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General | Location | Attacks | Stats | Egg Moves |
Gen VIII Dex | Gen VII Dex Let's Go Dex |
Gen VI Dex | Gen V Dex |
Gen IV Dex | Gen III Dex | Gen II Dex | Gen I Dex |
This Pokédex entry is for Generation VII Pokémon games. or Generation VI Pokémon games. Check out Arcanine Pokémon Sword & Shield data |
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Abilities: Intimidate - Flash Fire - Justified (Hidden Ability) | |||||
Intimidate: Upon entering battle, the opponent’s Attack lowers one stage. In a Double Battle, both opponents’ Attack are lowered. Pokémon with the Clear Body, Hyper Cutter, or White Smoke ability are unaffected. In a link battle, if both sides switch on the same turn, and first player sends out a Pokémon with Intimidate, the opponent’s Attack will be lowered before the opponent’s Pokémon switches. Opponents in S.O.S. Battles are more likely to call for help. Flash Fire: Activates when user is hit by a damaging Fire-type move (including Fire-type Hidden Power). Once activated, user’s Fire-type moves deal 1.5 times damage. While this ability is in effect, this Pokémon is immune to damage from Fire-type attacks and Fire-type Hidden Power (accuracy and effect from these moves are ignored). For Fire-type Pokémon with this ability, Will-O-Wisp activates this ability without having an effect. If a non-Fire-type Pokémon has this ability, Will-O-Wisp will activate the ability and will have an effect. Hidden Ability (Available): Justified: Attack is raised by one stage when the Pokémon is hit by a Dark-type move |
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Experience Growth | Base Happiness | Effort Values Earned | S.O.S. Calling | ||
1,250,000 Points Slow |
70 | 2 Attack Point(s) | Not Wild |
Weakness |
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*1 | *0.5 | *2 | *1 | *0.5 | *0.5 | *1 | *1 | *2 | *1 | *1 | *0.5 | *2 | *1 | *1 | *1 | *0.5 | *0.5 |
Wild Hold Item | Catch/Transfer Candy | Egg Groups | ||||||||||
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Evolutionary Chain | |||
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Locations- In-Depth Details |
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Sun | Evolve Growlithe | |
Moon | Evolve Growlithe | |
Ultra Sun | Evolve Growlithe | |
Ultra Moon | Evolve Growlithe | |
Let's Go, Pikachu! | Route 7, Route 8 | Details |
Let's Go, Eevee! | Vermilion City Gift | |
Trainer Locations | Details |
Flavor Text |
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Sun | Overflowing with beauty and majesty, this strong Pokémon appears in ancient Eastern folklore. | |
Moon | The fire burning inside its body serves as the energy to fuel it as it runs great distances. It appears in many legends. | |
Ultra Sun | Legends tell of its fighting alongside a general and conquering a whole country. | |
Ultra Moon | There are so many old tales about them that they’re called legendary Pokémon, but there are way more of them around than you’d expect. | |
Let's Go, Pikachu! | A legendary Pokémon in the East. Many people are charmed by the grace and beauty of its running. | |
Let's Go, Eevee! |
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Attacks
Generation VII Level Up
Level Attack Name Type Cat. Att. Acc. PP Effect % — Thunder Fang 65 95 15 20 The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. — Bite 60 100 25 30 The target is bitten with viciously sharp fangs. This may also make the target flinch. — Roar -- -- 20 -- The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. — Odor Sleuth -- -- 40 -- Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. — Fire Fang 65 95 15 20 The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn. 34 Extreme Speed 80 100 5 -- The user charges the target at blinding speed. This move always goes first. TM & HM Attacks
TM/HM # Attack Name Type Cat. Att. Acc. PP Effect % TM05 Roar -- -- 20 -- The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. TM06 Toxic -- 90 10 -- A move that leaves the target badly poisoned. Its poison damage worsens every turn. TM10 Hidden Power 60 100 15 -- A unique attack that varies in type depending on the Pokémon using it. TM11 Sunny Day -- -- 5 -- The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. TM15 Hyper Beam 150 90 5 -- The target is attacked with a powerful beam. The user can't move on the next turn. TM17 Protect -- -- 10 -- Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. TM20 Safeguard -- -- 25 -- The user creates a protective field that prevents status conditions for five turns. TM21 Frustration ?? 100 20 -- This full-power attack grows more powerful the less the user likes its Trainer. TM22 Solar Beam 120 100 10 -- In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. TM27 Return ?? 