#048 Venonat
General Location Attacks Stats Egg Moves
Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture Name Other Names No. Gender Ratio Type
Venonat
Japan: Kongpang
コンパン
French: Mimitoss
German: Bluzuk
Korean: 콘팡
National: #048
Alola: #---
Melemele: #---
Akala: #---
Ula'ula: #---
Poni: #---
Kanto: #048
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Insect Pokémon 3'03"
1m
66.1lbs
30kg
1905,120
Abilities: Compoundeyes - Tinted Lens - Run Away (Hidden Ability)
Compoundeyes: Raises the Pokémon’s accuracy by 30%.
Tinted Lens: The power of “not very effective” moves is doubled.
Hidden Ability (Available through transfer):
Run Away: Except for trainer battles, can always run from battle. It still cannot switch during Mean Look or Block or when the opponent is trapping with the Arena Trap, Magnet Pull, or Shadow Tag ability.
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,000,000 Points
Medium Fast
70 1 Sp. Defense Point(s)
Not Wild
Damage Taken
*1 *2 *1 *1 *0.25 *1 *0.25 *0.5 *1 *2 *2 *0.5 *2 *1 *1 *1 *1 *0.5
Wild Hold ItemCatch/Transfer Candy Egg Groups
 
Courage CandyCourage Candy LCourage Candy XLVenonat Candy
Bug
Evolutionary Chain
Locations - In-Depth Details
Sun Transfer required
Moon Transfer required
Ultra Sun Transfer required
Ultra Moon Transfer required
Let's Go, Pikachu! Route 14, Route 15, Route 24, Route 25Details
Let's Go, Eevee! Route 14, Route 15, Route 24, Route 25Details
Flavor Text
Let's Go, Pikachu! Its large eyes act as radar. In a bright place, you can see that they are clusters of many tiny eyes.
Let's Go, Eevee!

  • Generation VII Level Up
    LevelAttack NameTypeCat.Att.Acc.PPEffect %
    Tackle 40 100 35 --
    A physical attack in which the user charges and slams into the target with its whole body.
    Disable -- 100 20 --
    For four turns, this move prevents the target from using the move it last used.
    Foresight -- -- 40 --
    Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.
    5 Supersonic -- 55 20 --
    The user generates odd sound waves from its body that confuse the target.
    11 Confusion 50 100 25 10
    The target is hit by a weak telekinetic force. This may also confuse the target.
    13 Poison Powder -- 75 35 --
    The user scatters a cloud of poisonous dust that poisons the target.
    17 Psybeam 65 100 20 10
    The target is attacked with a peculiar ray. This may also leave the target confused.
    23 Stun Spore -- 75 30 --
    The user scatters a cloud of numbing powder that paralyzes the target.
    25 Signal Beam 75 100 15 10
    The user attacks with a sinister beam of light. This may also confuse the target.
    29 Sleep Powder -- 75 15 --
    The user scatters a big cloud of sleep-inducing dust around the target.
    35 Leech Life 80 100 10 --
    The user drains the target's blood. The user's HP is restored by half the damage taken by the target.
    37 Zen Headbutt 80 90 15 20
    The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
    41 Poison Fang 50 100 15 50
    The user bites the target with toxic fangs. This may also leave the target badly poisoned.
    47 Psychic 90 100 10 10
    The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    TM & HM Attacks
    TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
    TM06 Toxic -- 90 10 --
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM09 Venoshock 65 100 10 --
    The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned.
    TM10 Hidden Power 60 100 15 --
    A unique attack that varies in type depending on the Pokémon using it.
    TM11 Sunny Day -- -- 5 --
    The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
    TM17 Protect -- -- 10 --
    Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM21 Frustration ?? 100 20 --
    This full-power attack grows more powerful the less the user likes its Trainer.
    TM22 Solar Beam 120 100 10 --
    In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
    TM27 Return ?? 100 20 --
    This full-power attack grows more powerful the more the user likes its Trainer.
    TM28 Leech Life 80 100 10 --
    The user drains the target's blood. The user's HP is restored by half the damage taken by the target.
    TM29 Psychic 90 100 10 10
    The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    TM32 Double Team -- -- 15 --
    By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM36 Sludge Bomb 90 100 10 30
    Unsanitary sludge is hurled at the target. This may also poison the target.
    TM42 Facade 70 100 20 --
    This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    TM44 Rest -- -- 10 --
    The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM45 Attract -- 100 15 --
    If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM46 Thief 60 100 25 --
    The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
    TM48 Round 60 100 15 --
    The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
    TM83 Infestation 20 100 20 100
    The target is infested and attacked for four to five turns. The target can't flee during this time.
    TM87 Swagger -- 85 15 --
    The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
    TM88 Sleep Talk -- -- 10 --
    While it is asleep, the user randomly uses one of the moves it knows.
    TM90 Substitute -- -- 10 --
    The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM100 Confide -- -- 20 100
    The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    Egg Moves (Details)
    Attack NameTypeCat.Att.Acc.PPEffect %  
    Baton Pass -- -- 40 -- Details
    The user switches places with a party Pokémon in waiting and passes along any stat changes.
    Screech -- 85 40 -- Details
    An earsplitting screech harshly lowers the target's Defense stat.
    Giga Drain 75 100 10 -- Details
    A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
    Signal Beam 75 100 15 10 Details
    The user attacks with a sinister beam of light. This may also confuse the target.
    Agility -- -- 30 -- Details
    The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
    Morning Sun -- -- 5 -- Details
    The user restores its own HP. The amount of HP regained varies with the weather.
    Toxic Spikes -- -- 20 -- Details
    The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle.
    Bug Bite 60 100 20 -- Details
    The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.
    Secret Power 70 100 20 30 Details
    The additional effects of this attack depend upon where it was used.
    Skill Swap -- -- 10 -- Details
    The user employs its psychic power to exchange Abilities with the target.
    Rage Powder -- -- 20 -- Details
    The user scatters a cloud of irritating powder to draw attention to itself. Opponents aim only at the user.

