Generation VII Level Up |
|
| Evolve |
Strength |
 |
 |
80 |
100 |
15 |
-- |
| The target is slugged with a punch thrown at maximum power. |
| — |
Wide Guard |
 |
 |
-- |
-- |
10 |
-- |
| The user and its allies are protected from wide-ranging attacks for one turn. |
| — |
Low Kick |
 |
 |
?? |
100 |
20 |
-- |
| A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
| — |
Leer |
 |
 |
-- |
100 |
30 |
100 |
| The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. |
| — |
Focus Energy |
 |
 |
-- |
-- |
30 |
-- |
| The user takes a deep breath and focuses so that critical hits land more easily. |
| — |
Karate Chop |
 |
 |
50 |
100 |
25 |
-- |
| The target is attacked with a sharp chop. Critical hits land more easily. |
| 3 |
Focus Energy |
 |
 |
-- |
-- |
30 |
-- |
| The user takes a deep breath and focuses so that critical hits land more easily. |
| 7 |
Karate Chop |
 |
 |
50 |
100 |
25 |
-- |
| The target is attacked with a sharp chop. Critical hits land more easily. |
| 9 |
Foresight |
 |
 |
-- |
-- |
40 |
-- |
| Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit. |
| 13 |
Low Sweep |
 |
 |
65 |
100 |
20 |
100 |
| The user makes a swift attack on the target's legs, which lowers the target's Speed stat. |
| 15 |
Seismic Toss |
 |
 |
?? |
100 |
20 |
-- |
| The target is thrown using the power of gravity. It inflicts damage equal to the user's level. |
| 19 |
Revenge |
 |
 |
60 |
100 |
10 |
-- |
| This attack move's power is doubled if the user has been hurt by the opponent in the same turn. |
| 21 |
Knock Off |
 |
 |
65 |
100 |
20 |
-- |
| The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item. |
| 25 |
Vital Throw |
 |
 |
70 |
-- |
10 |
-- |
| The user attacks last. In return, this throw move never misses. |
| 27 |
Wake-Up Slap |
 |
 |
70 |
100 |
10 |
-- |
| This attack inflicts big damage on a sleeping target. This also wakes the target up, however. |
| 33 |
Dual Chop |
 |
 |
40 |
90 |
15 |
-- |
| The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row. |
| 37 |
Submission |
 |
 |
80 |
80 |
20 |
-- |
| The user grabs the target and recklessly dives for the ground. This also damages the user a little. |
| 43 |
Bulk Up |
 |
 |
-- |
-- |
20 |
-- |
| The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. |
| 47 |
Cross Chop |
 |
 |
100 |
80 |
5 |
-- |
| The user delivers a double chop with its forearms crossed. Critical hits land more easily. |
| 53 |
Scary Face |
 |
 |
-- |
100 |
10 |
-- |
| The user frightens the target with a scary face to harshly lower its Speed stat. |
| 57 |
Dynamic Punch |
 |
 |
100 |
50 |
5 |
100 |
| The user punches the target with full, concentrated power. This confuses the target if it hits. |
TM & HM Attacks |
|
| TM01 |
Work Up |
 |
 |
-- |
-- |
30 |
-- |
| The user is roused, and its Attack and Sp. Atk stats increase. |
| TM06 |
Toxic |
 |
 |
-- |
90 |
10 |
-- |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM08 |
Bulk Up |
 |
 |
-- |
-- |
20 |
-- |
| The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. |
| TM10 |
Hidden Power |
 |
 |
60 |
100 |
15 |
-- |
| A unique attack that varies in type depending on the Pokémon using it. |
| TM11 |
Sunny Day |
 |
 |
-- |
-- |
5 |
-- |
| The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
| TM15 |
Hyper Beam |
 |
 |
150 |
90 |
5 |
-- |
| The target is attacked with a powerful beam. The user can't move on the next turn. |
| TM16 |
Light Screen |
 |
 |
-- |
-- |
30 |
-- |
| A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
| TM17 |
Protect |
 |
 |
-- |
-- |
10 |
-- |
| Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 |
Rain Dance |
 |
 |
-- |
-- |
5 |
-- |
| The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |
| TM21 |
Frustration |
 |
 |
?? |
100 |
20 |
-- |
| This full-power attack grows more powerful the less the user likes its Trainer. |
| TM23 |
Smack Down |
 |
 |
50 |
100 |
15 |
100 |
| The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it's hit. |
| TM26 |
Earthquake |
 |
 |
100 |
100 |
10 |
-- |
| The user sets off an earthquake that strikes every Pokémon around it. |
| TM27 |
Return |
 |
 |
?? |
100 |
20 |
-- |
| This full-power attack grows more powerful the more the user likes its Trainer. |
| TM31 |
Brick Break |
 |
 |
75 |
100 |
15 |
-- |
| The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. |
| TM32 |
Double Team |
 |
 |
-- |
-- |
15 |
-- |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM35 |
Flamethrower |
 |
 |
90 |
100 |
15 |
10 |
| The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
