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 #144 Articuno
General Location Attacks Stats Egg Moves
Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture Name Other Names No. Gender Ratio Type
Normal SpriteShiny Sprite
Articuno
Japan: Freezer
フリーザー
French: Artikodin
German: Arktos
Korean: 프리져
National: #144
Alola: #---
Melemele: #---
Akala: #---
Ula'ula: #---
Poni: #---
Kanto: #144
Articuno is Genderless Ice-type Flying-type
Classification Height Weight Capture Rate Base Egg Steps
Freeze Pokémon 5'07"
1.7m
122.1lbs
55.4kg
320,480
Abilities: Pressure - Snow Cloak (Hidden Ability)
Pressure: When this Pokémon is hit by a move, the opponent’s PP lowers by 2 rather than 1. Opponents in S.O.S. Battles are more likely to call for help.
Hidden Ability (Available through transfer):
Snow Cloak: Raises the Pokémon’s evasion during a hailstorm by one level.
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,250,000 Points
Slow
35 3 Sp. Defense Point(s)
Can't call S.O.S. Partners
Damage Taken
Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *2 *1 *2 *0.5 *1 *1 *1 *0 *1 *1 *0.5 *4 *1 *1 *1 *2 *1
Wild Hold ItemCatch/Transfer Candy Egg Groups
 
Courage Candy RewardCourage Candy L RewardCourage Candy XL RewardArticuno Candy Reward
Courage CandyCourage Candy LCourage Candy XLArticuno Candy
Articuno cannot breed
Evolutionary Chain
Articuno
Locations - In-Depth Details
Sun Trade from Ultra Sun/Ultra Moon
Moon Trade from Ultra Sun/Ultra Moon
Ultra Sun Ultra Space WildsDetails
Ultra Moon Ultra Space WildsDetails
Let's Go, Pikachu! Seafoam Islands
Rare Spawn: Route 1, Route 2, Route 3, Route 4, Route 6,, Route 7, Route 8, Route 10, Route 11, Route 12, Route 13, Route 14, Route 15, Route 16, Route 17, Route 18, Route 19, Route 21, Route 22, Route 23, Route 24, Route 25
Details
Let's Go, Eevee! Seafoam Islands
Rare Spawn: Route 1, Route 2, Route 3, Route 4, Route 7, Route 8, Route 10, Route 11, Route 12, Route 13, Route 14, Route 15, Route 16, Route 17, Route 18, Route 19, Route 21, Route 22, Route 23, Route 24, Route 25
Details
Flavor Text
Let's Go, Pikachu! A legendary bird Pokémon. It freezes water that is contained in winter air and makes it snow.
Let's Go, Eevee!

  • Generation VII Level Up
    LevelAttack NameTypeCat.Att.Acc.PPEffect %
    Gust Gust - Flying-type Gust: Special Move 40 100 35 --
    A gust of wind is whipped up by wings and launched at the target to inflict damage.
    Powder Snow Powder Snow - Ice-type Powder Snow: Special Move 40 100 25 10
    The user attacks with a chilling gust of powdery snow. This may also freeze the opposing Pokémon.
    8 Mist Mist - Ice-type Mist: Other Move -- -- 30 --
    The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.
    15 Ice Shard Ice Shard - Ice-type Ice Shard: Physical Move 40 100 30 --
    The user flash-freezes chunks of ice and hurls them at the target. This move always goes first.
    22 Mind Reader Mind Reader - Normal-type Mind Reader: Other Move -- -- 5 --
    The user senses the target's movements with its mind to ensure its next attack does not miss the target.
    29 Ancient Power Ancient Power - Rock-type Ancient Power: Special Move 60 100 5 10
    The user attacks with a prehistoric power. This may also raise all the user's stats at once.
    36 Agility Agility - Psychic-type Agility: Other Move -- -- 30 --
    The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
    43 Freeze-Dry Freeze-Dry - Ice-type Freeze-Dry: Special Move 70 100 20 10
    The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types.
