Standard Level Up |
|
Evolve
37 |
Shadow Claw |
 |
 |
70 |
-- |
7 |
-- |
| The user attacks by slashing with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit. |
—
10 |
Confusion |
 |
 |
50 |
-- |
6 |
10 |
| The user attacks by directing a weak telekinetic force toward targets. This may also leave targets confused. |
—
10 |
Protect |
 |
 |
-- |
-- |
15 |
-- |
| The user takes on a protective stance that prevents incoming attacks from landing. |
4
7 |
Haze |
 |
 |
-- |
-- |
15 |
-- |
| The user cloaks the area in a dark haze. Pokémon touched by the haze will have their stat changes reverted. |
8
11 |
Confuse Ray |
 |
 |
-- |
-- |
6 |
100 |
| The user shines a sinister ray at targets, leaving them confused. |
12
15 |
Fake Tears |
 |
 |
-- |
-- |
10 |
-- |
| The user feigns crying to fluster targets, which lowers their Sp. Def stats for a while. |
16
19 |
Will-O-Wisp |
 |
 |
-- |
-- |
10 |
100 |
| The user shoots a sinister flame to inflict a burn on targets. |
22
25 |
Infestation |
 |
 |
20 |
-- |
6 |
100 |
| The user infests targets so that they take continual damage for a while. Targets cannot be switched out of battle during this time. |
30
33 |
Psyshock |
 |
 |
80 |
-- |
8 |
-- |
| The user attacks by materializing a mysterious psychic wave. This move deals physical damage. |
36
39 |
Curse |
 |
 |
-- |
-- |
15 |
-- |
| The user boosts its Attack and Defense stats in exchange for lowering its movement speed for a short time. When Ghost types use this move, the effect is different. |
40
43 |
Shadow Ball |
 |
 |
80 |
-- |
8 |
-- |
| The user attacks by hurling a shadowy blob. This may also lower targets' Sp. Def stats. |
44
47 |
Dark Pulse |
 |
 |
80 |
-- |
8 |
10 |
| The user attacks by releasing a horrible aura rife with ill intent. This may also make targets flinch. |
46
49 |
Phantom Force |
 |
 |
90 |
-- |
12 |
-- |
| The user attacks by disappearing into the shadows for a short time, then surfacing to strike targets. This attack can hit targets using moves such as Protect or Detect. |
48
51 |
Parting Shot |
 |
 |
-- |
-- |
12 |
-- |
| The user intimidates targets with a parting threat before rushing back to its Trainer. This lowers targets' Attack and Sp. Atk stats for a short time. |
Legends: Z-A Technical Machine Attacks |
|
| TM003 |
Psyshock |
 |
 |
80 |
-- |
8 |
-- |
| The user attacks by materializing a mysterious psychic wave. This move deals physical damage. |
| TM006 |
Calm Mind |
 |
 |
-- |
-- |
18 |
-- |
| The user boosts its Sp. Atk and Sp. Def stats for a short time by quietly focusing its mind and calming its spirit. |
| TM008 |
Thunder Wave |
 |
 |
-- |
-- |
10 |
100 |
| The user launches a weak jolt of electricity to leave targets paralyzed. |
| TM017 |
Protect |
 |
 |
-- |
-- |
15 |
-- |
| The user takes on a protective stance that prevents incoming attacks from landing. |
| TM026 |
Energy Ball |
 |
 |
90 |
-- |
8 |
-- |
| The user attacks by drawing power from nature and firing it at targets. This may also lower targets' Sp. Def stats. |
| TM035 |
Endure |
 |
 |
-- |
-- |
12 |
-- |
| The user takes a ready stance to endure any attack. While in this stance, the user will be able to take a hit and be left with at least 1 HP without fail. |
| TM037 |
Stealth Rock |
 |
 |
-- |
-- |
10 |
-- |
| The user lays a trap of levitating stones in front of itself. The stones will damage opposing Pokémon that touch them. |
| TM042 |
Giga Drain |
 |
 |
75 |
-- |
9 |
-- |
| The user attacks by draining targets of their nutrients. The user's HP will be restored by a portion of the damage dealt. |
| TM044 |
Hyper Beam |
 |
 |
150 |
-- |
20 |
-- |
