#059 Arcanine
General Location Attacks Stats Egg Moves
Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture
Normal SpriteShiny Sprite
Name Other Names No. Gender Ratio Type
Arcanine
Japan: Windie
ウインディ
French: Arcanin
German: Arkani
Korean: 윈디
National: #059
Alola: #065
Melemele: #065
Akala: #---
Ula'ula: #---
Poni: #---
Kanto: #059
Male :75.4%
Female :24.6%
Fire-type
Classification Height Weight Capture Rate Base Egg Steps
Legendary Pokémon 6'03"
1.9m
341.7lbs
155kg
755,120
Abilities: Intimidate - Flash Fire - Justified (Hidden Ability)
Intimidate: Upon entering battle, the opponent’s Attack lowers one stage. In a Double Battle, both opponents’ Attack are lowered. Pokémon with the Clear Body, Hyper Cutter, or White Smoke ability are unaffected. In a link battle, if both sides switch on the same turn, and first player sends out a Pokémon with Intimidate, the opponent’s Attack will be lowered before the opponent’s Pokémon switches. Opponents in S.O.S. Battles are more likely to call for help.
Flash Fire: Activates when user is hit by a damaging Fire-type move (including Fire-type Hidden Power). Once activated, user’s Fire-type moves deal 1.5 times damage. While this ability is in effect, this Pokémon is immune to damage from Fire-type attacks and Fire-type Hidden Power (accuracy and effect from these moves are ignored). For Fire-type Pokémon with this ability, Will-O-Wisp activates this ability without having an effect. If a non-Fire-type Pokémon has this ability, Will-O-Wisp will activate the ability and will have an effect.
Hidden Ability (Available):
Justified: Attack is raised by one stage when the Pokémon is hit by a Dark-type move
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,250,000 Points
Slow
70 2 Attack Point(s)
Not Wild
Damage Taken
Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *0.5 *2 *1 *0.5 *0.5 *1 *1 *2 *1 *1 *0.5 *2 *1 *1 *1 *0.5 *0.5
Wild Hold ItemCatch/Transfer Candy Egg Groups
 
Mighty Candy RewardMighty Candy L RewardMighty Candy XL RewardGrowlithe Candy Reward
Mighty CandyMighty Candy LMighty Candy XLGrowlithe Candy
Field
Evolutionary Chain
Growlithe Arcanine
Locations - In-Depth Details
Sun Evolve Growlithe
Moon Evolve Growlithe
Ultra Sun Evolve Growlithe
Ultra Moon Evolve Growlithe
Let's Go, Pikachu! Route 7, Route 8Details
Let's Go, Eevee! Vermilion City Gift
Trainer Locations  Details
Flavor Text
Sun Overflowing with beauty and majesty, this strong Pokémon appears in ancient Eastern folklore.
Moon The fire burning inside its body serves as the energy to fuel it as it runs great distances. It appears in many legends.
Ultra Sun Legends tell of its fighting alongside a general and conquering a whole country.
Ultra Moon There are so many old tales about them that they’re called legendary Pokémon, but there are way more of them around than you’d expect.
Let's Go, Pikachu! A legendary Pokémon in the East. Many people are charmed by the grace and beauty of its running.
Let's Go, Eevee!

  • Generation VII Level Up
    LevelAttack NameTypeCat.Att.Acc.PPEffect %
    Thunder Fang Thunder Fang - Electric-type Thunder Fang: Physical Move 65 95 15 20
    The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
    Bite Bite - Dark-type Bite: Physical Move 60 100 25 30
    The target is bitten with viciously sharp fangs. This may also make the target flinch.
    Roar Roar - Normal-type Roar: Other Move -- -- 20 --
    The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
    Odor Sleuth Odor Sleuth - Normal-type Odor Sleuth: Other Move -- -- 40 --
    Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.
    Fire Fang Fire Fang - Fire-type Fire Fang: Physical Move 65 95 15 20
    The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
    34 Extreme Speed Extreme Speed - Normal-type Extreme Speed: Physical Move 80 100 5 --
    The user charges the target at blinding speed. This move always goes first.
