#149 Dragonite
General Location Attacks Stats Egg Moves
Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture Name Other Names No. Gender Ratio Type
Dragonite
Japan: Kairyu
カイリュー
French: Dracolosse
German: Dragoran
Korean: 망나뇽
National: #149
Alola: #381
Melemele: #---
Akala: #---
Ula'ula: #---
Poni: #128
Kanto: #149
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Dragon Pokémon 7'03"
2.2m
463.0lbs
210kg
4510,240
Abilities: Inner Focus - Multiscale (Hidden Ability)
Inner Focus: This Pokémon will not flinch. Does not prevent flinching with Focus Punch.
Hidden Ability (Available):
Multiscale: Reduces damage afflicted to the Pokémon by 50% if at maximum HP
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,250,000 Points
Slow
35 3 Attack Point(s)
Can't call S.O.S. Partners
Damage Taken
*1 *0.5 *0.5 *1 *0.25 *4 *0.5 *1 *0 *1 *1 *0.5 *2 *1 *2 *1 *1 *2
Wild Hold ItemCatch/Transfer Candy Egg Groups
 
Dragon Scale
- 5%
Mighty CandyMighty Candy LMighty Candy XLDratini Candy
Water 1
Dragon
Evolutionary Chain
Locations - In-Depth Details
Sun Poni Gauntlet (SOS Only)Details
Moon Poni Gauntlet (SOS Only)Details
Ultra Sun Poni Gauntlet (SOS Only)Details
Ultra Moon Poni Gauntlet (SOS Only)Details
Let's Go, Pikachu! Route 1, Route 2, Route 3, Route 4, Route 6,, Route 7, Route 8, Route 10, Route 11, Route 12, Route 13, Route 14, Route 15, Route 16, Route 17, Route 18, Route 19, Route 21, Route 22, Route 23, Route 24, Route 25Details
Let's Go, Eevee! Route 2, Route 4, Route 7, Route 8, Route 10, Route 11, Route 12, Route 13, Route 14, Route 15, Route 16, Route 17, Route 18, Route 19, Route 21, Route 22, Route 23, Route 24, Route 25Details
Trainer Locations  Details
Flavor Text
Sun This Pokémon saved a shipwrecked man, taking him to a remote island—a paradise occupied solely by Dragonite.
Moon Incur the wrath of this normally calm Pokémon at your peril, because it will smash everything to smithereens before it’s satisfied.
Ultra Sun It flies over raging seas as if they were nothing. Observing this, a ship’s captain dubbed this Pokémon “the sea incarnate.”
Ultra Moon You’ll often hear tales of this kindhearted Pokémon rescuing people or Pokémon that are drowning.
Let's Go, Pikachu! It is said that this Pokémon lives somewhere in the sea and that it flies. However, these are only rumors.
Let's Go, Eevee!

