#429 Mismagius
General Location Attacks Stats Egg Moves
Gen VII Dex Gen VI Dex Gen V Dex Gen IV Dex

Picture Name Other Names No. Gender Ratio Type
Mismagius
Japan: Mumargi
ムウマージ
French: Magirêve
German: Traunmagil
Korean: 무우마직
National: #429
Alola: #373
Melemele: #---
Akala: #---
Ula'ula: #---
Poni: #120
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Magical Pokémon 2'11"
0.9m
9.7lbs
4.4kg
456,400
Abilities: Levitate
Levitate: Damage dealing Ground-type moves have no effect on this Pokémon. Cannot be trapped by Arena Trap ability. Takes no damage from Spikes.
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
800,000 Points
Fast
35 1 Sp. Attack Point(s)
1 Sp. Defense Point(s)
Not Wild
Damage Taken
*0 *1 *1 *1 *1 *1 *0 *0.5 *1 *1 *1 *0.5 *1 *2 *1 *2 *1 *1
Wild Hold Item Egg Groups
 
Amorphous
Evolutionary Chain
Locations
Sun Evolve Misdreavus
Moon Evolve Misdreavus
Ultra Sun Evolve Misdreavus
Ultra Moon Evolve Misdreavus
Trainer Locations  Details
Flavor Text
Sun It appears as if from nowhere—muttering incantations, placing curses, and giving people terrifying visions.
Moon Mismagius have been known to cast spells to make people fall in love, so some people search for this Pokémon as if their life depended on it.
Ultra Sun Feared for its wrath and the curses it spreads, this Pokémon will also, on a whim, cast spells that help people.
Ultra Moon Its muttered curses can cause awful headaches or terrifying visions that torment others.

Generation VII Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Mystical Fire 75 100 10 100
The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat.
Power Gem 80 100 20 --
The user attacks with a ray of light that sparkles as if it were made of gemstones.
Phantom Force 90 100 10 --
The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.
Lucky Chant -- -- 30 --
The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits for five turns.
Magical Leaf 60 -- 20 --
The user scatters curious leaves that chase the target. This attack never misses.
Growl -- 100 40 --
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.
Psywave ?? 100 15 --
The target is attacked with an odd psychic wave. The attack varies in intensity.
Spite -- 100 10 --
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Astonish 30 100 15 30
The user attacks the target while shouting in a startling fashion. This may also make the target flinch.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM04 Calm Mind -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
TM12 Taunt -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user can't move on the next turn.
TM17 Protect -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM21 Frustration ?? 100 20 --
This full-power attack grows more powerful the less the user likes its Trainer.
TM24 Thunderbolt 90 100 15 10
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
TM25 Thunder 110 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
TM27 Return ?? 100 20 --
This full-power attack grows more powerful the more the user likes its Trainer.
TM29 Psychic 90 100 10 10
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
TM30 Shadow Ball 80 100 15 20
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM40 Aerial Ace 60 -- 20 --
The user confounds the target with speed, then slashes. This attack never misses.
TM41 Torment -- 100 15 --
The user torments and enrages the target, making it incapable of using the same move twice in a row.
TM42 Facade 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46 Thief 60 100 25 --
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM49 Echoed Voice 40 100 15 --
The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.
TM53 Energy Ball 90 100 10 10
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
TM57 Charge Beam 50 90 10 70
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
TM61 Will-O-Wisp -- 85 15 --
The user shoots a sinister, bluish-white flame at the target to inflict a burn.
TM63 Embargo -- 100 15 --
This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it.
TM66 Payback 50 100 10 --
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user can't move on the next turn.
TM73 Thunder Wave -- 90 20 --
The user launches a weak jolt of electricity that paralyzes the target.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the target.
TM85 Dream Eater 100 100 15 --
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.
TM87 Swagger -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM92 Trick Room -- -- 5 --
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
TM97 Dark Pulse 80 100 15 20
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
TM99 Dazzling Gleam 80 100 10 --
The user damages opposing Pokémon by emitting a powerful flash.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Screech -- 85 40 -- Details
An earsplitting screech harshly lowers the target's Defense stat.
Destiny Bond -- -- 5 -- Details
After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession.
Imprison -- -- 10 -- Details
If opposing Pokémon know any move also known by the user, they are prevented from using it.
Memento -- 100 10 -- Details
The user faints when using this move. In return, this harshly lowers the target's Attack and Sp. Atk stats.
Sucker Punch 70 100 5 -- Details
This move enables the user to attack first. This move fails if the target is not readying an attack.
Shadow Sneak 40 100 30 -- Details
The user extends its shadow and attacks the target from behind. This move always goes first.
Curse -- -- 10 -- Details
A move that works differently for the Ghost type than for all other types.
Spite -- 100 10 -- Details
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Ominous Wind 60 100 5 10 Details
The user blasts the target with a gust of repulsive wind. This may also raise all the user's stats at once.
Nasty Plot -- -- 20 -- Details
The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
Skill Swap -- -- 10 -- Details
The user employs its psychic power to exchange Abilities with the target.
Wonder Room -- -- 10 -- Details
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
Me First ?? -- 20 -- Details
The user cuts ahead of the target to copy and use the target's intended move with greater power. This move fails if it isn't used first.