    TM & HM Attacks
    TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
    TM05 Roar Roar - Normal-type Roar: Other Move -- -- 20 --
    The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
    TM06 Toxic Toxic - Poison-type Toxic: Other Move -- 90 10 --
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM10 Hidden Power Hidden Power - Normal-type Hidden Power: Special Move 60 100 15 --
    A unique attack that varies in type depending on the Pokémon using it.
    TM11 Sunny Day Sunny Day - Fire-type Sunny Day: Other Move -- -- 5 --
    The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
    TM15 Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 5 --
    The target is attacked with a powerful beam. The user can't move on the next turn.
    TM17 Protect Protect - Normal-type Protect: Other Move -- -- 10 --
    Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM20 Safeguard Safeguard - Normal-type Safeguard: Other Move -- -- 25 --
    The user creates a protective field that prevents status conditions for five turns.
    TM21 Frustration Frustration - Normal-type Frustration: Physical Move ?? 100 20 --
    This full-power attack grows more powerful the less the user likes its Trainer.
    TM22 Solar Beam Solar Beam - Grass-type Solar Beam: Special Move 120 100 10 --
    In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
    TM27 Return Return - Normal-type Return: Physical Move ?? 100 20 --
    This full-power attack grows more powerful the more the user likes its Trainer.
    TM32 Double Team Double Team - Normal-type Double Team: Other Move -- -- 15 --
    By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM35 Flamethrower Flamethrower - Fire-type Flamethrower: Special Move 90 100 15 10
    The target is scorched with an intense blast of fire. This may also leave the target with a burn.
    TM38 Fire Blast Fire Blast - Fire-type Fire Blast: Special Move 110 85 5 10
    The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
    TM40 Aerial Ace Aerial Ace - Flying-type Aerial Ace: Physical Move 60 -- 20 --
    The user confounds the target with speed, then slashes. This attack never misses.
    TM42 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
    This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    TM43 Flame Charge Flame Charge - Fire-type Flame Charge: Physical Move 50 100 20 100
    Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat.
    TM44 Rest Rest - Psychic-type Rest: Other Move -- -- 10 --
    The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM45 Attract Attract - Normal-type Attract: Other Move -- 100 15 --
    If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM46 Thief Thief - Dark-type Thief: Physical Move 60 100 25 --
    The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
    TM48 Round Round - Normal-type Round: Special Move 60 100 15 --
    The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
    TM50 Overheat Overheat - Fire-type Overheat: Special Move 130 90 5 100
    The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat.
    TM61 Will-O-Wisp Will-O-Wisp - Fire-type Will-O-Wisp: Other Move -- 85 15 --
    The user shoots a sinister, bluish-white flame at the target to inflict a burn.
    TM68 Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 90 5 --
    The user charges at the target using every bit of its power. The user can't move on the next turn.
    TM78 Bulldoze Bulldoze - Ground-type Bulldoze: Physical Move 60 100 20 100
    The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.
    TM87 Swagger Swagger - Normal-type Swagger: Other Move -- 85 15 --
    The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
    TM88 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- -- 10 --
    While it is asleep, the user randomly uses one of the moves it knows.
    TM90 Substitute Substitute - Normal-type Substitute: Other Move -- -- 10 --
    The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM93 Wild Charge Wild Charge - Electric-type Wild Charge: Physical Move 90 100 15 --
    The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
    TM95 Snarl Snarl - Dark-type Snarl: Special Move 55 95 15 100
    The user yells as if it's ranting about something, which lowers the Sp. Atk stat of opposing Pokémon.
    TM100 Confide Confide - Normal-type Confide: Other Move -- -- 20 100
    The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    Egg Moves (Details)
    Attack NameTypeCat.Att.Acc.PPEffect %  
    Body Slam Body Slam - Normal-type Body Slam: Physical Move 85 100 15 30 Details
    The user drops onto the target with its full body weight. This may also leave the target with paralysis.
    Crunch Crunch - Dark-type Crunch: Physical Move 80 100 15 20 Details
    The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
    Thrash Thrash - Normal-type Thrash: Physical Move 120 100 10 -- Details
    The user rampages and attacks for two to three turns. The user then becomes confused.
    Fire Spin Fire Spin - Fire-type Fire Spin: Special Move 35 85 15 100 Details
    The target becomes trapped within a fierce vortex of fire that rages for four to five turns.
    Howl Howl - Normal-type Howl: Other Move -- -- 40 -- Details
    The user howls loudly to raise its spirit, which raises its Attack stat.