  • Generation VII Level Up
    LevelAttack NameTypeCat.Att.Acc.PPEffect %
    Evolve Wing Attack 60 100 35 --
    The target is struck with large, imposing wings spread wide to inflict damage.
    Hurricane 110 70 10 30
    The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target.
    Fire Punch 75 100 15 10
    The target is punched with a fiery fist. This may also leave the target with a burn.
    Thunder Punch 75 100 15 10
    The target is punched with an electrified fist. This may also leave the target with paralysis.
    Roost -- -- 10 --
    The user lands and rests its body. It restores the user's HP by up to half of its max HP.
    Wrap 15 90 20 100
    A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.
    Leer -- 100 30 100
    The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
    Thunder Wave -- 90 20 --
    The user launches a weak jolt of electricity that paralyzes the target.
    Twister 40 100 20 20
    The user whips up a vicious tornado to tear at the opposing Pokémon. This may also make them flinch.
    5 Thunder Wave -- 90 20 --
    The user launches a weak jolt of electricity that paralyzes the target.
    11 Twister 40 100 20 20
    The user whips up a vicious tornado to tear at the opposing Pokémon. This may also make them flinch.
    15 Dragon Rage ?? 100 10 --
    This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage.
    21 Slam 80 75 20 --
    The target is slammed with a long tail, vines, or the like to inflict damage.
    25 Agility -- -- 30 --
    The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
    33 Dragon Tail 60 90 10 --
    The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
    39 Aqua Tail 90 90 10 --
    The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
    47 Dragon Rush 100 75 10 20
    The user tackles the target while exhibiting overwhelming menace. This may also make the target flinch.
    53 Safeguard -- -- 25 --
    The user creates a protective field that prevents status conditions for five turns.
    61 Dragon Dance -- -- 20 --
    The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats.
    67 Outrage 120 100 10 --
    The user rampages and attacks for two to three turns. The user then becomes confused.
    75 Hyper Beam 150 90 5 --
    The target is attacked with a powerful beam. The user can't move on the next turn.
    81 Hurricane 110 70 10 30
    The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target.
    TM & HM Attacks
    TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
    TM02 Dragon Claw 80 100 15 --
    The user slashes the target with huge sharp claws.
    TM05 Roar -- -- 20 --
    The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
    TM06 Toxic -- 90 10 --
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM07 Hail -- -- 10 --
    The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
    TM10 Hidden Power 60 100 15 --
    A unique attack that varies in type depending on the Pokémon using it.
    TM11 Sunny Day -- -- 5 --
    The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
    TM13 Ice Beam 90 100 10 10
    The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
    TM14 Blizzard 110 70 5 10
    A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
    TM15 Hyper Beam 150 90 5 --
    The target is attacked with a powerful beam. The user can't move on the next turn.
    TM16 Light Screen -- -- 30 --
    A wondrous wall of light is put up to reduce damage from special attacks for five turns.
    TM17 Protect -- -- 10 --
    Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM18 Rain Dance -- -- 5 --
    The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
    TM19 Roost -- -- 10 --
    The user lands and rests its body. It restores the user's HP by up to half of its max HP.
    TM20 Safeguard -- -- 25 --
    The user creates a protective field that prevents status conditions for five turns.
    TM21 Frustration ?? 100 20 --
    This full-power attack grows more powerful the less the user likes its Trainer.
    TM24 Thunderbolt 90 100 15 10
    A strong electric blast crashes down on the target. This may also leave the target with paralysis.
    TM25 Thunder 110 70 10 30
    A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
    TM26 Earthquake 100 100 10 --
    The user sets off an earthquake that strikes every Pokémon around it.
    TM27 Return ?? 100 20 --
    This full-power attack grows more powerful the more the user likes its Trainer.
    TM31 Brick Break 75 100 15 --
    The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
    TM32 Double Team -- -- 15 --
    By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
    TM35 Flamethrower 90 100 15 10
    The target is scorched with an intense blast of fire. This may also leave the target with a burn.
    TM37 Sandstorm -- -- 10 --
    A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
    TM38 Fire Blast 110 85 5 10
    The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
    TM39 Rock Tomb 60 95 15 100
    Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
    TM40 Aerial Ace 60 -- 20 --
    The user confounds the target with speed, then slashes. This attack never misses.
    TM42 Facade 70 100 20 --
    This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    TM44 Rest -- -- 10 --
    The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM45 Attract -- 100 15 --
    If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
    TM48 Round 60 100 15 --
    The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
    TM51 Steel Wing 70 90 25 10
    The target is hit with wings of steel. This may also raise the user's Defense stat.
    TM52 Focus Blast 120 70 5 10
    The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
    TM56 Fling ?? 100 10 --
    The user flings its held item at the target to attack. This move's power and effects depend on the item.
    TM58 Sky Drop 60 100 10 --
    The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky.
    TM59 Brutal Swing 60 100 20 --
    The user swings its body around violently to inflict damage on everything in its vicinity.
    TM68 Giga Impact 150 90 5 --
    The user charges at the target using every bit of its power. The user can't move on the next turn.
    TM71 Stone Edge 100 80 5 --
    The user stabs the target from below with sharpened stones. Critical hits land more easily.
    TM73 Thunder Wave -- 90 20 --
    The user launches a weak jolt of electricity that paralyzes the target.
    TM76 Fly 90 95 15 --
    The user soars and then strikes its target on the next turn.
    TM78 Bulldoze 60 100 20 100
    The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.
    TM80 Rock Slide 75 90 10 30
    Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
    TM82 Dragon Tail 60 90 10 --
    The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
    TM87 Swagger -- 85 15 --
    The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
    TM88 Sleep Talk -- -- 10 --
    While it is asleep, the user randomly uses one of the moves it knows.
    TM90 Substitute -- -- 10 --
    The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM94 Surf 90 100 15 --
    The user attacks everything around it by swamping its surroundings with a giant wave.
    TM98 Waterfall 80 100 15 20
    The user charges at the target and may make it flinch.
    TM100 Confide -- -- 20 100
    The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
    Egg Moves (Details)
    Attack NameTypeCat.Att.Acc.PPEffect %  
    Mist -- -- 30 -- Details
    The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.
    Haze -- -- 30 -- Details
    The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
    Supersonic -- 55 20 -- Details
    The user generates odd sound waves from its body that confuse the target.
    Dragon Breath 60 100 20 30 Details
    The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis.
    Dragon Dance -- -- 20 -- Details
    The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats.
    Dragon Rush 100 75 10 20 Details
    The user tackles the target while exhibiting overwhelming menace. This may also make the target flinch.
    Extreme Speed 80 100 5 -- Details
    The user charges the target at blinding speed. This move always goes first.
    Water Pulse 60 100 20 20 Details
    The user attacks the target with a pulsing blast of water. This may also confuse the target.
    Aqua Jet 40 100 20 -- Details
    The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
    Dragon Pulse 85 100 10 -- Details
    The target is attacked with a shock wave generated by the user's gaping mouth.
    Iron Tail 100 75 15 30 Details
    The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.

