#205 Forretress
General Location Attacks Stats Egg Moves
Gen VII Dex Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex Gen II Dex

Picture Name Other Names No. Gender Ratio Type
Forretress
Japan: Foretos
フォレトス
French: Foretress
German: Forstellka
Korean: 쏘콘
National: #205
Alola: #269
Melemele: #---
Akala: #---
Ula'ula: #090
Poni: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Bagworm Pokémon 3'11"
1.2m
277.3lbs
125.8kg
755,120
Abilities: Sturdy - Overcoat (Hidden Ability)
Sturdy: The Pokémon will remain with 1 HP if it was going to be knocked out by a move when at full Hit Points, and it is immune to One Hit KO moves.
Hidden Ability (Available through transfer):
Overcoat: Protects Pokémon from Weather Effects and Powder moves such as Sleep Powder, Poison Powder etc.
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,000,000 Points
Medium Fast
70 2 Defense Point(s)
Not Wild
Damage Taken
*0.5 *4 *1 *1 *0.25 *0.5 *1 *0 *1 *1 *0.5 *0.5 *1 *1 *0.5 *1 *0.5 *0.5
Wild Hold Item Egg Groups
 
Bug
Evolutionary Chain
Locations
Sun Trade from Ultra Sun/Ultra Moon
Moon Trade from Ultra Sun/Ultra Moon
Ultra Sun Evolve Pineco
Ultra Moon Evolve Pineco
Trainer Locations  Details
Flavor Text
Ultra Sun When something approaches it, it fires off fragments of its steel shell in attack. This is not a conscious action but a conditioned reflex.
Ultra Moon In the moment that it gulps down its prey, the inside of its shell is exposed, but to this day, no one has ever seen that sight.

Level Up Anchors Sun/Moon Ultra Sun/Ultra Moon
Sun/Moon Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Evolve Mirror Shot 65 85 10 30
The user lets loose a flash of energy at the target from its polished body. This may also lower the target's accuracy.
Evolve Autotomize -- -- 15 --
The user sheds part of its body to make itself lighter and sharply raise its Speed stat.
Mirror Shot 65 85 10 30
The user lets loose a flash of energy at the target from its polished body. This may also lower the target's accuracy.
Autotomize -- -- 15 --
The user sheds part of its body to make itself lighter and sharply raise its Speed stat.
Heavy Slam ?? 100 10 --
The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
Zap Cannon 120 50 5 100
The user fires an electric blast like a cannon to inflict damage and cause paralysis.
Magnet Rise -- -- 10 --
The user levitates using electrically generated magnetism for five turns.
Toxic Spikes -- -- 20 --
The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle.
Tackle 40 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Protect -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Self-Destruct 200 100 5 --
The user attacks everything around it by causing an explosion. The user faints upon using this move.
Bug Bite 60 100 20 --
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.
6 Self-Destruct 200 100 5 --
The user attacks everything around it by causing an explosion. The user faints upon using this move.
9 Bug Bite 60 100 20 --
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.
12 Take Down 90 85 20 --
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
17 Rapid Spin 20 100 40 --
A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.
20 Bide ?? -- 10 --
The user endures attacks for two turns, then strikes back to cause double the damage taken.
23 Natural Gift ?? 100 15 --
The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
28 Spikes -- -- 20 --
The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle.
32 Payback 50 100 10 --
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
36 Explosion 250 100 5 --
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
42 Iron Defense -- -- 15 --
The user hardens its body's surface like iron, sharply raising its Defense stat.
46 Gyro Ball ?? 100 5 --
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power.
50 Double-Edge 120 100 15 --
A reckless, life-risking tackle. This also damages the user quite a lot.
56 Magnet Rise -- -- 10 --
The user levitates using electrically generated magnetism for five turns.
60 Zap Cannon 120 50 5 100
The user fires an electric blast like a cannon to inflict damage and cause paralysis.
64 Heavy Slam ?? 100 10 --
The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.