Ultra Sun/Ultra Moon Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Uproar9010010--
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
Magic Coat----15--
A barrier reflects back to the target moves like Leech Seed and moves that damage status.
Foul Play9510015--
The user turns the target's power against it. The higher the target's Attack stat, the greater the move's power.
Icy Wind559515100
The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats.
Hyper Voice9010010--
The user lets loose a horribly echoing shout with the power to inflict damage.
Snore501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Heal Bell----5--
The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.
Pain Split----20--
The user adds its HP to the target's HP, then equally shares the combined HP with the target.
Shock Wave60--20--
The user strikes the target with a quick jolt of electricity. This attack never misses.
Spite--10010--
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Trick--10010--
The user catches the target off guard and swaps its held item with its own.
Magic Room----10--
The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
Wonder Room----10--
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
Snatch----10--
The user steals the effects of any attempts to use a healing or stat-changing move.
Skill Swap----10--
The user employs its psychic power to exchange Abilities with the target.
Telekinesis----15--
The user makes the target float with its psychic power. The target is easier to hit for three turns.
Ally Switch----15--
The user teleports using a strange power and switches places with one of its allies.
Laser Focus----30--
The user concentrates intensely. The attack on the next turn always results in a critical hit.
Usable Z Moves
Attack NameTypeCat.Max Att.Acc.PPEffect %
Breakneck Blitz 200(Phy)/200(Spe) -- 1 --
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
Supersonic Skystrike 120 -- 1 --
The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move.
Continental Crush 160 -- 1 --
The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move.
Never-Ending Nightmare 175(Phy)/160(Spe) -- 1 --
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.
Inferno Overdrive 140 -- 1 --
The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move.
Bloom Doom 175 -- 1 --
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Gigavolt Havoc 185 -- 1 --
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
Shattered Psyche 180 -- 1 --
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
Subzero Slammer 100 -- 1 --
The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move.
Black Hole Eclipse 175(Phy)/160(Spe) -- 1 --
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
Twinkle Tackle 160 -- 1 --
The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move.
Pre-Evolution Only Moves
Attack NameTypeCat.Att.Acc.PPEffect % Method
Confuse Ray -- 100 10 --
Lv. 14
The target is exposed to a sinister ray that triggers confusion.
Mean Look -- -- 5 --
Lv. 19
The user pins the target with a dark, arresting look. The target becomes unable to flee.
Hex 65 100 10 --
Lv. 23
This relentless attack does massive damage to a target affected by status conditions.
Psybeam 65 100 20 10
Lv. 28
The target is attacked with a peculiar ray. This may also leave the target confused.
Pain Split -- -- 20 --
Lv. 32
The user adds its HP to the target's HP, then equally shares the combined HP with the target.
Payback 50 100 10 --
Lv. 37
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
Shadow Ball 80 100 15 20
Lv. 41
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
Perish Song -- -- 5 --
Lv. 46
Any Pokémon that hears this song faints in three turns, unless it switches out of battle.
Grudge -- -- 5 --
Lv. 50
If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out.


Transfer Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Flash -- 100 20 -- Gen VI TM70
The user flashes a bright light that cuts the target's accuracy.
Secret Power 70 100 20 30 Gen VI TM94 (ΪRαS)
The additional effects of this attack depend upon where it was used.
Secret Power 70 100 20 30 Gen IV TM43
The additional effects of this attack depend upon where it was used.
Endure -- -- 10 -- Gen IV TM58
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Captivate -- 100 20 -- Gen IV TM78
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
Swift 60 -- 20 -- Move Tutor - PtHGSS
Star-shaped rays are shot at the opposing Pokémon. This attack never misses.
Headbutt 70 100 15 30 Move Tutor - HGSS
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 495 60 60 60 105 105 105
Max Stats
Hindering Nature
Lv. 50 120 - 167 58 - 100 58 - 100 99 - 141 99 - 141 99 - 141
Lv. 100 230 - 324 112 - 197 112 - 197 193 - 278 193 - 278 193 - 278
Max Stats
Neutral Nature
Lv. 50 120 - 167 65 - 112 65 - 112 110 - 157 110 - 157 110 - 157
Lv. 100 230 - 324 125 - 219 125 - 219 215 - 309 215 - 309 215 - 309
Max Stats
Beneficial Nature
Lv. 50 120 - 167 71 - 123 71 - 123 121 - 172 121 - 172 121 - 172
Lv. 100 230 - 324 137 - 240 137 - 240 236 - 339 236 - 339 236 - 339

<--- #428
Lopunny
#430
Honchkrow
--->

 
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