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 #069 Bellsprout
General Location Attacks Stats Egg Moves
Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture Name Other Names No. Gender Ratio Type
Normal SpriteShiny Sprite
Bellsprout
Japan: Madatsubomi
マダツボミ
French: Chétiflor
German: Knofensa
Korean: 모다피
National: #069
Alola: #---
Melemele: #---
Akala: #---
Ula'ula: #---
Poni: #---
Kanto: #069
Male :50%
Female :50%
Grass-type Poison-type
Classification Height Weight Capture Rate Base Egg Steps
Flower Pokémon 2'04"
0.7m
8.8lbs
4kg
2555,120
Abilities: Chlorophyll - Gluttony (Hidden Ability)
Chlorophyll: When sunny, the Pokémon’s Speed doubles. However, Speed will not double on the turn weather becomes Strong Sunlight.
Hidden Ability (Available through transfer):
Gluttony: The Pokémon will use a berry when its Hit Points are below 50%.
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,059,862 Points
Medium Slow
70 1 Attack Point(s)
Can't call S.O.S. Partners
Damage Taken
Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *2 *0.5 *0.5 *0.25 *2 *0.5 *1 *1 *2 *2 *1 *1 *1 *1 *1 *1 *0.5
Wild Hold ItemCatch/Transfer Candy Egg Groups
 
Mighty Candy RewardMighty Candy L RewardMighty Candy XL RewardBellsprout Candy Reward
Mighty CandyMighty Candy LMighty Candy XLBellsprout Candy
Grass
Evolutionary Chain
Bellsprout Level WeepinbellUse Leaf StoneVictreebel
Locations - In-Depth Details
Sun Route 5 - Island Scan (Friday)Details
Moon Route 5 - Island Scan (Friday)Details
Ultra Sun Trade from Sun/Moon
Ultra Moon Trade from Sun/Moon
Let's Go, Pikachu! Trade from Pokémon: Let's Go, Eevee!
Let's Go, Eevee! Route 1, Route 2, Route 12, Route 13, Route 14, Route 15, Route 21, Route 24, Route 25, Viridian ForestDetails
Flavor Text
Let's Go, Pikachu! Prefers hot and humid places. It ensnares tiny bugs with its vines and devours them.
Let's Go, Eevee!

