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#231 Phanpy | |
This Pokédex is for Ruby, Sapphire, Emerald, FireRed & LeafGreen. If you're looking for the DS Generation Pokédex, Click here |
Pokémon Game Picture
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National No.
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Hoenn No.
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English name
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Japanese Name
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231
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165
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Phanpy
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ゴマゾウ Gomazou
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Ability: PickUp
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Has a 10% chance of finding and holding an item after battle
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Gender Ratio
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Male: 50 %
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Female: 50 %
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Classification
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Type 1
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Type 2
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Height
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Weight
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Long Nose Pokémon
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1'08"
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74.0 lbs
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Evolution Chain
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 --Lv. 25--> 
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Wild Hold Item
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Dex Category
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Colour Category
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Footprint
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None
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Blue
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Flavour Text
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Ruby
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For its nest, PHANPY digs a vertical pit in the ground at the edge of a river. It marks the area around its nest with its trunk to let the others know that the area has been claimed.
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Sapphire
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PHANPY uses its long nose to shower itself. When others gather around, they thoroughly douse each other with water. These POKéMON can be seen drying their soaking-wet bodies at the edge of water.
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Emerald
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PHANPY's big ears serve as broad fans. When it becomes hot, it flaps the ears busily to cool down. Even the young are very strong.
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Fire Red
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As a sign of affection, it bumps with its snout. However, it is so strong, it may send you flying.
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Leaf Green
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It swings its long snout around playfully, but because it is so strong, this can be dangerous.
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Location
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Game
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Rarity
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Location
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Ruby
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Common
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Safari Zone Acro Bike Area
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Sapphire
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Common
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Safari Zone Acro Bike Area
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Emerald
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Common
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Safari Zone Acro Bike Area
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FireRed
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Uncommon
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Canyon Entrance, Seavault Canyon
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LeafGreen
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Uncommon
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Canyon Entrance, Seavault Canyon
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Colosseum
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None
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Trade from Ruby/Sapphire/Emerald/FireRed/LeafGreen/XD
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XD
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Uncommon
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Oasis PokéSpot
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Ruby/Sapphire/Emerald/Colosseum/XD Level Up |
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Level | Attack Name | Type | Att. | Acc. | PP | Effect % |
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— | Odor Sleuth | | -- | 100 | 40 | -- | Negates the foe's efforts to heighten evasiveness. | — | Tackle | | 35 | 95 | 35 | -- | Charges the foe with a full- body tackle. | — | Growl | | -- | 100 | 40 | -- | Growls cutely to reduce the foe's ATTACK. | 9 | Defense Curl | | -- | -- | 40 | -- | Curls up to conceal weak spots and raise DEFENSE. | 17 | Flail | | ?? | 100 | 15 | -- | Inflicts more damage when the user's HP is down. | 25 | Take Down | | 90 | 85 | 20 | -- | A reckless charge attack that also hurts the user. | 33 | Rollout | | 30 | 90 | 20 | -- | An attack lasting 5 turns with rising intensity. | 41 | Endure | | -- | -- | 10 | -- | Endures any attack for 1 turn, leaving at least 1HP. | 49 | Double-edge | | 120 | 100 | 15 | -- | A life-risking tackle that also hurts the user. |