    Move Tutor Attacks
    Attack NameTypeCat.Att.Acc.PPEffect %
    Draco Meteor130905100
    Comets are summoned down from the sky onto the target. The attack's recoil harshly lowers the user's Sp. Atk stat.

    Ultra Sun/Ultra Moon Move Tutor Attacks
    Attack NameTypeCat.Att.Acc.PPEffect %
    Iron Head801001530
    The user slams the target with its steel-hard head. This may also make the target flinch.
    Thunder Punch751001510
    The target is punched with an electrified fist. This may also leave the target with paralysis.
    Fire Punch751001510
    The target is punched with a fiery fist. This may also leave the target with a burn.
    Ice Punch751001510
    The target is punched with an icy fist. This may also leave the target frozen.
    Superpower1201005100
    The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats.
    Icy Wind559515100
    The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats.
    Aqua Tail909010--
    The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
    Dragon Pulse8510010--
    The target is attacked with a shock wave generated by the user's gaping mouth.
    Iron Tail100751530
    The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
    Bind158520100
    Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
    Snore501001530
    This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
    Heat Wave95901010
    The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn.
    Tailwind----15--
    The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns.
    Focus Punch15010020--
    The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
    Shock Wave60--20--
    The user strikes the target with a quick jolt of electricity. This attack never misses.
    Water Pulse601002020
    The user attacks the target with a pulsing blast of water. This may also confuse the target.
    Outrage12010010--
    The user rampages and attacks for two to three turns. The user then becomes confused.
    Defog----15--
    A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness.
    Usable Z Moves
    Attack NameTypeCat.Max Att.Acc.PPEffect %
    Breakneck Blitz 200(Phy)/200(Spe) -- 1 --
    The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
    All-Out Pummeling 200(Phy)/190(Spe) -- 1 --
    The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
    Supersonic Skystrike 175(Phy)/185(Spe) -- 1 --
    The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move.
    Tectonic Rage 180 -- 1 --
    The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
    Continental Crush 180 -- 1 --
    The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move.
    Corkscrew Crash 180 -- 1 --
    The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
    Inferno Overdrive 140(Phy)/185(Spe) -- 1 --
    The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move.
    Hydro Vortex 175(Phy)/175(Spe) -- 1 --
    The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move.
    Gigavolt Havoc 140(Phy)/185(Spe) -- 1 --
    The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
    Subzero Slammer 140(Phy)/185(Spe) -- 1 --
    The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move.
    Devastating Drake 190(Phy)/195(Spe) -- 1 --
    The user materializes its aura using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
    Black Hole Eclipse 120 -- 1 --
    The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
    Usable Z Moves (Transfer Only/Improved)
    Attack NameTypeCat.Max Att.Acc.PPEffect %
    Tectonic Rage
    Gen V or earlier
    100 -- 1 --
    The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
    Savage Spin-Out
    Gen V or earlier
    100 -- 1 --
    The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.
    Never-Ending Nightmare
    Gen V or earlier
    120 -- 1 --
    Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.