    50 Reflect Reflect - Psychic-type Reflect: Other Move -- -- 20 --
    A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
    57 Hail Hail - Ice-type Hail: Other Move -- -- 10 --
    The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
    64 Tailwind Tailwind - Flying-type Tailwind: Other Move -- -- 15 --
    The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns.
    71 Ice Beam Ice Beam - Ice-type Ice Beam: Special Move 90 100 10 10
    The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
    78 Blizzard Blizzard - Ice-type Blizzard: Special Move 110 70 5 10
    A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
    85 Roost Roost - Flying-type Roost: Other Move -- -- 10 --
    The user lands and rests its body. It restores the user's HP by up to half of its max HP.
    92 Hurricane Hurricane - Flying-type Hurricane: Special Move 110 70 10 30
    The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target.
    99 Sheer Cold Sheer Cold - Ice-type Sheer Cold: Special Move ?? 30 5 --
    The target faints instantly. It's less likely to hit the target if it's used by Pokémon other than Ice types.
    TM & HM Attacks
    TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
    TM05 Roar Roar - Normal-type Roar: Other Move -- -- 20 --
    The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
    TM06 Toxic Toxic - Poison-type Toxic: Other Move -- 90 10 --
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM07 Hail Hail - Ice-type Hail: Other Move -- -- 10 --
    The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
    TM10 Hidden Power Hidden Power - Normal-type Hidden Power: Special Move 60 100 15 --
    A unique attack that varies in type depending on the Pokémon using it.
    TM11 Sunny Day Sunny Day - Fire-type Sunny Day: Other Move -- -- 5 --
    The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
    TM13 Ice Beam Ice Beam - Ice-type Ice Beam: Special Move 90 100 10 10
    The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
    TM14 Blizzard Blizzard - Ice-type Blizzard: Special Move 110 70 5 10
    A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
    TM15 Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 5 --
    The target is attacked with a powerful beam. The user can't move on the next turn.
    TM17 Protect Protect - Normal-type Protect: Other Move -- -- 10 --
    Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM18 Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- -- 5 --
    The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
    TM19 Roost Roost - Flying-type Roost: Other Move -- -- 10 --
    The user lands and rests its body. It restores the user's HP by up to half of its max HP.
    TM21 Frustration Frustration - Normal-type Frustration: Physical Move ?? 100 20 --
    This full-power attack grows more powerful the less the user likes its Trainer.
    TM27 Return Return - Normal-type Return: Physical Move ?? 100 20 --
    This full-power attack grows more powerful the more the user likes its Trainer.
    TM32 Double Team Double Team - Normal-type Double Team: Other Move -- -- 15 --
    By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM33 Reflect Reflect - Psychic-type Reflect: Other Move -- -- 20 --
    A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
    TM37 Sandstorm Sandstorm - Rock-type Sandstorm: Other Move -- -- 10 --
    A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
    TM40 Aerial Ace Aerial Ace - Flying-type Aerial Ace: Physical Move 60 -- 20 --
    The user confounds the target with speed, then slashes. This attack never misses.
    TM42 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
    This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    TM44 Rest Rest - Psychic-type Rest: Other Move -- -- 10 --
    The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM48 Round Round - Normal-type Round: Special Move 60 100 15 --
    The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
    TM51 Steel Wing Steel Wing - Steel-type Steel Wing: Physical Move 70 90 25 10
    The target is hit with wings of steel. This may also raise the user's Defense stat.
    TM58 Sky Drop Sky Drop - Flying-type Sky Drop: Physical Move 60 100 10 --
    The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky.
    TM68 Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 90 5 --
    The user charges at the target using every bit of its power. The user can't move on the next turn.
    TM70 Aurora Veil Aurora Veil - Ice-type Aurora Veil: Other Move -- -- 20 --
    This move reduces damage from physical and special moves for five turns. This can be used only in a hailstorm.
    TM76 Fly Fly - Flying-type Fly: Physical Move 90 95 15 --
    The user soars and then strikes its target on the next turn.
    TM79 Frost Breath Frost Breath - Ice-type Frost Breath: Special Move 60 90 10 100
    The user blows its cold breath on the target. This attack always results in a critical hit.
