#244 Entei
General Location Attacks Stats Egg Moves
Gen VII Dex Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex Gen II Dex

Picture Name Other Names No. Gender Ratio Type
Entei
Japan: Entei
エンテイ
French: Entei
German: Entei
Korean: 앤테이
National: #244
Alola: #---
Melemele: #---
Akala: #---
Ula'ula: #---
Poni: #---
Entei is Genderless
Classification Height Weight Capture Rate Base Egg Steps
Volcano Pokémon 6'11"
2.1m
436.5lbs
198kg
320,480
Abilities: Pressure - Inner Focus (Hidden Ability)
Pressure: When this Pokémon is hit by a move, the opponent’s PP lowers by 2 rather than 1. Opponents in S.O.S. Battles are more likely to call for help.
Hidden Ability (Not Available):
Inner Focus: This Pokémon will not flinch. Does not prevent flinching with Focus Punch.
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,250,000 Points
Slow
35 1 HP Point(s)
2 Attack Point(s)
Can't call S.O.S. Partners
Damage Taken
*1 *0.5 *2 *1 *0.5 *0.5 *1 *1 *2 *1 *1 *0.5 *2 *1 *1 *1 *0.5 *0.5
Wild Hold Item Egg Groups
  Entei cannot breed
Evolutionary Chain
Locations - In-Depth Details
Sun Trade from Ultra Sun/Ultra Moon
Moon Trade from Ultra Sun/Ultra Moon
Ultra Sun Trade from Ultra Moon
Ultra Moon Ultra Space WildsDetails
Generation VII Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Sacred Fire 100 95 5 50
The target is razed with a mystical fire of great intensity. This may also leave the target with a burn.
Eruption 150 100 5 --
The user attacks opposing Pokémon with explosive fury. The lower the user's HP, the lower the move's power.
Extrasensory 80 100 20 10
The user attacks with an odd, unseeable power. This may also make the target flinch.
Lava Plume 80 100 15 30
The user torches everything around it in an inferno of scarlet flames. This may also leave those it hits with a burn.
Bite 60 100 25 30
The target is bitten with viciously sharp fangs. This may also make the target flinch.
Leer -- 100 30 100
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
8 Ember 40 100 25 10
The target is attacked with small flames. This may also leave the target with a burn.
15 Roar -- -- 20 --
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
22 Fire Spin 35 85 15 100
The target becomes trapped within a fierce vortex of fire that rages for four to five turns.
29 Stomp 65 100 20 30
The target is stomped with a big foot. This may also make the target flinch.
36 Flamethrower 90 100 15 10
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
43 Swagger -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
50 Fire Fang 65 95 15 20
The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
57 Lava Plume 80 100 15 30
The user torches everything around it in an inferno of scarlet flames. This may also leave those it hits with a burn.
64 Extrasensory 80 100 20 10
The user attacks with an odd, unseeable power. This may also make the target flinch.
71 Fire Blast 110 85 5 10
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
78 Calm Mind -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
85 Eruption 150 100 5 --
The user attacks opposing Pokémon with explosive fury. The lower the user's HP, the lower the move's power.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM04 Calm Mind -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM05 Roar -- -- 20 --
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user can't move on the next turn.
TM17 Protect -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM21 Frustration ?? 100 20 --
This full-power attack grows more powerful the less the user likes its Trainer.
TM22 Solar Beam 120 100 10 --
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
TM27 Return ?? 100 20 --
This full-power attack grows more powerful the more the user likes its Trainer.
TM30 Shadow Ball 80 100 15 20
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect -- -- 20 --
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
TM35 Flamethrower 90 100 15 10
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
TM37 Sandstorm -- -- 10 --
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
TM38 Fire Blast 110 85 5 10
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
TM42 Facade 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM43 Flame Charge 50 100 20 100
Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM50 Overheat 130 90 5 100
The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat.
TM60 Quash -- 100 15 --
The user suppresses the target and makes its move go last.
TM61 Will-O-Wisp -- 85 15 --
The user shoots a sinister, bluish-white flame at the target to inflict a burn.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user can't move on the next turn.
TM71 Stone Edge 100 80 5 --
The user stabs the target from below with sharpened stones. Critical hits land more easily.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the target.
TM78 Bulldoze 60 100 20 100
The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.
TM87 Swagger -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM95 Snarl 55 95 15 100
The user yells as if it's ranting about something, which lowers the Sp. Atk stat of opposing Pokémon.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Ultra Sun/Ultra Moon Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Iron Head801001530
The user slams the target with its steel-hard head. This may also make the target flinch.
Iron Tail100751530
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
Snore501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Heat Wave95901010
The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn.
Stomping Tantrum7510010--
Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
Laser Focus----30--
The user concentrates intensely. The attack on the next turn always results in a critical hit.
Usable Z Moves
Attack NameTypeCat.Max Att.Acc.PPEffect %
Breakneck Blitz 200(Phy)/200(Spe) -- 1 --
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
Tectonic Rage 140 -- 1 --
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Continental Crush 180 -- 1 --
The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move.
Never-Ending Nightmare 160 -- 1 --
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.
Corkscrew Crash 180 -- 1 --
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Inferno Overdrive 180(Phy)/200(Spe) -- 1 --
The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move.
Bloom Doom 190 -- 1 --
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Shattered Psyche 160 -- 1 --
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
Black Hole Eclipse 120(Phy)/100(Spe) -- 1 --
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
Usable Z Moves (Transfer Only/Improved)
Attack NameTypeCat.Max Att.Acc.PPEffect %
All-Out Pummeling 100 -- 1 --
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
Tectonic Rage 160(Phy)/100(Spe) -- 1 --
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.


