#356 Dusclops
General Location Attacks Stats Egg Moves 5th Gen Dex 3rd Gen Dex Spin Off Dex Entry
This Pokédex is for Ruby, Sapphire, Emerald, FireRed & LeafGreen. If you're looking for the Sword & Shield, Check out Dusclops Pokémon Sword & Shield data
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex

Pokémon Game Picture National No. Hoenn No. English name Japanese Name
Ru/Sa/FR/LG
356 149 Dusclops サマヨール
Samayorou
Emerald
Ability: Pressure
The Opponent's Moves against Dusclops use 2 PP instead of 1
Gender Ratio
Male: 50 % Female: 50 %
Classification Type 1 Type 2 Height Weight
Beckon Pokémon
5'03" 67.5 lbs
Evolution Chain
--Lv. 37-->

Wild Hold Item Dex Category Colour Category Footprint
RSE & FRLG
Spell Tag - 5%
Black

Damage Taken
*0 *1 *1 *1 *1 *1 *0 *0.5 *1 *1 *1 *0.5 *1 *2 *1 *2 *1
Flavor Text
Ruby DUSCLOPS's body is completely hollow - there is nothing at all inside. It is said that its body is like a black hole. This POKéMON will absorb anything into its body, but nothing will ever come back out.
Sapphire DUSCLOPS absorbs anything, however large the object may be. This POKéMON hypnotizes its foe by waving its hands in a macabre manner and by bringing its single eye to bear. The hypnotized foe is made to do DUSCLOPS's bidding.
Emerald It is thought that its body is hollow with only a spectral ball of fire burning inside. However, no one has been able to confirm this theory as fact.
FireRed Its body is entirely hollow. When it opens its mouth, it sucks everything in as if it were a black hole.
LeafGreen Its body is entirely hollow. When it opens its mouth, it sucks everything in as if it were a black hole.

Location
Game Location
Ruby Sky Pillar Floors 1, 3 & 5
Sapphire Evolve Duskull
Emerald Evolve Duskull
FireRed Trade from Ruby/Sapphire/Emerald/XD
LeafGreen Trade from Ruby/Sapphire/Emerald/XD
Colosseum Trade from Ruby/Sapphire/Emerald/XD
XD Evolve Duskull

Ruby/Sapphire/Emerald/Colosseum/XD Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Bind
157520100
Binds and squeezes the foe for 2 to 5 turns.
Leer
--10030--
Frightens the foe with a leer to lower DEFENSE.
Night Shade
??10015--
Inflicts damage identical to the user's level.
Disable
--5520--
Psychically disables one of the foe's moves.
5Disable
--5520--
Psychically disables one of the foe's moves.
12Foresight
--10040--
Negates the foe's efforts to heighten evasiveness.
16Astonish
301001530
An attack that may shock the foe into flinching.
23Confuse Ray
--10010--
A sinister ray that confuses the foe.
27Pursuit
4010020--
Inflicts bad damage if used on a foe switching out.
34Curse
----10--
A move that functions differently for GHOSTS.
37Shadow Punch
60--20--
An unavoidable punch that is thrown from shadows.
41Will-o-wisp
--7515--
Inflicts a burn on the foe with intense fire.
51Mean Look
--1005--
Fixes the foe with a mean look that prevents escape.
58Future Sight
809015--
Heightens inner power to strike 2 turns later.

Fire Red/Leaf Green Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Bind
157520100
Binds and squeezes the foe for 2 to 5 turns.
Leer
--10030--
Frightens the foe with a leer to lower DEFENSE.
Night Shade
??10015--
Inflicts damage identical to the user's level.
Disable
--5520--
Psychically disables one of the foe's moves.
5Disable
--5520--
Psychically disables one of the foe's moves.
12Foresight
--10040--
Negates the foe's efforts to heighten evasiveness.
16Astonish
301001530
An attack that may shock the foe into flinching.
23Confuse Ray
--10010--
A sinister ray that confuses the foe.
27Pursuit
4010020--
Inflicts bad damage if used on a foe switching out.
34Curse
----10--
A move that functions differently for GHOSTS.
37Shadow Punch
60--20--
An unavoidable punch that is thrown from shadows.
41Will-o-wisp
--7515--
Inflicts a burn on the foe with intense fire.
51Mean Look
--1005--
Fixes the foe with a mean look that prevents escape.
58Future Sight
809015--
Heightens inner power to strike 2 turns later.