    TM87 Swagger Swagger - Normal-type Swagger: Other Move -- 85 15 --
    The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
    TM88 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- -- 10 --
    While it is asleep, the user randomly uses one of the moves it knows.
    TM89 U-turn U-turn - Bug-type U-turn: Physical Move 70 100 20 --
    After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
    TM90 Substitute Substitute - Normal-type Substitute: Other Move -- -- 10 --
    The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM100 Confide Confide - Normal-type Confide: Other Move -- -- 20 100
    The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    Ultra Sun/Ultra Moon Move Tutor Attacks
    Attack NameTypeCat.Att.Acc.PPEffect %
    Signal BeamSignal Beam - Bug-typeSignal Beam: Special Move751001510
    The user attacks with a sinister beam of light. This may also confuse the target.
    Icy WindIcy Wind - Ice-typeIcy Wind: Special Move559515100
    The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats.
    SnoreSnore - Normal-typeSnore: Special Move501001530
    This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
    TailwindTailwind - Flying-typeTailwind: Other Move----15--
    The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns.
    Sky AttackSky Attack - Flying-typeSky Attack: Physical Move14090530
    A second-turn attack move where critical hits land more easily. This may also make the target flinch.
    Water PulseWater Pulse - Water-typeWater Pulse: Special Move601002020
    The user attacks the target with a pulsing blast of water. This may also confuse the target.
    DefogDefog - Flying-typeDefog: Other Move----15--
    A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness.
    Laser FocusLaser Focus - Normal-typeLaser Focus: Other Move----30--
    The user concentrates intensely. The attack on the next turn always results in a critical hit.
    Usable Z Moves
    Attack NameTypeCat.Max Att.Acc.PPEffect %
    Breakneck Blitz Breakneck Blitz - Normal-type Physical MoveSpecial Move 200(Phy)/200(Spe) -- 1 --
    The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
    Supersonic Skystrike Supersonic Skystrike - Flying-type Physical MoveSpecial Move 200(Phy)/185(Spe) -- 1 --
    The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move.
    Continental Crush Continental Crush - Rock-type Special Move 120 -- 1 --
    The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move.
    Savage Spin-Out Savage Spin-Out - Bug-type Physical MoveSpecial Move 140(Phy)/140(Spe) -- 1 --
    The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.
    Corkscrew Crash Corkscrew Crash - Steel-type Physical Move 140 -- 1 --
    The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
    Hydro Vortex Hydro Vortex - Water-type Special Move 120 -- 1 --
    The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move.
    Subzero Slammer Subzero Slammer - Ice-type Physical MoveSpecial Move 100(Phy)/185(Spe) -- 1 --
    The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move.
    Usable Z Moves (Transfer Only/Improved)
    Attack NameTypeCat.Max Att.Acc.PPEffect %
    All-Out Pummeling All-Out Pummeling - Fighting-type Physical Move 100 -- 1 --
    The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
    Tectonic Rage
    Gen V or earlier
    Tectonic Rage - Ground-type Special Move 100 -- 1 --
    The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
    Never-Ending Nightmare
    Gen V or earlier
    Never-Ending Nightmare - Ghost-type Special Move 120 -- 1 --
    Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.
    Subzero Slammer Subzero Slammer - Ice-type Physical Move 120 -- 1 --
    The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move.
    Devastating Drake
    Gen V or earlier
    Devastating Drake - Dragon-type Special Move 100 -- 1 --
    The user materializes its aura using its Z-Power and attacks the target with full force. The power varies, depending on the original move.


    Transfer Only Moves (Details)
    Attack NameTypeCat.Att.Acc.PPEffect %Method
    #1#2
    Rock Smash 40 100 15 50 Gen VI TM94 (XY)
    HM06 (ΪRαS)
    The user attacks with a punch. This may also lower the target's Defense stat.
    Secret Power 70 100 20 30 Gen VI TM94 (ΪRαS)
    The additional effects of this attack depend upon where it was used.
    Pluck 60 100 20 -- Gen V TM88
    The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.
    Secret Power 70 100 20 30 Gen IV TM43
    The additional effects of this attack depend upon where it was used.