| TM38 |
Fire Blast |
 |
 |
110 |
85 |
5 |
10 |
| The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. |
| TM39 |
Rock Tomb |
 |
 |
60 |
95 |
15 |
100 |
| Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement. |
| TM42 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
| This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
| TM44 |
Rest |
 |
 |
-- |
-- |
10 |
-- |
| The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
| TM45 |
Attract |
 |
 |
-- |
100 |
15 |
-- |
| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| TM46 |
Thief |
 |
 |
60 |
100 |
25 |
-- |
| The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
| TM47 |
Low Sweep |
 |
 |
65 |
100 |
20 |
100 |
| The user makes a swift attack on the target's legs, which lowers the target's Speed stat. |
| TM48 |
Round |
 |
 |
60 |
100 |
15 |
-- |
| The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
| TM52 |
Focus Blast |
 |
 |
120 |
70 |
5 |
10 |
| The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
| TM56 |
Fling |
 |
 |
?? |
100 |
10 |
-- |
| The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| TM66 |
Payback |
 |
 |
50 |
100 |
10 |
-- |
| The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. |
| TM68 |
Giga Impact |
 |
 |
150 |
90 |
5 |
-- |
| The user charges at the target using every bit of its power. The user can't move on the next turn. |
| TM71 |
Stone Edge |
 |
 |
100 |
80 |
5 |
-- |
| The user stabs the target from below with sharpened stones. Critical hits land more easily. |
| TM78 |
Bulldoze |
 |
 |
60 |
100 |
20 |
100 |
| The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit. |
| TM80 |
Rock Slide |
 |
 |
75 |
90 |
10 |
30 |
| Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| TM84 |
Poison Jab |
 |
 |
80 |
100 |
20 |
30 |
| The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target. |
| TM87 |
Swagger |
 |
 |
-- |
85 |
15 |
-- |
| The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
| TM88 |
Sleep Talk |
 |
 |
-- |
-- |
10 |
-- |
| While it is asleep, the user randomly uses one of the moves it knows. |
| TM90 |
Substitute |
 |
 |
-- |
-- |
10 |
-- |
| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM100 |
Confide |
 |
 |
-- |
-- |
20 |
100 |
| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
|
| Meditate |
 |
 |
-- |
-- |
40 |
-- |
Details |
| The user meditates to awaken the power deep within its body and raise its Attack stat. |
| Rolling Kick |
 |
 |
60 |
85 |
15 |
30 |
Details |
| The user lashes out with a quick, spinning kick. This may also make the target flinch. |
| Encore |
 |
 |
-- |
100 |
5 |
-- |
Details |
| The user compels the target to keep using the move it encored for three turns. |
| Smelling Salts |
 |
 |
70 |
100 |
10 |
-- |
Details |
| This attack's power is doubled when used on a target with paralysis. This also cures the target's paralysis, however. |
| Counter |
 |
 |
?? |
100 |
20 |
-- |
Details |
| A retaliation move that counters any physical attack, inflicting double the damage taken. |
| Close Combat |
 |
 |
120 |
100 |
5 |
100 |
Details |
| The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats. |
| Fire Punch |
 |
 |
75 |
100 |
15 |
10 |
Details |
| The target is punched with a fiery fist. This may also leave the target with a burn. |
| Thunder Punch |
 |
 |
75 |
100 |
15 |
10 |
Details |
| The target is punched with an electrified fist. This may also leave the target with paralysis. |
| Ice Punch |
 |
 |
75 |
100 |
15 |
10 |
Details |
| The target is punched with an icy fist. This may also leave the target frozen. |
| Bullet Punch |
 |
 |
40 |
100 |
30 |
-- |
Details |
| The user strikes the target with tough punches as fast as bullets. This move always goes first. |
| Power Trick |
 |
 |
-- |
-- |
10 |
-- |
Details |
| The user employs its psychic power to switch its Attack stat with its Defense stat. |
| Heavy Slam |
 |
 |
?? |
100 |
10 |
-- |
Details |
| The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. |
| Knock Off |
 |
 |
65 |
100 |
20 |
-- |
Details |
| The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item. |
| Tickle |
 |
 |
-- |
100 |
20 |
-- |
Details |
| The user tickles the target into laughing, reducing its Attack and Defense stats. |
| Quick Guard |
 |
 |
-- |
-- |
15 |
-- |
Details |
| The user protects itself and its allies from priority moves. |
Usable Z Moves |
|
| Breakneck Blitz |
 |
  |
200(Phy)/200(Spe) |
-- |
1 |
-- |
| The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move. |
| All-Out Pummeling |
 |
  |
200(Phy)/190(Spe) |
-- |
