| Standard Level Up | 
|
				| — | Tackle |  |  | 40 | 100 | 35 | -- | 
				| A physical attack in which the user charges and slams into the target with its whole body. | 
				| — | Harden |  |  | -- | 101 | 30 | -- | 
				| The user stiffens all the muscles in its body to boost its Defense stat. | 
				| 5 | Guard Split |  |  | -- | 101 | 10 | -- | 
				| The user employs its psychic power to average its Defense and Sp. Def stats with those of the target. | 
				| 10 | Smack Down |  |  | 50 | 100 | 15 | -- | 
				| The user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground. | 
				| 15 | Flail |  |  | ?? | 100 | 15 | -- | 
				| The user flails about aimlessly to attack. The less HP the user has, the greater the move's power. | 
				| 20 | Ancient Power |  |  | 60 | 100 | 5 | 10 | 
				| The user attacks with a prehistoric power. This may also boost all the user's stats at once. | 
				| 25 | Rock Polish |  |  | -- | 101 | 20 | -- | 
				| The user polishes its body to reduce drag. This sharply boosts the user's Speed stat. | 
				| 30 | Light Screen |  |  | -- | 101 | 30 | -- | 
				| A wondrous wall of light is put up to reduce damage from special moves for five turns. | 
				| 35 | Rock Slide |  |  | 75 | 90 | 10 | 30 | 
				| Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | 
				| 40 | Skill Swap |  |  | -- | 101 | 10 | -- | 
				| The user employs its psychic power to exchange Abilities with the target. | 
				| 45 | Power Gem |  |  | 80 | 100 | 20 | -- | 
				| The user attacks with a ray of light that sparkles as if it were made of gemstones. | 
				| 50 | Stealth Rock |  |  | -- | 101 | 20 | -- | 
				| The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle. | 
				| 55 | Moonblast |  |  | 95 | 100 | 15 | 30 | 
				| Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat. | 
				| 60 | Stone Edge |  |  | 100 | 80 | 5 | -- | 
				| The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. | 
| Technical Machine Attacks | 
|
| TM001 | Take Down |  |  | 90 | 85 | 20 | -- | 
					| A reckless full-body charge attack for slamming into the target. This also damages the user a little. | 
| TM002 | Charm |  |  | -- | 100 | 20 | -- | 
					| The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. | 
| TM007 | Protect |  |  | -- | 101 | 10 | -- | 
					| This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. | 
| TM025 | Facade |  |  | 70 | 100 | 20 | -- | 
					| This move's power is doubled if the user is poisoned, burned, or paralyzed. | 
| TM036 | Rock Tomb |  |  | 60 | 95 | 15 | -- | 
					| The user hurls boulders at the target to inflict damage. This also lowers the target's Speed stat by cutting off its movement. | 
| TM047 | Endure |  |  | -- | 101 | 10 | -- | 
					| The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession. | 
| TM049 | Sunny Day |  |  | -- | 101 | 5 | -- | 
					| The user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks. | 
| TM050 | Rain Dance |  |  | -- | 101 | 5 | -- | 
					| The user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks. | 
| TM051 | Sandstorm |  |  | -- | 101 | 10 | -- | 
					| A five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types. | 
| TM066 | Body Slam |  |  | 85 | 100 | 15 | 30 | 
					| The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis. | 
| TM070 | Sleep Talk |  |  | -- | 101 | 10 | -- | 
					| The user randomly uses one of the moves it knows. This move can only be used while the user is asleep. | 
| TM074 | Reflect |  |  | -- | 101 | 20 | -- | 
					| A wondrous wall of light is put up to reduce damage from physical moves for five turns. | 
| TM075 | Light Screen |  |  | -- | 101 | 30 | -- | 
					| A wondrous wall of light is put up to reduce damage from special moves for five turns. | 
| TM076 | Rock Blast |  |  | 25 | 90 | 10 | -- | 
					| The user attacks by hurling hard rocks at the target. This move hits two to five times in a row. | 
| TM079 | Dazzling Gleam |  |  | 80 | 100 | 10 | -- | 
					| The user damages opposing Pokémon by emitting a powerful flash. | 
| TM084 | Stomping Tantrum |  |  | 75 | 100 | 10 | -- | 
					| Driven by frustration, the user attacks the target. This move's power is doubled if the user's previous move failed. | 
| TM085 | Rest |  |  | -- | 101 | 5 | -- | 
