#080 Slowbro
General Location Attacks Stats Egg Moves
Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture Name Other Names No. Gender Ratio Type
Slowbro
Japan: Yadoran
ヤドラン
French: Flagadoss
German: Lahmus
Korean: 야도란
National: #080
Alola: #045
Melemele: #045
Akala: #---
Ula'ula: #019
Poni: #---
Kanto: #080
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Hermit Crab Pokémon 5'03"
1.6m
173.1lbs
78.5kg
755,120
Abilities: Oblivious - Own Tempo - Regenerator (Hidden Ability)
Oblivious: The Pokémon cannot be under the Attract condition, or be taunted, while having this ability.
Own Tempo: The Pokémon cannot be Confused while having this ability.
Hidden Ability (Available):
Regenerator: When the Pokémon switches out of battle, up to 33.3% of its maximum Hit Points are restored
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,000,000 Points
Medium Fast
70 2 Defense Point(s)
Rare
Damage Taken
*1 *0.5 *0.5 *2 *2 *0.5 *0.5 *1 *1 *1 *0.5 *2 *1 *2 *1 *2 *0.5 *1
Wild Hold ItemCatch/Transfer Candy Egg Groups
 
King's Rock
- 5%
Tough CandyTough Candy LTough Candy XLSlowpoke Candy
Monster
Water 1
Evolutionary Chain
Locations - In-Depth Details
Sun Kala'e Bay (SOS Only)Details
Moon Kala'e Bay (SOS Only)Details
Ultra Sun Kala'e Bay (SOS Only)Details
Ultra Moon Kala'e Bay (SOS Only)Details
Let's Go, Pikachu! Seafoam IslandsDetails
Let's Go, Eevee! Seafoam IslandsDetails
Trainer Locations  Details
Flavor Text
SunIt spaces out while gazing at the sea. With Shellder’s poison flowing through its body, it becomes even spacier.
MoonWhenever Shellder bites down hard on its tail, it gives Slowbro a flash of inspiration...which it forgets a moment later.
Ultra SunSpacing out is basically all it does. It turns back into Slowpoke if its tail, along with Shellder, breaks off.
Ultra MoonShellder, in its greed to suck out more and more sweetness from Slowbro’s tail, has metamorphosed into a spiral-shaped shell.
Let's Go, Pikachu!Lives lazily by the sea. If the Shellder on its tail comes off, it becomes a Slowpoke again.
Let's Go, Eevee!
SunAll the energy from Mega Evolution poured into the Shellder on its tail, leaving Slowpoke to be swallowed whole.
MoonWhen bathed in the energy of Mega Evolution, Shellder converts into impregnable armor. There is virtually no change in Slowpoke.
Ultra SunTremendous energy strengthened the power of the Shellder on its tail, but it doesn’t really affect Slowpoke.
Ultra MoonHaving been swallowed whole by Shellder, Slowbro now has an iron defense. It’s pretty comfortable in there, too.
Let's Go, Pikachu!Under the influence of Shellder’s digestive fluids, Slowpoke has awakened, gaining a great deal of power—and a little motivation to boot.
Let's Go, Eevee!