    Heat Wave Heat Wave - Fire-type Heat Wave: Special Move 95 90 10 10 Details
    The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn.
    Double-Edge Double-Edge - Normal-type Double-Edge: Physical Move 120 100 15 -- Details
    A reckless, life-risking tackle. This also damages the user quite a lot.
    Flare Blitz Flare Blitz - Fire-type Flare Blitz: Physical Move 120 100 15 10 Details
    The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn.
    Morning Sun Morning Sun - Normal-type Morning Sun: Other Move -- -- 5 -- Details
    The user restores its own HP. The amount of HP regained varies with the weather.
    Covet Covet - Normal-type Covet: Physical Move 60 100 25 -- Details
    The user endearingly approaches the target, then steals the target's held item.
    Iron Tail Iron Tail - Steel-type Iron Tail: Physical Move 100 75 15 30 Details
    The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
    Double Kick Double Kick - Fighting-type Double Kick: Physical Move 30 100 30 -- Details
    The target is quickly kicked twice in succession using both feet.
    Close Combat Close Combat - Fighting-type Close Combat: Physical Move 120 100 5 100 Details
    The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats.
    Burn Up Burn Up - Fire-type Burn Up: Special Move 130 100 5 -- Details
    To inflict massive damage, the user burns itself out. After using this move, the user will no longer be Fire type.

    Ultra Sun/Ultra Moon Move Tutor Attacks
    Attack NameTypeCat.Att.Acc.PPEffect %
    CovetCovet - Normal-typeCovet: Physical Move6010025--
    The user endearingly approaches the target, then steals the target's held item.
    Iron HeadIron Head - Steel-typeIron Head: Physical Move801001530
    The user slams the target with its steel-hard head. This may also make the target flinch.
    Dragon PulseDragon Pulse - Dragon-typeDragon Pulse: Special Move8510010--
    The target is attacked with a shock wave generated by the user's gaping mouth.
    Iron TailIron Tail - Steel-typeIron Tail: Physical Move100751530
    The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
    SnoreSnore - Normal-typeSnore: Special Move501001530
    This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
    Heat WaveHeat Wave - Fire-typeHeat Wave: Special Move95901010
    The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn.
    Helping HandHelping Hand - Normal-typeHelping Hand: Other Move----20--
    The user assists an ally by boosting the power of that ally's attack.
    OutrageOutrage - Dragon-typeOutrage: Physical Move12010010--
    The user rampages and attacks for two to three turns. The user then becomes confused.
    Laser FocusLaser Focus - Normal-typeLaser Focus: Other Move----30--
    The user concentrates intensely. The attack on the next turn always results in a critical hit.
    Usable Z Moves
    Attack NameTypeCat.Max Att.Acc.PPEffect %
    Breakneck Blitz Breakneck Blitz - Normal-type Physical MoveSpecial Move 200(Phy)/200(Spe) -- 1 --
    The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
    All-Out Pummeling All-Out Pummeling - Fighting-type Physical Move 190 -- 1 --
    The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
    Supersonic Skystrike Supersonic Skystrike - Flying-type Physical Move 120 -- 1 --
    The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move.
    Tectonic Rage Tectonic Rage - Ground-type Physical Move 120 -- 1 --
    The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
    Corkscrew Crash Corkscrew Crash - Steel-type Physical Move 180 -- 1 --
    The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
    Inferno Overdrive Inferno Overdrive - Fire-type Physical MoveSpecial Move 190(Phy)/195(Spe) -- 1 --
    The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move.
    Bloom Doom Bloom Doom - Grass-type Special Move 190 -- 1 --
    The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
    Gigavolt Havoc Gigavolt Havoc - Electric-type Physical Move 175 -- 1 --
    The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
    Devastating Drake Devastating Drake - Dragon-type Physical MoveSpecial Move 190(Phy)/160(Spe) -- 1 --
    The user materializes its aura using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
    Black Hole Eclipse Black Hole Eclipse - Dark-type Physical MoveSpecial Move 160(Phy)/100(Spe) -- 1 --
    The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
    Usable Z Moves (Transfer Only/Improved)
    Attack NameTypeCat.Max Att.Acc.PPEffect %
    Tectonic Rage Tectonic Rage - Ground-type Physical MoveSpecial Move 160(Phy)/100(Spe) -- 1 --
    The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.