Transfer Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Dig 80 100 10 -- Gen VI TM28
The user burrows, then attacks on the next turn.
Incinerate 60 100 15 -- Gen VI TM59
The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
Flash -- 100 20 -- Gen VI TM70
The user flashes a bright light that cuts the target's accuracy.
Rock Smash 40 100 15 50 Gen VI TM94 (XY)
HM06 (ΪRαS)
The user attacks with a punch. This may also lower the target's Defense stat.
Secret Power 70 100 20 30 Gen VI TM94 (ΪRαS)
The additional effects of this attack depend upon where it was used.
Cut 50 95 30 -- Gen VI HM01
The target is cut with a scythe or claw.
Strength 80 100 15 -- Gen VI HM04
The target is slugged with a punch thrown at maximum power.
Secret Power 70 100 20 30 Gen IV TM43
The additional effects of this attack depend upon where it was used.
Endure -- -- 10 -- Gen IV TM58
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
Swift 60 -- 20 -- Move Tutor - PtHGSS
Star-shaped rays are shot at the opposing Pokémon. This attack never misses.
Mud-slap 20 100 10 100 Move Tutor - PtHGSS
The user hurls mud in the target's face to inflict damage and lower its accuracy.
Headbutt 70 100 15 30 Move Tutor - HGSS
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
Body Slam 85 100 15 30 Move Tutor - FRLG
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
Double-edge 120 100 15 -- Move Tutor - FRLG
A reckless, life-risking tackle. This also damages the user quite a lot.
Mimic -- -- 10 -- Move Tutor - FRLG
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Curse -- -- 10 -- Gen II TM03
A move that works differently for the Ghost type than for all other types.
Detect -- -- 5 -- Gen II TM43
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 580 115 115 85 90 75 100
Max Stats
Hindering Nature
Lv. 50 175 - 222 108 - 150 81 - 123 85 - 127 72 - 114 94 - 136
Lv. 100 340 - 434 211 - 296 157 - 242 166 - 251 139 - 224 184 - 269
Max Stats
Neutral Nature
Lv. 50 175 - 222 120 - 167 90 - 137 95 - 142 80 - 127 105 - 152
Lv. 100 340 - 434 235 - 329 175 - 269 185 - 279 155 - 249 205 - 299
Max Stats
Beneficial Nature
Lv. 50 175 - 222 132 - 183 99 - 150 104 - 156 88 - 139 115 - 167
Lv. 100 340 - 434 258 - 361 192 - 295 203 - 306 170 - 273 225 - 328

<--- #243
Raikou
#245
Suicune
--->

 
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