  • Generation VII Level Up
    LevelAttack NameTypeCat.Att.Acc.PPEffect %
    Evolve Withdraw -- -- 40 --
    The user withdraws its body into its hard shell, raising its Defense stat.
    Heal Pulse -- -- 10 --
    The user emits a healing pulse that restores the target's HP by up to half of its max HP.
    Curse -- -- 10 --
    A move that works differently for the Ghost type than for all other types.
    Yawn -- -- 10 --
    The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
    Tackle 40 100 35 --
    A physical attack in which the user charges and slams into the target with its whole body.
    Growl -- 100 40 --
    The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.
    5 Growl -- 100 40 --
    The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.
    9 Water Gun 40 100 25 --
    The target is blasted with a forceful shot of water.
    14 Confusion 50 100 25 10
    The target is hit by a weak telekinetic force. This may also confuse the target.
    19 Disable -- 100 20 --
    For four turns, this move prevents the target from using the move it last used.
    23 Headbutt 70 100 15 30
    The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
    28 Water Pulse 60 100 20 20
    The user attacks the target with a pulsing blast of water. This may also confuse the target.
    32 Zen Headbutt 80 90 15 20
    The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
    36 Slack Off -- -- 10 --
    The user slacks off, restoring its own HP by up to half of its max HP.
    43 Amnesia -- -- 20 --
    The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat.
    49 Psychic 90 100 10 10
    The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    55 Rain Dance -- -- 5 --
    The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
    62 Psych Up -- -- 10 --
    The user hypnotizes itself into copying any stat change made by the target.
    68 Heal Pulse -- -- 10 --
    The user emits a healing pulse that restores the target's HP by up to half of its max HP.
    TM & HM Attacks
    TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
    TM03 Psyshock 80 100 10 --
    The user materializes an odd psychic wave to attack the target. This attack does physical damage.
    TM04 Calm Mind -- -- 20 --
    The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
    TM06 Toxic -- 90 10 --
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM07 Hail -- -- 10 --
    The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
    TM10 Hidden Power 60 100 15 --
    A unique attack that varies in type depending on the Pokémon using it.
    TM11 Sunny Day -- -- 5 --
    The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
    TM13 Ice Beam 90 100 10 10
    The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
    TM14 Blizzard 110 70 5 10
    A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
    TM15 Hyper Beam 150 90 5 --
    The target is attacked with a powerful beam. The user can't move on the next turn.
    TM16 Light Screen -- -- 30 --
    A wondrous wall of light is put up to reduce damage from special attacks for five turns.
    TM17 Protect -- -- 10 --
    Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM18 Rain Dance -- -- 5 --
    The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
    TM20 Safeguard -- -- 25 --
    The user creates a protective field that prevents status conditions for five turns.
    TM21 Frustration ?? 100 20 --
    This full-power attack grows more powerful the less the user likes its Trainer.
    TM26 Earthquake 100 100 10 --
    The user sets off an earthquake that strikes every Pokémon around it.
    TM27 Return ?? 100 20 --
    This full-power attack grows more powerful the more the user likes its Trainer.
    TM29 Psychic 90 100 10 10
    The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    TM30 Shadow Ball 80 100 15 20
    The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
    TM31 Brick Break 75 100 15 --
    The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
    TM32 Double Team -- -- 15 --
    By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM35 Flamethrower 90 100 15 10
    The target is scorched with an intense blast of fire. This may also leave the target with a burn.
    TM38 Fire Blast 110 85 5 10
    The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
    TM40 Aerial Ace 60 -- 20 --
    The user confounds the target with speed, then slashes. This attack never misses.
    TM42 Facade 70 100 20 --
    This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    TM44 Rest -- -- 10 --
    The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM45 Attract -- 100 15 --
    If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM48 Round 60 100 15 --
    The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
    TM49 Echoed Voice 40 100 15 --
    The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.
    TM52 Focus Blast 120 70 5 10
    The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
    TM55 Scald 80 100 15 30
    The user shoots boiling hot water at its target. This may also leave the target with a burn.
    TM56 Fling ?? 100 10 --
    The user flings its held item at the target to attack. This move's power and effects depend on the item.
    TM68 Giga Impact 150 90 5 --
    The user charges at the target using every bit of its power. The user can't move on the next turn.
    TM73 Thunder Wave -- 90 20 --
    The user launches a weak jolt of electricity that paralyzes the target.
    TM77 Psych Up -- -- 10 --
    The user hypnotizes itself into copying any stat change made by the target.
    TM78 Bulldoze 60 100 20 100
    The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.
    TM85 Dream Eater 100 100 15 --
    The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.
    TM86 Grass Knot ?? 100 20 --
    The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
    TM87 Swagger -- 85 15 --
    The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
    TM88 Sleep Talk -- -- 10 --
    While it is asleep, the user randomly uses one of the moves it knows.
    TM90 Substitute -- -- 10 --
    The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM92 Trick Room -- -- 5 --
    The user creates a bizarre area in which slower Pokémon get to move first for five turns.
    TM94 Surf 90 100 15 --
    The user attacks everything around it by swamping its surroundings with a giant wave.
    TM100 Confide -- -- 20 100
    The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    Egg Moves (Details)
    Attack NameTypeCat.Att.Acc.PPEffect %  
    Belly Drum -- -- 10 -- Details
    The user maximizes its Attack stat in exchange for HP equal to half its max HP.
    Future Sight 120 100 10 -- Details
    Two turns after this move is used, a hunk of psychic energy attacks the target.
    Stomp 65 100 20 30 Details
    The target is stomped with a big foot. This may also make the target flinch.
    Mud Sport -- -- 15 -- Details
    The user kicks up mud on the battlefield. This weakens Electric-type moves for five turns.
    Sleep Talk -- -- 10 -- Details
    While it is asleep, the user randomly uses one of the moves it knows.
    Snore 50 100 15 30 Details
    This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
    Me First ?? -- 20 -- Details
    The user cuts ahead of the target to copy and use the target's intended move with greater power. This move fails if it isn't used first.
    Block -- -- 5 -- Details
    The user blocks the target's way with arms spread wide to prevent escape.
    Zen Headbutt 80 90 15 20 Details
    The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
    Wonder Room -- -- 10 -- Details
    The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
    Belch 120 90 10 -- Details
    The user lets out a damaging belch at the target. The user must eat a held Berry to use this move.