  • Generation VII Level Up
    LevelAttack NameTypeCat.Att.Acc.PPEffect %
    Vine Whip Vine Whip - Grass-type Vine Whip: Physical Move 45 100 25 --
    The target is struck with slender, whiplike vines to inflict damage.
    7 Growth Growth - Normal-type Growth: Other Move -- -- 20 --
    The user's body grows all at once, raising the Attack and Sp. Atk stats.
    11 Wrap Wrap - Normal-type Wrap: Physical Move 15 90 20 100
    A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.
    13 Sleep Powder Sleep Powder - Grass-type Sleep Powder: Other Move -- 75 15 --
    The user scatters a big cloud of sleep-inducing dust around the target.
    15 Poison Powder Poison Powder - Poison-type Poison Powder: Other Move -- 75 35 --
    The user scatters a cloud of poisonous dust that poisons the target.
    17 Stun Spore Stun Spore - Grass-type Stun Spore: Other Move -- 75 30 --
    The user scatters a cloud of numbing powder that paralyzes the target.
    23 Acid Acid - Poison-type Acid: Special Move 40 100 30 10
    The opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stat.
    27 Knock Off Knock Off - Dark-type Knock Off: Physical Move 65 100 20 --
    The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
    29 Sweet Scent Sweet Scent - Normal-type Sweet Scent: Other Move -- 100 20 --
    A sweet scent that harshly lowers opposing Pokémon's evasiveness.
    35 Gastro Acid Gastro Acid - Poison-type Gastro Acid: Other Move -- 100 10 --
    The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability.
    39 Razor Leaf Razor Leaf - Grass-type Razor Leaf: Physical Move 55 95 25 --
    Sharp-edged leaves are launched to slash at the opposing Pokémon. Critical hits land more easily.
    41 Poison Jab Poison Jab - Poison-type Poison Jab: Physical Move 80 100 20 30
    The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.
    47 Slam Slam - Normal-type Slam: Physical Move 80 75 20 --
    The target is slammed with a long tail, vines, or the like to inflict damage.
    50 Wring Out Wring Out - Normal-type Wring Out: Special Move ?? 100 5 --
    The user powerfully wrings the target. The more HP the target has, the greater the move's power.
    TM & HM Attacks
    TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
    TM06 Toxic Toxic - Poison-type Toxic: Other Move -- 90 10 --
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM09 Venoshock Venoshock - Poison-type Venoshock: Special Move 65 100 10 --
    The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned.
    TM10 Hidden Power Hidden Power - Normal-type Hidden Power: Special Move 60 100 15 --
    A unique attack that varies in type depending on the Pokémon using it.
    TM11 Sunny Day Sunny Day - Fire-type Sunny Day: Other Move -- -- 5 --
    The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
    TM17 Protect Protect - Normal-type Protect: Other Move -- -- 10 --
    Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM21 Frustration Frustration - Normal-type Frustration: Physical Move ?? 100 20 --
    This full-power attack grows more powerful the less the user likes its Trainer.
    TM22 Solar Beam Solar Beam - Grass-type Solar Beam: Special Move 120 100 10 --
    In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
    TM27 Return Return - Normal-type Return: Physical Move ?? 100 20 --
    This full-power attack grows more powerful the more the user likes its Trainer.
    TM32 Double Team Double Team - Normal-type Double Team: Other Move -- -- 15 --
    By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM33 Reflect Reflect - Psychic-type Reflect: Other Move -- -- 20 --
    A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
    TM36 Sludge Bomb Sludge Bomb - Poison-type Sludge Bomb: Special Move 90 100 10 30
    Unsanitary sludge is hurled at the target. This may also poison the target.
    TM42 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
    This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    TM44 Rest Rest - Psychic-type Rest: Other Move -- -- 10 --
    The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM45 Attract Attract - Normal-type Attract: Other Move -- 100 15 --
    If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM46 Thief Thief - Dark-type Thief: Physical Move 60 100 25 --
    The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
    TM48 Round Round - Normal-type Round: Special Move 60 100 15 --
    The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
    TM53 Energy Ball Energy Ball - Grass-type Energy Ball: Special Move 90 100 10 10
    The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
    TM75 Swords Dance Swords Dance - Normal-type Swords Dance: Other Move -- -- 20 --
    A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
    TM83 Infestation Infestation - Bug-type Infestation: Special Move 20 100 20 100
    The target is infested and attacked for four to five turns. The target can't flee during this time.
    TM84 Poison Jab Poison Jab - Poison-type Poison Jab: Physical Move 80 100 20 30
    The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.
    TM86 Grass Knot Grass Knot - Grass-type Grass Knot: Special Move ?? 100 20 --
    The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
    TM87 Swagger Swagger - Normal-type Swagger: Other Move -- 85 15 --
    The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
    TM88 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- -- 10 --
    While it is asleep, the user randomly uses one of the moves it knows.
    TM90 Substitute Substitute - Normal-type Substitute: Other Move -- -- 10 --
    The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM96 Nature Power Nature Power - Normal-type Nature Power: Other Move -- -- 20 --
    This attack makes use of nature's power. Its effects vary depending on the user's environment.
    TM100 Confide Confide - Normal-type Confide: Other Move -- -- 20 100
    The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    Egg Moves (Details)
    Attack NameTypeCat.Att.Acc.PPEffect %  
    Encore Encore - Normal-type Encore: Other Move -- 100 5 -- Details
    The user compels the target to keep using the move it encored for three turns.
    Synthesis Synthesis - Grass-type Synthesis: Other Move -- -- 5 -- Details
    The user restores its own HP. The amount of HP regained varies with the weather.
    Leech Life Leech Life - Bug-type Leech Life: Physical Move 80 100 10 -- Details
    The user drains the target's blood. The user's HP is restored by half the damage taken by the target.
    Ingrain Ingrain - Grass-type Ingrain: Other Move -- -- 20 -- Details
    The user lays roots that restore its HP on every turn. Because it's rooted, it can't switch out.
    Magical Leaf Magical Leaf - Grass-type Magical Leaf: Special Move 60 -- 20 -- Details
    The user scatters curious leaves that chase the target. This attack never misses.
    Worry Seed Worry Seed - Grass-type Worry Seed: Other Move -- 100 10 -- Details
    A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia.
    Tickle Tickle - Normal-type Tickle: Other Move -- 100 20 -- Details
    The user tickles the target into laughing, reducing its Attack and Defense stats.
    Weather Ball Weather Ball - Normal-type Weather Ball: Special Move 50 100 10 -- Details
    This attack move varies in power and type depending on the weather.
    Bullet Seed Bullet Seed - Grass-type Bullet Seed: Physical Move 25 100 30 -- Details
    The user forcefully shoots seeds at the target two to five times in a row.
    Natural Gift Natural Gift - Normal-type Natural Gift: Physical Move ?? 100 15 -- Details
    The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
    Giga Drain Giga Drain - Grass-type Giga Drain: Special Move 75 100 10 -- Details
    A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
    Clear Smog Clear Smog - Poison-type Clear Smog: Special Move 50 -- 15 -- Details
    The user attacks by throwing a clump of special mud. All stat changes are returned to normal.
    Power Whip Power Whip - Grass-type Power Whip: Physical Move 120 85 10 -- Details
    The user violently whirls its vines, tentacles, or the like to harshly lash the target.
    Acid Spray Acid Spray - Poison-type Acid Spray: Special Move 40 100 20 100 Details
    The user spits fluid that works to melt the target. This harshly lowers the target's Sp. Def stat.
    Belch Belch - Poison-type Belch: Special Move 120 90 10 -- Details
    The user lets out a damaging belch at the target. The user must eat a held Berry to use this move.
    Strength Sap
    USUM Only
    Strength Sap - Grass-type Strength Sap: Other Move -- 100 10 100 Details
    The user restores its HP by the same amount as the target's Attack stat. It also lowers the target's Attack stat.