    Transfer Only Moves (Details)
    Attack NameTypeCat.Att.Acc.PPEffect %Method
    Hone Claws -- -- 15 -- Gen VI TM01
    The user sharpens its claws to boost its Attack stat and accuracy.
    Incinerate 60 100 15 -- Gen VI TM59
    The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
    Rock Smash 40 100 15 50 Gen VI TM94 (XY)
    HM06 (ΪRαS)
    The user attacks with a punch. This may also lower the target's Defense stat.
    Secret Power 70 100 20 30 Gen VI TM94 (ΪRαS)
    The additional effects of this attack depend upon where it was used.
    Power-up Punch 40 100 20 100 Gen VI TM98
    Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
    Cut 50 95 30 -- Gen VI HM01
    The target is cut with a scythe or claw.
    Strength 80 100 15 -- Gen VI HM04
    The target is slugged with a punch thrown at maximum power.
    Dive 80 100 10 -- Gen VI HM07 (ΪRαS)
    Diving on the first turn, the user floats up and attacks on the next turn.
    Secret Power 70 100 20 30 Gen IV TM43
    The additional effects of this attack depend upon where it was used.
    Endure -- -- 10 -- Gen IV TM58
    The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
    Captivate -- 100 20 -- Gen IV TM78
    If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
    Natural Gift ?? 100 15 -- Gen IV TM83
    The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
    Whirlpool 35 85 15 100 Gen IV HM05 HGSS
    The user traps the target in a violent swirling whirlpool for four to five turns.
    Air Cutter 60 95 25 -- Move Tutor - PtHGSS
    The user launches razor-like wind to slash the opposing Pokémon. Critical hits land more easily.
    Fury Cutter 40 95 20 -- Move Tutor - PtHGSS
    The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.
    Ominous Wind 60 100 5 10 Move Tutor - PtHGSS
    The user blasts the target with a gust of repulsive wind. This may also raise all the user's stats at once.
    Swift 60 -- 20 -- Move Tutor - PtHGSS
    Star-shaped rays are shot at the opposing Pokémon. This attack never misses.
    Mud-slap 20 100 10 100 Move Tutor - PtHGSS
    The user hurls mud in the target's face to inflict damage and lower its accuracy.
    Headbutt 70 100 15 30 Move Tutor - HGSS
    The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
    Body Slam 85 100 15 30 Move Tutor - FRLG
    The user drops onto the target with its full body weight. This may also leave the target with paralysis.
    Double-edge 120 100 15 -- Move Tutor - FRLG
    A reckless, life-risking tackle. This also damages the user quite a lot.
    Mimic -- -- 10 -- Move Tutor - FRLG
    The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
    Dynamic Punch 100 50 5 100 Move Tutor - Emerald
    The user punches the target with full, concentrated power. This confuses the target if it hits.
    Curse -- -- 10 -- Gen II TM03
    A move that works differently for the Ghost type than for all other types.
    Zap Cannon 120 50 5 100 Gen II TM07
    The user fires an electric blast like a cannon to inflict damage and cause paralysis.
    Detect -- -- 5 -- Gen II TM43
    Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    Razor Wind 80 100 10 -- Gen I TM02
    In this two-turn attack, blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.
    Horn Drill ?? 30 5 -- Gen I TM07
    The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits.
    Take Down 90 85 20 -- Gen I TM09
    A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
    Bubble Beam 65 100 20 10 Gen I TM11
    A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat.
    Water Gun 40 100 25 -- Gen I TM12
    The target is blasted with a forceful shot of water.
    Rage 20 100 20 -- Gen I TM20
    As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
    Reflect -- -- 20 -- Gen I TM33
    A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
    Bide ?? -- 10 -- Gen I TM34
    The user endures attacks for two turns, then strikes back to cause double the damage taken.
    Skull Bash 130 100 10 100 Gen I TM40
    The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.