1 |
-- |
| The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move. |
| Acid Downpour |
 |
 |
160 |
-- |
1 |
-- |
| The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move. |
| Tectonic Rage |
 |
 |
180 |
-- |
1 |
-- |
| The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move. |
| Continental Crush |
 |
 |
180 |
-- |
1 |
-- |
| The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move. |
| Corkscrew Crash |
 |
 |
160 |
-- |
1 |
-- |
| The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move. |
| Inferno Overdrive |
 |
  |
140(Phy)/185(Spe) |
-- |
1 |
-- |
| The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move. |
| Gigavolt Havoc |
 |
 |
140 |
-- |
1 |
-- |
| The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move. |
| Subzero Slammer |
 |
 |
140 |
-- |
1 |
-- |
| The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move. |
| Devastating Drake |
 |
 |
100 |
-- |
1 |
-- |
| The user materializes its aura using its Z-Power and attacks the target with full force. The power varies, depending on the original move. |
| Black Hole Eclipse |
 |
 |
160 |
-- |
1 |
-- |
| The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move. |
Transfer Only Moves (Details) |
|
| Dig |
 |
 |
80 |
100 |
10 |
-- |
Gen VI TM28 |
| The user burrows, then attacks on the next turn. |
| Incinerate |
 |
 |
60 |
100 |
15 |
-- |
Gen VI TM59 |
| The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable. |
| Retaliate |
 |
 |
70 |
100 |
5 |
-- |
Gen VI TM67 |
| The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased. |
| Rock Smash |
 |
 |
40 |
100 |
15 |
50 |
Gen VI TM94 (XY) HM06 (ΩRαS) |
| The user attacks with a punch. This may also lower the target's Defense stat. |
| Secret Power |
 |
 |
70 |
100 |
20 |
30 |
Gen VI TM94 (ΩRαS) |
| The additional effects of this attack depend upon where it was used. |
| Power-up Punch |
 |
 |
40 |
100 |
20 |
100 |
Gen VI TM98 |
| Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat. |
| Secret Power |
 |
 |
70 |
100 |
20 |
30 |
Gen IV TM43 |
| The additional effects of this attack depend upon where it was used. |
| Endure |
 |
 |
-- |
-- |
10 |
-- |
Gen IV TM58 |
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| Captivate |
 |
 |
-- |
100 |
20 |
-- |
Gen IV TM78 |
| If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat. |
| Natural Gift |
 |
 |
?? |
100 |
15 |
-- |
Gen IV TM83 |
| The user draws power to attack by using its held Berry. The Berry determines the move's type and power. |
| Vacuum Wave |
 |
 |
40 |
100 |
30 |
-- |
Move Tutor - PtHGSS |
| The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first. |
| Mud-slap |
 |
 |
20 |
100 |
10 |
100 |
Move Tutor - PtHGSS |
| The user hurls mud in the target's face to inflict damage and lower its accuracy. |
| Headbutt |
 |
 |
70 |
100 |
15 |
30 |
Move Tutor - HGSS |
| The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
| Mega Punch |
 |
 |
80 |
85 |
20 |
-- |
Move Tutor - FRLG |
| The target is slugged by a punch thrown with muscle-packed power. |
| Mega Kick |
 |
 |
120 |
75 |
5 |
-- |
Move Tutor - FRLG |
| The target is attacked by a kick launched with muscle-packed power. |
| Body Slam |
 |
 |
85 |
100 |
15 |
30 |
Move Tutor - FRLG |
| The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
| Double-edge |
 |
 |
120 |
100 |
15 |
-- |
Move Tutor - FRLG |
| A reckless, life-risking tackle. This also damages the user quite a lot. |
| Mimic |
 |
 |
-- |
-- |
10 |
-- |
Move Tutor - FRLG |
| The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. |
| Metronome |
 |
 |
-- |
-- |
10 |
-- |
Move Tutor - FRLG |
| The user waggles a finger and stimulates its brain into randomly using nearly any move. |
| Curse |
 |
 |
-- |
-- |
10 |
-- |
Gen II TM03 |
| A move that works differently for the Ghost type than for all other types. |
| Detect |
 |
 |
-- |
-- |
5 |
-- |
Gen II TM43 |
| Enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| Take Down |
 |
 |
90 |
85 |
20 |
-- |
Gen I TM09 |
| A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
| Rage |
 |
 |
20 |
100 |
20 |
-- |
Gen I TM20 |
| As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. |
| Fissure |
 |
 |
?? |
30 |
5 |
-- |
Gen I TM27 |
| The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits. |
| Bide |
 |
 |
?? |
-- |
10 |
-- |
Gen I TM34 |
| The user endures attacks for two turns, then strikes back to cause double the damage taken. |
| Skull Bash |
 |
 |
130 |
100 |
10 |
100 |
Gen I TM40 |
| The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn. |