Ultra Sun/Ultra Moon Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Evolve Mirror Shot 65 85 10 30
The user lets loose a flash of energy at the target from its polished body. This may also lower the target's accuracy.
Evolve Autotomize -- -- 15 --
The user sheds part of its body to make itself lighter and sharply raise its Speed stat.
Heavy Slam ?? 100 10 --
The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
Zap Cannon 120 50 5 100
The user fires an electric blast like a cannon to inflict damage and cause paralysis.
Magnet Rise -- -- 10 --
The user levitates using electrically generated magnetism for five turns.
Toxic Spikes -- -- 20 --
The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle.
Tackle 40 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Protect -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Self-Destruct 200 100 5 --
The user attacks everything around it by causing an explosion. The user faints upon using this move.
Bug Bite 60 100 20 --
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.
6 Self-Destruct 200 100 5 --
The user attacks everything around it by causing an explosion. The user faints upon using this move.
9 Bug Bite 60 100 20 --
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.
12 Take Down 90 85 20 --
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
17 Rapid Spin 20 100 40 --
A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.
20 Bide ?? -- 10 --
The user endures attacks for two turns, then strikes back to cause double the damage taken.
23 Natural Gift ?? 100 15 --
The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
28 Spikes -- -- 20 --
The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle.
32 Payback 50 100 10 --
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
36 Explosion 250 100 5 --
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
42 Iron Defense -- -- 15 --
The user hardens its body's surface like iron, sharply raising its Defense stat.
46 Gyro Ball ?? 100 5 --
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power.
50 Double-Edge 120 100 15 --
A reckless, life-risking tackle. This also damages the user quite a lot.
56 Magnet Rise -- -- 10 --
The user levitates using electrically generated magnetism for five turns.
60 Zap Cannon 120 50 5 100
The user fires an electric blast like a cannon to inflict damage and cause paralysis.
64 Heavy Slam ?? 100 10 --
The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM09 Venoshock 65 100 10 --
The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user can't move on the next turn.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
TM17 Protect -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM21 Frustration ?? 100 20 --
This full-power attack grows more powerful the less the user likes its Trainer.
TM22 Solar Beam 120 100 10 --
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
TM26 Earthquake 100 100 10 --
The user sets off an earthquake that strikes every Pokémon around it.
TM27 Return ?? 100 20 --
This full-power attack grows more powerful the more the user likes its Trainer.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect -- -- 20 --
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
TM37 Sandstorm -- -- 10 --
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
TM39 Rock Tomb 60 95 15 100
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
TM42 Facade 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM64 Explosion 250 100 5 --
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
TM66 Payback 50 100 10 --
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user can't move on the next turn.
TM69 Rock Polish -- -- 20 --
The user polishes its body to reduce drag. This can sharply raise the Speed stat.
TM72 Volt Switch 70 100 20 --
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM74 Gyro Ball ?? 100 5 --
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power.
TM78 Bulldoze 60 100 20 100
The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.
TM80 Rock Slide 75 90 10 30
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
TM87 Swagger -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM91 Flash Cannon 80 100 10 10
The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Pin Missile 25 95 20 -- Details
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
Flail ?? 100 15 -- Details
The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
Swift 60 -- 20 -- Details
Star-shaped rays are shot at the opposing Pokémon. This attack never misses.
Counter ?? 100 20 -- Details
A retaliation move that counters any physical attack, inflicting double the damage taken.
Sand Tomb 35 85 15 100 Details
The user traps the target inside a harshly raging sandstorm for four to five turns.
Revenge 60 100 10 -- Details
This attack move's power is doubled if the user has been hurt by the opponent in the same turn.
Double-Edge 120 100 15 -- Details
A reckless, life-risking tackle. This also damages the user quite a lot.
Toxic Spikes -- -- 20 -- Details
The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle.
Power Trick -- -- 10 -- Details
The user employs its psychic power to switch its Attack stat with its Defense stat.
Endure -- -- 10 -- Details
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Stealth Rock -- -- 20 -- Details
The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.