    Endure -- -- 10 -- Gen IV TM58
    The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    Avalanche 60 100 10 -- Gen IV TM72
    The power of this attack move is doubled if the user has been hurt by the target in the same turn.
    Natural Gift ?? 100 15 -- Gen IV TM83
    The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
    Air Cutter 60 95 25 -- Move Tutor - PtHGSS
    The user launches razor-like wind to slash the opposing Pokémon. Critical hits land more easily.
    Ominous Wind 60 100 5 10 Move Tutor - PtHGSS
    The user blasts the target with a gust of repulsive wind. This may also raise all the user's stats at once.
    Swift 60 -- 20 -- Move Tutor - PtHGSS
    Star-shaped rays are shot at the opposing Pokémon. This attack never misses.
    Mud-slap 20 100 10 100 Move Tutor - PtHGSS
    The user hurls mud in the target's face to inflict damage and lower its accuracy.
    Twister 40 100 20 20 Move Tutor - PtHGSS
    The user whips up a vicious tornado to tear at the opposing Pokémon. This may also make them flinch.
    Double-edge 120 100 15 -- Move Tutor - FRLG
    A reckless, life-risking tackle. This also damages the user quite a lot.
    Mimic -- -- 10 -- Move Tutor - FRLG
    The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
    Sky Attack 140 90 5 30 Move Tutor - XD
    A second-turn attack move where critical hits land more easily. This may also make the target flinch.
    Curse -- -- 10 -- Gen II TM03
    A move that works differently for the Ghost type than for all other types.
    Detect -- -- 5 -- Gen II TM43
    Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    Peck 35 100 35 --RB Lv. 1Y Lv. 1
    The target is jabbed with a sharply pointed beak or horn.
    Razor Wind 80 100 10 -- Gen I TM02
    In this two-turn attack, blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.
    Whirlwind -- -- 20 -- Gen I TM04
    The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
    Take Down 90 85 20 -- Gen I TM09
    A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    Bubble Beam 65 100 20 10 Gen I TM11
    A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat.
    Water Gun 40 100 25 -- Gen I TM12
    The target is blasted with a forceful shot of water.
    Rage 20 100 20 -- Gen I TM20
    As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
    Bide ?? -- 10 -- Gen I TM34
    The user endures attacks for two turns, then strikes back to cause double the damage taken.


    Stats
      HP Attack Defense Sp. Attack Sp. Defense Speed
    Base Stats - Total: 580 90 85 100 95 125 85
    Max Stats
    Hindering Nature
    Lv. 50 150 - 197 81 - 123 94 - 136 90 - 132 117 - 159 81 - 123
    Lv. 100 290 - 384 157 - 242 184 - 269 175 - 260 229 - 314 157 - 242
    Max Stats
    Neutral Nature
    Lv. 50 150 - 197 90 - 137 105 - 152 100 - 147 130 - 177 90 - 137
    Lv. 100 290 - 384 175 - 269 205 - 299 195 - 289 255 - 349 175 - 269
    Max Stats
    Beneficial Nature
    Lv. 50 150 - 197 99 - 150 115 - 167 110 - 161 143 - 194 99 - 150
    Lv. 100 290 - 384 192 - 295 225 - 328 214 - 317 280 - 383 192 - 295
  • Let's Go Level Up
    LevelAttack NameTypeCat.Att.Acc.PPEffect %
    Gust Gust - Flying-type Gust: Special Move 40 100 35 --
    A gust of wind is whipped up by wings and launched at the target to inflict damage.
    Ice Shard Ice Shard - Ice-type Ice Shard: Physical Move 40 100 30 --
    The user flash-freezes chunks of ice and hurls them at the target. This move always goes first.
    8 Mist Mist - Ice-type Mist: Other Move -- -- 30 --
    The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.
    16 Leer Leer - Normal-type Leer: Other Move -- 100 30 100
    The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
    24 Mirror Coat Mirror Coat - Psychic-type Mirror Coat: Special Move ?? 100 20 --
    A retaliation move that counters any special attack, inflicting double the damage taken.