    Ultra Sun/Ultra Moon Move Tutor Attacks
    Attack NameTypeCat.Att.Acc.PPEffect %
    Signal Beam751001510
    The user attacks with a sinister beam of light. This may also confuse the target.
    Ice Punch751001510
    The target is punched with an icy fist. This may also leave the target frozen.
    Magic Coat----15--
    A barrier reflects back to the target moves like Leech Seed and moves that damage status.
    Block----5--
    The user blocks the target's way with arms spread wide to prevent escape.
    Foul Play9510015--
    The user turns the target's power against it. The higher the target's Attack stat, the greater the move's power.
    Iron Defense----15--
    The user hardens its body's surface like iron, sharply raising its Defense stat.
    Icy Wind559515100
    The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats.
    Aqua Tail909010--
    The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
    Zen Headbutt80901520
    The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
    Iron Tail100751530
    The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
    Snore501001530
    This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
    Drain Punch7510010--
    An energy-draining punch. The user's HP is restored by half the damage taken by the target.
    Focus Punch15010020--
    The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
    Water Pulse601002020
    The user attacks the target with a pulsing blast of water. This may also confuse the target.
    After You----15--
    The user helps the target and makes it use its move right after the user.
    Trick--10010--
    The user catches the target off guard and swaps its held item with its own.
    Wonder Room----10--
    The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
    Recycle----10--
    The user recycles a held item that has been used in battle so it can be used again.
    Skill Swap----10--
    The user employs its psychic power to exchange Abilities with the target.
    Telekinesis----15--
    The user makes the target float with its psychic power. The target is easier to hit for three turns.
    Usable Z Moves
    Attack NameTypeCat.Max Att.Acc.PPEffect %
    Breakneck Blitz 200(Phy)/200(Spe) -- 1 --
    The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
    All-Out Pummeling 200(Phy)/190(Spe) -- 1 --
    The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
    Supersonic Skystrike 120 -- 1 --
    The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move.
    Acid Downpour 190 -- 1 --
    The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move.
    Tectonic Rage 180 -- 1 --
    The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
    Savage Spin-Out 140 -- 1 --
    The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.
    Never-Ending Nightmare 160 -- 1 --
    Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.
    Corkscrew Crash 180 -- 1 --
    The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
    Inferno Overdrive 185 -- 1 --
    The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move.
    Hydro Vortex 175(Phy)/175(Spe) -- 1 --
    The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move.
    Bloom Doom 160 -- 1 --
    The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
    Shattered Psyche 160(Phy)/190(Spe) -- 1 --
    The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
    Subzero Slammer 140(Phy)/185(Spe) -- 1 --
    The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move.
    Black Hole Eclipse 175 -- 1 --
    The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
    Usable Z Moves (Transfer Only/Improved)
    Attack NameTypeCat.Max Att.Acc.PPEffect %
    Tectonic Rage 100 -- 1 --
    The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
    Savage Spin-Out 100 -- 1 --
    The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.