TM & HM Attacks
TM/HM #Attack NameTypeAtt.Acc.PPEffect %
TM01Focus Punch
15010020--
A powerful loyalty attack. The user flinches if hit.
TM04Calm Mind
----20--
Raises SP. ATK and SP. DEF by focusing the mind.
TM06Toxic
--8510100
Poisons the foe with an intensifying toxin.
TM10Hidden Power
??10015--
The effectiveness varies with the user.
TM11Sunny Day
----5--
Boosts the power of FIRE- type moves for 5 turns.
TM12Taunt
--10020--
Taunts the foe into only using attack moves.
TM13Ice Beam
951001010
Blasts the foe with an icy beam that may freeze it.
TM14Blizzard
12070510
Hits the foe with an icy storm that may freeze it.
TM15Hyper Beam
150905--
Powerful, but leaves the user immobile the next turn.
TM17Protect
----10--
Evades attack, but may fail if used in succession.
TM18Rain Dance
----5--
Boosts the power of WATER- type moves for 5 turns.
TM21Frustration
??10020--
An attack that is stronger if the TRAINER is disliked.
TM26Earthquake
10010010--
A powerful quake, but has no effect on flying foes.
TM27Return
??10020--
An attack that increases in power with friendship.
TM29Psychic
901001010
A powerful psychic attack that may lower SP. DEF.
TM30Shadow Ball
801001520
Hurls a black blob that may lower the foe's SP. DEF.
TM32Double Team
----15--
Creates illusory copies to raise evasiveness.
TM39Rock Tomb
508010100
Stops the foe from moving with rocks and cuts SPEED.
TM41Torment
--10015--
Torments the foe and stops successive use of a move.
TM42Facade
7010020--
Boosts ATTACK when burned, paralyzed, or poisoned.
TM43Secret Power
701002030
An attack with effects that vary by location.
TM44Rest
----10--
The user sleeps for 2 turns, restoring HP and status.
TM45Attract
--10015--
Makes the opposite gender less likely to attack.
TM46Thief
4010010100
While attacking, it may steal the foe's held item.
TM48Skill Swap
--10010--
The user swaps special abilities with the target.
TM49Snatch
--10010--
Steals the effects of the move the foe uses next.
HM04Strength
8010015--
Builds enormous power, then slams the foe.
HM05Flash
--7020--
Looses a powerful blast of light that cuts accuracy.
HM06Rock Smash
201001550
A rock-crushing attack that may lower DEFENSE.

Fire Red/Leaf Green/Emerald Tutor Attacks
Attack NameTypeAtt.Acc.PPEffect %
Mega Punch
808520--
A strong punch thrown with incredible power.
Mega Kick
120755--
An extremely powerful kick with intense force.
Body Slam
851001530
A full-body slam that may cause paralysis.
Double-edge
12010015--
A life-risking tackle that also hurts the user.
Counter
??10020--
Retaliates any physical hit with double the power.
Seismic Toss
??10020--
Inflicts damage identical to the user's level.
Mimic
--10010--
Copies a move used by the foe during one battle.
Metronome
----10--
Waggles a finger to use any POKéMON move at random.
Dream Eater
10010015--
Takes one half the damage inflicted on a sleeping foe.
Rock Slide
75901030
Large boulders are hurled. May cause flinching.
Substitute
----10--
Creates a decoy using 1/4 of the user's maximum HP.

Emerald Tutor Attacks
Attack NameTypeAtt.Acc.PPEffect %
Dynamicpunch
100505100
Powerful and sure to cause confusion, but inaccurate.
Psych Up
----10--
Copies the foe's effect(s) and gives to the user.
Snore
401001530
A loud attack that can be used only while asleep.
Icy Wind
559515100
A chilling attack that lowers the foe's SPEED.
Endure
----10--
Endures any attack for 1 turn, leaving at least 1HP.
Mud-slap
2010010100
Hurls mud in the foe's face to reduce its accuracy.
Ice Punch
751001510
An icy punch that may freeze the foe.
Swagger
--9015100
Confuses the foe, but also sharply raises ATTACK.
Sleep Talk
----10--
Uses an own move randomly while asleep.
Thunderpunch
751001510
An electrified punch that may paralyze the foe.
Fire Punch
751001510
A fiery punch that may burn the foe.

Egg Moves
Attack NameTypeAtt.Acc.PPEffect %
Imprison
--10010--
Prevents foes from using moves known by the user.
Destiny Bond
----5--
If the user faints, the foe is also made to faint.
Pain Split
--10020--
Adds the user and foe's HP, then shares them equally.
Grudge
--1005--
If the user faints, deletes the PP of the final move.
Memento
--10010--
The user faints and lowers the foe's abilities.
Faint Attack
60--20--
Draws the foe close, then strikes without fail.

Egg Steps to Hatch Effort Points from Battling it Catch Rate
6,400 Steps Defense: 1 Point, Special Defense: 2 Points 90

Egg Groups
Lists Of GroupsGroup Names
Indeterminate

Stats
 HPAttackDefenseSp. AttackSp. DefenseSpeed
Base Stats40701306013025
Max Stats
Hindering Nature
284215 323197323134
Max Stats
Neutral Nature
284239359219359149
Max Stats
Beneficial Nature
284262394240394163