a long tongue, causing damage. This may also leave the target with paralysis.
17 Chip Away 70 100 20 --
Looking for an opening, the user strikes consistently. The target's stat changes don't affect this attack's damage.
20 Yawn -- -- 10 --
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
25 Body Slam 85 100 15 30
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
28 Rest -- -- 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
28 Snore 50 100 15 30
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
33 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
35 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user can't move on the next turn.
36 Rollout 30 90 20 --
The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
41 Block -- -- 5 --
The user blocks the target's way with arms spread wide to prevent escape.
44 Belly Drum -- -- 10 --
The user maximizes its Attack stat in exchange for HP equal to half its max HP.
49 Crunch 80 100 15 20
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
50 Heavy Slam ?? 100 10 --
The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
57 High Horsepower 95 95 10 --
The user fiercely attacks the target using its entire body.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM01 Work Up -- -- 30 --
The user is roused, and its Attack and Sp. Atk stats increase.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
TM13 Ice Beam 90 100 10 10
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
TM14 Blizzard 110 70 5 10
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user can't move on the next turn.
TM17 Protect -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM21 Frustration ?? 100 20 --
This full-power attack grows more powerful the less the user likes its Trainer.
TM22 Solar Beam 120 100 10 --
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
TM23 Smack Down 50 100 15 100
The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it's hit.
TM24 Thunderbolt 90 100 15 10
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
TM25 Thunder 110 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
TM26 Earthquake 100 100 10 --
The user sets off an earthquake that strikes every Pokémon around it.
TM27 Return ?? 100 20 --
This full-power attack grows more powerful the more the user likes its Trainer.
TM29 Psychic 90 100 10 10
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
TM30 Shadow Ball 80 100 15 20
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
TM31 Brick Break 75 100 15 --
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM35 Flamethrower 90 100 15 10
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
TM37 Sandstorm -- -- 10 --
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
TM38 Fire Blast 110 85 5 10
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
TM39 Rock Tomb 60 95 15 100
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
TM42 Facade 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM52 Focus Blast 120 70 5 10
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
TM56 Fling ?? 100 10 --
The user flings its held item at the target to attack. This move's power and effects depend on the item.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user can't move on the next turn.
TM78 Bulldoze 60 100 20 100
The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.
TM80 Rock Slide 75 90 10 30
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
TM87 Swagger -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM93 Wild Charge 90 100 15 --
The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
TM94 Surf 90 100 15 --
The user attacks everything around it by swamping its surroundings with a giant wave.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Lick 30 100 30 30 Details
The target is licked with a long tongue, causing damage. This may also leave the target with paralysis.
Charm -- 100 20 -- Details
The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat.
Double-Edge 120 100 15 -- Details
A reckless, life-risking tackle. This also damages the user quite a lot.
Curse -- -- 10 -- Details
A move that works differently for the Ghost type than for all other types.
Fissure ?? 30 5 -- Details
The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.
Whirlwind -- -- 20 -- Details
The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
Pursuit 40 100 20 -- Details
The power of this attack move is doubled if it's used on a target that's switching out of battle.
Counter ?? 100 20 -- Details
A retaliation move that counters any physical attack, inflicting double the damage taken.
Natural Gift ?? 100 15 -- Details
The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
After You -- -- 15 -- Details
The user helps the target and makes it use its move right after the user.
Belch 120 90 10 -- Details
The user lets out a damaging belch at the target. The user must eat a held Berry to use this move.
Power-Up Punch
USUM Only
40 100 20 100 Details
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.