    Transfer Only Moves (Details)
    Attack NameTypeCat.Att.Acc.PPEffect %Method
    Dig 80 100 10 -- Gen VI TM28
    The user burrows, then attacks on the next turn.
    Incinerate 60 100 15 -- Gen VI TM59
    The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
    Flash -- 100 20 -- Gen VI TM70
    The user flashes a bright light that cuts the target's accuracy.
    Rock Smash 40 100 15 50 Gen VI TM94 (XY)
    HM06 (ΪRαS)
    The user attacks with a punch. This may also lower the target's Defense stat.
    Secret Power 70 100 20 30 Gen VI TM94 (ΪRαS)
    The additional effects of this attack depend upon where it was used.
    Strength 80 100 15 -- Gen VI HM04
    The target is slugged with a punch thrown at maximum power.
    Dive 80 100 10 -- Gen VI HM07 (ΪRαS)
    Diving on the first turn, the user floats up and attacks on the next turn.
    Secret Power 70 100 20 30 Gen IV TM43
    The additional effects of this attack depend upon where it was used.
    Brine 65 100 10 -- Gen IV TM55
    If the target's HP is half or less, this attack will hit with double the power.
    Endure -- -- 10 -- Gen IV TM58
    The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    Avalanche 60 100 10 -- Gen IV TM72
    The power of this attack move is doubled if the user has been hurt by the target in the same turn.
    Captivate -- 100 20 -- Gen IV TM78
    If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
    Natural Gift ?? 100 15 -- Gen IV TM83
    The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
    Whirlpool 35 85 15 100 Gen IV HM05 HGSS
    The user traps the target in a violent swirling whirlpool for four to five turns.
    Fury Cutter 40 95 20 -- Move Tutor - PtHGSS
    The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.
    Swift 60 -- 20 -- Move Tutor - PtHGSS
    Star-shaped rays are shot at the opposing Pokémon. This attack never misses.
    Mud-slap 20 100 10 100 Move Tutor - PtHGSS
    The user hurls mud in the target's face to inflict damage and lower its accuracy.
    Mega Punch 80 85 20 -- Move Tutor - FRLG
    The target is slugged by a punch thrown with muscle-packed power.
    Mega Kick 120 75 5 -- Move Tutor - FRLG
    The target is attacked by a kick launched with muscle-packed power.
    Body Slam 85 100 15 30 Move Tutor - FRLG
    The user drops onto the target with its full body weight. This may also leave the target with paralysis.
    Double-edge 120 100 15 -- Move Tutor - FRLG
    A reckless, life-risking tackle. This also damages the user quite a lot.
    Counter ?? 100 20 -- Move Tutor - FRLG
    A retaliation move that counters any physical attack, inflicting double the damage taken.
    Seismic Toss ?? 100 20 -- Move Tutor - FRLG
    The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
    Mimic -- -- 10 -- Move Tutor - FRLG
    The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
    Dynamic Punch 100 50 5 100 Move Tutor - Emerald
    The user punches the target with full, concentrated power. This confuses the target if it hits.
    Nightmare -- 100 15 -- Move Tutor - XD
    A sleeping target sees a nightmare that inflicts some damage every turn.
    Zap Cannon 120 50 5 100 Gen II TM07
    The user fires an electric blast like a cannon to inflict damage and cause paralysis.
    Take Down 90 85 20 -- Gen I TM09
    A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    Bubble Beam 65 100 20 10 Gen I TM11
    A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat.
    Pay Day 40 100 20 -- Gen I TM16
    Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.
    Submission 80 80 20 -- Gen I TM17
    The user grabs the target and recklessly dives for the ground. This also damages the user a little.
    Rage 20 100 20 -- Gen I TM20
    As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
    Fissure ?? 30 5 -- Gen I TM27
    The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.
    Teleport -- -- 20 -- Gen I TM30
    Use it to flee from any wild Pokémon.
    Reflect -- -- 20 -- Gen I TM33
    A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
    Bide ?? -- 10 -- Gen I TM34
    The user endures attacks for two turns, then strikes back to cause double the damage taken.
    Skull Bash 130 100 10 100 Gen I TM40
    The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.
    Psywave ?? 100 15 -- Gen I TM46
    The target is attacked with an odd psychic wave. The attack varies in intensity.
    Tri Attack 80 100 10 20 Gen I TM49
    The user strikes with a simultaneous three-beam attack. May also burn, freeze, or paralyze the target.