    Pre-Evolution Only Moves
    Attack NameTypeCat.Att.Acc.PPEffect % Method
    Ember Ember - Fire-type Ember: Special Move 40 100 25 10
    Learn as GrowlitheLv. 6
    The target is attacked with small flames. This may also leave the target with a burn.
    Leer Leer - Normal-type Leer: Other Move -- 100 30 100
    Learn as GrowlitheLv. 8
    The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
    Helping Hand Helping Hand - Normal-type Helping Hand: Other Move -- -- 20 --
    Learn as GrowlitheLv. 12
    The user assists an ally by boosting the power of that ally's attack.
    Flame Wheel Flame Wheel - Fire-type Flame Wheel: Physical Move 60 100 25 10
    Learn as GrowlitheLv. 17
    The user cloaks itself in fire and charges at the target. This may also leave the target with a burn.
    Reversal Reversal - Fighting-type Reversal: Physical Move ?? 100 15 --
    Learn as GrowlitheLv. 19
    An all-out attack that becomes more powerful the less HP the user has.
    Take Down Take Down - Normal-type Take Down: Physical Move 90 85 20 --
    Learn as GrowlitheLv. 23
    A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    Flame Burst Flame Burst - Fire-type Flame Burst: Special Move 70 100 15 --
    Learn as GrowlitheLv. 28
    The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well.
    Agility Agility - Psychic-type Agility: Other Move -- -- 30 --
    Learn as GrowlitheLv. 30
    The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
    Retaliate Retaliate - Normal-type Retaliate: Physical Move 70 100 5 --
    Learn as GrowlitheLv. 32
    The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased.
    Flamethrower Flamethrower - Fire-type Flamethrower: Special Move 90 100 15 10
    Learn as GrowlitheLv. 34
    The target is scorched with an intense blast of fire. This may also leave the target with a burn.
    Crunch Crunch - Dark-type Crunch: Physical Move 80 100 15 20
    Learn as GrowlitheLv. 39
    The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
    Heat Wave Heat Wave - Fire-type Heat Wave: Special Move 95 90 10 10
    Learn as GrowlitheLv. 41
    The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn.
    Outrage Outrage - Dragon-type Outrage: Physical Move 120 100 10 --
    Learn as GrowlitheLv. 43
    The user rampages and attacks for two to three turns. The user then becomes confused.
    Flare Blitz Flare Blitz - Fire-type Flare Blitz: Physical Move 120 100 15 10
    Learn as GrowlitheLv. 45
    The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn.


    Transfer Only Moves (Details)
    Attack NameTypeCat.Att.Acc.PPEffect %Method
    #1#2
    Dig 80 100 10 -- Gen VI TM28
    The user burrows, then attacks on the next turn.
    Incinerate 60 100 15 -- Gen VI TM59
    The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
    Retaliate 70 100 5 -- Gen VI TM67
    The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased.
    Rock Smash 40 100 15 50 Gen VI TM94 (XY)
    HM06 (ΪRαS)
    The user attacks with a punch. This may also lower the target's Defense stat.
    Secret Power 70 100 20 30 Gen VI TM94 (ΪRαS)
    The additional effects of this attack depend upon where it was used.
    Strength 80 100 15 -- Gen VI HM04
    The target is slugged with a punch thrown at maximum power.
    Secret Power 70 100 20 30 Gen IV TM43
    The additional effects of this attack depend upon where it was used.
    Endure -- -- 10 -- Gen IV TM58
    The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    Captivate -- 100 20 -- Gen IV TM78
    If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
    Natural Gift ?? 100 15 -- Gen IV TM83
    The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
    Swift 60 -- 20 -- Move Tutor - PtHGSS
    Star-shaped rays are shot at the opposing Pokémon. This attack never misses.
    Mud-slap 20 100 10 100 Move Tutor - PtHGSS
    The user hurls mud in the target's face to inflict damage and lower its accuracy.