    32 Ice Beam Ice Beam - Ice-type Ice Beam: Special Move 90 100 10 10
    The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
    40 Agility Agility - Psychic-type Agility: Other Move -- -- 30 --
    The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
    48 Reflect Reflect - Psychic-type Reflect: Other Move -- -- 20 --
    A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
    56 Roost Roost - Flying-type Roost: Other Move -- -- 10 --
    The user lands and rests its body. It restores the user's HP by up to half of its max HP.
    64 Blizzard Blizzard - Ice-type Blizzard: Special Move 110 70 5 10
    A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
    72 Sky Attack Sky Attack - Flying-type Sky Attack: Physical Move 200 90 5 30
    A second-turn attack move where critical hits land more easily. This may also make the target flinch.
    TM & HM Attacks
    TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
    TM01 Headbutt Headbutt - Normal-type Headbutt: Physical Move 70 100 15 30
    The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
    TM05 Rest Rest - Psychic-type Rest: Other Move -- -- 10 --
    The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM07 Protect Protect - Normal-type Protect: Other Move -- -- 10 --
    Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM08 Substitute Substitute - Normal-type Substitute: Other Move -- -- 10 --
    The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM09 Reflect Reflect - Psychic-type Reflect: Other Move -- -- 20 --
    A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
    TM12 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
    This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    TM14 Fly Fly - Flying-type Fly: Physical Move 90 95 15 --
    The user soars and then strikes its target on the next turn.
    TM18 U-turn U-turn - Bug-type U-turn: Physical Move 70 100 20 --
    After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
    TM27 Toxic Toxic - Poison-type Toxic: Other Move -- 90 10 --
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM48 Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 5 --
    The target is attacked with a powerful beam. The user can't move on the next turn.
    TM50 Roost Roost - Flying-type Roost: Other Move -- -- 10 --
    The user lands and rests its body. It restores the user's HP by up to half of its max HP.
    TM51 Blizzard Blizzard - Ice-type Blizzard: Special Move 110 70 5 10
    A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
    TM55 Ice Beam Ice Beam - Ice-type Ice Beam: Special Move 90 100 10 10
    The target is struck with an icy-cold beam of energy. This may also leave the target frozen.


    Stats
      HP Attack Defense Sp. Attack Sp. Defense Speed
    Base Stats - Total: 580 90 85 100 95 125 85
    Max Stats
    Hindering Nature
    Lv. 50No Candy 150 - 165 81 - 103 94 - 118 90 - 113 117 - 143 81 - 103
    Candy 150 - 365 81 - 303 94 - 318 90 - 313 117 - 343 81 - 303
    Lv. 100No Candy 290 - 321 157 - 203 184 - 233 175 - 223 229 - 282 157 - 203
    Candy 290 - 521 157 - 403 184 - 433 175 - 423 229 - 482 157 - 403
    Max Stats
    Neutral Nature
    Lv. 50No Candy 150 - 165 90 - 115 105 - 132 100 - 126 130 - 159 90 - 115
    Candy 150 - 365 90 - 315 105 - 332 100 - 326 130 - 359 90 - 315
    Lv. 100No Candy 290 - 321 175 - 226 205 - 259 195 - 248 255 - 314 175 - 226
    Candy 290 - 521 175 - 426 205 - 459 195 - 448 255 - 514 175 - 426
    Max Stats
    Beneficial Nature
    Lv. 50No Candy 150 - 165 99 - 127 115 - 145 110 - 139 143 - 176 99 - 127
    Candy 150 - 365 99 - 327 115 - 345 110 - 339 143 - 376 99 - 327
    Lv. 100No Candy 290 - 321 192 - 248 225 - 284 214 - 272 280 - 345 192 - 248
    Candy 290 - 521 192 - 448 225 - 484 214 - 472 280 - 545 192 - 448

    CP (Combat Points) - Toggle Full Details
    LevelMin CPMax CPMax CP With Candy
    Level 528 CP33 CP2,673 CP
    Level 501,968 CP2,451 CP7,251 CP
    Level 1007,662 CP9,612 CP10,000 CP

<--- Snorlax #143
Snorlax
#145
Zapdos
Zapdos --->

 
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