    Stats
      HP Attack Defense Sp. Attack Sp. Defense Speed
    Base Stats - Total: 490 95 75 110 100 80 30
    Max Stats
    Hindering Nature
    Lv. 50 155 - 202 72 - 114 103 - 145 94 - 136 76 - 118 31 - 73
    Lv. 100 300 - 394 139 - 224 202 - 287 184 - 269 148 - 233 58 - 143
    Max Stats
    Neutral Nature
    Lv. 50 155 - 202 80 - 127 115 - 162 105 - 152 85 - 132 35 - 82
    Lv. 100 300 - 394 155 - 249 225 - 319 205 - 299 165 - 259 65 - 159
    Max Stats
    Beneficial Nature
    Lv. 50 155 - 202 88 - 139 126 - 178 115 - 167 93 - 145 38 - 90
    Lv. 100 300 - 394 170 - 273 247 - 350 225 - 328 181 - 284 71 - 174


    Mega Evolution
    Picture Name Other Names No. Gender Ratio Type
    Mega Slowbro
    Japan: MegaYadoran
    メガヤドラン
    French: MegaFlagadoss
    German: Mega-Lahmus
    Korean: 메가야도란
    National: #080
    Male :50%
    Female :50%
    Classification Height Weight Capture Rate Base Egg Steps
    Hermit Crab Pokémon 6'07"
    2m
    264.6lbs
    120kg
    75 5,120
    Abilities: Shell Armor
    Shell Armor: Opponent’s moves cannot Critical Hit.
    Damage Taken
    *1 *0.5 *0.5 *2 *2 *0.5 *0.5 *1 *1 *1 *0.5 *2 *1 *2 *1 *2 *0.5 *1