100 20 -- This full-power attack grows more powerful the more the user likes its Trainer. TM32 Double Team -- -- 15 -- By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. TM35 Flamethrower 90 100 15 10 The target is scorched with an intense blast of fire. This may also leave the target with a burn. TM38 Fire Blast 110 85 5 10 The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. TM40 Aerial Ace 60 -- 20 -- The user confounds the target with speed, then slashes. This attack never misses. TM42 Facade 70 100 20 -- This attack move doubles its power if the user is poisoned, burned, or paralyzed. TM43 Flame Charge 50 100 20 100 Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat. TM44 Rest -- -- 10 -- The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. TM45 Attract -- 100 15 -- If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. TM46 Thief 60 100 25 -- The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. TM48 Round 60 100 15 -- The user attacks the target with a song. Others can join in the Round to increase the power of the attack. TM50 Overheat 130 90 5 100 The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat. TM61 Will-O-Wisp -- 85 15 -- The user shoots a sinister, bluish-white flame at the target to inflict a burn. TM68 Giga Impact 150 90 5 -- The user charges at the target using every bit of its power. The user can't move on the next turn. TM78 Bulldoze 60 100 20 100 The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit. TM87 Swagger -- 85 15 -- The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. TM88 Sleep Talk -- -- 10 -- While it is asleep, the user randomly uses one of the moves it knows. TM90 Substitute -- -- 10 -- The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. TM93 Wild Charge 90 100 15 -- The user shrouds itself in electricity and smashes into its target. This also damages the user a little. TM95 Snarl 55 95 15 100 The user yells as if it's ranting about something, which lowers the Sp. Atk stat of opposing Pokémon. TM100 Confide -- -- 20 100 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. Egg Moves (Details)
Attack Name Type Cat. Att. Acc. PP Effect % Body Slam 85 100 15 30 Details The user drops onto the target with its full body weight. This may also leave the target with paralysis. Crunch 80 100 15 20 Details The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. Thrash 120 100 10 -- Details The user rampages and attacks for two to three turns. The user then becomes confused. Fire Spin 35 85 15 100 Details The target becomes trapped within a fierce vortex of fire that rages for four to five turns. Howl -- -- 40 -- Details The user howls loudly to raise its spirit, which raises its Attack stat. Heat Wave 95 90 10 10 Details The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn. Double-Edge 120 100 15 -- Details A reckless, life-risking tackle. This also damages the user quite a lot. Flare Blitz 120 100 15 10 Details The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn. Morning Sun -- -- 5 -- Details The user restores its own HP. The amount of HP regained varies with the weather. Covet 60 100 25 -- Details The user endearingly approaches the target, then steals the target's held item. Iron Tail 100 75 15 30 Details The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. Double Kick 30 100 30 -- Details The target is quickly kicked twice in succession using both feet. Close Combat 120 100 5 100 Details The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats. Burn Up 130 100 5 -- Details To inflict massive damage, the user burns itself out. After using this move, the user will no longer be Fire type. Ultra Sun/Ultra Moon Move Tutor Attacks
Attack Name Type Cat. Att. Acc. PP Effect % Covet 60 100 25 -- The user endearingly approaches the target, then steals the target's held item. Iron Head 80 100 15 30 The user slams the target with its steel-hard head. This may also make the target flinch. Dragon Pulse 85 100 10 -- The target is attacked with a shock wave generated by the user's gaping mouth. Iron Tail 100 75 15 30 The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. Snore 50 100 15 30 This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. Heat Wave 95 90 10 10 The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn. Helping Hand -- -- 20 -- The user assists an ally by boosting the power of that ally's attack. Outrage 120 100 10 -- The user rampages and attacks for two to three turns. The user then becomes confused. Laser Focus -- -- 30 -- The user concentrates intensely. The attack on the next turn always results in a critical hit. Usable Z Moves