    Ultra Sun/Ultra Moon Move Tutor Attacks
    Attack NameTypeCat.Att.Acc.PPEffect %
    Bug Bite6010020--
    The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.
    Signal Beam751001510
    The user attacks with a sinister beam of light. This may also confuse the target.
    Zen Headbutt80901520
    The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
    Snore501001530
    This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
    Giga Drain7510010--
    A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
    Skill Swap----10--
    The user employs its psychic power to exchange Abilities with the target.
    Usable Z Moves
    Attack NameTypeCat.Max Att.Acc.PPEffect %
    Breakneck Blitz 160(Phy)/120(Spe) -- 1 --
    The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
    Acid Downpour 100(Phy)/175(Spe) -- 1 --
    The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move.
    Savage Spin-Out 160(Phy)/140(Spe) -- 1 --
    The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.
    Bloom Doom 190 -- 1 --
    The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
    Shattered Psyche 160(Phy)/175(Spe) -- 1 --
    The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
    Black Hole Eclipse 120 -- 1 --
    The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
    Usable Z Moves (Transfer Only/Improved)
    Attack NameTypeCat.Max Att.Acc.PPEffect %
    Breakneck Blitz 190 -- 1 --
    The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.


    Transfer Only Moves (Details)
    Attack NameTypeCat.Att.Acc.PPEffect %Method
    Flash -- 100 20 -- Gen VI TM70
    The user flashes a bright light that cuts the target's accuracy.
    Struggle Bug 50 100 20 100 Gen VI TM76
    While resisting, the user attacks the opposing Pokémon. This lowers the Sp. Atk stat of those hit.
    Endure -- -- 10 -- Gen IV TM58
    The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    Captivate -- 100 20 -- Gen IV TM78
    If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
    Natural Gift ?? 100 15 -- Gen IV TM83
    The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
    Swift 60 -- 20 -- Move Tutor - PtHGSS
    Star-shaped rays are shot at the opposing Pokémon. This attack never misses.
    String Shot -- 95 40 -- Move Tutor - HGSS
    The opposing Pokémon are bound with silk blown from the user's mouth that harshly lowers the Speed stat.
    Double-edge 120 100 15 -- Move Tutor - FRLG
    A reckless, life-risking tackle. This also damages the user quite a lot.
    Mimic -- -- 10 -- Move Tutor - FRLG
    The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
    Curse -- -- 10 -- Gen II TM03
    A move that works differently for the Ghost type than for all other types.
    Sweet Scent -- 100 20 -- Gen II TM12
    A sweet scent that harshly lowers opposing Pokémon's evasiveness.
    Take Down 90 85 20 -- Gen I TM09
    A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    Rage 20 100 20 -- Gen I TM20
    As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
    Mega Drain 40 100 15 -- Gen I TM21
    A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
    Reflect -- -- 20 -- Gen I TM33
    A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
    Bide ?? -- 10 -- Gen I TM34
    The user endures attacks for two turns, then strikes back to cause double the damage taken.
    Psywave ?? 100 15 -- Gen I TM46
    The target is attacked with an odd psychic wave. The attack varies in intensity.