    Stats - Mega Evolution
      HP Attack Defense Sp. Attack Sp. Defense Speed
    Base Stats - Total: 590 95 75 180 130 80 30
    Max Stats
    Hindering Nature
    Lv. 50 155 - 202 72 - 114 166 - 208 121 - 163 76 - 118 31 - 73
    Lv. 100 300 - 394 139 - 224 328 - 413 238 - 323 148 - 233 58 - 143
    Max Stats
    Neutral Nature
    Lv. 50 155 - 202 80 - 127 185 - 232 135 - 182 85 - 132 35 - 82
    Lv. 100 300 - 394 155 - 249 365 - 459 265 - 359 165 - 259 65 - 159
    Max Stats
    Beneficial Nature
    Lv. 50 155 - 202 88 - 139 203 - 255 148 - 200 93 - 145 38 - 90
    Lv. 100 300 - 394 170 - 273 401 - 504 291 - 394 181 - 284 71 - 174
  • Let's Go Level Up
    LevelAttack NameTypeCat.Att.Acc.PPEffect %
    Evolve Withdraw -- -- 40 --
    The user withdraws its body into its hard shell, raising its Defense stat.
    Withdraw -- -- 40 --
    The user withdraws its body into its hard shell, raising its Defense stat.
    Stomp 65 100 20 30
    The target is stomped with a big foot. This may also make the target flinch.
    Yawn -- -- 10 --
    The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
    Tackle 40 100 35 --
    A physical attack in which the user charges and slams into the target with its whole body.
    Growl -- 100 40 --
    The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.
    Water Gun 40 100 25 --
    The target is blasted with a forceful shot of water.
    6 Growl -- 100 40 --
    The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.
    12 Water Gun 40 100 25 --
    The target is blasted with a forceful shot of water.
    18 Confusion 50 100 25 10
    The target is hit by a weak telekinetic force. This may also confuse the target.
    24 Disable -- 100 20 --
    For four turns, this move prevents the target from using the move it last used.
    30 Rest -- -- 10 --
    The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    36 Surf 90 100 15 --
    The user attacks everything around it by swamping its surroundings with a giant wave.
    49 Psychic 90 100 10 10
    The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    62 Amnesia -- -- 20 --
    The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat.
    TM & HM Attacks
    TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
    TM01 Headbutt 70 100 15 30
    The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
    TM04 Teleport -- -- 20 --
    The user switches places with a different Pokémon instantly, using telekinetic power.
    TM05 Rest -- -- 10 --
    The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM06 Light Screen -- -- 30 --
    A wondrous wall of light is put up to reduce damage from special attacks for five turns.
    TM07 Protect -- -- 10 --
    Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM08 Substitute -- -- 10 --
    The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM09 Reflect -- -- 20 --
    A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
    TM10 Dig 80 100 10 --
    The user burrows, then attacks on the next turn.
    TM12 Facade 70 100 20 --
    This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    TM13 Brick Break 75 100 15 --
    The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
    TM15 Seismic Toss ?? 100 20 --
    The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
    TM16 Thunder Wave -- 90 20 --
    The user launches a weak jolt of electricity that paralyzes the target.
    TM19 Iron Tail 100 75 15 30
    The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
    TM21 Foul Play 95 100 15 --
    The user turns the target's power against it. The higher the target's Attack stat, the greater the move's power.
    TM27 Toxic -- 90 10 --
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM28 Tri Attack 80 100 10 20
    The user strikes with a simultaneous three-beam attack. May also burn, freeze, or paralyze the target.
    TM29 Scald 80 100 15 30
    The user shoots boiling hot water at its target. This may also leave the target with a burn.
    TM33 Calm Mind -- -- 20 --
    The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
    TM35 Ice Punch 75 100 15 10
    The target is punched with an icy fist. This may also leave the target frozen.
    TM37 Flamethrower 90 100 15 10
    The target is scorched with an intense blast of fire. This may also leave the target with a burn.
    TM40 Psychic 90 100 10 10
    The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
    TM41 Earthquake 100 100 10 --
    The user sets off an earthquake that strikes every Pokémon around it.
    TM43 Shadow Ball 80 100 15 20
    The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
    TM46 Fire Blast 110 85 5 10
    The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
    TM47 Surf 90 100 15 --
    The user attacks everything around it by swamping its surroundings with a giant wave.
    TM48 Hyper Beam 150 90 5 --
    The target is attacked with a powerful beam. The user can't move on the next turn.
    TM51 Blizzard 110 70 5 10
    A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
    TM55 Ice Beam 90 100 10 10
    The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
    TM57 Pay Day 40 100 20 --
    Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.
    TM59 Dream Eater 100 100 15 --
    The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.


