#430 Honchkrow
General Location Attacks Stats Egg Moves
Gen VII Dex Gen VI Dex Gen V Dex Gen IV Dex

Picture Name Other Names No. Gender Ratio Type
Honchkrow
Japan: Dongkarasu
ドンカラス
French: Corboss
German: Kramshef
Korean: 돈크로우
National: #430
Alola: #079
Melemele: #079
Akala: #---
Ula'ula: #---
Poni: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Big Boss Pokémon 2'11"
0.9m
60.2lbs
27.3kg
305,120
Abilities: Insomnia - Super Luck - Moxie (Hidden Ability)
Insomnia: The Pokémon cannot be put to Sleep while having this ability.
Super Luck: Raises the critical-hit ratio of moves by one level.
Hidden Ability (Available):
Moxie: Attack is raised by one stage when the Pokémon knocks out another Pokémon
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,059,860 Points
Medium Slow
35 2 Attack Point(s)
Not Wild
Damage Taken
*1 *1 *1 *2 *0.5 *2 *1 *1 *0 *1 *0 *1 *2 *0.5 *1 *0.5 *1 *2
Wild Hold Item Egg Groups
 
Flying
Evolutionary Chain
Locations
Sun Evolve Murkrow
Moon Evolve Murkrow
Ultra Sun Poké Pelago
Ultra Moon Poké Pelago
Trainer Locations  Details
Flavor Text
Sun A single cry from this nocturnal Pokémon, and more than a hundred of its Murkrow cronies will assemble.
Moon If its Murkrow cronies fail to catch food for it, or if it feels they have betrayed it, it will hunt them down wherever they are and punish them.
Ultra Sun It will absolutely not forgive failure from or betrayal by its goons. It has no choice in this if it wants to maintain the order of the flock.
Ultra Moon Its goons take care of most of the fighting for it. The only time it dirties its own hands is in delivering a final blow to finish off an opponent.

Generation VII Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Night Slash 70 100 15 --
The user slashes the target the instant an opportunity arises. Critical hits land more easily.
Sucker Punch 70 100 5 --
This move enables the user to attack first. This move fails if the target is not readying an attack.
Astonish 30 100 15 30
The user attacks the target while shouting in a startling fashion. This may also make the target flinch.
Pursuit 40 100 20 --
The power of this attack move is doubled if it's used on a target that's switching out of battle.
Haze -- -- 30 --
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
Wing Attack 60 100 35 --
The target is struck with large, imposing wings spread wide to inflict damage.
25 Swagger -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
35 Nasty Plot -- -- 20 --
The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
45 Foul Play 95 100 15 --
The user turns the target's power against it. The higher the target's Attack stat, the greater the move's power.
55 Night Slash 70 100 15 --
The user slashes the target the instant an opportunity arises. Critical hits land more easily.
65 Quash -- 100 15 --
The user suppresses the target and makes its move go last.
75 Dark Pulse 80 100 15 20
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM04 Calm Mind -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
TM12 Taunt -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user can't move on the next turn.
TM17 Protect -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM19 Roost -- -- 10 --
The user lands and rests its body. It restores the user's HP by up to half of its max HP.
TM21 Frustration ?? 100 20 --
This full-power attack grows more powerful the less the user likes its Trainer.
TM27 Return ?? 100 20 --
This full-power attack grows more powerful the more the user likes its Trainer.
TM29 Psychic 90 100 10 10
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
TM30 Shadow Ball 80 100 15 20
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM40 Aerial Ace 60 -- 20 --
The user confounds the target with speed, then slashes. This attack never misses.
TM41 Torment -- 100 15 --
The user torments and enrages the target, making it incapable of using the same move twice in a row.
TM42 Facade 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46 Thief 60 100 25 --
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM51 Steel Wing 70 90 25 10
The target is hit with wings of steel. This may also raise the user's Defense stat.
TM60 Quash -- 100 15 --
The user suppresses the target and makes its move go last.
TM63 Embargo -- 100 15 --
This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it.
TM66 Payback 50 100 10 --
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user can't move on the next turn.
TM73 Thunder Wave -- 90 20 --
The user launches a weak jolt of electricity that paralyzes the target.
TM76 Fly 90 95 15 --
The user soars and then strikes its target on the next turn.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the target.
TM85 Dream Eater 100 100 15 --
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.
TM87 Swagger -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM95 Snarl 55 95 15 100
The user yells as if it's ranting about something, which lowers the Sp. Atk stat of opposing Pokémon.
TM97 Dark Pulse 80 100 15 20
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Whirlwind -- -- 20 -- Details
The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
Drill Peck 80 100 20 -- Details
A corkscrewing attack with a sharp beak acting as a drill.
Mirror Move -- -- 20 -- Details
The user counters the target by mimicking the target's last move.
Wing Attack 60 100 35 -- Details
The target is struck with large, imposing wings spread wide to inflict damage.
Sky Attack 140 90 5 30 Details
A second-turn attack move where critical hits land more easily. This may also make the target flinch.
Confuse Ray -- 100 10 -- Details
The target is exposed to a sinister ray that triggers confusion.
Feather Dance -- 100 15 -- Details
The user covers the target's body with a mass of down that harshly lowers its Attack stat.
Perish Song -- -- 5 -- Details
Any Pokémon that hears this song faints in three turns, unless it switches out of battle.
Psycho Shift -- 100 10 -- Details
Using its psychic power of suggestion, the user transfers its status conditions to the target.
Screech -- 85 40 -- Details
An earsplitting screech harshly lowers the target's Defense stat.
Feint Attack 60 -- 20 -- Details
The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.
Brave Bird 120 100 15 -- Details
The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot.
Roost -- -- 10 -- Details
The user lands and rests its body. It restores the user's HP by up to half of its max HP.
Assurance 60 100 10 -- Details
If the target has already taken some damage in the same turn, this attack's power is doubled.
Flatter -- 100 15 -- Details
Flattery is used to confuse the target. However, this also raises the target's Sp. Atk stat.
Punishment
USUM Only
?? 100 5 -- Details
The more the target has powered up with stat changes, the greater the move's power.

