#703 Carbink
General Location Attacks Stats Egg Moves
Gen VII Dex Gen VI Dex

Picture
Normal SpriteShiny Sprite
Name Other Names No. Gender Ratio Type
Carbink
Japan: Melecie
メレシー
French: Strassie
German: Rocara
Korean: 멜리시
National: #703
Alola: #123
Melemele: #123
Akala: #---
Ula'ula: #---
Poni: #063
Carbink is Genderless Rock-type Fairy-type
Classification Height Weight Capture Rate Base Egg Steps
Jewel Pokémon 1'00"
0.3m
12.6lbs
5.7kg
606,400
Abilities: Clear Body - Sturdy (Hidden Ability)
Clear Body: Opponents’ moves which lower this Pokémon’s stats have no effect. However this Pokémon may lower its own stats with its own moves.
Hidden Ability (Available):
Sturdy: The Pokémon will remain with 1 HP if it was going to be knocked out by a move when at full Hit Points, and it is immune to One Hit KO moves.
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,250,000 Points
Slow
70 1 Defense Point(s)
1 Sp. Defense Point(s)
Likely
Damage Taken
Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*0.5 *0.5 *2 *1 *2 *1 *1 *1 *2 *0.5 *1 *0.5 *1 *1 *0 *0.5 *4 *1
Wild Hold Item Egg Groups
 
Fairy
Mineral
Evolutionary Chain
Carbink
Locations - In-Depth Details
Sun Ten Carat Hill, Vast Poni CanyonDetails
Moon Ten Carat Hill, Vast Poni CanyonDetails
Ultra Sun Ten Carat Hill, Vast Poni CanyonDetails
Ultra Moon Ten Carat Hill, Vast Poni CanyonDetails
Trainer Locations  Details
Flavor Text
Sun Born from the high temperatures and pressures deep underground, it defends itself by firing beams from the jewel part of its body.
Moon Although this Pokémon is not especially rare, its glittering, jewel-draped body draws attention from people.
Ultra Sun Some say that deep beneath the surface of the world, a pack of Carbink live with their queen in a kingdom of jewels.
Ultra Moon To keep the jewels on their bodies free of tarnish, packs of Carbink use their soft manes to polish one another’s jewels.