    Stats
      HP Attack Defense Sp. Attack Sp. Defense Speed
    Base Stats - Total: 490 95 75 110 100 80 30
    Max Stats
    Hindering Nature
    Lv. 50No Candy 155 - 170 72 - 93 103 - 128 94 - 118 76 - 99 31 - 49
    Candy 155 - 370 72 - 293 103 - 328 94 - 318 76 - 299 31 - 249
    Lv. 100No Candy 300 - 331 139 - 183 202 - 253 184 - 233 148 - 193 58 - 94
    Candy 300 - 531 139 - 383 202 - 453 184 - 433 148 - 393 58 - 294
    Max Stats
    Neutral Nature
    Lv. 50No Candy 155 - 170 80 - 104 115 - 143 105 - 132 85 - 110 35 - 55
    Candy 155 - 370 80 - 304 115 - 343 105 - 332 85 - 310 35 - 255
    Lv. 100No Candy 300 - 331 155 - 204 225 - 281 205 - 259 165 - 215 65 - 105
    Candy 300 - 531 155 - 404 225 - 481 205 - 459 165 - 415 65 - 305
    Max Stats
    Beneficial Nature
    Lv. 50No Candy 155 - 170 88 - 115 126 - 157 115 - 145 93 - 121 38 - 60
    Candy 155 - 370 88 - 315 126 - 357 115 - 345 93 - 321 38 - 260
    Lv. 100No Candy 300 - 331 170 - 224 247 - 309 225 - 284 181 - 236 71 - 115
    Candy 300 - 531 170 - 424 247 - 509 225 - 484 181 - 436 71 - 315

    CP (Combat Points) - Toggle Full Details
    LevelMin CPMax CPMax CP With Candy
    Level 526 CP30 CP2,670 CP
    Level 501,713 CP2,166 CP6,966 CP
    Level 1006,648 CP8,472 CP10,000 CP


    Mega Evolution
    Picture Name Other Names No. Gender Ratio Type
    Mega Slowbro
    Japan: MegaYadoran
    メガヤドラン
    French: MegaFlagadoss
    German: Mega-Lahmus
    Korean: 메가야도란
    National: #080
    Male :50%
    Female :50%
    Classification Height Weight Capture Rate Base Egg Steps
    Hermit Crab Pokémon 6'07"
    2m
    264.6lbs
    120kg
    75 5,120
    Abilities: Shell Armor
    Shell Armor: Opponent’s moves cannot Critical Hit.
    Damage Taken
    *1 *0.5 *0.5 *2 *2 *0.5 *0.5 *1 *1 *1 *0.5 *2 *1 *2 *1 *2 *0.5 *1


    Stats
      HP Attack Defense Sp. Attack Sp. Defense Speed
    Base Stats - Total: 590 95 75 180 130 80 30
    Max Stats
    Hindering Nature
    Lv. 50No Candy 155 - 170 72 - 93 166 - 198 121 - 148 76 - 99 31 - 49
    Candy 155 - 370 72 - 293 166 - 398 121 - 348 76 - 299 31 - 249
    Lv. 100No Candy 300 - 331 139 - 183 328 - 391 238 - 292 148 - 193 58 - 94
    Candy 300 - 531 139 - 383 328 - 591 238 - 492 148 - 393 58 - 294
    Max Stats
    Neutral Nature
    Lv. 50No Candy 155 - 170 80 - 104 185 - 220 135 - 165 85 - 110 35 - 55
    Candy 155 - 370 80 - 304 185 - 420 135 - 365 85 - 310 35 - 255
    Lv. 100No Candy 300 - 331 155 - 204 365 - 435 265 - 325 165 - 215 65 - 105
    Candy 300 - 531 155 - 404 365 - 635 265 - 525 165 - 415 65 - 305
    Max Stats
    Beneficial Nature
    Lv. 50No Candy 155 - 170 88 - 115 203 - 242 148 - 181 93 - 121 38 - 60
    Candy 155 - 370 88 - 315 203 - 442 148 - 381 93 - 321 38 - 260
    Lv. 100No Candy 300 - 331 170 - 224 401 - 478 291 - 357 181 - 236 71 - 115
    Candy 300 - 531 170 - 424 401 - 678 291 - 557 181 - 436 71 - 315

<--- #079
Slowpoke
#081
Magnemite
--->

 
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