#356 Dusclops
General Location Attacks Stats Egg Moves
Gen VII Dex Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex

Picture Name Other Names No. Gender Ratio Type
Dusclops
Japan: Samayouru
サマヨール
French: Téraclope
German: Zwirrklop
Korean: 미라몽
National: #356
Alola: #---
Melemele: #---
Akala: #---
Ula'ula: #---
Poni: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Beckon Pokémon 5'03"
1.6m
67.5lbs
30.6kg
906,400
Abilities: Pressure - Frisk (Hidden Ability)
Pressure: When this Pokémon is hit by a move, the opponent’s PP lowers by 2 rather than 1. Opponents in S.O.S. Battles are more likely to call for help.
Hidden Ability (Available through transfer):
Frisk: Reveals the foe’s held item.
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
800,000 Points
Fast
35 1 Defense Point(s)
1 Sp. Defense Point(s)
Not Wild
Damage Taken
*0 *1 *1 *1 *1 *1 *0 *0.5 *1 *1 *1 *0.5 *1 *2 *1 *2 *1 *1
Wild Hold Item Egg Groups
 
Spell Tag
- 5%
Amorphous
Evolutionary Chain
Locations
Sun Transfer required
Moon Transfer required
Ultra Sun Transfer required
Ultra Moon Transfer required
Generation VII Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Evolve Shadow Punch 60 -- 20 --
The user throws a punch from the shadows. This attack never misses.
Future Sight 120 100 10 --
Two turns after this move is used, a hunk of psychic energy attacks the target.
Fire Punch 75 100 15 10
The target is punched with a fiery fist. This may also leave the target with a burn.
Ice Punch 75 100 15 10
The target is punched with an icy fist. This may also leave the target frozen.
Thunder Punch 75 100 15 10
The target is punched with an electrified fist. This may also leave the target with paralysis.
Gravity -- -- 5 --
Enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Flying moves can't be used.
Bind 15 85 20 100
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
Leer -- 100 30 100
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
Night Shade ?? 100 15 --
The user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
Disable -- 100 20 --
For four turns, this move prevents the target from using the move it last used.
Astonish 30 100 15 30
The user attacks the target while shouting in a startling fashion. This may also make the target flinch.
6 Disable -- 100 20 --
For four turns, this move prevents the target from using the move it last used.
9 Astonish 30 100 15 30
The user attacks the target while shouting in a startling fashion. This may also make the target flinch.
14 Foresight -- -- 40 --
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.
17 Shadow Sneak 40 100 30 --
The user extends its shadow and attacks the target from behind. This move always goes first.
22 Pursuit 40 100 20 --
The power of this attack move is doubled if it's used on a target that's switching out of battle.
25 Will-O-Wisp -- 85 15 --
The user shoots a sinister, bluish-white flame at the target to inflict a burn.
30 Confuse Ray -- 100 10 --
The target is exposed to a sinister ray that triggers confusion.
33 Curse -- -- 10 --
A move that works differently for the Ghost type than for all other types.
40 Hex 65 100 10 --
This relentless attack does massive damage to a target affected by status conditions.
45 Shadow Ball 80 100 15 20
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
52 Mean Look -- -- 5 --
The user pins the target with a dark, arresting look. The target becomes unable to flee.
57 Payback 50 100 10 --
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
64 Future Sight 120 100 10 --
Two turns after this move is used, a hunk of psychic energy attacks the target.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM04 Calm Mind -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
TM12 Taunt -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
TM13 Ice Beam 90 100 10 10
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
TM14 Blizzard 110 70 5 10
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user can't move on the next turn.
TM17 Protect -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM21 Frustration ?? 100 20 --
This full-power attack grows more powerful the less the user likes its Trainer.
TM26 Earthquake 100 100 10 --
The user sets off an earthquake that strikes every Pokémon around it.
TM27 Return ?? 100 20 --
This full-power attack grows more powerful the more the user likes its Trainer.
TM29 Psychic 90 100 10 10
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
TM30 Shadow Ball 80 100 15 20
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
TM31 Brick Break 75 100 15 --
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM39 Rock Tomb 60 95 15 100
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
TM41 Torment -- 100 15 --
The user torments and enrages the target, making it incapable of using the same move twice in a row.
TM42 Facade 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46 Thief 60 100 25 --
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM56 Fling ?? 100 10 --
The user flings its held item at the target to attack. This move's power and effects depend on the item.
TM57 Charge Beam 50 90 10 70
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
TM61 Will-O-Wisp -- 85 15 --
The user shoots a sinister, bluish-white flame at the target to inflict a burn.
TM63 Embargo -- 100 15 --
This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it.
TM66 Payback 50 100 10 --
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user can't move on the next turn.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the target.
TM78 Bulldoze 60 100 20 100
The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.
TM80 Rock Slide 75 90 10 30
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
TM83 Infestation 20 100 20 100
The target is infested and attacked for four to five turns. The target can't flee during this time.
TM85 Dream Eater 100 100 15 --
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.
TM87 Swagger -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM92 Trick Room -- -- 5 --
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
TM97 Dark Pulse 80 100 15 20
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Imprison -- -- 10 -- Details
If opposing Pokémon know any move also known by the user, they are prevented from using it.
Destiny Bond -- -- 5 -- Details
After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession.
Pain Split -- -- 20 -- Details
The user adds its HP to the target's HP, then equally shares the combined HP with the target.
Grudge -- -- 5 -- Details
If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out.
Memento -- 100 10 -- Details
The user faints when using this move. In return, this harshly lowers the target's Attack and Sp. Atk stats.
Feint Attack 60 -- 20 -- Details
The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.
Ominous Wind 60 100 5 10 Details
The user blasts the target with a gust of repulsive wind. This may also raise all the user's stats at once.
Dark Pulse 80 100 15 20 Details
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
Skill Swap -- -- 10 -- Details
The user employs its psychic power to exchange Abilities with the target.
Haze -- -- 30 -- Details
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.