					| The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions. | 
| TM086 | Rock Slide |  |  | 75 | 90 | 10 | 30 | 
					| Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. | 
| TM089 | Body Press |  |  | 80 | 100 | 10 | -- | 
					| The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals. | 
| TM090 | Spikes |  |  | -- | 101 | 20 | -- | 
					| The user lays a trap of spikes at the feet of the opposing team. The spikes will damage opposing Pokémon that switch into battle. | 
| TM093 | Flash Cannon |  |  | 80 | 100 | 10 | 10 | 
					| The user gathers all its light energy and releases it at once. This may also lower the target's Sp. Def stat. | 
| TM098 | Skill Swap |  |  | -- | 101 | 10 | -- | 
					| The user employs its psychic power to exchange Abilities with the target. | 
| TM099 | Iron Head |  |  | 80 | 100 | 15 | 30 | 
					| The user slams the target with its steel-hard head. This may also make the target flinch. | 
| TM101 | Power Gem |  |  | 80 | 100 | 20 | -- | 
					| The user attacks with a ray of light that sparkles as if it were made of gemstones. | 
| TM103 | Substitute |  |  | -- | 101 | 10 | -- | 
					| The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy. | 
| TM104 | Iron Defense |  |  | -- | 101 | 15 | -- | 
					| The user hardens its body's surface like iron, sharply boosting its Defense stat. | 
| TM116 | Stealth Rock |  |  | -- | 101 | 20 | -- | 
					| The user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle. | 
| TM120 | Psychic |  |  | 90 | 100 | 10 | 10 | 
					| The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat. | 
| TM121 | Heavy Slam |  |  | ?? | 100 | 10 | -- | 
					| The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power. | 
| TM129 | Calm Mind |  |  | -- | 101 | 20 | -- | 
					| The user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats. | 
| TM133 | Earth Power |  |  | 90 | 100 | 10 | 10 | 
					| The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. | 
| TM139 | Misty Terrain |  |  | -- | 101 | 10 | -- | 
					| This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns. | 
| TM150 | Stone Edge |  |  | 100 | 80 | 5 | -- | 
					| The user stabs the target with sharpened stones. This move has a heightened chance of landing a critical hit. | 
| TM152 | Giga Impact |  |  | 150 | 90 | 5 | -- | 
					| The user charges at the target using every bit of its power. The user can't move on the next turn. | 
| TM161 | Trick Room |  |  | -- | 101 | 5 | -- | 
					| The user creates a bizarre area in which slower Pokémon get to move first for five turns. | 
| TM163 | Hyper Beam |  |  | 150 | 90 | 5 | -- | 
					| The target is attacked with a powerful beam. The user can't move on the next turn. | 
| TM171 | Tera Blast |  |  | 80 | 100 | 10 | -- | 
					| If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user. Stellar: Inflicts damage with the user's Attack or Sp. Atk stat- whichever is higher. Super effective against Terastallized targets. This lowers the user's Attack and Sp. Atk stats.
 | 
| TM176 | Sand Tomb |  |  | 35 | 85 | 15 | 100 | 
					| The user traps the target inside a harshly raging sandstorm that inflicts damage for four to five turns. | 
| TM178 | Gravity |  |  | -- | 101 | 5 | -- | 
					| Enables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used. | 
| TM179 | Smack Down |  |  | 50 | 100 | 15 | -- | 
					| The user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground. | 
| TM180 | Gyro Ball |  |  | ?? | 100 | 5 | -- | 
					| The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power. | 
| TM201 | Misty Explosion |  |  | 100 | 100 | 5 | -- | 
					| The user attacks everything around it and faints upon using this move. This move's power is boosted on Misty Terrain. | 
| TM203 | Psych Up |  |  | -- | 101 | 10 | -- | 
					| The user hypnotizes itself into copying any stat change made by the target. | 
| TM204 | Double-Edge |  |  | 120 | 100 | 15 | -- | 
					| A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot. | 
| TM205 | Endeavor |  |  | ?? | 100 | 5 | -- | 
					| The user inflicts damage by cutting down the target's HP to roughly equal the user's HP. | 
| TM220 | Meteor Beam |  |  | 120 | 90 | 10 | 100 | 
					| The user gathers energy from space and boosts its Sp. Atk stat on the first turn, then attacks on the next turn. |