Attack Name Type Cat. Max Att. Acc. PP Effect % Breakneck Blitz 200(Phy)/200(Spe) -- 1 -- The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. All-Out Pummeling 190 -- 1 -- The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move. Supersonic Skystrike 120 -- 1 -- The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move. Tectonic Rage 120 -- 1 -- The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move. Corkscrew Crash 180 -- 1 -- The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move. Inferno Overdrive 190(Phy)/195(Spe) -- 1 -- The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move. Bloom Doom 190 -- 1 -- The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move. Gigavolt Havoc 175 -- 1 -- The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move. Devastating Drake 190(Phy)/160(Spe) -- 1 -- The user materializes its aura using its Z-Power and attacks the target with full force. The power varies, depending on the original move. Black Hole Eclipse 160(Phy)/100(Spe) -- 1 -- The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. Usable Z Moves (Transfer Only/Improved)
Attack Name Type Cat. Max Att. Acc. PP Effect % Tectonic Rage 160(Phy)/100(Spe) -- 1 -- The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move. Pre-Evolution Only Moves
Attack Name Type Cat. Att. Acc. PP Effect % Method Ember 40 100 25 10 Lv. 6 The target is attacked with small flames. This may also leave the target with a burn. Leer -- 100 30 100 Lv. 8 The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. Helping Hand -- -- 20 -- Lv. 12 The user assists an ally by boosting the power of that ally's attack. Flame Wheel 60 100 25 10 Lv. 17 The user cloaks itself in fire and charges at the target. This may also leave the target with a burn. Reversal ?? 100 15 -- Lv. 19 An all-out attack that becomes more powerful the less HP the user has. Take Down 90 85 20 -- Lv. 23 A reckless, full-body charge attack for slamming into the target. This also damages the user a little. Flame Burst 70 100 15 -- Lv. 28 The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well. Agility -- -- 30 -- Lv. 30 The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. Retaliate 70 100 5 -- Lv. 32 The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased. Flamethrower 90 100 15 10 Lv. 34 The target is scorched with an intense blast of fire. This may also leave the target with a burn. Crunch 80 100 15 20 Lv. 39 The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. Heat Wave 95 90 10 10 Lv. 41 The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn. Outrage 120 100 10 -- Lv. 43 The user rampages and attacks for two to three turns. The user then becomes confused. Flare Blitz 120 100 15 10 Lv. 45 The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn. Transfer Only Moves (Details)
Attack Name Type Cat. Att. Acc. PP Effect % Method Dig 80 100 10 -- Gen VI TM28 The user burrows, then attacks on the next turn. Incinerate 60 100 15 -- Gen VI TM59 The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable. Rock Smash 40 100 15 50 Gen VI TM94 (XY)
HM06 (ΩRαS)The user attacks with a punch. This may also lower the target's Defense stat. Secret Power 70 100 20 30 Gen VI TM94 (ΩRαS) The additional effects of this attack depend upon where it was used. Strength 80 100 15 -- Gen VI HM04 The target is slugged with a punch thrown at maximum power. Secret Power 70 100 20 30 Gen IV TM43 The additional effects of this attack depend upon where it was used. Endure -- -- 10 -- Gen IV TM58 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. Captivate -- 100 20 -- Gen IV TM78 If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. Natural Gift ?? 100 15 -- Gen IV TM83 The user draws power to attack by using its held Berry. The Berry determines the move's type and power. Swift 60 -- 20 -- Move Tutor - PtHGSS Star-shaped rays are shot at the opposing Pokémon. This attack never misses. Mud-slap 20 100 10 100 Move Tutor - PtHGSS The user hurls mud in the target's face to inflict damage and lower its accuracy. Headbutt 70 100 15 30 Move Tutor - HGSS The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. Mimic -- -- 10 -- Move Tutor - FRLG The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. Curse -- -- 10 -- Gen II TM03 A move that works differently for the Ghost type than for all other types. Dragon Breath 60 100 20 30 Gen II TM24 The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis. Rage 20 100 20 -- Gen I TM20 As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. Dragon Rage ?? 100 10 -- Gen I TM23 This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage. Teleport -- -- 20 -- Gen I TM30 Use it to flee from any wild Pokémon. Reflect -- -- 20 -- Gen I TM33 A wondrous wall of light is put up to reduce damage from physical attacks for five turns. Bide ?? -- 10 -- Gen I TM34 The user endures attacks for two turns, then strikes back to cause double the damage taken. Skull Bash 130 100 10 100 Gen I TM40 The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn. Stats
HP Attack Defense Sp. Attack Sp. Defense Speed Base Stats - Total: 555 90 110 80 100 80 95 Max Stats
Hindering NatureLv. 50 150 - 197 103 - 145 76 - 118 94 - 136 76 - 118 90 - 132 Lv. 100 290 - 384 202 - 287 148 - 233 184 - 269 148 - 233 175 - 260 Max Stats
Neutral NatureLv. 50 150 - 197 115 - 162 85 - 132 105 - 152 85 - 132 100 - 147 Lv. 100 290 - 384 225 - 319 165 - 259 205 - 299 165 - 259 195 - 289 Max Stats