Ultra Sun/Ultra Moon Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Covet6010025--
The user endearingly approaches the target, then steals the target's held item.
Iron Head801001530
The user slams the target with its steel-hard head. This may also make the target flinch.
Seed Bomb8010015--
The user slams a barrage of hard-shelled seeds down on the target from above.
Gunk Shot12080530
The user shoots filthy garbage at the target to attack. This may also poison the target.
Thunder Punch751001510
The target is punched with an electrified fist. This may also leave the target with paralysis.
Fire Punch751001510
The target is punched with a fiery fist. This may also leave the target with a burn.
Ice Punch751001510
The target is punched with an icy fist. This may also leave the target frozen.
Block----5--
The user blocks the target's way with arms spread wide to prevent escape.
Last Resort1401005--
This move can be used only after the user has used all the other moves it knows in the battle.
Superpower1201005100
The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats.
Icy Wind559515100
The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats.
Zen Headbutt80901520
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
Hyper Voice9010010--
The user lets loose a horribly echoing shout with the power to inflict damage.
Snore501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Focus Punch15010020--
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
Shock Wave60--20--
The user strikes the target with a quick jolt of electricity. This attack never misses.
Water Pulse601002020
The user attacks the target with a pulsing blast of water. This may also confuse the target.
After You----15--
The user helps the target and makes it use its move right after the user.
Outrage12010010--
The user rampages and attacks for two to three turns. The user then becomes confused.
Recycle----10--
The user recycles a held item that has been used in battle so it can be used again.
Snatch----10--
The user steals the effects of any attempts to use a healing or stat-changing move.
Stomping Tantrum7510010--
Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
Usable Z Moves
Attack NameTypeCat.Max Att.Acc.PPEffect %
Breakneck Blitz 200(Phy)/200(Spe) -- 1 --
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
All-Out Pummeling 200(Phy)/190(Spe) -- 1 --
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
Acid Downpour 190(Phy)/190(Spe) -- 1 --
The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move.
Tectonic Rage 180 -- 1 --
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Continental Crush 140 -- 1 --
The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move.
Never-Ending Nightmare 100(Phy)/160(Spe) -- 1 --
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.
Corkscrew Crash 160 -- 1 --
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Inferno Overdrive 140(Phy)/185(Spe) -- 1 --
The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move.
Hydro Vortex 175 -- 1 --
The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move.
Bloom Doom 160(Phy)/190(Spe) -- 1 --
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Gigavolt Havoc 175(Phy)/185(Spe) -- 1 --
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
Shattered Psyche 160(Phy)/175(Spe) -- 1 --
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
Subzero Slammer 140(Phy)/185(Spe) -- 1 --
The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move.
Devastating Drake 190 -- 1 --
The user materializes its aura using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Black Hole Eclipse 160 -- 1 --
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
Pulverizing Pancake 210 -- 1 --
Z-Power brings out the true capabilities of the user, Snorlax. The Pokémon moves its enormous body energetically and attacks the target with full force.
Usable Z Moves (Transfer Only/Improved)
Attack NameTypeCat.Max Att.Acc.PPEffect %
Tectonic Rage
Gen V or earlier
100 -- 1 --
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.


Pre-Evolution Only Moves
Attack NameTypeCat.Att.Acc.PPEffect % Method
Last Resort 140 100 5 --
Lv. 1
This move can be used only after the user has used all the other moves it knows in the battle.
Recycle -- -- 10 --
Lv. 1
The user recycles a held item that has been used in battle so it can be used again.
Metronome -- -- 10 --
Lv. 1
The user waggles a finger and stimulates its brain into randomly using nearly any move.
Odor Sleuth -- -- 40 --
Lv. 1
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.
Screech -- 85 40 --
Lv. 20
An earsplitting screech harshly lowers the target's Defense stat.
Stockpile -- -- 20 --
Lv. 28
The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times.
Swallow -- -- 10 --
Lv. 33
The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.
Fling ?? 100 10 --
Lv. 41
The user flings its held item at the target to attack. This move's power and effects depend on the item.
Natural Gift ?? 100 15 --
Lv. 49
The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
Snatch -- -- 10 --
Lv. 50
The user steals the effects of any attempts to use a healing or stat-changing move.
Hold Back 40 100 40 --
Event
The user holds back when it attacks, and the target is left with at least 1 HP.
Happy Hour -- -- 30 --
Event
Using Happy Hour doubles the amount of prize money received after battle.
Zen Headbutt 80 90 15 20
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
Self-destruct 200 100 5 --
The user attacks everything around it by causing an explosion. The user faints upon using this move.