Fire Red/Leaf Green Level Up |
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Level | Attack Name | Type | Att. | Acc. | PP | Effect % |
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— | Odor Sleuth | | -- | 100 | 40 | -- | Negates the foe's efforts to heighten evasiveness. | — | Tackle | | 35 | 95 | 35 | -- | Charges the foe with a full- body tackle. | — | Growl | | -- | 100 | 40 | -- | Growls cutely to reduce the foe's ATTACK. | 9 | Defense Curl | | -- | -- | 40 | -- | Curls up to conceal weak spots and raise DEFENSE. | 17 | Flail | | ?? | 100 | 15 | -- | Inflicts more damage when the user's HP is down. | 25 | Take Down | | 90 | 85 | 20 | -- | A reckless charge attack that also hurts the user. | 33 | Rollout | | 30 | 90 | 20 | -- | An attack lasting 5 turns with rising intensity. | 41 | Endure | | -- | -- | 10 | -- | Endures any attack for 1 turn, leaving at least 1HP. | 49 | Double-edge | | 120 | 100 | 15 | -- | A life-risking tackle that also hurts the user. |
TM & HM Attacks |
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TM/HM # | Attack Name | Type | Att. | Acc. | PP | Effect % |
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TM05 | Roar | | -- | 100 | 20 | -- | Makes the foe flee to end the battle. | TM06 | Toxic | | -- | 85 | 10 | 100 | Poisons the foe with an intensifying toxin. | TM10 | Hidden Power | | ?? | 100 | 15 | -- | The effectiveness varies with the user. | TM11 | Sunny Day | | -- | -- | 5 | -- | Boosts the power of FIRE- type moves for 5 turns. | TM17 | Protect | | -- | -- | 10 | -- | Evades attack, but may fail if used in succession. | TM21 | Frustration | | ?? | 100 | 20 | -- | An attack that is stronger if the TRAINER is disliked. | TM23 | Iron Tail | | 100 | 75 | 15 | 30 | Attacks with a rock-hard tail. May lower DEFENSE. | TM26 | Earthquake | | 100 | 100 | 10 | -- | A powerful quake, but has no effect on flying foes. | TM27 | Return | | ?? | 100 | 20 | -- | An attack that increases in power with friendship. | TM32 | Double Team | | -- | -- | 15 | -- | Creates illusory copies to raise evasiveness. | TM37 | Sandstorm | | -- | -- | 10 | -- | Causes a sandstorm that rages for several turns. | TM39 | Rock Tomb | | 50 | 80 | 10 | 100 | Stops the foe from moving with rocks and cuts SPEED. | TM42 | Facade | | 70 | 100 | 20 | -- | Boosts ATTACK when burned, paralyzed, or poisoned. | TM43 | Secret Power | | 70 | 100 | 20 | 30 | An attack with effects that vary by location. | TM44 | Rest | | -- | -- | 10 | -- | The user sleeps for 2 turns, restoring HP and status. | TM45 | Attract | | -- | 100 | 15 | -- | Makes the opposite gender less likely to attack. | HM04 | Strength | | 80 | 100 | 15 | -- | Builds enormous power, then slams the foe. | HM06 | Rock Smash | | 20 | 100 | 15 | 50 | A rock-crushing attack that may lower DEFENSE. |
Fire Red/Leaf Green/Emerald Tutor Attacks |
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Attack Name | Type | Att. | Acc. | PP | Effect % |
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Body Slam | | 85 | 100 | 15 | 30 | A full-body slam that may cause paralysis. | Double-edge | | 120 | 100 | 15 | -- | A life-risking tackle that also hurts the user. | Counter | | ?? | 100 | 20 | -- | Retaliates any physical hit with double the power. | Mimic | | -- | 100 | 10 | -- | Copies a move used by the foe during one battle. | Substitute | | -- | -- | 10 | -- | Creates a decoy using 1/4 of the user's maximum HP. |
Emerald Tutor Attacks |
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Attack Name | Type | Att. | Acc. | PP | Effect % |
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Rollout | | 30 | 90 | 20 | -- | An attack lasting 5 turns with rising intensity. | Snore | | 40 | 100 | 15 | 30 | A loud attack that can be used only while asleep. | Endure | | -- | -- | 10 | -- | Endures any attack for 1 turn, leaving at least 1HP. | Mud-slap | | 20 | 100 | 10 | 100 | Hurls mud in the foe's face to reduce its accuracy. | Swagger | | -- | 90 | 15 | 100 | Confuses the foe, but also sharply raises ATTACK. | Sleep Talk | | -- | -- | 10 | -- | Uses an own move randomly while asleep. | Defense Curl | | -- | -- | 40 | -- | Curls up to conceal weak spots and raise DEFENSE. |
Egg Moves |
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Attack Name | Type | Att. | Acc. | PP | Effect % |
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Focus Energy | | -- | -- | 30 | -- | Focuses power to raise the critical-hit ratio. | Body Slam | | 85 | 100 | 15 | 30 | A full-body slam that may cause paralysis. | Ancientpower | | 60 | 100 | 5 | 10 | An attack that may raise all stats. | Snore | | 40 | 100 | 15 | 30 | A loud attack that can be used only while asleep. | Counter | | ?? | 100 | 20 | -- | Retaliates any physical hit with double the power. | Fissure | | ?? | 30 | 5 | -- | A one-hit KO move that drops the foe in a fissure. |
Egg Steps to Hatch
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Effort Points from Battling it
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Catch Rate
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5,120 Steps
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HP: 1 Point
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120
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Egg Groups | Lists Of Groups | Group Names | | Ground |
Stats | | HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | Base Stats | 90 | 60 | 60 | 40 | 40 | 40 | Max Stats Hindering Nature | 384 | 197 | 197 | 161 | 161 | 161 | Max Stats Neutral Nature | 384 | 219 | 219 | 179 | 179 | 179 | Max Stats Beneficial Nature | 384 | 240 | 240 | 196 | 196 | 196 |
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