    Stats
      HP Attack Defense Sp. Attack Sp. Defense Speed
    Base Stats - Total: 600 91 134 95 100 100 80
    Max Stats
    Hindering Nature
    Lv. 50 151 - 198 125 - 167 90 - 132 94 - 136 94 - 136 76 - 118
    Lv. 100 292 - 386 245 - 330 175 - 260 184 - 269 184 - 269 148 - 233
    Max Stats
    Neutral Nature
    Lv. 50 151 - 198 139 - 186 100 - 147 105 - 152 105 - 152 85 - 132
    Lv. 100 292 - 386 273 - 367 195 - 289 205 - 299 205 - 299 165 - 259
    Max Stats
    Beneficial Nature
    Lv. 50 151 - 198 152 - 204 110 - 161 115 - 167 115 - 167 93 - 145
    Lv. 100 292 - 386 300 - 403 214 - 317 225 - 328 225 - 328 181 - 284

  • Let's Go Level Up
    LevelAttack NameTypeCat.Att.Acc.PPEffect %
    Evolve Wing Attack 60 100 35 --
    The target is struck with large, imposing wings spread wide to inflict damage.
    Wing Attack 60 100 35 --
    The target is struck with large, imposing wings spread wide to inflict damage.
    Mist -- -- 30 --
    The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.
    Aqua Jet 40 100 20 --
    The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
    Fire Punch 75 100 15 10
    The target is punched with a fiery fist. This may also leave the target with a burn.
    Thunder Punch 75 100 15 10
    The target is punched with an electrified fist. This may also leave the target with paralysis.
    Wrap 15 90 20 100
    A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.
    Leer -- 100 30 100
    The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
    Thunder Wave -- 90 20 --
    The user launches a weak jolt of electricity that paralyzes the target.
    Dragon Rage ?? 100 10 --
    This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage.
    7 Thunder Wave -- 90 20 --
    The user launches a weak jolt of electricity that paralyzes the target.
    14 Dragon Rage ?? 100 10 --
    This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage.
    21 Agility -- -- 30 --
    The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
    28 Dragon Tail 60 90 10 --
    The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
    40 Slam 80 75 20 --
    The target is slammed with a long tail, vines, or the like to inflict damage.
    52 Outrage 120 100 10 --
    The user rampages and attacks for two to three turns. The user then becomes confused.
    70 Hyper Beam 150 90 5 --
    The target is attacked with a powerful beam. The user can't move on the next turn.
    88 Roost -- -- 10 --
    The user lands and rests its body. It restores the user's HP by up to half of its max HP.
    TM & HM Attacks
    TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
    TM01 Headbutt 70 100 15 30
    The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
    TM05 Rest -- -- 10 --
    The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
    TM06 Light Screen -- -- 30 --
    A wondrous wall of light is put up to reduce damage from special attacks for five turns.
    TM07 Protect -- -- 10 --
    Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
    TM08 Substitute -- -- 10 --
    The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
    TM09 Reflect -- -- 20 --
    A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
    TM12 Facade 70 100 20 --
    This attack move doubles its power if the user is poisoned, burned, or paralyzed.
    TM13 Brick Break 75 100 15 --
    The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
    TM14 Fly 90 95 15 --
    The user soars and then strikes its target on the next turn.
    TM16 Thunder Wave -- 90 20 --
    The user launches a weak jolt of electricity that paralyzes the target.
    TM17 Dragon Tail 60 90 10 --
    The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
    TM19 Iron Tail 100 75 15 30
    The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
    TM22 Rock Slide 75 90 10 30
    Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
    TM23 Thunder Punch 75 100 15 10
    The target is punched with an electrified fist. This may also leave the target with paralysis.
    TM25 Waterfall 80 100 15 20
    The user charges at the target and may make it flinch.
    TM27 Toxic -- 90 10 --
    A move that leaves the target badly poisoned. Its poison damage worsens every turn.
    TM31 Fire Punch 75 100 15 10
    The target is punched with a fiery fist. This may also leave the target with a burn.
    TM34 Dragon Pulse 85 100 10 --
    The target is attacked with a shock wave generated by the user's gaping mouth.
    TM35 Ice Punch 75 100 15 10
    The target is punched with an icy fist. This may also leave the target frozen.
    TM36 Thunderbolt 90 100 15 10
    A strong electric blast crashes down on the target. This may also leave the target with paralysis.
    TM37 Flamethrower 90 100 15 10
    The target is scorched with an intense blast of fire. This may also leave the target with a burn.
    TM38 Thunder 110 70 10 30
    A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
    TM39 Outrage 120 100 10 --
    The user rampages and attacks for two to three turns. The user then becomes confused.
    TM41 Earthquake 100 100 10 --
    The user sets off an earthquake that strikes every Pokémon around it.
    TM46 Fire Blast 110 85 5 10
    The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
    TM47 Surf 90 100 15 --
    The user attacks everything around it by swamping its surroundings with a giant wave.
    TM48 Hyper Beam 150 90 5 --
    The target is attacked with a powerful beam. The user can't move on the next turn.
    TM49 Superpower 120 100 5 100
    The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats.
    TM50 Roost -- -- 10 --
    The user lands and rests its body. It restores the user's HP by up to half of its max HP.
    TM51 Blizzard 110 70 5 10
    A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
    TM55 Ice Beam 90 100 10 10
    The target is struck with an icy-cold beam of energy. This may also leave the target frozen.


