#148 Dragonair
General Location Attacks Stats Egg Moves
Gen VII Dex Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture Name Other Names No. Gender Ratio Type
Dragonair
Japan: Hakuryu
ハクリュー
French: Draco
German: Dragonir
Korean: 신뇽
National: #148
Alola: #380
Melemele: #---
Akala: #---
Ula'ula: #---
Poni: #127
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Dragon Pokémon 13'01"
4m
36.4lbs
16.5kg
4510,240
Abilities: Shed Skin - Marvel Scale (Hidden Ability)
Shed Skin: Every turn, it has a 1 in 3 chance of healing from a status condition (BURN, PARALYZE, SLEEP, POISON, FREEZE).
Hidden Ability (Available):
Marvel Scale: Defense is increased by 50% when induced with a status (BURN, PARALYZE, SLEEP, POISON, FREEZE).
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,250,000 Points
Slow
35 2 Attack Point(s)
Can't call S.O.S. Partners
Damage Taken
*1 *0.5 *0.5 *0.5 *0.5 *2 *1 *1 *1 *1 *1 *1 *1 *1 *2 *1 *1 *2
Wild Hold Item Egg Groups
 
Dragon Scale
- 5%
Water 1
Dragon
Evolutionary Chain
Locations - In-Depth Details
Sun Poni Gauntlet (SOS Only), Poni Meadow (SOS Only), Vast Poni Canyon (SOS Only)Details
Moon Poni Gauntlet (SOS Only), Poni Meadow (SOS Only), Vast Poni Canyon (SOS Only)Details
Ultra Sun Poni Gauntlet (SOS Only), Poni Meadow (SOS Only)Details
Ultra Moon Poni Gauntlet (SOS Only), Poni Meadow (SOS Only)Details
Flavor Text
Sun It has long been thought that its crystalline orbs are imbued with the power to control the weather.
Moon From time immemorial, it has been venerated by agricultural peoples as an entity able to control the weather.
Ultra Sun Lakes where Dragonair live are filled with offerings from people, because they believe this Pokémon is able to control the weather.
Ultra Moon Some say that if you see it at the start of the year, flying through the sky and twisting its body, you’ll be healthy all year long.

Generation VII Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Wrap 15 90 20 100
A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.
Leer -- 100 30 100
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
Thunder Wave -- 90 20 --
The user launches a weak jolt of electricity that paralyzes the target.
Twister 40 100 20 20
The user whips up a vicious tornado to tear at the opposing Pokémon. This may also make them flinch.
5 Thunder Wave -- 90 20 --
The user launches a weak jolt of electricity that paralyzes the target.
11 Twister 40 100 20 20
The user whips up a vicious tornado to tear at the opposing Pokémon. This may also make them flinch.
15 Dragon Rage ?? 100 10 --
This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage.
21 Slam 80 75 20 --
The target is slammed with a long tail, vines, or the like to inflict damage.
25 Agility -- -- 30 --
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
33 Dragon Tail 60 90 10 --
The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
39 Aqua Tail 90 90 10 --
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
47 Dragon Rush 100 75 10 20
The user tackles the target while exhibiting overwhelming menace. This may also make the target flinch.
53 Safeguard -- -- 25 --
The user creates a protective field that prevents status conditions for five turns.
61 Dragon Dance -- -- 20 --
The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats.
67 Outrage 120 100 10 --
The user rampages and attacks for two to three turns. The user then becomes confused.
75 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user can't move on the next turn.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail -- -- 10 --
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
TM13 Ice Beam 90 100 10 10
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
TM14 Blizzard 110 70 5 10
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user can't move on the next turn.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
TM17 Protect -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM20 Safeguard -- -- 25 --
The user creates a protective field that prevents status conditions for five turns.
TM21 Frustration ?? 100 20 --
This full-power attack grows more powerful the less the user likes its Trainer.
TM24 Thunderbolt 90 100 15 10
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
TM25 Thunder 110 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
TM27 Return ?? 100 20 --
This full-power attack grows more powerful the more the user likes its Trainer.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM35 Flamethrower 90 100 15 10
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
TM38 Fire Blast 110 85 5 10
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
TM42 Facade 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM59 Brutal Swing 60 100 20 --
The user swings its body around violently to inflict damage on everything in its vicinity.
TM73 Thunder Wave -- 90 20 --
The user launches a weak jolt of electricity that paralyzes the target.
TM82 Dragon Tail 60 90 10 --
The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
TM87 Swagger -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM94 Surf 90 100 15 --
The user attacks everything around it by swamping its surroundings with a giant wave.
TM98 Waterfall 80 100 15 20
The user charges at the target and may make it flinch.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Mist -- -- 30 -- Details
The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.
Haze -- -- 30 -- Details
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
Supersonic -- 55 20 -- Details
The user generates odd sound waves from its body that confuse the target.
Dragon Breath 60 100 20 30 Details
The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis.
Dragon Dance -- -- 20 -- Details
The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats.
Dragon Rush 100 75 10 20 Details
The user tackles the target while exhibiting overwhelming menace. This may also make the target flinch.
Extreme Speed 80 100 5 -- Details
The user charges the target at blinding speed. This move always goes first.
Water Pulse 60 100 20 20 Details
The user attacks the target with a pulsing blast of water. This may also confuse the target.
Aqua Jet 40 100 20 -- Details
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
Dragon Pulse 85 100 10 -- Details
The target is attacked with a shock wave generated by the user's gaping mouth.
Iron Tail 100 75 15 30 Details
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.

Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Draco Meteor130905100
Comets are summoned down from the sky onto the target. The attack's recoil harshly lowers the user's Sp. Atk stat.

Ultra Sun/Ultra Moon Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Icy Wind559515100
The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats.
Aqua Tail909010--
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Dragon Pulse8510010--
The target is attacked with a shock wave generated by the user's gaping mouth.
Iron Tail100751530
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
Bind158520100
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
Snore501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Shock Wave60--20--
The user strikes the target with a quick jolt of electricity. This attack never misses.
Water Pulse601002020
The user attacks the target with a pulsing blast of water. This may also confuse the target.
Outrage12010010--
The user rampages and attacks for two to three turns. The user then becomes confused.
Usable Z Moves
Attack NameTypeCat.Max Att.Acc.PPEffect %
Breakneck Blitz 160(Phy)/200(Spe) -- 1 --
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
Corkscrew Crash 180 -- 1 --
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Inferno Overdrive 185 -- 1 --
The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move.
Hydro Vortex 175(Phy)/175(Spe) -- 1 --
The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move.
Gigavolt Havoc 185 -- 1 --
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
Subzero Slammer 185 -- 1 --
The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move.
Devastating Drake 190(Phy)/195(Spe) -- 1 --
The user materializes its aura using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Black Hole Eclipse 120 -- 1 --
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
Usable Z Moves (Transfer Only/Improved)
Attack NameTypeCat.Max Att.Acc.PPEffect %
Breakneck Blitz 195 -- 1 --
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.


Transfer Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Incinerate 60 100 15 -- Gen VI TM59
The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
Secret Power 70 100 20 30 Gen VI TM94 (ΪRαS)
The additional effects of this attack depend upon where it was used.
Secret Power 70 100 20 30 Gen IV TM43
The additional effects of this attack depend upon where it was used.
Endure -- -- 10 -- Gen IV TM58
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Captivate -- 100 20 -- Gen IV TM78
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
Whirlpool 35 85 15 100 Gen IV HM05 HGSS
The user traps the target in a violent swirling whirlpool for four to five turns.
Swift 60 -- 20 -- Move Tutor - PtHGSS
Star-shaped rays are shot at the opposing Pokémon. This attack never misses.
Headbutt 70 100 15 30 Move Tutor - HGSS
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
Body Slam 85 100 15 30 Move Tutor - FRLG
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
Double-edge 120 100 15 -- Move Tutor - FRLG
A reckless, life-risking tackle. This also damages the user quite a lot.
Mimic -- -- 10 -- Move Tutor - FRLG
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Curse -- -- 10 -- Gen II TM03
A move that works differently for the Ghost type than for all other types.
Zap Cannon 120 50 5 100 Gen II TM07
The user fires an electric blast like a cannon to inflict damage and cause paralysis.
Detect -- -- 5 -- Gen II TM43
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Horn Drill ?? 30 5 -- Gen I TM07
The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits.
Take Down 90 85 20 -- Gen I TM09
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
Bubble Beam 65 100 20 10 Gen I TM11
A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat.
Water Gun 40 100 25 -- Gen I TM12
The target is blasted with a forceful shot of water.
Rage 20 100 20 -- Gen I TM20
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
Reflect -- -- 20 -- Gen I TM33
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
Bide ?? -- 10 -- Gen I TM34
The user endures attacks for two turns, then strikes back to cause double the damage taken.
Skull Bash 130 100 10 100 Gen I TM40
The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 420 61 84 65 70 70 70
Max Stats
Hindering Nature
Lv. 50 121 - 168 80 - 122 63 - 105 67 - 109 67 - 109 67 - 109
Lv. 100 232 - 326 155 - 240 121 - 206 130 - 215 130 - 215 130 - 215
Max Stats
Neutral Nature
Lv. 50 121 - 168 89 - 136 70 - 117 75 - 122 75 - 122 75 - 122
Lv. 100 232 - 326 173 - 267 135 - 229 145 - 239 145 - 239 145 - 239
Max Stats
Beneficial Nature
Lv. 50 121 - 168 97 - 149 77 - 128 82 - 134 82 - 134 82 - 134
Lv. 100 232 - 326 190 - 293 148 - 251 159 - 262 159 - 262 159 - 262

<--- #147
Dratini
#149
Dragonite
--->

 
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