    Headbutt 70 100 15 30 Move Tutor - HGSS
    The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
    Mimic -- -- 10 -- Move Tutor - FRLG
    The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
    Take Down 90 85 20 --GS Lv. 1C Lv. 1
    A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    Leer -- 100 30 100GS Lv. 1C Lv. 1
    The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
    Flame Wheel 60 100 25 10GS Lv. 1C Lv. 1
    The user cloaks itself in fire and charges at the target. This may also leave the target with a burn.
    Curse -- -- 10 -- Gen II TM03
    A move that works differently for the Ghost type than for all other types.
    Dragon Breath 60 100 20 30 Gen II TM24
    The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis.
    Take Down 90 85 20 --RB Lv. 1Y Lv. 1
    A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    Leer -- 100 30 100RB Lv. 1Y Lv. 1
    The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
    Ember 40 100 25 10RB Lv. 1Y Lv. 1
    The target is attacked with small flames. This may also leave the target with a burn.
    Rage 20 100 20 -- Gen I TM20
    As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
    Dragon Rage ?? 100 10 -- Gen I TM23
    This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage.
    Teleport -- -- 20 -- Gen I TM30
    Use it to flee from any wild Pokémon.
    Reflect -- -- 20 -- Gen I TM33
    A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
    Bide ?? -- 10 -- Gen I TM34
    The user endures attacks for two turns, then strikes back to cause double the damage taken.
    Skull Bash 130 100 10 100 Gen I TM40
    The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.


    Stats
      HP Attack Defense Sp. Attack Sp. Defense Speed
    Base Stats - Total: 555 90 110 80 100 80 95
    Max Stats
    Hindering Nature
    Lv. 50 150 - 197 103 - 145 76 - 118 94 - 136 76 - 118 90 - 132
    Lv. 100 290 - 384 202 - 287 148 - 233 184 - 269 148 - 233 175 - 260
    Max Stats
    Neutral Nature
    Lv. 50 150 - 197 115 - 162 85 - 132 105 - 152 85 - 132 100 - 147
    Lv. 100 290 - 384 225 - 319 165 - 259 205 - 299 165 - 259 195 - 289
    Max Stats
    Beneficial Nature
    Lv. 50 150 - 197 126 - 178 93 - 145 115 - 167 93 - 145 110 - 161
    Lv. 100 290 - 384 247 - 350 181 - 284 225 - 328 181 - 284 214 - 317
  • Let's Go Level Up
    LevelAttack NameTypeCat.Att.Acc.PPEffect %
    Double-Edge Double-Edge - Normal-type Double-Edge: Physical Move 120 100 15 --
    A reckless, life-risking tackle. This also damages the user quite a lot.
    Bite Bite - Dark-type Bite: Physical Move 60 100 25 30
    The target is bitten with viciously sharp fangs. This may also make the target flinch.
    Roar Roar - Normal-type Roar: Other Move -- -- 20 --
    The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
    Ember Ember - Fire-type Ember: Special Move 40 100 25 10
    The target is attacked with small flames. This may also leave the target with a burn.
    Leer Leer - Normal-type Leer: Other Move -- 100 30 100
    The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
    TM & HM Attacks
    TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
    TM01 Headbutt Headbutt - Normal-type Headbutt: Physical Move 70 100 15 30
    The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
    TM03 Helping Hand Helping Hand - Normal-type Helping Hand: Other Move -- -- 20 --
    The user assists an ally by boosting the power of that ally's attack.
    TM04 Teleport Teleport - Psychic-type Teleport: Other Move -- -- 20 --
    The user switches places with a different Pokémon instantly, using telekinetic power.
    TM05 Rest Rest - Psychic-type Rest: Other Move -- -- 10 --
    The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM07 Protect Protect - Normal-type Protect: Other Move -- -- 10 --
    Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM08 Substitute Substitute - Normal-type Substitute: Other Move -- -- 10 --
    The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM09 Reflect Reflect - Psychic-type Reflect: Other Move -- -- 20 --
    A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
    TM10 Dig Dig - Ground-type Dig: Physical Move 80 100 10 --
    The user burrows, then attacks on the next turn.
    TM11 Will-O-Wisp Will-O-Wisp - Fire-type Will-O-Wisp: Other Move -- 85 15 --
    The user shoots a sinister, bluish-white flame at the target to inflict a burn.