Transfer Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
#1#2
Incinerate 60 100 15 -- Gen VI TM59
The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
Retaliate 70 100 5 -- Gen VI TM67
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased.
Rock Smash 40 100 15 50 Gen VI TM94 (XY)
HM06 (ΪRαS)
The user attacks with a punch. This may also lower the target's Defense stat.
Secret Power 70 100 20 30 Gen VI TM94 (ΪRαS)
The additional effects of this attack depend upon where it was used.
Strength 80 100 15 -- Gen VI HM04
The target is slugged with a punch thrown at maximum power.
Secret Power 70 100 20 30 Gen IV TM43
The additional effects of this attack depend upon where it was used.
Endure -- -- 10 -- Gen IV TM58
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Captivate -- 100 20 -- Gen IV TM78
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
Whirlpool 35 85 15 100 Gen IV HM05 HGSS
The user traps the target in a violent swirling whirlpool for four to five turns.
Mud-slap 20 100 10 100 Move Tutor - PtHGSS
The user hurls mud in the target's face to inflict damage and lower its accuracy.
Headbutt 70 100 15 30 Move Tutor - HGSS
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
Mega Punch 80 85 20 -- Move Tutor - FRLG
The target is slugged by a punch thrown with muscle-packed power.
Mega Kick 120 75 5 -- Move Tutor - FRLG
The target is attacked by a kick launched with muscle-packed power.
Seismic Toss ?? 100 20 -- Move Tutor - FRLG
The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
Mimic -- -- 10 -- Move Tutor - FRLG
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Metronome -- -- 10 -- Move Tutor - FRLG
The user waggles a finger and stimulates its brain into randomly using nearly any move.
Dynamic Punch 100 50 5 100 Move Tutor - Emerald
The user punches the target with full, concentrated power. This confuses the target if it hits.
Psych Up -- -- 10 -- Move Tutor - Emerald
The user hypnotizes itself into copying any stat change made by the target.
Self-destruct 200 100 5 -- Move Tutor - XD
The user attacks everything around it by causing an explosion. The user faints upon using this move.
Zap Cannon 120 50 5 100 Gen II TM07
The user fires an electric blast like a cannon to inflict damage and cause paralysis.
Harden -- -- 30 --RB Lv. 41Y Lv. 41
The user stiffens all the muscles in its body to raise its Defense stat.
Take Down 90 85 20 -- Gen I TM09
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
Bubble Beam 65 100 20 10 Gen I TM11
A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat.
Water Gun 40 100 25 -- Gen I TM12
The target is blasted with a forceful shot of water.
Pay Day 40 100 20 -- Gen I TM16
Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.
Submission 80 80 20 -- Gen I TM17
The user grabs the target and recklessly dives for the ground. This also damages the user a little.
Rage 20 100 20 -- Gen I TM20
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
Reflect -- -- 20 -- Gen I TM33
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
Bide ?? -- 10 -- Gen I TM34
The user endures attacks for two turns, then strikes back to cause double the damage taken.
Skull Bash 130 100 10 100 Gen I TM40
The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.
Psywave ?? 100 15 -- Gen I TM46
The target is attacked with an odd psychic wave. The attack varies in intensity.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 540 160 110 65 65 110 30
Max Stats
Hindering Nature
Lv. 50 220 - 267 103 - 145 63 - 105 63 - 105 103 - 145 31 - 73
Lv. 100 430 - 524 202 - 287 121 - 206 121 - 206 202 - 287 58 - 143
Max Stats
Neutral Nature
Lv. 50 220 - 267 115 - 162 70 - 117 70 - 117 115 - 162 35 - 82
Lv. 100 430 - 524 225 - 319 135 - 229 135 - 229 225 - 319 65 - 159
Max Stats
Beneficial Nature
Lv. 50 220 - 267 126 - 178 77 - 128 77 - 128 126 - 178 38 - 90
Lv. 100 430 - 524 247 - 350 148 - 251 148 - 251 247 - 350 71 - 174

<--- #142
Aerodactyl
#144
Articuno
--->

 
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