| The user attacks by shooting a powerful beam at targets. The recoil will leave the user unable to move for a short time. |
| TM045 |
Knock Off |
 |
 |
65 |
-- |
10 |
-- |
| The user attacks by slapping targets' held items away, making the items unusable for the rest of the battle. This move does more damage to targets holding items. |
| TM046 |
Mud Shot |
 |
 |
55 |
-- |
6 |
-- |
| The user attacks by hurling a blob of mud at targets. This also makes targets move more slowly for a short time. |
| TM048 |
Self-Destruct |
 |
 |
200 |
-- |
15 |
-- |
| The user emits explosive force, causing damage across a wide area. The user faints after using this move. |
| TM049 |
Icy Wind |
 |
 |
55 |
-- |
7 |
-- |
| The user attacks with a gust of chilled air. This also makes targets move more slowly for a short time. |
| TM051 |
Safeguard |
 |
 |
-- |
-- |
12 |
-- |
| The user creates a peculiar field that prevents status conditions for a while. This effect continues even if the user is switched out. |
| TM055 |
Giga Impact |
 |
 |
150 |
-- |
20 |
-- |
| The user attacks by charging into targets using every bit of its power. The recoil will leave the user unable to move for a short time. |
| TM057 |
Will-O-Wisp |
 |
 |
-- |
-- |
10 |
100 |
| The user shoots a sinister flame to inflict a burn on targets. |
| TM059 |
Zen Headbutt |
 |
 |
80 |
-- |
8 |
10 |
| The user attacks by focusing all its willpower into a fierce headbutt. This may also make targets flinch. |
| TM061 |
Shadow Claw |
 |
 |
70 |
-- |
7 |
-- |
| The user attacks by slashing with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit. |
| TM063 |
Psychic |
 |
 |
90 |
-- |
8 |
-- |
| The user attacks by directing a strong telekinetic force toward targets. This may also lower targets' Sp. Def stats. |
| TM074 |
Shadow Ball |
 |
 |
80 |
-- |
8 |
-- |
| The user attacks by hurling a shadowy blob. This may also lower targets' Sp. Def stats. |
| TM080 |
Iron Defense |
 |
 |
-- |
-- |
9 |
-- |
| The user boosts its Defense stat for a while by hardening the surface of its body until it becomes like iron. |
| TM083 |
Nasty Plot |
 |
 |
-- |
-- |
15 |
-- |
| The user boosts its Sp. Atk stat for a while by thinking bad thoughts to stimulate its brain. |
| TM085 |
Substitute |
 |
 |
-- |
-- |
10 |
-- |
| The user sacrifices a small amount of HP to create a substitute for itself. |
| TM089 |
Toxic Spikes |
 |
 |
-- |
-- |
7 |
100 |
| The user lays a trap of poison spikes in front of itself. The spikes will poison susceptible opposing Pokémon that make contact with them. |
| TM090 |
Dark Pulse |
 |
 |
80 |
-- |
8 |
10 |
| The user attacks by releasing a horrible aura rife with ill intent. This may also make targets flinch. |
| TM091 |
Curse |
 |
 |
-- |
-- |
15 |
-- |
| The user boosts its Attack and Defense stats in exchange for lowering its movement speed for a short time. When Ghost types use this move, the effect is different. |
| TM097 |
Heal Block |
 |
 |
-- |
-- |
12 |
100 |
| The user prevents targets from recovering HP through moves or items for a while. |
| TM109 |
Facade |
 |
 |
-- |
-- |
|
-- |
| The user attacks with a power that is doubled if the user is poisoned, paralyzed, burned, or drowsy. |
| TM118 |
Shadow Punch |
 |
 |
-- |
-- |
|
-- |
| The user attacks by hiding in shadows and then throwing out a quick punch. |
| TM119 |
Ominous Wind |
 |
 |
-- |
-- |
|
-- |
| The user attacks with a gust of horrible wind that makes targets' skin crawl. This may also boost all the user's stats at once. |
| TM127 |
Dream Eater |
 |
 |
-- |
-- |
|
-- |
| The user attacks by eating the dreams of drowsy targets. The user's HP will be restored by a portion of the damage dealt. |