#060 Poliwag
General Location Attacks Stats Egg Moves
Gen VII Dex Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture Name Other Names No. Gender Ratio Type
Poliwag
Japan: Nyoromo
ニョロモ
French: Ptitard
German: Quapsel
Korean: 발챙이
National: #060
Alola: #182
Melemele: #---
Akala: #083
Ula'ula: #074
Poni: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Tadpole Pokémon 2'00"
0.6m
27.3lbs
12.4kg
2555,120
Abilities: Water Absorb - Damp - Swift Swim (Hidden Ability)
Water Absorb: The Pokémon heals up to 1/4 of its maximum Hit Points when hit with Water-type moves.
Damp: Explosion, Selfdestruct & Mind Blown will not work while the Pokémon is on the field.
Hidden Ability (Available):
Swift Swim: When rainy, The Pokémon’s Speed doubles. However, Speed will not double on the turn weather becomes Heavy Rain.
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,059,860 Points
Medium Slow
70 1 Speed Point(s)
Likely
Damage Taken
*1 *0.5 *0.5 *2 *2 *0.5 *1 *1 *1 *1 *1 *1 *1 *1 *1 *1 *0.5 *1
Wild Hold Item Egg Groups
 
Water 1
Evolutionary Chain
Locations - In-Depth Details
Sun Brooklet Hill, Malie GardenDetails
Moon Brooklet Hill, Malie GardenDetails
Ultra Sun Brooklet HillDetails
Ultra Moon Brooklet HillDetails
Trainer Locations  Details
Flavor Text
Sun The swirl on its belly is its internal organs showing through. If the swirl is tinged white, that means it’s affected by some disease.
Moon It’s still not very good at walking. Its Trainers should train this Pokémon to walk every day.
Ultra Sun Despite the danger, it wants to come up on land. So it does its best to waddle along, but when an enemy finds it, it rushes back to the water.
Ultra Moon The direction of the swirl on their stomachs differs depending on where they live. Poliwag aficionados can tell them apart at a glance.

Generation VII Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Water Sport -- -- 15 --
The user soaks the battlefield with water. This weakens Fire-type moves for five turns.
5 Water Gun 40 100 25 --
The target is blasted with a forceful shot of water.
8 Hypnosis -- 60 20 --
The user employs hypnotic suggestion to make the target fall into a deep sleep.
11 Bubble 40 100 30 10
A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stat.
15 Double Slap 15 85 10 --
The target is slapped repeatedly, back and forth, two to five times in a row.
18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
21 Body Slam 85 100 15 30
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
25 Bubble Beam 65 100 20 10
A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat.
28 Mud Shot 55 95 15 100
The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat.
31 Belly Drum -- -- 10 --
The user maximizes its Attack stat in exchange for HP equal to half its max HP.
35 Wake-Up Slap 70 100 10 --
This attack inflicts big damage on a sleeping target. This also wakes the target up, however.
38 Hydro Pump 110 80 5 --
The target is blasted by a huge volume of water launched under great pressure.
41 Mud Bomb 65 85 10 30
The user launches a hard-packed mud ball to attack. This may also lower the target's accuracy.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail -- -- 10 --
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM13 Ice Beam 90 100 10 10
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
TM14 Blizzard 110 70 5 10
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
TM17 Protect -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM21 Frustration ?? 100 20 --
This full-power attack grows more powerful the less the user likes its Trainer.
TM27 Return ?? 100 20 --
This full-power attack grows more powerful the more the user likes its Trainer.
TM29 Psychic 90 100 10 10
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM42 Facade 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46 Thief 60 100 25 --
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM55 Scald 80 100 15 30
The user shoots boiling hot water at its target. This may also leave the target with a burn.
TM87 Swagger -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM94 Surf 90 100 15 --
The user attacks everything around it by swamping its surroundings with a giant wave.
TM98 Waterfall 80 100 15 20
The user charges at the target and may make it flinch.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Mist -- -- 30 -- Details
The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.
Splash -- -- 40 -- Details
The user just flops and splashes around to no effect at all...
Bubble Beam 65 100 20 10 Details
A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat.
Haze -- -- 30 -- Details
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
Mind Reader -- -- 5 -- Details
The user senses the target's movements with its mind to ensure its next attack does not miss the target.
Water Sport -- -- 15 -- Details
The user soaks the battlefield with water. This weakens Fire-type moves for five turns.
Ice Ball 30 90 20 -- Details
The user attacks the target for five turns. The move's power increases each time it hits.
Mud Shot 55 95 15 100 Details
The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat.
Refresh -- -- 20 -- Details
The user rests to cure itself of poisoning, a burn, or paralysis.
Endeavor ?? 100 5 -- Details
This attack move cuts down the target's HP to equal the user's HP.
Encore -- 100 5 -- Details
The user compels the target to keep using the move it encored for three turns.
Endure -- -- 10 -- Details
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Water Pulse 60 100 20 20 Details
The user attacks the target with a pulsing blast of water. This may also confuse the target.

