#667 Litleo
General Location Attacks Stats Egg Moves
Gen VII Dex Gen VI Dex

Picture Name Other Names No. Gender Ratio Type
Litleo
Japan: Shishiko
シシコ
French: Hélionceau
German: Leufeo
Korean: 레오꼬
National: #667
Alola: #370
Melemele: #---
Akala: #---
Ula'ula: #---
Poni: #117
Male :11.2%
Female :88.8%
Classification Height Weight Capture Rate Base Egg Steps
Lion Cub Pokémon 2'00"
0.6m
29.8lbs
13.5kg
2205,120
Abilities: Rivalry - Unnerve - Moxie (Hidden Ability)
Rivalry: Attack & Special Attack is increased by 25% if the foe is of the same gender; Attack & Special Attack is decreased by 25% if the foe is of the opposite gender.
Unnerve: The opponent Pokémon will never use their held Berry while the Pokémon is in battle. Opponents in S.O.S. Battles are more likely to call for help.
Hidden Ability (Available through transfer):
Moxie: Attack is raised by one stage when the Pokémon knocks out another Pokémon
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,059,860 Points
Medium Slow
70 1 Sp. Attack Point(s)
Not Wild
Damage Taken
*1 *0.5 *2 *1 *0.5 *0.5 *2 *1 *2 *1 *1 *0.5 *2 *0 *1 *1 *0.5 *0.5
Wild Hold Item Egg Groups
 
Field
Evolutionary Chain
Locations
Sun Trade from Ultra Sun/Ultra Moon
Moon Trade from Ultra Sun/Ultra Moon
Ultra Sun Poké Pelago
Ultra Moon Poké Pelago
Flavor Text
Ultra Sun When they’re young, they live with a pride. Once they’re able to hunt prey on their own, they’re kicked out and have to make their own way.
Ultra Moon This hot-blooded Pokémon is filled with curiosity. When it gets angry or starts fighting, its short mane gets hot.

Generation VII Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Tackle 40 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Leer -- 100 30 100
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
5 Ember 40 100 25 10
The target is attacked with small flames. This may also leave the target with a burn.
8 Work Up -- -- 30 --
The user is roused, and its Attack and Sp. Atk stats increase.
11 Headbutt 70 100 15 30
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
15 Noble Roar -- 100 30 100
Letting out a noble roar, the user intimidates the target and lowers its Attack and Sp. Atk stats.
20 Take Down 90 85 20 --
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
23 Fire Fang 65 95 15 20
The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
28 Endeavor ?? 100 5 --
This attack move cuts down the target's HP to equal the user's HP.
33 Echoed Voice 40 100 15 --
The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.
36 Flamethrower 90 100 15 10
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
39 Crunch 80 100 15 20
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
43 Hyper Voice 90 100 10 --
The user lets loose a horribly echoing shout with the power to inflict damage.
46 Incinerate 60 100 15 --
The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
50 Overheat 130 90 5 100
The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM01 Work Up -- -- 30 --
The user is roused, and its Attack and Sp. Atk stats increase.
TM05 Roar -- -- 20 --
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
TM12 Taunt -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
TM17 Protect -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM21 Frustration ?? 100 20 --
This full-power attack grows more powerful the less the user likes its Trainer.
TM22 Solar Beam 120 100 10 --
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
TM27 Return ?? 100 20 --
This full-power attack grows more powerful the more the user likes its Trainer.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM35 Flamethrower 90 100 15 10
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
TM38 Fire Blast 110 85 5 10
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
TM42 Facade 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM43 Flame Charge 50 100 20 100
Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46 Thief 60 100 25 --
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM49 Echoed Voice 40 100 15 --
The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.
TM50 Overheat 130 90 5 100
The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat.
TM61 Will-O-Wisp -- 85 15 --
The user shoots a sinister, bluish-white flame at the target to inflict a burn.
TM66 Payback 50 100 10 --
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
TM78 Bulldoze 60 100 20 100
The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.
TM87 Swagger -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM93 Wild Charge 90 100 15 --
The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
TM95 Snarl 55 95 15 100
The user yells as if it's ranting about something, which lowers the Sp. Atk stat of opposing Pokémon.
TM97 Dark Pulse 80 100 15 20
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Entrainment -- 100 15 -- Details
The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.
Yawn -- -- 10 -- Details
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
Snatch -- -- 10 -- Details
The user steals the effects of any attempts to use a healing or stat-changing move.
Fire Spin 35 85 15 100 Details
The target becomes trapped within a fierce vortex of fire that rages for four to five turns.
Flare Blitz 120 100 15 10 Details
The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn.

Ultra Sun/Ultra Moon Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Hyper Voice9010010--
The user lets loose a horribly echoing shout with the power to inflict damage.
Iron Tail100751530
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
Snore501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Heat Wave95901010
The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn.
Helping Hand----20--
The user assists an ally by boosting the power of that ally's attack.
Endeavor??1005--
This attack move cuts down the target's HP to equal the user's HP.
Snatch----10--
The user steals the effects of any attempts to use a healing or stat-changing move.
Usable Z Moves
Attack NameTypeCat.Max Att.Acc.PPEffect %
Breakneck Blitz 175(Phy)/175(Spe) -- 1 --
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
Tectonic Rage 120 -- 1 --
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Corkscrew Crash 180 -- 1 --
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Inferno Overdrive 190(Phy)/195(Spe) -- 1 --
The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move.
Bloom Doom 190 -- 1 --
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Gigavolt Havoc 175 -- 1 --
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
Black Hole Eclipse 160(Phy)/160(Spe) -- 1 --
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
Usable Z Moves (Transfer Only/Improved)
Attack NameTypeCat.Max Att.Acc.PPEffect %
All-Out Pummeling 100 -- 1 --
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
Tectonic Rage 160 -- 1 --
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.


Transfer Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Dig 80 100 10 -- Gen VI TM28
The user burrows, then attacks on the next turn.
Retaliate 70 100 5 -- Gen VI TM67
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased.
Rock Smash 40 100 15 50 Gen VI TM94 (XY)
HM06 (ΪRαS)
The user attacks with a punch. This may also lower the target's Defense stat.
Secret Power 70 100 20 30 Gen VI TM94 (ΪRαS)
The additional effects of this attack depend upon where it was used.
Strength 80 100 15 -- Gen VI HM04
The target is slugged with a punch thrown at maximum power.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 369 62 50 58 73 54 72
Max Stats
Hindering Nature
Lv. 50 122 - 169 49 - 91 56 - 99 70 - 112 53 - 95 69 - 111
Lv. 100 234 - 328 94 - 179 108 - 193 135 - 220 101 - 186 134 - 218
Max Stats
Neutral Nature
Lv. 50 122 - 169 55 - 102 63 - 110 78 - 125 59 - 106 77 - 124
Lv. 100 234 - 328 105 - 199 121 - 215 151 - 245 113 - 207 149 - 243
Max Stats
Beneficial Nature
Lv. 50 122 - 169 60 - 112 69 - 121 85 - 137 64 - 116 84 - 136
Lv. 100 234 - 328 115 - 218 133 - 236 166 - 269 124 - 227 163 - 267

<--- #666
Vivillon
#668
Pyroar
--->

 
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