    Ultra Sun/Ultra Moon Move Tutor Attacks
    Attack NameTypeCat.Att.Acc.PPEffect %
    Seed BombSeed Bomb - Grass-typeSeed Bomb: Physical Move8010015--
    The user slams a barrage of hard-shelled seeds down on the target from above.
    BindBind - Normal-typeBind: Physical Move158520100
    Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
    SnoreSnore - Normal-typeSnore: Special Move501001530
    This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
    Knock OffKnock Off - Dark-typeKnock Off: Physical Move6510020--
    The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
    SynthesisSynthesis - Grass-typeSynthesis: Other Move----5--
    The user restores its own HP. The amount of HP regained varies with the weather.
    Giga DrainGiga Drain - Grass-typeGiga Drain: Special Move7510010--
    A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
    Gastro AcidGastro Acid - Poison-typeGastro Acid: Other Move--10010--
    The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability.
    Worry SeedWorry Seed - Grass-typeWorry Seed: Other Move--10010--
    A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia.
    Usable Z Moves
    Attack NameTypeCat.Max Att.Acc.PPEffect %
    Breakneck Blitz Breakneck Blitz - Normal-type Physical MoveSpecial Move 160(Phy)/190(Spe) -- 1 --
    The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
    Acid Downpour Acid Downpour - Poison-type Physical MoveSpecial Move 160(Phy)/190(Spe) -- 1 --
    The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move.
    Savage Spin-Out Savage Spin-Out - Bug-type Physical MoveSpecial Move 160(Phy)/100(Spe) -- 1 --
    The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.
    Bloom Doom Bloom Doom - Grass-type Physical MoveSpecial Move 190(Phy)/190(Spe) -- 1 --
    The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
    Black Hole Eclipse Black Hole Eclipse - Dark-type Physical Move 120 -- 1 --
    The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
    Usable Z Moves (Transfer Only/Improved)
    Attack NameTypeCat.Max Att.Acc.PPEffect %
    Breakneck Blitz Breakneck Blitz - Normal-type Physical Move 190 -- 1 --
    The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
    Black Hole Eclipse
    Gen V or earlier
    Black Hole Eclipse - Dark-type Physical Move 140 -- 1 --
    The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.