Ultra Sun/Ultra Moon Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Icy Wind559515100
The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats.
Snore501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Water Pulse601002020
The user attacks the target with a pulsing blast of water. This may also confuse the target.
Helping Hand----20--
The user assists an ally by boosting the power of that ally's attack.
Endeavor??1005--
This attack move cuts down the target's HP to equal the user's HP.
Usable Z Moves
Attack NameTypeCat.Max Att.Acc.PPEffect %
Breakneck Blitz 160(Phy)/120(Spe) -- 1 --
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
All-Out Pummeling 140 -- 1 --
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
Tectonic Rage 120 -- 1 --
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Hydro Vortex 160(Phy)/185(Spe) -- 1 --
The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move.
Shattered Psyche 175 -- 1 --
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
Subzero Slammer 100(Phy)/185(Spe) -- 1 --
The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move.
Black Hole Eclipse 120 -- 1 --
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
Usable Z Moves (Transfer Only/Improved)
Attack NameTypeCat.Max Att.Acc.PPEffect %
Breakneck Blitz 195 -- 1 --
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
Tectonic Rage 160 -- 1 --
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.


Transfer Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
#1#2
Dig 80 100 10 -- Gen VI TM28
The user burrows, then attacks on the next turn.
Secret Power 70 100 20 30 Gen VI TM94 (ΪRαS)
The additional effects of this attack depend upon where it was used.
Dive 80 100 10 -- Gen VI HM07 (ΪRαS)
Diving on the first turn, the user floats up and attacks on the next turn.
Secret Power 70 100 20 30 Gen IV TM43
The additional effects of this attack depend upon where it was used.
Captivate -- 100 20 -- Gen IV TM78
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
Whirlpool 35 85 15 100 Gen IV HM05 HGSS
The user traps the target in a violent swirling whirlpool for four to five turns.
Headbutt 70 100 15 30 Move Tutor - HGSS
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
Double-edge 120 100 15 -- Move Tutor - FRLG
A reckless, life-risking tackle. This also damages the user quite a lot.
Mimic -- -- 10 -- Move Tutor - FRLG
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Defense Curl -- -- 40 -- Move Tutor - Emerald
The user curls up to conceal weak spots and raise its Defense stat.
Curse -- -- 10 -- Gen II TM03
A move that works differently for the Ghost type than for all other types.
Amnesia -- -- 20 --RB Lv. 38Y Lv. 38
The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat.
Take Down 90 85 20 -- Gen I TM09
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
Rage 20 100 20 -- Gen I TM20
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
Bide ?? -- 10 -- Gen I TM34
The user endures attacks for two turns, then strikes back to cause double the damage taken.
Skull Bash 130 100 10 100 Gen I TM40
The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.
Psywave ?? 100 15 -- Gen I TM46
The target is attacked with an odd psychic wave. The attack varies in intensity.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 300 40 50 40 40 40 90
Max Stats
Hindering Nature
Lv. 50 100 - 147 49 - 91 40 - 82 40 - 82 40 - 82 85 - 127
Lv. 100 190 - 284 94 - 179 76 - 161 76 - 161 76 - 161 166 - 251
Max Stats
Neutral Nature
Lv. 50 100 - 147 55 - 102 45 - 92 45 - 92 45 - 92 95 - 142
Lv. 100 190 - 284 105 - 199 85 - 179 85 - 179 85 - 179 185 - 279
Max Stats
Beneficial Nature
Lv. 50 100 - 147 60 - 112 49 - 101 49 - 101 49 - 101 104 - 156
Lv. 100 190 - 284 115 - 218 93 - 196 93 - 196 93 - 196 203 - 306

<--- #059
Arcanine
#061
Poliwhirl
--->

 
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