Ultra Sun/Ultra Moon Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Thunder Punch751001510
The target is punched with an electrified fist. This may also leave the target with paralysis.
Fire Punch751001510
The target is punched with a fiery fist. This may also leave the target with a burn.
Ice Punch751001510
The target is punched with an icy fist. This may also leave the target frozen.
Gravity----5--
Enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Flying moves can't be used.
Icy Wind559515100
The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats.
Bind158520100
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
Snore501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Pain Split----20--
The user adds its HP to the target's HP, then equally shares the combined HP with the target.
Focus Punch15010020--
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
Spite--10010--
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Trick--10010--
The user catches the target off guard and swaps its held item with its own.
Wonder Room----10--
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
Snatch----10--
The user steals the effects of any attempts to use a healing or stat-changing move.
Skill Swap----10--
The user employs its psychic power to exchange Abilities with the target.
Telekinesis----15--
The user makes the target float with its psychic power. The target is easier to hit for three turns.
Ally Switch----15--
The user teleports using a strange power and switches places with one of its allies.
Usable Z Moves
Attack NameTypeCat.Max Att.Acc.PPEffect %
Breakneck Blitz 200(Phy)/200(Spe) -- 1 --
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
All-Out Pummeling 200 -- 1 --
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
Tectonic Rage 180 -- 1 --
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Continental Crush 140 -- 1 --
The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move.
Savage Spin-Out 100 -- 1 --
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.
Never-Ending Nightmare 120(Phy)/160(Spe) -- 1 --
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.
Inferno Overdrive 140 -- 1 --
The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move.
Gigavolt Havoc 140(Phy)/100(Spe) -- 1 --
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
Shattered Psyche 190 -- 1 --
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
Subzero Slammer 140(Phy)/185(Spe) -- 1 --
The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move.
Black Hole Eclipse 120(Phy)/160(Spe) -- 1 --
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
Usable Z Moves (Transfer Only/Improved)
Attack NameTypeCat.Max Att.Acc.PPEffect %
Tectonic Rage
Gen V or earlier
100 -- 1 --
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Black Hole Eclipse
Gen V or earlier
140 -- 1 --
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.


Transfer Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Flash -- 100 20 -- Gen VI TM70
The user flashes a bright light that cuts the target's accuracy.
Rock Smash 40 100 15 50 Gen VI TM94 (XY)
HM06 (ΪRαS)
The user attacks with a punch. This may also lower the target's Defense stat.
Secret Power 70 100 20 30 Gen VI TM94 (ΪRαS)
The additional effects of this attack depend upon where it was used.
Power-up Punch 40 100 20 100 Gen VI TM98
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
Strength 80 100 15 -- Gen VI HM04
The target is slugged with a punch thrown at maximum power.
Secret Power 70 100 20 30 Gen IV TM43
The additional effects of this attack depend upon where it was used.
Endure -- -- 10 -- Gen IV TM58
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Captivate -- 100 20 -- Gen IV TM78
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
Sucker Punch 70 100 5 -- Move Tutor - PtHGSS
This move enables the user to attack first. This move fails if the target is not readying an attack.
Mud-slap 20 100 10 100 Move Tutor - PtHGSS
The user hurls mud in the target's face to inflict damage and lower its accuracy.
Headbutt 70 100 15 30 Move Tutor - HGSS
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
Mega Punch 80 85 20 -- Move Tutor - FRLG
The target is slugged by a punch thrown with muscle-packed power.
Mega Kick 120 75 5 -- Move Tutor - FRLG
The target is attacked by a kick launched with muscle-packed power.
Body Slam 85 100 15 30 Move Tutor - FRLG
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
Double-edge 120 100 15 -- Move Tutor - FRLG
A reckless, life-risking tackle. This also damages the user quite a lot.
Counter ?? 100 20 -- Move Tutor - FRLG
A retaliation move that counters any physical attack, inflicting double the damage taken.
Seismic Toss ?? 100 20 -- Move Tutor - FRLG
The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
Mimic -- -- 10 -- Move Tutor - FRLG
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Metronome -- -- 10 -- Move Tutor - FRLG
The user waggles a finger and stimulates its brain into randomly using nearly any move.
Dynamic Punch 100 50 5 100 Move Tutor - Emerald
The user punches the target with full, concentrated power. This confuses the target if it hits.
Nightmare -- 100 15 -- Move Tutor - XD
A sleeping target sees a nightmare that inflicts some damage every turn.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 455 40 70 130 60 130 25
Max Stats
Hindering Nature
Lv. 50 100 - 147 67 - 109 121 - 163 58 - 100 121 - 163 27 - 69
Lv. 100 190 - 284 130 - 215 238 - 323 112 - 197 238 - 323 49 - 134
Max Stats
Neutral Nature
Lv. 50 100 - 147 75 - 122 135 - 182 65 - 112 135 - 182 30 - 77
Lv. 100 190 - 284 145 - 239 265 - 359 125 - 219 265 - 359 55 - 149
Max Stats
Beneficial Nature
Lv. 50 100 - 147 82 - 134 148 - 200 71 - 123 148 - 200 33 - 84
Lv. 100 190 - 284 159 - 262 291 - 394 137 - 240 291 - 394 60 - 163

<--- #355
Duskull
#357
Tropius
--->

 
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