Beneficial NatureLv. 50 150 - 197 126 - 178 93 - 145 115 - 167 93 - 145 110 - 161 Lv. 100 290 - 384 247 - 350 181 - 284 225 - 328 181 - 284 214 - 317 Let's Go Level Up
Level Attack Name Type Cat. Att. Acc. PP Effect % — Double-Edge 120 100 15 -- A reckless, life-risking tackle. This also damages the user quite a lot. — Bite 60 100 25 30 The target is bitten with viciously sharp fangs. This may also make the target flinch. — Roar -- -- 20 -- The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. — Ember 40 100 25 10 The target is attacked with small flames. This may also leave the target with a burn. — Leer -- 100 30 100 The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. TM & HM Attacks
TM/HM # Attack Name Type Cat. Att. Acc. PP Effect % TM01 Headbutt 70 100 15 30 The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. TM03 Helping Hand -- -- 20 -- The user assists an ally by boosting the power of that ally's attack. TM04 Teleport -- -- 20 -- The user switches places with a different Pokémon instantly, using telekinetic power. TM05 Rest -- -- 10 -- The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. TM07 Protect -- -- 10 -- Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. TM08 Substitute -- -- 10 -- The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. TM09 Reflect -- -- 20 -- A wondrous wall of light is put up to reduce damage from physical attacks for five turns. TM10 Dig 80 100 10 -- The user burrows, then attacks on the next turn. TM11 Will-O-Wisp -- 85 15 -- The user shoots a sinister, bluish-white flame at the target to inflict a burn. TM12 Facade 70 100 20 -- This attack move doubles its power if the user is poisoned, burned, or paralyzed. TM19 Iron Tail 100 75 15 30 The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. TM27 Toxic -- 90 10 -- A move that leaves the target badly poisoned. Its poison damage worsens every turn. TM34 Dragon Pulse 85 100 10 -- The target is attacked with a shock wave generated by the user's gaping mouth. TM37 Flamethrower 90 100 15 10 The target is scorched with an intense blast of fire. This may also leave the target with a burn. TM39 Outrage 120 100 10 -- The user rampages and attacks for two to three turns. The user then becomes confused. TM44 Play Rough 90 90 10 10 The user plays rough with the target and attacks it. This may also lower the target's Attack stat. TM45 Solar Beam 200 100 10 -- In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. TM46 Fire Blast 110 85 5 10 The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. TM48 Hyper Beam 150 90 5 -- The target is attacked with a powerful beam. The user can't move on the next turn. TM49 Superpower 120 100 5 100 The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats. Pre-Evolution Only Moves
Attack Name Type Cat. Att. Acc. PP Effect % Method Helping Hand -- -- 20 -- Lv. 10 The user assists an ally by boosting the power of that ally's attack. Take Down 90 85 20 -- Lv. 14 A reckless, full-body charge attack for slamming into the target. This also damages the user a little. Flamethrower 90 100 15 10 Lv. 17 The target is scorched with an intense blast of fire. This may also leave the target with a burn. Agility -- -- 30 -- Lv. 21 The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. Heat Wave 95 90 10 10 Lv. 24 The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn. Crunch 80 100 15 20 Lv. 28 The user crunches up the target with sharp fangs. This may also lower the target's Defense stat. Outrage 120 100 10 -- Lv. 31 The user rampages and attacks for two to three turns. The user then becomes confused. Play Rough 90 90 10 10 Lv. 35 The user plays rough with the target and attacks it. This may also lower the target's Attack stat. Flare Blitz 120 100 15 10 Lv. 38 The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn. Stats
HP Attack Defense Sp. Attack Sp. Defense Speed Base Stats - Total: 555 90 110 80 100 80 95 Max Stats
Hindering NatureLv. 50 No Candy 150 - 165 103 - 128 76 - 99 94 - 118 76 - 99 90 - 113 Candy 150 - 365 103 - 328 76 - 299 94 - 318 76 - 299 90 - 313 Lv. 100 No Candy 290 - 321 202 - 253 148 - 193 184 - 233 148 - 193 175 - 223 Candy 290 - 521 202 - 453 148 - 393 184 - 433 148 - 393 175 - 423 Max Stats
Neutral NatureLv. 50 No Candy 150 - 165 115 - 143 85 - 110 105 - 132 85 - 110 100 - 126 Candy 150 - 365 115 - 343 85 - 310 105 - 332 85 - 310 100 - 326 Lv. 100 No Candy 290 - 321 225 - 281 165 - 215 205 - 259 165 - 215 195 - 248 Candy 290 - 521 225 - 481 165 - 415 205 - 459 165 - 415 195 - 448 Max Stats
Beneficial NatureLv. 50 No Candy 150 - 165 126 - 157 93 - 121 115 - 145 93 - 121 110 - 139 Candy 150 - 365 126 - 357 93 - 321 115 - 345 93 - 321 110 - 339 Lv. 100 No Candy 290 - 321 247 - 309 181 - 236 225 - 284 181 - 236 214 - 272 Candy 290 - 521 247 - 509 181 - 436 225 - 484 181 - 436 214 - 472 CP (Combat Points) - Toggle Full Details
Level Min CP Max CP Max CP With Candy Level 5 27 CP 32 CP 2,672 CP Level 50 1,893 CP 2,367 CP 7,167 CP Level 100 7,368 CP 9,270 CP 10,000 CP
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