Ultra Sun/Ultra Moon Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Uproar9010010--
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
Foul Play9510015--
The user turns the target's power against it. The higher the target's Attack stat, the greater the move's power.
Superpower1201005100
The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats.
Icy Wind559515100
The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats.
Snore501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Heat Wave95901010
The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn.
Tailwind----15--
The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns.
Sky Attack14090530
A second-turn attack move where critical hits land more easily. This may also make the target flinch.
Spite--10010--
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Snatch----10--
The user steals the effects of any attempts to use a healing or stat-changing move.
Defog----15--
A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness.
Usable Z Moves
Attack NameTypeCat.Max Att.Acc.PPEffect %
Breakneck Blitz 200(Phy)/200(Spe) -- 1 --
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
All-Out Pummeling 190 -- 1 --
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
Supersonic Skystrike 200 -- 1 --
The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move.
Never-Ending Nightmare 100(Phy)/160(Spe) -- 1 --
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.
Corkscrew Crash 140 -- 1 --
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Inferno Overdrive 175 -- 1 --
The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move.
Shattered Psyche 180 -- 1 --
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
Subzero Slammer 100 -- 1 --
The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move.
Black Hole Eclipse 175(Phy)/160(Spe) -- 1 --
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
Usable Z Moves (Transfer Only/Improved)
Attack NameTypeCat.Max Att.Acc.PPEffect %
Supersonic Skystrike
Gen V or earlier
120 -- 1 --
The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move.
Tectonic Rage
Gen V or earlier
100 -- 1 --
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Devastating Drake
Gen V or earlier
100 -- 1 --
The user materializes its aura using its Z-Power and attacks the target with full force. The power varies, depending on the original move.


Pre-Evolution Only Moves
Attack NameTypeCat.Att.Acc.PPEffect % Method
Peck 35 100 35 --
Lv. 1
The target is jabbed with a sharply pointed beak or horn.
Night Shade ?? 100 15 --
Lv. 21
The user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
Assurance 60 100 10 --
Lv. 25
If the target has already taken some damage in the same turn, this attack's power is doubled.
Taunt -- 100 20 --
Lv. 31
The target is taunted into a rage that allows it to use only attack moves for three turns.
Feint Attack 60 -- 20 --
Lv. 35
The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.
Mean Look -- -- 5 --
Lv. 41
The user pins the target with a dark, arresting look. The target becomes unable to flee.
Tailwind -- -- 15 --
Lv. 50
The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns.
Torment -- 100 15 --
Lv. 61
The user torments and enrages the target, making it incapable of using the same move twice in a row.


Transfer Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Incinerate 60 100 15 -- Gen VI TM59
The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
Retaliate 70 100 5 -- Gen VI TM67
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased.
Secret Power 70 100 20 30 Gen VI TM94 (ΪRαS)
The additional effects of this attack depend upon where it was used.
Pluck 60 100 20 -- Gen V TM88
The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.
Secret Power 70 100 20 30 Gen IV TM43
The additional effects of this attack depend upon where it was used.
Endure -- -- 10 -- Gen IV TM58
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Captivate -- 100 20 -- Gen IV TM78
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
Air Cutter 60 95 25 -- Move Tutor - PtHGSS
The user launches razor-like wind to slash the opposing Pokémon. Critical hits land more easily.
Ominous Wind 60 100 5 10 Move Tutor - PtHGSS
The user blasts the target with a gust of repulsive wind. This may also raise all the user's stats at once.
Swift 60 -- 20 -- Move Tutor - PtHGSS
Star-shaped rays are shot at the opposing Pokémon. This attack never misses.
Mud-slap 20 100 10 100 Move Tutor - PtHGSS
The user hurls mud in the target's face to inflict damage and lower its accuracy.
Twister 40 100 20 20 Move Tutor - PtHGSS
The user whips up a vicious tornado to tear at the opposing Pokémon. This may also make them flinch.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 505 100 125 52 105 52 71
Max Stats
Hindering Nature
Lv. 50 160 - 207 117 - 159 51 - 93 99 - 141 51 - 93 68 - 110
Lv. 100 310 - 404 229 - 314 98 - 182 193 - 278 98 - 182 132 - 216
Max Stats
Neutral Nature
Lv. 50 160 - 207 130 - 177 57 - 104 110 - 157 57 - 104 76 - 123
Lv. 100 310 - 404 255 - 349 109 - 203 215 - 309 109 - 203 147 - 241
Max Stats
Beneficial Nature
Lv. 50 160 - 207 143 - 194 62 - 114 121 - 172 62 - 114 83 - 135
Lv. 100 310 - 404 280 - 383 119 - 223 236 - 339 119 - 223 161 - 265

<--- #429
Mismagius
#431
Glameow
--->

 
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