    Transfer Only Moves (Details)
    Attack NameTypeCat.Att.Acc.PPEffect %Method
    Flash -- 100 20 -- Gen VI TM70
    The user flashes a bright light that cuts the target's accuracy.
    Secret Power 70 100 20 30 Gen VI TM94 (ΪRαS)
    The additional effects of this attack depend upon where it was used.
    Cut 50 95 30 -- Gen VI HM01
    The target is cut with a scythe or claw.
    Secret Power 70 100 20 30 Gen IV TM43
    The additional effects of this attack depend upon where it was used.
    Endure -- -- 10 -- Gen IV TM58
    The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    Captivate -- 100 20 -- Gen IV TM78
    If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
    Sucker Punch 70 100 5 -- Move Tutor - PtHGSS
    This move enables the user to attack first. This move fails if the target is not readying an attack.
    Double-edge 120 100 15 -- Move Tutor - FRLG
    A reckless, life-risking tackle. This also damages the user quite a lot.
    Mimic -- -- 10 -- Move Tutor - FRLG
    The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
    Curse -- -- 10 -- Gen II TM03
    A move that works differently for the Ghost type than for all other types.
    Take Down 90 85 20 -- Gen I TM09
    A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    Rage 20 100 20 -- Gen I TM20
    As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
    Mega Drain 40 100 15 -- Gen I TM21
    A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
    Bide ?? -- 10 -- Gen I TM34
    The user endures attacks for two turns, then strikes back to cause double the damage taken.


    Stats
      HP Attack Defense Sp. Attack Sp. Defense Speed
    Base Stats - Total: 300 50 75 35 70 30 40
    Max Stats
    Hindering Nature
    Lv. 50 110 - 157 72 - 114 36 - 78 67 - 109 31 - 73 40 - 82
    Lv. 100 210 - 304 139 - 224 67 - 152 130 - 215 58 - 143 76 - 161
    Max Stats
    Neutral Nature
    Lv. 50 110 - 157 80 - 127 40 - 87 75 - 122 35 - 82 45 - 92
    Lv. 100 210 - 304 155 - 249 75 - 169 145 - 239 65 - 159 85 - 179
    Max Stats
    Beneficial Nature
    Lv. 50 110 - 157 88 - 139 44 - 95 82 - 134 38 - 90 49 - 101
    Lv. 100 210 - 304 170 - 273 82 - 185 159 - 262 71 - 174 93 - 196