Ultra Sun/Ultra Moon Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Bug Bite6010020--
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.
Signal Beam751001510
The user attacks with a sinister beam of light. This may also confuse the target.
Drill Run809510--
The user crashes into its target while rotating its body like a drill. Critical hits land more easily.
Block----5--
The user blocks the target's way with arms spread wide to prevent escape.
Gravity----5--
Enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Flying moves can't be used.
Magnet Rise----10--
The user levitates using electrically generated magnetism for five turns.
Iron Defense----15--
The user hardens its body's surface like iron, sharply raising its Defense stat.
Snore501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Pain Split----20--
The user adds its HP to the target's HP, then equally shares the combined HP with the target.
Giga Drain7510010--
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Stealth Rock----20--
The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.
Telekinesis----15--
The user makes the target float with its psychic power. The target is easier to hit for three turns.
Ally Switch----15--
The user teleports using a strange power and switches places with one of its allies.
Laser Focus----30--
The user concentrates intensely. The attack on the next turn always results in a critical hit.
Usable Z Moves
Attack NameTypeCat.Max Att.Acc.PPEffect %
Breakneck Blitz 200(Phy)/200(Spe) -- 1 --
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
All-Out Pummeling 120 -- 1 --
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
Acid Downpour 120 -- 1 --
The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move.
Tectonic Rage 180 -- 1 --
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Continental Crush 140 -- 1 --
The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move.
Savage Spin-Out 140(Phy)/140(Spe) -- 1 --
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.
Corkscrew Crash 160(Phy)/160(Spe) -- 1 --
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Bloom Doom 190 -- 1 --
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Gigavolt Havoc 190 -- 1 --
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
Black Hole Eclipse 100 -- 1 --
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
Transfer Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Dig 80 100 10 -- Gen VI TM28
The user burrows, then attacks on the next turn.
Struggle Bug 50 100 20 100 Gen VI TM76
While resisting, the user attacks the opposing Pokémon. This lowers the Sp. Atk stat of those hit.
Rock Smash 40 100 15 50 Gen VI TM94 (XY)
HM06 (ΪRαS)
The user attacks with a punch. This may also lower the target's Defense stat.
Secret Power 70 100 20 30 Gen VI TM94 (ΪRαS)
The additional effects of this attack depend upon where it was used.
Strength 80 100 15 -- Gen VI HM04
The target is slugged with a punch thrown at maximum power.
Secret Power 70 100 20 30 Gen IV TM43
The additional effects of this attack depend upon where it was used.
Captivate -- 100 20 -- Gen IV TM78
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
Rollout 30 90 20 -- Move Tutor - PtHGSS
The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
String Shot -- 95 40 -- Move Tutor - HGSS
The opposing Pokémon are bound with silk blown from the user's mouth that harshly lowers the Speed stat.
Headbutt 70 100 15 30 Move Tutor - HGSS
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
Body Slam 85 100 15 30 Move Tutor - FRLG
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
Mimic -- -- 10 -- Move Tutor - FRLG
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Defense Curl -- -- 40 -- Move Tutor - Emerald
The user curls up to conceal weak spots and raise its Defense stat.
Self-destruct 200 100 5 -- Move Tutor - XD
The user attacks everything around it by causing an explosion. The user faints upon using this move.
Curse -- -- 10 -- Gen II TM03
A move that works differently for the Ghost type than for all other types.
Sweet Scent -- 100 20 -- Gen II TM12
A sweet scent that harshly lowers opposing Pokémon's evasiveness.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 465 75 90 140 60 60 40
Max Stats
Hindering Nature
Lv. 50 135 - 182 85 - 127 130 - 172 58 - 100 58 - 100 40 - 82
Lv. 100 260 - 354 166 - 251 256 - 341 112 - 197 112 - 197 76 - 161
Max Stats
Neutral Nature
Lv. 50 135 - 182 95 - 142 145 - 192 65 - 112 65 - 112 45 - 92
Lv. 100 260 - 354 185 - 279 285 - 379 125 - 219 125 - 219 85 - 179
Max Stats
Beneficial Nature
Lv. 50 135 - 182 104 - 156 159 - 211 71 - 123 71 - 123 49 - 101
Lv. 100 260 - 354 203 - 306 313 - 416 137 - 240 137 - 240 93 - 196

<--- #204
Pineco
#206
Dunsparce
--->

 
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