#495 Snivy
General Location Attacks Stats Egg Moves
Gen VII Dex Gen VI Dex Gen V Dex

Picture Name Other Names No. Gender Ratio Type
Snivy
Japan: Tsutarja
ツタージャ
French: Vipélierre
German: Serpifeu
Korean: 주리비얀
National: #495
Alola: #---
Melemele: #---
Akala: #---
Ula'ula: #---
Poni: #---
Male :88.1%
Female :11.9%
Classification Height Weight Capture Rate Base Egg Steps
Grass Snake Pokémon 2'00"
0.6m
17.9lbs
8.1kg
455,120
Abilities: Overgrow - Contrary (Hidden Ability)
Overgrow: When HP is below 1/3rd its maximum, power of Grass-type moves is increased by 50%.
Hidden Ability (Available through transfer):
Contrary: Moves used on the Pokémon that raise stats lower the stats, while the moves that lower the stats raise the stat
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,059,860 Points
Medium Slow
70 1 Speed Point(s)
Not Wild
Damage Taken
*1 *2 *0.5 *0.5 *0.5 *2 *1 *2 *0.5 *2 *1 *2 *1 *1 *1 *1 *1 *1
Wild Hold Item Egg Groups
 
Field
Grass
Evolutionary Chain
Locations
Sun Breed Serperior
Moon Breed Serperior
Ultra Sun Trade from Sun/Moon
Ultra Moon Trade from Sun/Moon
Generation VII Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Tackle 40 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
4 Leer -- 100 30 100
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
7 Vine Whip 45 100 25 --
The target is struck with slender, whiplike vines to inflict damage.
10 Wrap 15 90 20 100
A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.
13 Growth -- -- 20 --
The user's body grows all at once, raising the Attack and Sp. Atk stats.
16 Leaf Tornado 65 90 10 50
The user attacks its target by encircling it in sharp leaves. This attack may also lower the target's accuracy.
19 Leech Seed -- 90 10 --
A seed is planted on the target. It steals some HP from the target every turn.
22 Mega Drain 40 100 15 --
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
25 Slam 80 75 20 --
The target is slammed with a long tail, vines, or the like to inflict damage.
28 Leaf Blade 90 100 15 --
The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily.
31 Coil -- -- 20 --
The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy.
34 Giga Drain 75 100 10 --
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
37 Wring Out ?? 100 5 --
The user powerfully wrings the target. The more HP the target has, the greater the move's power.
40 Gastro Acid -- 100 10 --
The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability.
43 Leaf Storm 130 90 5 100
The user whips up a storm of leaves around the target. The attack's recoil harshly lowers the user's Sp. Atk stat.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM01 Work Up -- -- 30 --
The user is roused, and its Attack and Sp. Atk stats increase.
TM04 Calm Mind -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
TM12 Taunt -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
TM17 Protect -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM20 Safeguard -- -- 25 --
The user creates a protective field that prevents status conditions for five turns.
TM21 Frustration ?? 100 20 --
This full-power attack grows more powerful the less the user likes its Trainer.
TM22 Solar Beam 120 100 10 --
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
TM27 Return ?? 100 20 --
This full-power attack grows more powerful the more the user likes its Trainer.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect -- -- 20 --
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
TM40 Aerial Ace 60 -- 20 --
The user confounds the target with speed, then slashes. This attack never misses.
TM41 Torment -- 100 15 --
The user torments and enrages the target, making it incapable of using the same move twice in a row.
TM42 Facade 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM53 Energy Ball 90 100 10 10
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
TM75 Swords Dance -- -- 20 --
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
TM86 Grass Knot ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
TM87 Swagger -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM96 Nature Power -- -- 20 --
This attack makes use of nature's power. Its effects vary depending on the user's environment.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Captivate -- 100 20 -- Details
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
Natural Gift ?? 100 15 -- Details
The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
Glare -- 100 30 -- Details
The user intimidates the target with the pattern on its belly to cause paralysis.
Iron Tail 100 75 15 30 Details
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
Magical Leaf 60 -- 20 -- Details
The user scatters curious leaves that chase the target. This attack never misses.
Sweet Scent -- 100 20 -- Details
A sweet scent that harshly lowers opposing Pokémon's evasiveness.
Mirror Coat ?? 100 20 -- Details
A retaliation move that counters any special attack, inflicting double the damage taken.
Pursuit 40 100 20 -- Details
The power of this attack move is doubled if it's used on a target that's switching out of battle.
Mean Look -- -- 5 -- Details
The user pins the target with a dark, arresting look. The target becomes unable to flee.
Twister 40 100 20 20 Details
The user whips up a vicious tornado to tear at the opposing Pokémon. This may also make them flinch.
Grassy Terrain -- -- 10 -- Details
The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass type-moves.

Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Grass Pledge8010010--
A column of grass hits the target. When used with its water equivalent, its power increases and a vast swamp appears.

Ultra Sun/Ultra Moon Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Seed Bomb8010015--
The user slams a barrage of hard-shelled seeds down on the target from above.
Aqua Tail909010--
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Iron Tail100751530
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
Bind158520100
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
Snore501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Knock Off6510020--
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
Synthesis----5--
The user restores its own HP. The amount of HP regained varies with the weather.
Giga Drain7510010--
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Gastro Acid--10010--
The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability.
Worry Seed--10010--
A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia.
Snatch----10--
The user steals the effects of any attempts to use a healing or stat-changing move.
Defog----15--
A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness.
Usable Z Moves
Attack NameTypeCat.Max Att.Acc.PPEffect %
Breakneck Blitz 160(Phy)/190(Spe) -- 1 --
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
Supersonic Skystrike 120 -- 1 --
The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move.
Corkscrew Crash 180 -- 1 --
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Hydro Vortex 175 -- 1 --
The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move.
Bloom Doom 175(Phy)/195(Spe) -- 1 --
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Shattered Psyche 100 -- 1 --
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
Devastating Drake 100 -- 1 --
The user materializes its aura using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Black Hole Eclipse 120 -- 1 --
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
Transfer Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Flash -- 100 20 -- Gen VI TM70
The user flashes a bright light that cuts the target's accuracy.
Secret Power 70 100 20 30 Gen VI TM94 (ΪRαS)
The additional effects of this attack depend upon where it was used.
Cut 50 95 30 -- Gen VI HM01
The target is cut with a scythe or claw.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 308 45 45 55 45 55 63
Max Stats
Hindering Nature
Lv. 50 105 - 152 45 - 87 54 - 96 45 - 87 54 - 96 61 - 103
Lv. 100 200 - 294 85 - 170 103 - 188 85 - 170 103 - 188 117 - 202
Max Stats
Neutral Nature
Lv. 50 105 - 152 50 - 97 60 - 107 50 - 97 60 - 107 68 - 115
Lv. 100 200 - 294 95 - 189 115 - 209 95 - 189 115 - 209 131 - 225
Max Stats
Beneficial Nature
Lv. 50 105 - 152 55 - 106 66 - 117 55 - 106 66 - 117 74 - 126
Lv. 100 200 - 294 104 - 207 126 - 229 104 - 207 126 - 229 144 - 247

<--- #494
Victini
#496
Servine
--->

 
All Content is ©Copyright of Serebii.net 1999-2017.
Pokémon And All Respective Names are Trademark & © of Nintendo 1996-2017