    Stats
      HP Attack Defense Sp. Attack Sp. Defense Speed
    Base Stats - Total: 600 91 134 95 100 100 80
    Max Stats
    Hindering Nature
    Lv. 50No Candy 151 - 166 125 - 152 90 - 113 94 - 118 94 - 118 76 - 99
    Candy 151 - 366 125 - 352 90 - 313 94 - 318 94 - 318 76 - 299
    Lv. 100No Candy 292 - 323 245 - 300 175 - 223 184 - 233 184 - 233 148 - 193
    Candy 292 - 523 245 - 500 175 - 423 184 - 433 184 - 433 148 - 393
    Max Stats
    Neutral Nature
    Lv. 50No Candy 151 - 166 139 - 169 100 - 126 105 - 132 105 - 132 85 - 110
    Candy 151 - 366 139 - 369 100 - 326 105 - 332 105 - 332 85 - 310
    Lv. 100No Candy 292 - 323 273 - 334 195 - 248 205 - 259 205 - 259 165 - 215
    Candy 292 - 523 273 - 534 195 - 448 205 - 459 205 - 459 165 - 415
    Max Stats
    Beneficial Nature
    Lv. 50No Candy 151 - 166 152 - 185 110 - 139 115 - 145 115 - 145 93 - 121
    Candy 151 - 366 152 - 385 110 - 339 115 - 345 115 - 345 93 - 321
    Lv. 100No Candy 292 - 323 300 - 367 214 - 272 225 - 284 225 - 284 181 - 236
    Candy 292 - 523 300 - 567 214 - 472 225 - 484 225 - 484 181 - 436

    CP (Combat Points) - Toggle Full Details
    LevelMin CPMax CPMax CP With Candy
    Level 529 CP33 CP2,673 CP
    Level 502,028 CP2,520 CP7,320 CP
    Level 1007,908 CP9,894 CP10,000 CP

<--- #148
Dragonair
#150
Mewtwo
--->

 
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