  • Let's Go Level Up
    LevelAttack NameTypeCat.Att.Acc.PPEffect %
    Vine Whip Vine Whip - Grass-type Vine Whip: Physical Move 45 100 25 --
    The target is struck with slender, whiplike vines to inflict damage.
    4 Growth Growth - Normal-type Growth: Other Move -- -- 20 --
    The user's body grows all at once, raising the Attack and Sp. Atk stats.
    8 Wrap Wrap - Normal-type Wrap: Physical Move 15 90 20 100
    A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.
    12 Acid Acid - Poison-type Acid: Special Move 40 100 30 10
    The opposing Pokémon are attacked with a spray of harsh acid. This may also lower their Sp. Def stat.
    16 Sleep Powder Sleep Powder - Grass-type Sleep Powder: Other Move -- 75 15 --
    The user scatters a big cloud of sleep-inducing dust around the target.
    17 Poison Powder Poison Powder - Poison-type Poison Powder: Other Move -- 75 35 --
    The user scatters a cloud of poisonous dust that poisons the target.
    18 Stun Spore Stun Spore - Grass-type Stun Spore: Other Move -- 75 30 --
    The user scatters a cloud of numbing powder that paralyzes the target.
    22 Razor Leaf Razor Leaf - Grass-type Razor Leaf: Physical Move 55 95 25 --
    Sharp-edged leaves are launched to slash at the opposing Pokémon. Critical hits land more easily.
    26 Poison Jab Poison Jab - Poison-type Poison Jab: Physical Move 80 100 20 30
    The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.
    30 Slam Slam - Normal-type Slam: Physical Move 80 75 20 --
    The target is slammed with a long tail, vines, or the like to inflict damage.
    TM & HM Attacks
    TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
    TM01 Headbutt Headbutt - Normal-type Headbutt: Physical Move 70 100 15 30
    The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
    TM05 Rest Rest - Psychic-type Rest: Other Move -- -- 10 --
    The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM07 Protect Protect - Normal-type Protect: Other Move -- -- 10 --
    Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM08 Substitute Substitute - Normal-type Substitute: Other Move -- -- 10 --
    The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM09 Reflect Reflect - Psychic-type Reflect: Other Move -- -- 20 --
    A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
    TM12 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
    This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    TM26 Poison Jab Poison Jab - Poison-type Poison Jab: Physical Move 80 100 20 30
    The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.
    TM27 Toxic Toxic - Poison-type Toxic: Other Move -- 90 10 --
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM45 Solar Beam Solar Beam - Grass-type Solar Beam: Special Move 200 100 10 --
    In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
    TM52 Sludge Bomb Sludge Bomb - Poison-type Sludge Bomb: Special Move 90 100 10 30
    Unsanitary sludge is hurled at the target. This may also poison the target.
    TM53 Mega Drain Mega Drain - Grass-type Mega Drain: Special Move 75 100 10 --
    A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.


    Stats
      HP Attack Defense Sp. Attack Sp. Defense Speed
    Base Stats - Total: 300 50 75 35 70 30 40
    Max Stats
    Hindering Nature
    Lv. 50No Candy 110 - 125 72 - 93 36 - 53 67 - 89 31 - 49 40 - 59
    Candy 110 - 325 72 - 293 36 - 253 67 - 289 31 - 249 40 - 259
    Lv. 100No Candy 210 - 241 139 - 183 67 - 104 130 - 173 58 - 94 76 - 114
    Candy 210 - 441 139 - 383 67 - 304 130 - 373 58 - 294 76 - 314
    Max Stats
    Neutral Nature
    Lv. 50No Candy 110 - 125 80 - 104 40 - 60 75 - 99 35 - 55 45 - 66
    Candy 110 - 325 80 - 304 40 - 260 75 - 299 35 - 255 45 - 266
    Lv. 100No Candy 210 - 241 155 - 204 75 - 116 145 - 193 65 - 105 85 - 127
    Candy 210 - 441 155 - 404 75 - 316 145 - 393 65 - 305 85 - 327
    Max Stats
    Beneficial Nature
    Lv. 50No Candy 110 - 125 88 - 115 44 - 67 82 - 108 38 - 60 49 - 72
    Candy 110 - 325 88 - 315 44 - 267 82 - 308 38 - 260 49 - 272
    Lv. 100No Candy 210 - 241 170 - 224 82 - 127 159 - 212 71 - 115 93 - 139
    Candy 210 - 441 170 - 424 82 - 327 159 - 412 71 - 315 93 - 339

    CP (Combat Points) - Toggle Full Details
    LevelMin CPMax CPMax CP With Candy
    Level 520 CP24 CP2,664 CP
    Level 501,143 CP1,542 CP6,342 CP
    Level 1004,368 CP5,970 CP10,000 CP

<--- Machamp #068
Machamp
#070
Weepinbell
Weepinbell --->

 
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