    TM12 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
    This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    TM19 Iron Tail Iron Tail - Steel-type Iron Tail: Physical Move 100 75 15 30
    The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
    TM27 Toxic Toxic - Poison-type Toxic: Other Move -- 90 10 --
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM34 Dragon Pulse Dragon Pulse - Dragon-type Dragon Pulse: Special Move 85 100 10 --
    The target is attacked with a shock wave generated by the user's gaping mouth.
    TM37 Flamethrower Flamethrower - Fire-type Flamethrower: Special Move 90 100 15 10
    The target is scorched with an intense blast of fire. This may also leave the target with a burn.
    TM39 Outrage Outrage - Dragon-type Outrage: Physical Move 120 100 10 --
    The user rampages and attacks for two to three turns. The user then becomes confused.
    TM44 Play Rough Play Rough - Fairy-type Play Rough: Physical Move 90 90 10 10
    The user plays rough with the target and attacks it. This may also lower the target's Attack stat.
    TM45 Solar Beam Solar Beam - Grass-type Solar Beam: Special Move 200 100 10 --
    In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
    TM46 Fire Blast Fire Blast - Fire-type Fire Blast: Special Move 110 85 5 10
    The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
    TM48 Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 5 --
    The target is attacked with a powerful beam. The user can't move on the next turn.
    TM49 Superpower Superpower - Fighting-type Superpower: Physical Move 120 100 5 100
    The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats.
    Pre-Evolution Only Moves
    Attack NameTypeCat.Att.Acc.PPEffect % Method
    Helping Hand -- -- 20 --
    Lv. 10
    The user assists an ally by boosting the power of that ally's attack.
    Take Down 90 85 20 --
    Lv. 14
    A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    Flamethrower 90 100 15 10
    Lv. 17
    The target is scorched with an intense blast of fire. This may also leave the target with a burn.
    Agility -- -- 30 --
    Lv. 21
    The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
    Heat Wave 95 90 10 10
    Lv. 24
    The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn.
    Crunch 80 100 15 20
    Lv. 28
    The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
    Outrage 120 100 10 --
    Lv. 31
    The user rampages and attacks for two to three turns. The user then becomes confused.
    Play Rough 90 90 10 10
    Lv. 35
    The user plays rough with the target and attacks it. This may also lower the target's Attack stat.
    Flare Blitz 120 100 15 10
    Lv. 38
    The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn.




    Stats
      HP Attack Defense Sp. Attack Sp. Defense Speed
    Base Stats - Total: 555 90 110 80 100 80 95
    Max Stats
    Hindering Nature
    Lv. 50No Candy 150 - 165 103 - 128 76 - 99 94 - 118 76 - 99 90 - 113
    Candy 150 - 365 103 - 328 76 - 299 94 - 318 76 - 299 90 - 313
    Lv. 100No Candy 290 - 321 202 - 253 148 - 193 184 - 233 148 - 193 175 - 223
    Candy 290 - 521 202 - 453 148 - 393 184 - 433 148 - 393 175 - 423
    Max Stats
    Neutral Nature
    Lv. 50No Candy 150 - 165 115 - 143 85 - 110 105 - 132 85 - 110 100 - 126
    Candy 150 - 365 115 - 343 85 - 310 105 - 332 85 - 310 100 - 326
    Lv. 100No Candy 290 - 321 225 - 281 165 - 215 205 - 259 165 - 215 195 - 248
    Candy 290 - 521 225 - 481 165 - 415 205 - 459 165 - 415 195 - 448
    Max Stats
    Beneficial Nature
    Lv. 50No Candy 150 - 165 126 - 157 93 - 121 115 - 145 93 - 121 110 - 139
    Candy 150 - 365 126 - 357 93 - 321 115 - 345 93 - 321 110 - 339
    Lv. 100No Candy 290 - 321 247 - 309 181 - 236 225 - 284 181 - 236 214 - 272
    Candy 290 - 521 247 - 509 181 - 436 225 - 484 181 - 436 214 - 472

    CP (Combat Points) - Toggle Full Details
    LevelMin CPMax CPMax CP With Candy
    Level 527 CP32 CP2,672 CP
    Level 501,893 CP2,367 CP7,167 CP
    Level 1007,368 CP9,270 CP10,000 CP

<--- Growlithe #058
Growlithe
#060
Poliwag
Poliwag --->