    Stats
      HP Attack Defense Sp. Attack Sp. Defense Speed
    Base Stats - Total: 305 60 55 50 40 55 45
    Max Stats
    Hindering Nature
    Lv. 50 120 - 167 54 - 96 49 - 91 40 - 82 54 - 96 45 - 87
    Lv. 100 230 - 324 103 - 188 94 - 179 76 - 161 103 - 188 85 - 170
    Max Stats
    Neutral Nature
    Lv. 50 120 - 167 60 - 107 55 - 102 45 - 92 60 - 107 50 - 97
    Lv. 100 230 - 324 115 - 209 105 - 199 85 - 179 115 - 209 95 - 189
    Max Stats
    Beneficial Nature
    Lv. 50 120 - 167 66 - 117 60 - 112 49 - 101 66 - 117 55 - 106
    Lv. 100 230 - 324 126 - 229 115 - 218 93 - 196 126 - 229 104 - 207

  • Let's Go Level Up
    LevelAttack NameTypeCat.Att.Acc.PPEffect %
    Tackle 40 100 35 --
    A physical attack in which the user charges and slams into the target with its whole body.
    4 Disable -- 100 20 --
    For four turns, this move prevents the target from using the move it last used.
    8 Supersonic -- 55 20 --
    The user generates odd sound waves from its body that confuse the target.
    12 Confusion 50 100 25 10
    The target is hit by a weak telekinetic force. This may also confuse the target.
    14 Poison Powder -- 75 35 --
    The user scatters a cloud of poisonous dust that poisons the target.
    16 Stun Spore -- 75 30 --
    The user scatters a cloud of numbing powder that paralyzes the target.
    20 Psybeam 65 100 20 10
    The target is attacked with a peculiar ray. This may also leave the target confused.
    24 Sleep Powder -- 75 15 --
    The user scatters a big cloud of sleep-inducing dust around the target.
    28 Leech Life 80 100 10 --
    The user drains the target's blood. The user's HP is restored by half the damage taken by the target.
    32 Psychic 90 100 10 10
    The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    TM & HM Attacks
    TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
    TM01 Headbutt 70 100 15 30
    The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
    TM05 Rest -- -- 10 --
    The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM07 Protect -- -- 10 --
    Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM08 Substitute -- -- 10 --
    The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM09 Reflect -- -- 20 --
    A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
    TM12 Facade 70 100 20 --
    This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    TM27 Toxic -- 90 10 --
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM40 Psychic 90 100 10 10
    The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    TM45 Solar Beam 200 100 10 --
    In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
    TM52 Sludge Bomb 90 100 10 30
    Unsanitary sludge is hurled at the target. This may also poison the target.
    TM53 Mega Drain 75 100 10 --
    A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.


    Stats
      HP Attack Defense Sp. Attack Sp. Defense Speed
    Base Stats - Total: 305 60 55 50 40 55 45
    Max Stats
    Hindering Nature
    Lv. 50No Candy 120 - 135 54 - 73 49 - 69 40 - 59 54 - 73 45 - 63
    Candy 120 - 335 54 - 273 49 - 269 40 - 259 54 - 273 45 - 263
    Lv. 100No Candy 230 - 261 103 - 144 94 - 134 76 - 114 103 - 144 85 - 124
    Candy 230 - 461 103 - 344 94 - 334 76 - 314 103 - 344 85 - 324
    Max Stats
    Neutral Nature
    Lv. 50No Candy 120 - 135 60 - 82 55 - 77 45 - 66 60 - 82 50 - 71
    Candy 120 - 335 60 - 282 55 - 277 45 - 266 60 - 282 50 - 271
    Lv. 100No Candy 230 - 261 115 - 160 105 - 149 85 - 127 115 - 160 95 - 138
    Candy 230 - 461 115 - 360 105 - 349 85 - 327 115 - 360 95 - 338
    Max Stats
    Beneficial Nature
    Lv. 50No Candy 120 - 135 66 - 91 60 - 84 49 - 72 66 - 91 55 - 79
    Candy 120 - 335 66 - 291 60 - 284 49 - 272 66 - 291 55 - 279
    Lv. 100No Candy 230 - 261 126 - 176 115 - 163 93 - 139 126 - 176 104 - 151
    Candy 230 - 461 126 - 376 115 - 363 93 - 339 126 - 376 104 - 351

    CP (Combat Points) - Toggle Full Details
    LevelMin CPMax CPMax CP With Candy
    Level 520 CP24 CP2,664 CP
    Level 501,155 CP1,545 CP6,345 CP
    Level 1004,416 CP5,988 CP10,000 CP

<--- #047
Parasect
#049
Venomoth
--->

 
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