Generation VII Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Tackle Tackle - Normal-type Tackle: Physical Move 40 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Harden Harden - Normal-type Harden: Other Move -- -- 30 --
The user stiffens all the muscles in its body to raise its Defense stat.
5 Rock Throw Rock Throw - Rock-type Rock Throw: Physical Move 50 90 15 --
The user picks up and throws a small rock at the target to attack.
8 Sharpen Sharpen - Normal-type Sharpen: Other Move -- -- 30 --
The user makes its edges more jagged, which raises its Attack stat.
12 Smack Down Smack Down - Rock-type Smack Down: Physical Move 50 100 15 100
The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it's hit.
18 Reflect Reflect - Psychic-type Reflect: Other Move -- -- 20 --
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
21 Stealth Rock Stealth Rock - Rock-type Stealth Rock: Other Move -- -- 20 --
The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.
27 Guard Split Guard Split - Psychic-type Guard Split: Other Move -- -- 10 --
The user employs its psychic power to average its Defense and Sp. Def stats with those of the target.
31 Ancient Power Ancient Power - Rock-type Ancient Power: Special Move 60 100 5 10
The user attacks with a prehistoric power. This may also raise all the user's stats at once.
35 Flail Flail - Normal-type Flail: Physical Move ?? 100 15 --
The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
40 Skill Swap Skill Swap - Psychic-type Skill Swap: Other Move -- -- 10 --
The user employs its psychic power to exchange Abilities with the target.
46 Power Gem Power Gem - Rock-type Power Gem: Special Move 80 100 20 --
The user attacks with a ray of light that sparkles as if it were made of gemstones.
49 Stone Edge Stone Edge - Rock-type Stone Edge: Physical Move 100 80 5 --
The user stabs the target from below with sharpened stones. Critical hits land more easily.
50 Moonblast Moonblast - Fairy-type Moonblast: Special Move 95 100 15 30
Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat.
60 Light Screen Light Screen - Psychic-type Light Screen: Other Move -- -- 30 --
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
70 Safeguard Safeguard - Normal-type Safeguard: Other Move -- -- 25 --
The user creates a protective field that prevents status conditions for five turns.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM04 Calm Mind Calm Mind - Psychic-type Calm Mind: Other Move -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06 Toxic Toxic - Poison-type Toxic: Other Move -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail Hail - Ice-type Hail: Other Move -- -- 10 --
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10 Hidden Power Hidden Power - Normal-type Hidden Power: Special Move 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM11 Sunny Day Sunny Day - Fire-type Sunny Day: Other Move -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
TM16 Light Screen Light Screen - Psychic-type Light Screen: Other Move -- -- 30 --
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
TM17 Protect Protect - Normal-type Protect: Other Move -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM20 Safeguard Safeguard - Normal-type Safeguard: Other Move -- -- 25 --
The user creates a protective field that prevents status conditions for five turns.
TM21 Frustration Frustration - Normal-type Frustration: Physical Move ?? 100 20 --
This full-power attack grows more powerful the less the user likes its Trainer.
TM23 Smack Down Smack Down - Rock-type Smack Down: Physical Move 50 100 15 100
The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it's hit.
TM27 Return Return - Normal-type Return: Physical Move ?? 100 20 --
This full-power attack grows more powerful the more the user likes its Trainer.
TM29 Psychic Psychic - Psychic-type Psychic: Special Move 90 100 10 10
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
TM32 Double Team Double Team - Normal-type Double Team: Other Move -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect Reflect - Psychic-type Reflect: Other Move -- -- 20 --
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
TM37 Sandstorm Sandstorm - Rock-type Sandstorm: Other Move -- -- 10 --
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
TM39 Rock Tomb Rock Tomb - Rock-type Rock Tomb: Physical Move 60 95 15 100
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
TM42 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM44 Rest Rest - Psychic-type Rest: Other Move -- -- 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM48 Round Round - Normal-type Round: Special Move 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM64 Explosion Explosion - Normal-type Explosion: Physical Move 250 100 5 --
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
TM69 Rock Polish Rock Polish - Rock-type Rock Polish: Other Move -- -- 20 --
The user polishes its body to reduce drag. This can sharply raise the Speed stat.
TM71 Stone Edge Stone Edge - Rock-type Stone Edge: Physical Move 100 80 5 --
The user stabs the target from below with sharpened stones. Critical hits land more easily.
TM74 Gyro Ball Gyro Ball - Steel-type Gyro Ball: Physical Move ?? 100 5 --
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power.
TM77 Psych Up Psych Up - Normal-type Psych Up: Other Move -- -- 10 --
The user hypnotizes itself into copying any stat change made by the target.
TM80 Rock Slide Rock Slide - Rock-type Rock Slide: Physical Move 75 90 10 30
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
TM87 Swagger Swagger - Normal-type Swagger: Other Move -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM88 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute Substitute - Normal-type Substitute: Other Move -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM92 Trick Room Trick Room - Psychic-type Trick Room: Other Move -- -- 5 --
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
TM96 Nature Power Nature Power - Normal-type Nature Power: Other Move -- -- 20 --
This attack makes use of nature's power. Its effects vary depending on the user's environment.
TM99 Dazzling Gleam Dazzling Gleam - Fairy-type Dazzling Gleam: Special Move 80 100 10 --
The user damages opposing Pokémon by emitting a powerful flash.
TM100 Confide Confide - Normal-type Confide: Other Move -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Ultra Sun/Ultra Moon Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
CovetCovet - Normal-typeCovet: Physical Move6010025--
The user endearingly approaches the target, then steals the target's held item.
Magic CoatMagic Coat - Psychic-typeMagic Coat: Other Move----15--
A barrier reflects back to the target moves like Leech Seed and moves that damage status.
Earth PowerEarth Power - Ground-typeEarth Power: Special Move901001010
The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
GravityGravity - Psychic-typeGravity: Other Move----5--
Enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Flying moves can't be used.
Magnet RiseMagnet Rise - Electric-typeMagnet Rise: Other Move----10--
The user levitates using electrically generated magnetism for five turns.
Iron DefenseIron Defense - Steel-typeIron Defense: Other Move----15--
The user hardens its body's surface like iron, sharply raising its Defense stat.
SnoreSnore - Normal-typeSnore: Special Move501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
After YouAfter You - Normal-typeAfter You: Other Move----15--
The user helps the target and makes it use its move right after the user.
Wonder RoomWonder Room - Psychic-typeWonder Room: Other Move----10--
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
Stealth RockStealth Rock - Rock-typeStealth Rock: Other Move----20--
The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.
Skill SwapSkill Swap - Psychic-typeSkill Swap: Other Move----10--
The user employs its psychic power to exchange Abilities with the target.
TelekinesisTelekinesis - Psychic-typeTelekinesis: Other Move----15--
The user makes the target float with its psychic power. The target is easier to hit for three turns.
Ally SwitchAlly Switch - Psychic-typeAlly Switch: Other Move----15--
The user teleports using a strange power and switches places with one of its allies.
Stomping TantrumStomping Tantrum - Ground-typeStomping Tantrum: Physical Move7510010--
Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
Usable Z Moves
Attack NameTypeCat.Max Att.Acc.PPEffect %
Breakneck Blitz Breakneck Blitz - Normal-type Physical MoveSpecial Move 200(Phy)/120(Spe) -- 1 --
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
Tectonic Rage Tectonic Rage - Ground-type Physical MoveSpecial Move 140(Phy)/175(Spe) -- 1 --
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Continental Crush Continental Crush - Rock-type Physical MoveSpecial Move 180(Phy)/160(Spe) -- 1 --
The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move.
Corkscrew Crash Corkscrew Crash - Steel-type Physical Move 160 -- 1 --
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Shattered Psyche Shattered Psyche - Psychic-type Special Move 175 -- 1 --
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
Twinkle Tackle Twinkle Tackle - Fairy-type Special Move 175 -- 1 --
The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move.
Transfer Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Flash -- 100 20 -- Gen VI TM70
The user flashes a bright light that cuts the target's accuracy.
Secret Power 70 100 20 30 Gen VI TM94 (ΪRαS)
The additional effects of this attack depend upon where it was used.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 500 50 50 150 50 150 50
Max Stats
Hindering Nature
Lv. 50 110 - 157 49 - 91 139 - 181 49 - 91 139 - 181 49 - 91
Lv. 100 210 - 304 94 - 179 274 - 359 94 - 179 274 - 359 94 - 179
Max Stats
Neutral Nature
Lv. 50 110 - 157 55 - 102 155 - 202 55 - 102 155 - 202 55 - 102
Lv. 100 210 - 304 105 - 199 305 - 399 105 - 199 305 - 399 105 - 199
Max Stats
Beneficial Nature
Lv. 50 110 - 157 60 - 112 170 - 222 60 - 112 170 - 222 60 - 112
Lv. 100 210 - 304 115 - 218 335 - 438 115 - 218 335 - 438 115 - 218

<--- Dedenne #702
Dedenne
#704
Goomy
Goomy --->